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PENGARUH MODEL PEMBELAJARAN SAVI (SOMATIC, AUDITORY, VISUALIZATION, INTELLECTUAL) DENGAN MEDIA HIDE DAN SEEK PUZZLE TERHADAP HASIL BELAJAR IPA Puspitasari, Ana; Purnanto, Arif Wiyat; Hermahayu, Hermahayu
Edukasi Journal Vol 10 No 2 (2018)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (257.716 KB) | DOI: 10.31603/edukasi.v10i2.2545

Abstract

This study aims to determine the effect of the SAVI learning model (Somatic, Auditory, Visual, Intellectual) to learning results on grade V students of Rejosari Primary School 3 Bandongan. This research method is pre-experimental desig.ns with one group pretest posttest models. The independent variable of the study is the SAVI learning model with the Hide dan Seek Puzzle (X) media and the dependent variable is the science learning outcomes (Y). The research subjects were 22 fifth grade students of Rejosari 1 Bandongan Public Elementary School. The sampling technique uses saturated sampling or total sampling. Data collected using test questions. Data analysis using paired-sample t-test by SPSS for Windows version 23.0. The results of this research shows SAVI learning model had a positive effect to student learning outcomes in science subjects. This is evidenced from the results of the paired-sample t-test analysis with a significance value of 0,000 <0,05. Based on the results of the analysis and discussion, the average value of the overall posttest of respondents after being given treatment increased from the average value of pretest 61.82 to 83.77. The results of this reserch can be concluded that the use of SAVI learning model with the Hide dan Seek Puzzle media has a significant effect on the improvement of science learning outcomes.
MOTORIK KASAR ANAK DAN PERMAINAN MELEMPAR BOLA SASARAN Yanti, Ika Febri; Mashar, Riana; Hermahayu, Hermahayu
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 7 No 2 (2015): Vol. 7 No. 2, Desember 2015
Publisher : Universitas Muhammadiyah Magelang

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Abstract

The purpose of this study to determine whether there is an increase in gross motor skills by playing on the target to throw the ball in children. This research is a classroom action research conducted during two cycles, wherein each cycle consists of four steps: planning, execution, observation and evaluation. 16 children as research subjects in this study were students in group B at ¬kanak Pertiwi Nursery Trenten Magelang. Variables used include input variables (ability motororik initial coarse), the process variables (target ball throwing game) and output variables (ability motororik rough end). Data collection methods used in this research is the method of observation. The research instrument used was the observation sheet. The validity of the instrument using a test technique expert or professional judgment in early childhood expert Lecturer's and chairman of the Association of Teachers of kindergarten District of Candimulyo. Data analysis techniques used in this action research is descriptive data analysis techniques and percentages. The research proves that the game throwing the ball the goal could improve gross motor skills in children. Results of preliminary observations note that the average achievement of new subjects Rough Motoric capabilities reached 64.4%, still far from the target to be achieved is 75%. After learning activities using the target to throw the ball in cycle 2, the average achievement Rough Motoric capabilities subjects increased to 94.4%. All indicators of the ability of Motor Coarse been achieved well. Thus the hypothesis that the game throwing the ball the goal could improve gross motor skills in children are accepted.
PENGARUH PENDEKATAN KONTEKSTUAL DENGAN MEDIA KERTAS LIPAT TERHADAP HASIL BELAJAR OPERASI HITUNG PECAHAN Ariyandhini, Fatimah Ariyandhini; Hermahayu, Hermahayu; Mahardika, Astuti
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 7 No 1 (2015): Vol. 7 No. 1, Juni 2015
Publisher : Universitas Muhammadiyah Magelang

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Abstract

The purpose of this study is to know the effect of contextual approach with fold paper media to learning product at the fourthgrade students of SD Negeri Kleteran 3 Grabag. This study use true experimental design with pretest-posttest control groupdesign using control group and experiment group. The population of this study are all of fourth grade students of SD NegeriKleteran 3 and SD Negeri Grabag 3. Sampling technique used is total sampling. Samples of this study are 64 students.Methods of data collection using learning product test and observation. The effect of contextual approach with fold paper mediato students learning product is analyzed by Independent Sample t-test method using program of SPSS 16.0 for Windows.Based on the analysis result, the value of calculate t is 3.335 and the value of table t is 1.999 (calculate t > table t) and thevalue of significant 2-tailed is 0.001 (<0.05) that means there is a significant difference between the posttest result of controlgroup and the posttest result of experiment group. So, it means that contextual approach with fold paper media has affect tolearning product of student.
PENANGANAN KEBIASAAN YANG SULIT DIKENDALIKAN PADA ANAK USIA DINI SEBAGAI SALAH SATU SYARAT DALAM PENDIDIKAN PRA-SEKOLAH Hermahayu, Hermahayu
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 3 No 6 (2011): Vol. 3 No. 6 Juli 2011
Publisher : Universitas Muhammadiyah Magelang

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Abstract

With expanding numbers of children attending pre-school provision there is an increased prevalence of children whom staff perceive as presenting ,hard to manage? behavior. Handling hard-to-manage behaviours in early childhood is very important for every preschool provision. Result showed that aggression, inability to share and refusal were perceived as the most prevalent and worrying (Foot, et al, 2004). Exclusion, explanation and distraction were the most frequently used strategies for handling such behaviours. There are six behavior management strategies that good to used by teacher, consistency and flexibility of management these strategies, and parental communication and involvement.
KEGIATAN MEMBUAT MOZAIK DENGAN MEDIA KAPAS UNTUK MENGEMBANGKAN KETRAMPILAN MOTORIK HALUS ANAK Indrayani, Sri; Hermahayu, Hermahayu
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 5 No 11 (2013): Vol. 5 No. 11, Desember 2013
Publisher : Universitas Muhammadiyah Magelang

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Abstract

This research aims to know the influence of the activities of Making Mosaics fine motor Skills Against Cotton in children. This research is a research experiment with the model One Group Pre Posttest Design by performing the measurement of initialand final measurement. the subject of this research is the son of a kindergarten Chrysanthemum IX Nampurejo Purwodadi  Purworejo as much as 3 students. Sampling techniques using Total Sampling. This research using the method of data collection in the form of sheets of Observation. Data analysis techniques used are analysis techniques Test rank signed Wilcoxon with the help of the program SPSS For Windows Version 17.00. The results showed that the activity of making mosaics cotton effect on fine motor skills in children. The initial value of the fine motor skills of at least 26 children and up to 31. Then after being given the treatment makes the final measurement value cotton mosaic of at least 57, 62 maximum value. Tested with the help of SPSS Test Rank Signed Wilcoxon. Statistical tests showed Asymp. SIG (2-Tailed) = 0.00102 ? = 0.005 < then formulated a hypothesis, that the activity of making mosaics cotton was able to develop fine motor skills, accepted and proven true.
METODE EKSPLORASI TERHADAP KEMAMPUAN MENGGAMBAR ANAK Mashar, Riana; Hermahayu, Hermahayu; Cahyani, Larasati Wahyu
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 6 No 12 (2014): Vol. 6 No. 12, Juni 2014
Publisher : Universitas Muhammadiyah Magelang

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Abstract

This study was aimed to find out the influence of exploration learning method on drawing ability of students of ?Aisyiyah Kindergarten Group B of Pituruh, Purworejo Regency. The study employed quasi-experimental design. The samples were 20 children for experimental group and 20 children for control group. It used purposive sampling technique. Observation sheet and performance assessment sheets were administered as the instruments of data collection refering to the performance indicators. The 10 performance assessments were considered to be valid and reliable. The data were analyzed using Kolmogorov Smirov test using SPSS Version 16.0 for testing normality. Average scores of the drawing ability were 2.2 at the beginning and increased to 3.5. Hypothesis was tested using paired-sample t test. T value and the probability were 1.001<0.005. In view of findings, it was concluded that exploration learning method influenced students? drawing ability.
AMOTORIK KASAR ANAK DAN PERMAINAN MELEMPAR BOLA SASARAN Yanti, Ika Febri; Mashar, Riana; Hermahayu, Hermahayu
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 7 No 2 (2015): Vol. 7 No. 2, Desember 2015
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (406.65 KB)

Abstract

The purpose of this study to determine whether there is an increase in gross motor skills by playing on the target to throw the ball in children.This research is a classroom action research conducted during two cycles, wherein each cycle consists of four steps: planning, execution, observation and evaluation. 16 children as research subjects in this study were students in group B at ¬kanak Pertiwi Nursery Trenten Magelang. Variables used include input variables (ability motororik initial coarse), the process variables (target ball throwing game) and output variables (ability motororik rough end). Data collection methods used in this research is the method of observation. The research instrument used was the observation sheet. The validity of the instrument using a test technique expert or professional judgment in early childhood expert Lecturer?s and chairman of the Association of Teachers of kindergarten District of Candimulyo. Data analysis techniques used in this action research is descriptive data analysis techniques and percentages.The research proves that the game throwing the ball the goal could improve gross motor skills in children. Results of preliminary observations note that the average achievement of new subjects Rough Motoric capabilities reached 64.4%, still far from the target to be achieved is 75%. After learning activities using the target to throw the ball in cycle 2, the average achievement Rough Motoric capabilities subjects increased to 94.4%. All indicators of the ability of Motor Coarse been achieved well. Thus the hypothesis that the game throwing the ball the goal could improve gross motor skills in children are accepted.
PELATIHAN KEPEMIMPINAN KENABIAN SEBAGAI PENDIDIKAN KARAKTER BAGI MAHASISWA Alawiyah, Ela Minchah Laila; Hermahayu, Hermahayu; Sukmarani, Dhuta
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 8 No 2 (2016): Vol. 8 No. 2 Des 2016
Publisher : Universitas Muhammadiyah Magelang

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Abstract

This study aims to determine whether Prophetic leadership training to improve character education in students at MuhammadiyahUniversity of Magelang. Subjects in this study are 22 subjects. The data collected and measured by using a modified propheticleadership scale, observation using anecdotal record, check list methods, and semi-structured interviews.The method in this study is experiment with the one Group Pretest-postest Design. Data analysis using wilcoxon signed rankstest. The comparison of character education on the students before the training (pretest) and after posttest known Sig 0,000value (sig value <0,05) which means hypothesis accepted The result of this study shows that Prophetic leadership training beable to improve the character education to students. The Students character education increased after the training.
PERKEMBANGAN EXECUTIVE FUNCTIONS PADA ANAK PRA SEKOLAH DI KOTA MAGELANG Hermahayu, Hermahayu; Wimbarti, Supra
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 9 No 2 (2017): Vol. 9 No. 2 Desember 2017
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (523.309 KB) | DOI: 10.31603/edukasi.v9i2.1801

Abstract

Executive functions (EF), kemampuan individu untuk memulai inisiatif, beradaptasi, mengatur, memantau, dan mengendalikan proses informasi dan perilaku, merupakan  kemampuan yang penting bagi kesiapan sekolah .  EF terdiri dari tiga komponen dasar yaitu inhibition, working memory, dan cognitive flexibility. Ketiga komponen dasar tersebut akan membentuk kemampuan EF yang lebih tinggi, seperti perencanaan, penalaran, dan pemecahan masalah. Masing-masing komponen berkembang sesuai dengan tahapan usia. Pada anak pra sekolah, khususnya di Kota Magelang, kemampuan pada masing-masing komponen EF sebagian masih rendah dan perlu ditingkatkan, sehingga kesiapan sekolah anak juga dapat meningkat dan anak mampu melewati masa transisi dari pra sekolah ke sekolah dasar dengan lancar.
Peningkatan Hasil Belajar Ilmu Pengetahuan Sosial melalui Pembelajaran Role Playing dengan Flanel Cerita Kristanti, Tia; Hermahayu, Hermahayu; Syarif, Ahmad
Paedagogie Vol 14 No 2 (2019)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (706.141 KB) | DOI: 10.31603/paedagogie.v14i2.2603

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar Ilmu Pengetahuan Sosial melalui Pembelajaran Role Playing dengan Flanel Cerita. Penelitian ini merupakan jenis Penelitian Tindakan Kelas. Subyek penelitian ini adalah kelas V SD Negeri Cacaban 1 Kota Magelang berjumlah 30 siswa. Terdapat dua siklus yang terdiri tiga pertemuan pada tiap siklusnya. Data diperoleh melalui observasi dan tes. Sedangkan tehnik analisis data yang digunakan adalah deskriptif kuantitatif. Hasil tes Pra tindakan diperoleh rata-rata nilai 53,63 dengan ketuntasan klasikal sebesar 23,33%. Hasil test Siklus 1 diperoleh rata-rata nilai sebesar 66,73 dengan ketuntasan klasikal mencapai 66,33%. Sedangkan pada Siklus II rata-rata nilai mencapai 78 dengan ketuntasan klasikal 93,33%. Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa pembelajaran role playing dengan flanel cerita dapat meningkatkan hasil belajar Ilmu Pengetahuan Sosial siswa.