p-Index From 2019 - 2024
0.408
P-Index
This Author published in this journals
All Journal Intra
Basuki, Lucky
Institute of Research and Community Outreach - Petra Christian University

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Redesign Interior Museum Kesehatan Dr. Adhyatma, MPH di Surabaya Prayoga, Ivan; Yong, Sherly de; Basuki, Lucky
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Dr. Adhyatma, MPH Museum of Health were chosen as design object based on the fact that from year to year Indonesians eagerness to visit museum are decreasing with significant numbers. Dr. Adhyatma, MPH Museum of Health actually provides complete information along with the objects and research reports that have been carried out, and also the object displayed are classified as unique and peculiar, so it can increase the interest of the community to visit the museum, but in fact there are very few visitors. Design thinking used as design method, assisted by questionnaires system to obtain valid data in order to specify the existing problems. Design thinking have 3 main stages, understand; explore; and materialize. Understand, collecting information and specify problems in the design object; explore, experimenting to create a concept that can solve the problems; and materialize, process of introducing design to the community to get a direct feedback. “Historical” is a concept that solve the problems mentioned before, this concept itself is a combination of 4 words, history, storytelling, interactive, and mimical. This concept is applied through a variety of designs, such as ceiling’s shape and structuring system of museum objects that resemble Rod of Asclepius, which is a medical symbol; and application of technology (Augmented reality and virtual reality) as a conveyor of information (Storytelling).
Implementasi Konsep Edu-Fun Pada Pusat Edukasi dan Keterampilan Bagi Komunitas Save Street Child Surabaya Kantara, Alice; Wardani, Laksmi Kusuma; Basuki, Lucky
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In 2017, Indonesia declaims its desire to be free from street children. But, the reality is that  until now this desire has not been realized. When on the streets, there are many risks that must be faced by children. Therefore the Save Street Child (SSC) appears. Save Street Child Surabaya (SSCS) is a driving community for observers of street and marginal children in Surabaya. This community aims to spread awareness and enthusiasm for sharing with street and marginal children. Now, SSCS does not haves a basecamp. Therefore, a facility is needed to supports the achievement of SSCS goals and supports the implementation of community activities through education and skills centre. This design elevates the concept of Edu-Fun with the theme of a city parks. The resulting space is in an the foam of an education center consisting of reading area, library, class and Islamic prayer room; skills center consisting of accessories, confections, batik areas, and painting areas; the area of interest in talent which consists of a table tennis area and areas of interest in singing and dancing and other complementary facilities. This design uses Robert Curedele's design thinking process and methods with the Human Center Design approach through the stages of observe, understand, ideate, prototype, test and implementation.