Agra, Hana Sakura Putu
IKIP Siliwangi

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USE OF LEARNING MEDIA ICT-BASED TO IMPROVE MOTIVATION AND THE RESULT OF LEARNING SCIENCE IN SOLAR SYSTEM MATERIALS Fitriani, Fitriani; Hidayatulloh, Rezza Munari Fatah; Agra, Hana Sakura Putu
COLLASE (Creative of Learning Students Elementary Education) Vol 1, No 6 (2018): Volume 1, Issue 6 2018
Publisher : IKIP Siliwangi

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Abstract

This research raises the problem of the low motivation and learning outcomes of science in the sixth grade students of SDN 257 Pelita, Kecamatan Lengkong, Bandung City. The objectives of this study are as follows: (1) To find out the improvement of science learning motivation through the use of ICT-based learning media. (2) To determine the increase in science learning outcomes using ICT-based learning media This type of research is Classroom Action Research (CAR) with a model developed by Kemmis and McTaggart. The subjects of this study were 30 students. The results showed that. (1) the use of ICT-based learning media can improve learning motivation. This can be seen from the increase in the average student motivation increases. (2) The use of ICT-based learning media can improve learning outcomes. This can be seen from the average value of student learning outcomes increases with the results of the percentage of non-compliance increased.
THE APPLICATION OF COOPERATIVE LEARNING MODEL OF THETYPE OF INVESTIGATION TEAM TO IMPROVE THE ABILITY OF PROBLEM SOLVING IN MATHEMATICS LEARNING MATERIAL FRACTIONS IN THE STORY Lestari, Eria Puspa; Lesmana, Windri Sari; Agra, Hana Sakura Putu
COLLASE (Creative of Learning Students Elementary Education) Vol 1, No 5 (2018): Volume 1, Issue 5 2018
Publisher : IKIP Siliwangi

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Abstract

Mathematical problem solving ability is one of the capabilities of the perceived difficult by students.Researchers working to improve students ' ability in solving math problems and also enhance the learning interest of students.One effort that can be done is with the selection of an effective learning model and operates on problem solving learning model cooperative type i.e. the investigation team.Class action research aims to find out students ' problem-solving ability improvement and learning interest of students.Research methods the research done is a class act. Implementation of the action classes each cycle addresses the matter to calculate the fractions in the form of a question of the story until it reaches the ketuntasan student learning outcomes.Research done in class IV (four) SDN 227 Margahayu North of Bandung city year lessons 2017-2018 with the number of learners 29 people.The achievement of the learning outcomes of students with 70 KKM is at pre-cycle average values gained 64.21 with pesentase ketuntasan 41.37%, cycle I gained an average rating of 76.21 with pesentase ketuntasan 68.96%, whereas in the achievement of the learning outcomes II cycle students gained an average rating of 86.03 with pesentase ketuntasan 89.65%.
IMPROVING READING ABILITY THROUGH THE COMPETITIVE GAME ENGINEERING TECHNIQUES STORY FOR CLASS II STUDENTS OF BASIC SCHOOL Sriwulan, Lussy; Mudrikah, Rika; Agra, Hana Sakura Putu
COLLASE (Creative of Learning Students Elementary Education) Vol 1, No 6 (2018): Volume 1, Issue 6 2018
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (291.407 KB)

Abstract

This research is motivated by the low reading ability of class II students at SDS 440 Ganesha. Through observation, it is known that the students' reading ability is low because students have low reminders so that students are less active in participating in learning. From the observations that have been made show that 63.6% (7 students)  active in learning activities of all 11 students. Looking at the situation in the field, the researchers are interested in doing research with language play techniques complement the story, because language game techniques complement the story emphasizing real things students experience in everyday life. Reading skills through language game techniques completes the story is expected to trigger activity and creativity of students in the process of learning to read so that the teaching and learning process is not only dominated by the teacher. This classroom action research was carried out in two cycles, each cycle consisting of two meetings. In the first cycle the percentage of student learning completeness reached 63.6% (7 students), but was considered not to reach the target to be achieved, namely 90%. In the second cycle students' understanding has increased with student learning completeness reaching 90%.