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PENGGUNAAN SARANA BELAJAR MELALUI PERMAINAN TRADISIONAL DALAM MEMBANGUN NILAI-NILAI KARAKTER BANGSA DI SEKOLAH DASAR Azis Lukman Praja; Siti Sholihah Nurfaidah; Devi Rahmiati
Jurnal Pengabdian Masyarakat Ilmu Keguruan dan Pendidikan (JPM-IKP) Vol 1, No 02 (2018): Jurnal Pengabdian Masyarakat (JPM-IKP)
Publisher : FKIP Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jmp-ikp.v1i02.185

Abstract

Maraknya permainan modern saat ini secara tidak langsung telah menggeser kedudukan permainan tradisional, sehingga menimbulkan efek negatif terhadap perkembangan anak, baik secara fisik, psikis, dan sosial. Berbagai kemudahan untuk mengakses permainan modern berdampak anak lebih tertarik memainkan permainan modern dibandingkan permainan tradisional yang membutuhkan sarana prasarana yang cukup luas untuk bermain. Sedangkan saat ini sarana prasarana permainan tradisional sangat terbatas mengingat kesediaan lahan untuk bermain yang tergusur oleh bangunan-bangunan perkotaan menyebabkan anak-anak harus bermain di dalam ruangan. Oleh karena itu dirasa perlu untuk melakukan program kemitraan masyakat (PKM) yang bertujuan untuk mengatasi permasalahan pada kelompok masyarakat tertentu. Dalam hal ini, menitikberatkan pada pengelolaan sarana prasarana dalam melestarikan permainan tradisional khususnya di sekolah dasar. Metode yang digunakan dalam PKM ini melalui penyelenggaraan seminar dan sosialisasi mengenai pengelolaan sarana dan prasarana dalam menunjang pelestarian permainan tradisional guna meningkatkan nilai-nilai karakter bangsa kepada siswa sekolah dasar yang sesuai dengan Kurikukulm 2013 tanpa meninggalkan nilai-nilai karakter orang Sunda. Adapun solusi yang kami lakukan adalah terbentuknya kemitraan dalam menemukan solusi untuk melestarikan permainan tradisional dalam pengelolaan dan pengembangan sarana prasarana permainan tradisional yang terdapat di SD yang memadai sesuai dengan kebutuhannya. Oleh karena itu, penting menanamkan nilai-nilai karakter bangsa pada siswa Sekolah Dasar dalam rangka membentuk generasi milenial yang berlandaskan literasi budaya dalam kehidupan sehari-hari.Kata kunci: sarana dan prasarana, permainan tradisional, dan program kemitraan masyakat (PKM).The rise of modern games has indirectly shifted the position of traditional games, causing negative effect on child development, both physically, psychologically, and socially. Various facilities to access modern games have made children more interested in playing modern games than traditional games that require extensive infrastructure to play. While currently traditional games infrastructure facilities are very limited considering the availability of land to play which is displaced by urban buildings causes children to play indoors. Therefore, it is necessary to do a community partnership program (CPP) which aims to overcome problems in certain community groups. In this case, it focuses on managing of facilities and infrastructure in preserving traditional games, especially in elementary schools. The method used in this PKM is through organizing seminar and socialite arrangement for the management of the facilities and infrastructure to support the conservation of traditional games in order to improve the values of the nation’s character to elementary school student in accordance with the 2013 curriculum without leaving the Sundanese character values. The solution that we do is the forming of a partnership in finding solution to preserve traditional games in the management and development of traditional game infrastructure in elementary schools that are adequate according to their needs. Therefore, it is important to instill national character values in elementary school student in order to form millennial generations based on cultural literacy in daily life.Keyword: facilities and infrastructure, traditional games, and community partnership program (CPP)     
COMMUNITY SERVICE TEACHER WORKING GROUP (KKG) VALUES OF THE NATION IN BUILDING CHARACTERS IN THE ELEMENTARY SCHOOL OF BANDUNG CITY Siti Sholiha Nurfaidah; Devi Rahmiati; Azis Lukman Praja
Pasundan International of Community Services Journal (PICS-J) Vol 1 No 1 (2019): Volume 1 Nomor 1 December 2019
Publisher : LPM Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/pics.v1i1.1883

Abstract

Education that integrates character education in the learning process oriented towards the formation of the child as a whole human being. Therefore, character education can not be excluded.As for the impact of rapid globalization, resulting in decreased values ​​of the nation's character. Upaya solving these problems is to provide guidance in enhancing the ability of educators in shaping the character of the nation's values ​​of elementary school students. Goal of this activity is the Teachers Working Group (KKG) in SD BPI and KKG in SDN 208 Luginasari.The method used in the form of seminars and workshops in the form of knowledge and skills to carry out learning activities that includes character education through the medium of the traditional game. Then do the teacher mentoring in order to ensure that they practiced with good results briefing in seminars and workhsop has done. Mentoring is very useful because many intertwined transfer of knowledge between teachers and Service Team. PKM activity can be said to have contributed to the development of character values ​​of the nation. However, such activities still need to be disseminated to a wider audience.
Implementation of Virtual Laboratory as Media in Elementary School Teacher Education Universitas Pasundan Devi Rahmiati
International Journal of Science and Applied Science: Conference Series Vol 3, No 1 (2019): The Third International Conference on Multiliteracy and Higher Order Thinking Sk
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (436.097 KB) | DOI: 10.20961/ijsascs.v3i1.32556

Abstract

The aim this research to get an overview are the using of Virtual Laboratory as media learning students of Elementary School Teacher Education at Universitas Pasundan. The use of media in learning is very important to make solution for lecturers to applied basic concept of science in elementary school. This research in the fourth semester of the Academic Year 2019/2020 in Class A amounting to 40 people. The research method is quasi-experimental with analysis data used a paired t test with SPSS version 21.0 for windows. Based on data analysis, the results is thitung = 2,830 > ttabel = 1,686, then H0 rejected and H1 accepted. It can be concluded that there are significant the used virtual laboratory media in basic concept of science subject in Elementary School Teacher Education at Universitas Pasundan. Its means there are different knowledge and abilities of students at the pre test and post test result if learning used virtual laboratory as media learning in basic concept of science subject at elementary school. The use of virtual laboratory as a media in the learning process will be able to improve and provide a better meaning of learning outcomes characterized students.
IMPLEMENTATION OF GOOGLE CLASSROOM AS MEDIA IN ELEMENTARY SCHOOL TEACHER EDUCATION UNIVERSITAS PASUNDAN Devi Rahmiati; Jaka Permana; Rina Indriani; Saiful Almujab; Leni Maryani
Jurnal Basicedu Vol 3, No 2 (2019): April Pages 263- 849
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (335.205 KB) | DOI: 10.31004/basicedu.v3i2.106

Abstract

The aim this research are the using of google classroom as media learning students of Elementary School Teacher Education at Universitas Pasundan. The use of media in learning is very important to achieved the explicit learning objectives in lesson design that have been made by lecturers. This study to get an overview in third semester of Academic Year 2018/2019 which are applied to the Learning Strategy subject in elementary school. The research method is quasi-experimental with analysis data used a paired t test with SPSS program versi 21.0 for window. Subjects is a students of PGSD semester III in Class D, amounting to 30 people. The implementation of this research is in the form of a cycle consisting of plan, do, and see. Based on data analysis, the results is thitung = 22,122 > ttable = 1,699, then H0 rejected and H1 accepted. It can be concluded that there are significant the used google classroom media in Learning Strategies subject in student Elementary School Teacher Education at Universitas Pasundan are carried out in accordance with the stages of plan, do, and see. The existence of these stages challenges the lecturers to design learning as interesting as possible so that the quality and results of the learning process will increase and demand that the lecturers continue to innovate learning in order to support the improvement of their professionalism as educators
The Role of Teachers in Building National Character Values through Traditional Games for Elementary School Students Azis Lukman Praja; siti sholiha nurfaidah; Devi Rahmiati
International Journal of Community Service Learning Vol. 2 No. 4 (2018): November 2018
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (803.189 KB) | DOI: 10.23887/ijcsl.v2i4.15543

Abstract

Rapid technological and information developments have impacted changes in various lines of life. The big impact that arises from the changes that occur is the decline in the values of the nation's character. The problem solving effort is by providing guidance in improving the ability of educators in shaping the values of the national character of elementary school students. The targets in this activity are the Teacher Working Group (KKG) in SD PBI and KKG in SDN 208 Luginasari. The method used in the form of organizing seminars and workshops on the role of teachers in building national character values to elementary school students. The activity was carried out quite well. Teachers are given debriefing and skills to carry out learning activities that contain character education through traditional game intermediaries. Suggestions for the achievement of the objectives of this activity is that assistance is still needed for the teacher so that the teachers can consistently transform their knowledge and skills in the path that we all expect.
IMPLEMENTATION OF GOOGLE CLASSROOM AS MEDIA IN ELEMENTARY SCHOOL TEACHER EDUCATION UNIVERSITAS PASUNDAN Devi Rahmiati; Jaka Permana; Rina Indriani; Saiful Almujab; Leni Maryani
Jurnal Basicedu Vol 3, No 2 (2019): April Pages 263- 849
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v3i2.106

Abstract

The aim this research are the using of google classroom as media learning students of Elementary School Teacher Education at Universitas Pasundan. The use of media in learning is very important to achieved the explicit learning objectives in lesson design that have been made by lecturers. This study to get an overview in third semester of Academic Year 2018/2019 which are applied to the Learning Strategy subject in elementary school. The research method is quasi-experimental with analysis data used a paired t test with SPSS program versi 21.0 for window. Subjects is a students of PGSD semester III in Class D, amounting to 30 people. The implementation of this research is in the form of a cycle consisting of plan, do, and see. Based on data analysis, the results is thitung = 22,122 > ttable = 1,699, then H0 rejected and H1 accepted. It can be concluded that there are significant the used google classroom media in Learning Strategies subject in student Elementary School Teacher Education at Universitas Pasundan are carried out in accordance with the stages of plan, do, and see. The existence of these stages challenges the lecturers to design learning as interesting as possible so that the quality and results of the learning process will increase and demand that the lecturers continue to innovate learning in order to support the improvement of their professionalism as educators
Penerapan Model Problem Based Learning Untuk Meningkatkan Aktivitas Dan Hasil Belajar Peserta Didik Kelas IV di SDN 1 Hegarmanah Hana Cunayah; Devi Rahmiati
Jurnal Pengajaran Sekolah Dasar Vol. 1 No. 1 (2022): Jurnal Pengajaran Sekolah Dasar
Publisher : EDUPEDIA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/jpsd.v1i1.98

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan model PBL untuk meningkatkan aktivitas dan hasil belajar peserta didik kelas IV Sekolah Dasar. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas yang dilaksanakan dalam dua siklus dengan satu kali pertemuan pembelajaran di setiap siklusnya. Setiap siklus terdiri dari perencanaan, pelaksanaan, observasi, dan refleksi. Perencanaan pembelajaran terdiri dari RPP penerapan model PBL, media pembelajaran, bahan ajar/modul pembelajaran, LKPD, dan instrumen penilaian. Subyek penelitian ini adalah peserta didik kelas IV SDN 1 Hegarmanah yang berjumlah 38 orang. Teknik pengumpulan data dilakukan melalui tes (tes formatif) dan non tes (observasi dan dokumentasi). Hasil penelitian berupa peningkatan hasil belajar peserta didik. Yakni pada siklus I rata-rata nilai hasil belajar peserta didik mencapai 63,68%, sedangkan pada siklus II rata-rata hasil belajar peserta didik mencapai 84,30. Keterlibatan peserta didik dalam pembelajaran siklus I mencapai 66,25% (rendah) dan meningkat pada siklus II menjadi 96,25% (sangat tinggi). Nilai kinerja guru pada siklus I mencapai 97,30 (Sangat Baik) dan meningkat pada siklus II menjadi 97,93 (Sangat Baik).