Heryadi, Yaya
Bina Nusantara University

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Mata: An Android Eye-Tracking Based User Interface Control Application Heryadi, Yaya; James, Michael
Journal of Game, Game Art, and Gamification (JGGAG) Vol 1, No 1 (2016)
Publisher : Binus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (8509.049 KB)

Abstract

the advent of smartphone technology has provided us with intelligent devices for communication as well as playing game. Unfortunately, applications that exploit available sensors in the smartphone are mostly designed for people with no physical handicap. This paper presents Mata, a game user interface using eye-tracking to operate and control games running on Android smartphone. This system is designed to enhance user experiences and help motoric impaired peoples in using smartphone for playing games. Development and testing of the Mata system has proven the concepts of eye-tracking and eye-gazing usage as unimodal input for game user interface.  
Teknologi Baru Pada Pendidikan Tinggi Menuju Revolusi Industri 4.0: Studi Kasus Indonesia dan Malaysia Murad, Dina Fitria; Murad, Silvia Ayunda; Hassan, Rosilah; Heryadi, Yaya; Wijanarko, Bambang Dwi; Titan, Titan
JSINBIS (Jurnal Sistem Informasi Bisnis) Vol 11, No 2 (2021): Volume 11 Nomor 2 Tahun 2021
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21456/vol11iss2pp139-145

Abstract

IoT with E-learning is intended to support data collection from devices and share to other devices in use for effective E-learning applications from Smart Campus. This study aims to conduct studies related to online learning models by utilizing Internet of Everything (IoE) technology to support Revolution 4.0. This study aims to support the latest communication paradigm in which the objects of everyday life will be equipped with a series of appropriate protocols and enable them to communicate well with each other as part of the internet. IoE will help improve learning by leveraging the large subject data generated by these objects to provide dynamic services to educators, learners, and even content developers. Using qualitative research methods This research uses a questionnaire to find out the views and assessments of the community in this case online learners regarding online learning as one of the impacts of the Covid-19 pandemic and produces an online learning model that is supported by an integrated system between learning media such as LMS and devices. others use IoE. The results of this study support the implementation of Smart campuses that allow the use of IoE methodologies to make them always ready in certain network areas.