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Contact Name
Fendi Aji Purnomo
Contact Email
fendi_aji@mipa.uns.ac.id
Phone
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Journal Mail Official
ijai@mipa.uns.ac.id
Editorial Address
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Location
Kota surakarta,
Jawa tengah
INDONESIA
Indonesian Journal of Applied Informatics
ISSN : 25483846     EISSN : 25985981     DOI : -
Core Subject : Science,
Indonesian Journal of Applied Informatics publishes articles that are of significance in their respective fields whilst also contributing to the discipline of informatics as a whole and its application. Every incoming manuscript will first be examined by the Editorial Board in accordance with sub-fields of research and attention to elements of conformity with the format and guidelines for writing Indonesian Journal of Applied Informatics. Each manuscript is declared eligible by the editor will be returned to the author (if there are repairs) or can be directly issued (if there is no revision required).
Arjuna Subject : -
Articles 7 Documents
Search results for , issue "Vol 2, No 1 (2017)" : 7 Documents clear
Digital Animasi 2 Dimensi Dengan Metode Cell Shadding Dan Rigging Bone Studi Kasus : Legenda Gunung Tugel Fendi Aji Purnomo; Eko Harry Pratisto; Agus Purnomo; Ahzan Saiful Huda; Ady Setyo Nugroho
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 1 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1268.524 KB) | DOI: 10.20961/ijai.v2i1.15248

Abstract

Mature Indonesian culture is now diminishing. Indonesian society, increasingly popular by the outside culture through the development of increasingly sophisticated technology. One is the story of a growing legend in their respective regions, so it becomes ironic as children today are uncertain of not caring about their own culture. One of the growing legend stories is "Gunung Tugel" which originated from Boyolali area, which tells about wisdom and culture.Media education currently popular by the public one of them is the animated film. The animated film "Legend of Mount Tugel" is built using the 2 Dimension method, which has a duration of 20 minutes, with the specification of .mp4 extension, 1280x720 video resolution, and frame rate of 24 fps. In making the film, use Moho Anime Studio software to create animations, then Adobe Illustrator, CorelDraw, and Photoshop, for modeling, and Adobe After Effect for video editing process.Based on a questionnaire assessment that has been conducted on 41 respondents, it can be seen that as much as 79% considered that the animated film "Legend of Gunung Tugel" is good value in the character design aspect of the character. As for other aspects, such as audio as much as 85% interesting. Aspects of visual effects, as much as 76% interesting, and environmental aspects of good value of 77%
Evaluasi Media Ajar AR Halo Kids Pada Anak Dengan Teknologi Augmented Reality Berbasis Android Fendi Aji Purnomo; Eko Harry Pratisto; Firma Sahrul Fahrukan; Muhammad ‘Adli Zul Hazmi
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 1 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (678.463 KB) | DOI: 10.20961/ijai.v2i1.15262

Abstract

This study aims as an easy and inexpensive learning media that can be used to increase education for early childhood such as knowledge about the introduction of various professions. Media learning in the form of physical at this time is considered quite expensive, in addition to learning media in the form of physical need more understanding to be able to understand something learned.This research was developed with SDLC (System Development Life Cycle) method. This research includes the kind of augmented reality technology development that contains insight into the various professions, plants, musical instruments, and my needs. Objects taken about the character of the profession, the form of musical instruments, the shape of the plant, and the form of home appliances. Data collection techniques were conducted by questionnaire. Questionnaire is used to assess the completeness and feasibility of the application. Software engine that we use is unity game engine.The results of the research has been successfully created HALO KIDS applications in the form of 3D visual images of several themes including professions, needs, instruments, and plants. The HALO KIDS app is a file with a .apk extension. The HALO KIDS app runs optimally with a minimal smartphone specifying a 2.3 GHz Quad-core device (2 GB of RAM). The use of applications by children is easy to do with Agree-Strongly Agree value of 59%, 3D objects of the profession can be recognized and remembered by children with the value of agree- strongly agree at 67%.
Analisis Perbandingan Algoritma Decision Tree (C4.5) Dan K-Naive Bayes Untuk Mengklasifikasi Penerimaan Mahasiswa Baru Tingkat Universitas Suyadi Suyadi; Arief Setyanto; Hanif Al Fattah
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 1 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (825.442 KB) | DOI: 10.20961/ijai.v2i1.13258

Abstract

Profile of PMB (New Student Admissions) students from several periods have abundant data that can be used for research. The data is in the form of student information from the majors of origin, NEM and majors now. Classifying the PMB profile data of students at the University level in Yogyakarta can know the majority of learners. Comparing some algorithms is needed to find out the best algorithm. Classification is a grouping algorithm that has several algorithms such as Decision Tree (C4.5) and K-Naive Bayes. Decision Tree (C4.5) is an algorithm with decision tree, while K-Naive Bayes is the likely algorithm that will occur. This analysis uses Rapidminer which is a data analysis software with features of several algorithms that are easy to operate. Both algorithms have results with large data of 1504 students, Decision tree (C4.5) has an accuracy of 81.84% and an error accuracy of 18.16%, while K-Naive Bayes 85.12% and accuracy of error 14.88%. Whereas with smaller data the Decision tree (C4.5) has 100% accuracy whereas K-Naive Bayes has the same accuracy as Decision Tree (C4.5) that is 100%.
Front Matter IJAI Vol. 2 No. 1 Tahun 2017 IJAI IJAI
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 1 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (592.095 KB) | DOI: 10.20961/ijai.v2i1.17192

Abstract

Perancangan Arsitektur Aplikasi Learning Management System Di Universitas Slamet Riyadi Tigus Juni Betri; Ema Utami; Hanif Al Fatta
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 1 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (911.071 KB) | DOI: 10.20961/ijai.v2i1.16606

Abstract

E-Learning is one of the solutions in current learning system. Implementation of electronic-based learning, teaching and learning process can be more varied at the same time can eliminate the saturation of learners. Implementation of E-Learning or well known as Learning Management System at Slamet Riyadi University Surakarta, so far not running maximally. Among the most fundamental features available are not in accordance with the standards of application of E-Learning. The solution for this problem is better to design a new system. The development model used is to adopt the Borg and Gall model with the outline of the prototype application. In developing this prototype, data collection needs of users is done to relevant stakeholders, namely Information Technology Education courses, students and lecturers as end users as well as experts in the field of IT and curriculum. The results showed, based on the questionnaire to end users can be concluded that the prototype offered can be accepted among the end users and experts. This is shown from the statistical results of the analysis of the influence between variables that are formulated. Hypothesis of influence between variables most or dominant produce prototype acceptable.
Back Matter IJAI Vol. 2 No. 1 Tahun 2017 IJAI IJAI
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 1 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (384.582 KB) | DOI: 10.20961/ijai.v2i1.17194

Abstract

Conferec (Conference CMS) Sahirul Alim Tri Bawono; Fendi Aji Purnomo; Agus Purnomo; Rizky Nuzuliati
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 1 (2017)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijai.v2i1.13170

Abstract

Conference is a medium for researchers to exchange experiences. The organization of the website requires registration management, review and payment process. Web site conference management is required for these processes.Making CMS Conference using MySQL, Apache, PHP, Codeigniter.MySQL is a program to manage the database. Apache is a program to serve the process of response and demand that is on the internet. PHP is a programming language. Codeigniter is a framework to facilitate the process of coding the program.Results resulting from this research is CMS Conference has been successfully created with no found syntax error and error logic in the program. The main features are the management of conference display, acceptance management articles, review process management, management of the process of receiving articles and payment management 

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