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Videografi: Kamera dan Teknik Pengambilan Gambar Bonafix, D. Nunnun
Humaniora Vol 2, No 1 (2011): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v2i1.4015

Abstract

Technology advances have greatly influenced in film and television development in the last decades. The purpose of this article is that videographers are able to increase their competence and skills in both mastering video camera and producing innovative and artistic work. A camera is one of the vital devices to take video pictures. In order to produce the best pictures, the camera mastery, the mastery of both the parts of the camera and the picture taking techniques, becomes an absolute point. Therefore, the abilities of the videographers can be improved significantly and they are able to produce the best and acknowledged work.
Perayaan Sejit Kongco Ceng Gwan Cin Kun di Kelenteng Tek Hay Kiong dalam Kacamata Fotografi Bonafix, Dominikus Nunnun; Hartono, Hendrie
Humaniora Vol 5, No 2 (2014): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v5i2.3226

Abstract

Chinese culture is one has formed the Indonesian culture nowadays and has become an integral part of the Indonesian culture. Although it is still originated from their ancestors, Chinese culture in Indonesia has become local and has had assimilation process with other local cultures. In order to preserve the physical structure, documentation in Digital Photography media is important so that this result in highly artistic and prime quality. Photography media is very effective to show visually the Chinese culture in Indonesia, especially in Tegal in details, as well as the artistic side in taking picture technique. It is an early step to introduce old and well preserved culture heritage, especially Chinese culture in Tegal. 
Designing Wayang Kulit Purwa with Gatotkaca as the Character in Game Bonafix, Nunnun
Journal of Game, Game Art, and Gamification (JGGAG) Vol 2, No 1 (2017): Special Issue: International Conference of Games, Game Art and Gamification (IC
Publisher : Binus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1536.612 KB)

Abstract

Young generation nowadays has lack of knowledge on the culture of shadow puppet (wayang kulit) which is a heritage that has a high value of art and philosophy. This is caused by the impact of foreign cultures rapidly entering Indonesia. The rapid development of the information technology through internet & game has led to globalization that seems to be not limited to space and time. The speed of information and foreign cultures cannot be stopped. The culture of shadow puppet (wayang kulit) is getting eroded and is not much known by the modern society nowadays. This is an irony to a big nation which has a rich heritage, so it is our obligation as a citizen to maintain and preserve it. Based on the formulae of AIGA 2015 that defines (time + content + context) / time = experience design, the game of wayang kulit (shadow puppet) Gatotkaca put forbattled different experience to users in exploring the information and entertainment in those media. Having the spirit of moderate Postmodernism, the design plan called User Interface which combines the modern and classic traditional elements will encourage new experience to the users (Experience Design). The design recognizes times and trends, and it keeps changing as the development of the times. The design can be a pace setter to next individuals who are called to maintain and preserve national cultures, in general, and wayang kulit purwa, in particular, through digital media. The development in the modern era will not change the identity of shadow puppet (wayang kulit) culture since it has solid foundation.
Fenomena Aplikasi Pengolah Foto Digital pada Ponsel Pintar di Masyarakat Kota Hartono, Hendri; Bonafix, Dominikus Nunnun
Humaniora Vol 6, No 1 (2015): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v6i1.3298

Abstract

Digital photography has recently developed rapidly. Apart from the development of film media to digital, digital itself develops significantly, especially in media aspect which a camera nowadays is not only used for taking pictures, but also can be implanted in other media, for instance smartphones or tablets. It is very common that mobiles have built-in cameras. The quality of image offered is getting better. The development of smartphone technology has reached to a certain capability to run an operational system as it is in computer media so that there are a lot of softwares or applications created. One of them is an application for photo editing. Photo editing applications in smartphones are created because of the development of applications in social media which is rapidly developed in mobile media. Social media has recently been a need for city people, in the fast and modern society. Social media is a media for interaction. One form of the interactions is photography which many applications in social media offering sharing photos fast and easily so that city people can update any or all activities or through photos which are uploaded in social media. Photo editing applications in smartphones eventually become the most downloaded applications. Therefore, people have more options to try or use various photo editing applications offering instant photo editing to suit their wish. 
Perancangan Komunikasi Visual Web Games Interaktif “Gooclean.Com” Guna Menanamkan Budaya Anti Korupsi Sejak Dini Darmawan, Andreas James; Bonafix, Nunnun
Humaniora Vol 2, No 2 (2011): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v2i2.3143

Abstract

Along with the increasing number of corruption, the role of visual communication is also increasingly necessary. Its role is as a maker of communications media that attract, encourage, and interactive. So the anti-corruption culture that wants implanted were well received and is embedded in the consciousness of the receiver behave. Article clarifies visual communication "Gooclean" intended for children and packaged in attractive web-based games to play while learning interests of children. The research method discussed is literature study for having the basic theory, comparative study observation with other anti corruption wesites, also interview with project PIC. The scope of Gooclean interactive web games is presented interestingly to increase children?s interest towards the presented material. This is presented by interesting illustration, challenging games, and visual concept that children will understand easily.  
Peranan Web Desain dalam Internet Bonafix, D. Nunnun
Humaniora Vol 1, No 2 (2010): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v1i2.2861

Abstract

 Internet is an alternative media that have become a trend, a lifestyle and a need for people in the world. Moreover, the interface display of a website is getting more beautiful, more interesting, and more sophisticated. That's the reason why a web design presents a visual display of a website that has certain messages that cover layouts, graphic elements, and navigation systems to facilitate the users in browsing it. Now a website has shown the identity of a product, a company, and even the owner. To face a tight global competition, a web design plays an important role in surpassing other competitors. 
Pelatihan Komputer Desain Grafis Dengan Menggunakan Aplikasi Adobe Illustrator Kepada Politeknik Imigrasi Di Kemanggisan Jakarta Utoyo, Arsa Widitiarsa; Aprillia, Hervina Dyah; Warbung, Tobias; Bonafix, Nunnun
SENADA : Semangat Nasional Dalam Mengabdi Vol. 1 No. 3 (2021): SENADA: Semangat Nasional Dalam Mengabdi
Publisher : Perkumpulan Dosen Periset Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan pelatihan ini adalah menambah ketrampilan para pengusaha kreatif kecil menengah agar dapat mendukung pemasaran hasil usaha kreatif kecil menengah di rumah. Melalui pelatihan ini diharapkan target dapat memahami proses kreativitas pembuatan logo produk dengan menggunakan komputer grafis, melalui pengolahan gambar Digital imaging membuat gambar lebih menarik. Hasil desain dari logo yang mampu merepresentasikan produk yang dihasilkan setelah di manipulasi di computer akan menjadikan sebuah alat pemasaran yang lebih baik. Hasil pelatihan ini memberikan beberapa implikasi, antara lain pertama pengembangan pengetahuan dan ketrampilan dalam bidang computer grafis desain logo dan produk khususnya mata kuliah Komputer Grafis, kedua pemilihan metode pelatihan yang tepat bagi pengusaha kreatif kecil menengah
Videografi: Kamera dan Teknik Pengambilan Gambar D. Nunnun Bonafix
Humaniora Vol. 2 No. 1 (2011): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v2i1.4015

Abstract

Technology advances have greatly influenced in film and television development in the last decades. The purpose of this article is that videographers are able to increase their competence and skills in both mastering video camera and producing innovative and artistic work. A camera is one of the vital devices to take video pictures. In order to produce the best pictures, the camera mastery, the mastery of both the parts of the camera and the picture taking techniques, becomes an absolute point. Therefore, the abilities of the videographers can be improved significantly and they are able to produce the best and acknowledged work.
PELATIHAN KOMPUTER DESAIN GRAFIS DENGAN MENGGUNAKAN APLIKASI ILLUSTRATOR Arsa Widitiarsa Utoyo; Nunnun Bonafix
Jurnal Abdi Masyarakat (JAM) Vol 6, No 2 (2021): JAM (JURNAL ABDI MASYARAKAT)-MARET
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/jam.v6i2.003

Abstract

Tujuan pelatihan ini adalah menambah ketrampilan para pengusaha kreatif kecil menengah agar dapat mendukung pemasaran hasil usaha kreatif kecil menengah di rumah. Melalui pelatihan ini diharapkan target dapat memahami proses kreativitas pembuatan logo produk dengan menggunakan komputer grafis, melalui pengolahan gambar Digital imaging membuat gambar lebih menarik. Hasil desain dari logo yang mampu merepresentasikan produk yang dihasilkan setelah di manipulasi di computer akan menjadikan sebuah alat pemasaran yang lebih baik. Hasil pelatihan ini memberikan beberapa implikasi, antara lain pertama pengembangan pengetahuan dan ketrampilan dalam bidang computer grafis desain logo dan produk khususnya mata kuliah Komputer Grafis, kedua pemilihan metode pelatihan yang tepat bagi pengusaha kreatif kecil menengah.
Peranan Web Desain dalam Internet D. Nunnun Bonafix
Humaniora Vol. 1 No. 2 (2010): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v1i2.2861

Abstract

 Internet is an alternative media that have become a trend, a lifestyle and a need for people in the world. Moreover, the interface display of a website is getting more beautiful, more interesting, and more sophisticated. That's the reason why a web design presents a visual display of a website that has certain messages that cover layouts, graphic elements, and navigation systems to facilitate the users in browsing it. Now a website has shown the identity of a product, a company, and even the owner. To face a tight global competition, a web design plays an important role in surpassing other competitors.