Darisman, Aris
Bina Nusantara University

Published : 3 Documents Claim Missing Document
Claim Missing Document

Found 3 Documents

Karya Graffiti sebagai Representasi Persoalan Sosial di Kota Bandung Darisman, Aris
Humaniora Vol 5, No 2 (2014): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v5i2.3130


Graffiti works are often found in urban area, so it becomes culture expression of a city represented through art (urban art). At this stage, graffiti is classified in the genre of street art. There is high enough desire for graffiti artists to interact and convey their message through their works with public. Thus, public spaces, such streets, become a choice for space and inspiration to them to work as well as exhibitions. Everyday issues, which according to Charles Baudelaire (1863), become inspiration for impressionist painters to paint modern subjects. Modern subjects in the form of everyday problems occur along the way in Paris, bridges, and roadside cafes. What was disclosed by Baudelaire is still factual at present, that the road becomes the source of inspiration collection. This study used field research, literature studies, and interview. Meanwhile, research object was graffiti works in Bandung. Research showed street art, in this case graffiti, was a symbol of resistance and response to actual political conditions. Walls and other objects commonly found in the street or public space were a stretch of ideas and canvas for graffiti artists. 
Tinjauan Elemen Desain pada Dunia Seni Darisman, Aris
Humaniora Vol 3, No 2 (2012): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v3i2.3406


Article is a review respected to the elements that are very familiar not even be released in the culture and the visual language–especially the world of art: line, shape, mass, color, value, space, motion. The discussion is limited to the issue of lines because it is one of the most important visual elements and fundamental. The purpose of research is to trace the application of visual elements in art. The methodology used is library research, experiences, and comparative works. Results and discussion form of qualitative analysis. So, it can be concluded that there is a deduction about correlation and function of the visual elements in the art world. 
Designing Character for Bandung Tourism Campaign Homan, Devi Kurniawati; Darisman, Aris
Journal of Game, Game Art, and Gamification (JGGAG) Vol 2, No 1 (2017): Special Issue: International Conference of Games, Game Art and Gamification (IC
Publisher : Binus University

Show Abstract | Download Original | Original Source | Check in Google Scholar


Bandung is the capital of west java province in Indonesia. It was referred to Paris van Java because of the beauty. Nowadays, since access to the city of Bandung is easier both domestically and international, Bandung become the travel destination. Like other travel destination in Indonesia, Bandung known as shopping and culinary tourism destination. To differentiate Bandung with other destination city in Indonesia, it need a differentiator that will help to characterize the city. A character design that used as a soft tourism campaign is needed. It will become the ambassador to persuade the target market to come and love Bandung as a city tourism destination. First of all, mascot will be a good way to represent and branding the city. The mascot should be developed to represent a culture and positive image of the city and become the pride for its citizens. Object of this study was Cepot from wayang golek Sunda. The Research covers visual aspects, philosophical and ideological. Every character designs are influenced by the culture. Each culture has different visual traditions with different ideological backgrounds. The best approach before make a character design, is to recognize the character design in every culture. How a culture affect the human figure and its visual style and the living creatures. The character culture can be found in its design history, anatomy and story. It become the basis of the new character creation.