cover
Contact Name
Meri Mayang Sari
Contact Email
cerita@raharja.info
Phone
+6281211103128
Journal Mail Official
cerita@raharja.info
Editorial Address
Jl. Jenderal Sudirman No. 40 Modern Cikokol Tangerang - Banten 15117 Indonesia
Location
Kota tangerang,
Banten
INDONESIA
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics
Published by UNIVERSITAS RAHARJA
ISSN : 24611417     EISSN : 26552574     DOI : 10.33050/cerita
Journal CERITA: Creative Education Of Research in Information Technology And Artificial Informatics adalah jurnal ilmiah nasional yang diterbitkan oleh Universitas Raharja Tangerang guna mempublikasikan ringkasan hasil penelitian civitas akademika pada bidang informatika dan komputer.
Articles 11 Documents
Search results for , issue "Vol 3 No 2 (2017): JOURNAL CERITA" : 11 Documents clear
BUILDING DATABASEHASIL EVALUASI BELAJAR SISWA PADA SMAN 2 KOTA TANGERANG Padeli Padeli; Mulyati Mulyati; Alvega Awanda
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 3 No 2 (2017): JOURNAL CERITA
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (674.223 KB) | DOI: 10.33050/cerita.v3i2.649

Abstract

Design of database system is a requirements that are needed in the management of student scores on SMAN 2 Tangerang to assist in the processing and storage of the archive as media student’s score the value where the value of the storage system that runs currently still usingarchive book (BIS). This causes problems such as a stacking of work load on the one hand and the long operational time when input the score. In addressing the problem then it needs a system that is able to support the process of insertion of the value that has been focused on theoperator/admin as the parties enter the value into the data of the school.So to analyze the poblems occurred then needed some research methods include methods of data colletion, observation, and a literature review. Then the data that there has been continued with the SWOT method, this method describes the shortcomings and advantages of the system, then he obtained a solution. After doing analysis, and continued with the process of designing the system.
MONITORING LOCATION TRACKER UNTUK KENDARAAN BERBASIS RASPBERY Pi Ahmad Roihan; Muhammad Sri Bintang Prasetyo; Annas Rifa'i
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 3 No 2 (2017): JOURNAL CERITA
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (814.197 KB) | DOI: 10.33050/cerita.v3i2.652

Abstract

Learning from the development of new technologies using the Internet as a monitoring medium, it can be ascertained that gps can be applied in various fields. These gps systems offer efficient improvements in vehicle monitoring and obtaining accurate and real time data. That with thedevelopment of new technologies that can be done that was the work-manual work using a computer that is Raspberry Pi. Data collection method is done by observation method, interview method and literature study, tool design method is done by using Fritzing application as a tool to design the system to be made and design of prototype to be built. But so far some are still local (Intranet), such as Infrared, Bluetooth and Wireless LAN. With the latest technology changing the local paradigm (Intranet) into IoT / Internet Protocol Based. In designing this tool required Raspberry Pi as Gps media as well as vehicle monitoring media using GPS, equipped with GPS module as a monitoring medium with ease. The creation of this tool may make it easy for vehicle owners to monitor vehicles remotely and provide reports in realtime.
PROJECT APPLICATION UNTUK SISTEM PEMESANAN DAN PENGIRIMAN BARANG BERBASIS WEB PADA PT. ARAI RUBBER SEAL INDONESIA Aris Martono; Solehudin Solehudin; Fajar Januar Eka Putra
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 3 No 2 (2017): JOURNAL CERITA
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (677.309 KB) | DOI: 10.33050/cerita.v3i2.653

Abstract

The development of science and technology is now increasingly rapid development, the need masyarakatakan akan information technology is increasing as well in the business world that tend to be dynamic and always changing in accordance with the times, consumer needs, andthe marketing environment, resulting in the large market demand. On the other hand emerging similar businesses that cause high levels of competition. PT. Arai Rubber Seal Indonesia is one type of company engaged in automotive spare parts industry. To support the automotive industry The company is growing quite rapidly, can be seen from the order of goods that enter quite a lot. Therefore, the company strives to improve the quality of its products also improve the system of ordering information and delivery of goods. In designing this system the author uses evolutionary prototype method because the author wants the prototype is still used for the next design iteration. In this case, the actual system is seen as an evolution from a very limited initial version to the latest evolution that better than using the author's prototype method also uses the design method. In this system the authors do the design method using UML (Unified Modeling Language) method because by using UMLmethod, engineering and device development can be done with the focus of development and design software it is also author With the analysis of information systems marketing and ordering goods expected to improve the activity Ordering and delivery of goods in order to compete to achieve company goals.
RANCANG BANGUN APLIKASI GAME PUZZLE BERBASIS ANDROID MENGGUNAKAN ALGORITMA DECISION TREE Muhaimin Hasanudin; Turki Salim; Arkan Nur Robby
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 3 No 2 (2017): JOURNAL CERITA
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (563.228 KB) | DOI: 10.33050/cerita.v3i2.654

Abstract

The development of games today is very rapid and has become part of the lifestyle. A puzzle game is an application that can be used to hone thinking and memory skills where users have to find a way out and collect special items that have been provided at every level of the game . The player must collect all the white orb in each level to get the key to move to the next level but the player will be confronted by the constraints on how to find the key and retrieve it . The game is designed using decision tree and game algorithms designed using Game Maker Studio that is applied to Android devices.
ENINGKATAN KINERJA ADMINISTRASI PENJUALAN CHEMICAL WATER TREATMENT PRODUCT DENGAN PEMANFAATAN SISTEM INFORMASI Maimunah Maimunah; Berkat Jaya Batee; Mega Agustina Margareta
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 3 No 2 (2017): JOURNAL CERITA
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (921.741 KB) | DOI: 10.33050/cerita.v3i2.655

Abstract

The use of computers and systems has become a major requirement in order to improve the performance of a company. Wastewater treatment company is a company engaged in the sale of chemical water treatment product. Where in the data processing is done manually consequentlyoften occur problems such as the same numbering with other invoices that result in errors in the manufacture of sales reports of goods, has not fulfilled the administrative control system and sales reports. In this study using MySQL for database management which can store all sales reports and present accurate data, and generate timely reports in accordance with the desired needs. All data related to the sales report system will be well stored and the results are more accurate. PHP is a programming language used for the design of proposed programs and Dreamweaver as a tool making program.
ANALISIS MESIN PENCARIAN GOOGLE SCHOLAR SEBAGAI SUMBER BARU UNTUK KUTIPAN Ageng Setiani Rafika; Hanifah Yunan Putri; Fitroh Diah Widiarti
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 3 No 2 (2017): JOURNAL CERITA
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (699.914 KB) | DOI: 10.33050/cerita.v3i2.657

Abstract

In the modern era such as the current quality of the scientific articles are very abundant and diverse. In 2004 Google gives the new innovation with the presence of Google Scholar. Google Scholar is a service that allows users to search for scientific articles or journals in the form of text of various publication formats one of which is a PDF, which aims to let users more easily get the idea or the idea to make a quality scientific work. Google Scholar can produce a scientific article or journal every day. And every scientific article that contained quotes from people who made the article that users could use as a reference in the making of a scientific article or journal. The method used in this research is by literature study, where the existing data into an information that is easily understood and useful. In the method of SWOT one of them provide convenience for users to find information quickly with a matter of seconds in Google Scholar. The research also uses Flowchart and Prototype which shows every step of the program or procedure in the right order and has a basic description when the user uses Google Scholar.
ROBOT PENCARI BENDA MENGGUNAKAN PERINTAH SUARA BERBASIS ARDUINO UNO Ilamsyah Ilamsyah; Hendri Iksan Setyawan; Alfianti Syahfitri
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 3 No 2 (2017): JOURNAL CERITA
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (490.65 KB) | DOI: 10.33050/cerita.v3i2.658

Abstract

The progress of the computerized field is generally high in the field of microcontrollers are increasingly increasing especially in the community. This study aims to determine the feasibility of a technology by using media robot search objects that are useful for the community. Thisresearch uses development research approach and continued with research of observation action. This research uses RGB color filtering method where a sensor chooses according to the color you want to search and activate sound to move a robot. Data processing research conducted by descriptive quantitative. In the field of computers that have a very important role in the world of information technology and serves as a medium that can process creativity, and imagination into a real form, then designed an object-finding robot using arduino uno-based voice command that has the intelligence to help people forget to put a object. Using available sensors, ie light-colored sensors to detect objects, use ultrasonic sensors to avoid robotic collisions with objects. Equipped with a desktop application to display the distance of a specified object with a wheel spin scale. Connect using bluetooth. As a robot to help humans in terms of finding an object. For the construction of robots using multiple motors and sensors. But the processing power, memory, and communication capabilities are not much different from other robots that use PDA or laptop devices. This robot system uses ARM voice in control using a smartphone, so the robot is more effective to use, and useful to help the job.
SISTEM KEPENDUDUKAN DESA BERBASIS WEB PADA DESA CIHUNI KECAMATAN PAGEDANGAN KABUPATEN TANGERANG Angelina Efrida Purba; Catur Putro Utomo; Nurjamin Nurjamin
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 3 No 2 (2017): JOURNAL CERITA
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (852.417 KB) | DOI: 10.33050/cerita.v3i2.659

Abstract

The development of computerized systems can not be separated from technological developments which can affect many aspects of human life. One of the advantages of the computerized system is to produce a system that is relevant, timely and accurate. Build a village settlement system requires a good understanding and clear about the system to be used both in the procedures of the system, input, output and the things that affect system performance both for short term and long term. One of them in the population data. In the village Village Cihuni done today by using a manual system. Examples such as demographic data. So frequent errors in process or keep a record of the population, because in pengolahanya still with the conventional process. it is proposed to build an application in the form of settlement system that can be used by the village staff to process all web-based demographic data. It is expected that these applications can help in addition to demographic data processing can also store data properly and facilitate the public in terms of service needs Letter.
RANCANG BANGUN SISTEM INFORMASI PENYALUR DANA BANTUAN SISWA ( BOS ) BERBASIS WEB Harfizar Harfizar; Fauzan Manafi Albar; Muh Afiffudin
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 3 No 2 (2017): JOURNAL CERITA
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (994.14 KB) | DOI: 10.33050/cerita.v3i2.660

Abstract

Application of Information Technology has now spread almost in all fields is no exception in the management of the School Operational Fund allows all operational funds management activities informasi.Kebutuhan technology will utilize information technology is closely connected with the role of fund management boss as a standard program of education that is needed to finance the activities nonpersonnel operation for 1 ( one ) year as part of the overall education funding to education units can conduct educational activities on a regular and ongoing basis in accordance with National Education Standards . With the construction of Management Information Systems Applications " ASISMEN " School Operational Assistance " BOS " , which can provide information to the school principal and school treasurer or educational institutions regarding the distribution of financial problems by the BOS . So that the information provided is presented in the form of special reports that can be presented properly and periodically easily understood and easy to use. One example is the implementation of financial information systems in enterprises or other institutions , as well as in SDN Tangerang The final result of this research is a system that can provide accurate and up to date report that meets the objectives of the national education standard 8 set by the central government.
TATA KELOLA MODEL IT GOVERNANCE PADA LAYANAN AKADEMIK MENGGUNAKAN FRAMEWORK COBIT 4.1 PADA DOMAIN (DELIVERY AND SUPPORT) DAN (MONITORING AND EVALUATION) Hermawaty Hermawaty
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 3 No 2 (2017): JOURNAL CERITA
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (666.159 KB) | DOI: 10.33050/cerita.v3i2.661

Abstract

The role of academic information system in the High School of Information and Computer Management "AMIK BANDUNG" (STMIK "AMIKBANDUNG") is now implemented, but has not been managed using structured approaches and methods, so there is difficulty in measuring the role of information technology to achieve institutional goals Effective and efficient. The research methodology used in this research is data collection in the form of observation, interview and questionnaire distribution. IT Governance (Information Technology Governance) is an important factor for an organization in the institution in utilizing information technology, which will provide assurance that the use of informationtechnology aligned with organizational goals. In this study using COBIT framework 4.1. Based on consideration, that COBIT 4.1. Made using IT standards as a reference so that the alignment of IT development with the goal of the institution is relatively more secure. The tool used to map the position of the information system process is to use a questionnaire. Questionnaires were made using priority scale measurement techniques.From the results of this study obtained that the role of IT to institutions in the scale of model maturity is on scale 4 (managed), meaning that institutions can measure and monitor the existing procedures so easily addressed if there is deviation. The conclusion of this research is that the result of IT process mapping is obtained from the description that the institutional position for each process is on average at the fourth level of maturity that is regulated, meaning that IT implementation in the institution has been following a regular pattern, but shoul be supervised and evaluate from each process.

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