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Interactive Multimedia CD Design Chemistry Lesson In Concept Training Material and amendment For Class X Vocational High School (SMK) Wijaya, Indra; Sefriani, Rini
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Publisher : Kopertis Wilayah X

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (40.155 KB)

Abstract

This research aims to create  Multimedia Interactive CD that helps for students in the learning process, especially in learning Chemistry. This research was conducted in subjects with material chemistry concept of matter and its changes. This research is R & D (research and development). Multimedia  interkatif CD later will be tested to the students of class X Vocational High School .Instrumen used in collecting data in the form questionnaire, with Likert scale with respondents Vocational High School students from several schools. The data were analyzed using Microsoft Excel 2007. Based on the research that has been done, the obtained to display multimedia interactive CD rhitung value = 0.49 and compared with r kritis, = 0.3 the display of multimedia interactive CD declared valid, and for ease of navigation CD Multimedia interactive rhitung value = 0.48 and compared with rkritis, = 0.3  the ease of navigation interactive multimedia CD declared valid, and for aspects of Multimedia rhitung value = 0.58 and compared with rkritis, = 0.3 and Multimedia aspects declared valid,for the media  learning the value of rhitung = 0.50 and compared with rkritis, = 0.3 and the media to learn declared valid, thus Multimedia interktif CD Chemistry is feasible to be used as an additional medium / aids in teaching Chemistry for class X Vocational High School.
Android-Based Blended Learning Media for Computer Maintenance Lectures Sefriani, Rini; Sepriana, Rina; Radyuli, Popi; Hakiki, Muhammad
Journal of Education Technology Vol 6, No 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.42514

Abstract

Advances in science and technology that move so fast provide very significant changes to human life, especially in the field of education and learning. This study aims to design and develop a combination of Android-based learning media that can be used on communication devices such as smartphones in the hope of increasing students' understanding of computer maintenance. The type of research used is research and development (R&D) using a 4D model, namely define, design, development and dissemination which produces android-based learning media products. The instrument used in this study was in the form of a questionnaire distributed to lecturers and students as well as experts to test the feasibility. based on the analysis, it was found that the feasibility test for this android-based learning media was 82.83%, with a valid interpretation of the level of validity of the use. The results of the overall practicality assessment from the practicality test were obtained at 86.34%, so that the practicality level could be interpreted as very practical to use. The results of the overall assessment of the effectiveness test for the effectiveness assessment are 100% so that it can be interpreted as being very effectively used. Thus, this learning media is valid to use, very practical to use and very effectively used in computer maintenance lectures.
Blended learning with Edmodo: The effectiveness of statistical learning during the COVID-19 pandemic Rini Sefriani; Rina Sepriana; Indra Wijaya; Popi Radyuli; Menrisal Menrisal
International Journal of Evaluation and Research in Education (IJERE) Vol 10, No 1: March 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v10i1.20826

Abstract

The condition of all countries in the world is devastated by the presence of a corona virus epidemic known as Corona Virus Diseases-19 (COVID-19). The efforts of the Indonesian government to break the chain of distribution of COVID-19 in the midst of society is to impose a policy of keeping distance, avoiding publicity, frequent hand washing and wearing masks. This also has an impact on the field of education where learning from home is also known as work from home (WFH). Learning is done with an online learning system that at least applies distance, physical social protection. Blended learning is one that is done using the Edmodo application, which can be done online at home. The purpose of this study is to find out how effective the use of the blended-learning learning model with Edmodo applications is to students of Informatics Engineering Education during the COVID-19 pandemic. This research is a quasi-experimental design with a pre-test and post-test control group. The results of this study indicate that the use of Edmodo's blended-learning learning model in Information Technology Education students during the COVID-19 pandemic period is effective and can be used as a virtual learning solution.
Interactive Modules Based Adobe Director On Computer Assembling Subjects For Vocational Secondary School Students Indra Wijaya; Rini Sefriani
VOLT : Jurnal Ilmiah Pendidikan Teknik Elektro Vol 2, No 2 (2017): October 2017
Publisher : Department of Electrical Engineering Education, Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1146.78 KB) | DOI: 10.30870/volt.v2i2.2116

Abstract

This study aims to create an interactive learning module that qualifies valid, practical and effective for Computer Assembling subjects in Vocational High School.  This research is a Research and Development research conducted in Vocational High School class X  West Sumatra. The population of this research is SMK in West Sumatra. Samples are SMKN 6 Padang SMKN 1 Painan, SMKN 2 Pulau Punjung. The results of the assessment of the three validators overall validator test assessment of the Interactive Module of 88.67% so that the level of validity can be interpreted Valid used. Overall assessment of the practicality of the Interactive Module as a learning resource of 86.08%, so the level of practicality can be interpreted Very Practical used. And the effectiveness assessment of Interactive Module as learning resource equal to 85,25%, so the level of effectivity can be interpreted Highly Effective used.
Development of android based learning media on the subjects of digital photo composition for vocational high school student Rini Sefriani; Indra Wijaya; Popi Radyuli
VOLT : Jurnal Ilmiah Pendidikan Teknik Elektro Vol 3, No 2 (2018): October 2018
Publisher : Department of Electrical Engineering Education, Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1860.968 KB) | DOI: 10.30870/volt.v3i2.3621

Abstract

This study aims to develop an Android SmartPhone based learning media for Digital Photo Composition in Vocational High School. This research is a Research and Development, conducted in Vocational Secondary School class XI. The results of the assessment of the three validators overall validator test assessment of the Interactive Module of 88.00% so that the level of validity can be interpreted very Valid is used. Overall assessment of the practicality of learning media based SmartPhone Andorid as learning resources of 83.96%, so that practical level can be interpreted Practically used. And assessment of the effectiveness of learning media based Andorid SmartPhone as learning resources of 89.19%, so the level of effectiveness can be interpreted Very Effective use.   
Testing Of The Validity of Interactive Learning Module on Creative and Entrepreneurs Learning Products Rini Sefriani; Indra Wijaya; Menrisal Menrisal; Muharika Dewi
Journal of Educational Science and Technology (EST) Volume 6 Number 1 April 2020
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v6i1.10277

Abstract

This study aims to determine the level of validity of Interactive Learning Modules in Creative Product and Entrepreneurship Subjects in Vocational Schools. The method used in this research is the 4-D Research and Development method. The steps of this research and development method are: (1) define, (2) design, (3) develop, and (4) assess. Based on research that has been done, the average value of the validator test assessment of the Creative Learning and Entrepreneurship Interactive learning module is 91.92%, so that the level of validity can be interpreted very validly used. In conclusion, based on the assessment and input from experts that the Interactive Learning Module on the subject of Creative Products and entrepreneurship in High Schools and Vocational Schools is feasible to be used in learning Creative Products and Entrepreneurship in Vocational High Schools.  
Pelatihan Keterampilan Mengajar Mahasiswa Plk Fkip UPI Yptk Padang Yuliawati Yunus; Rini Sefriani; Popi Radyuli
Jurnal Pustaka Mitra (Pusat Akses Kajian Mengabdi Terhadap Masyarakat) Vol 1 No 2 (2021): Jurnal Pustaka Mitra (Pusat Akses Kajian Mengabdi Terhadap Masyarakat)
Publisher : Pustaka Galeri Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (386.896 KB)

Abstract

Fakultas Keguruan dan Ilmu Pendidikan (FKIP) adalah salah satu fakultas yang ada di Universitas Putra Indonesia YPTK yang memiliki program kependidikan. FKIP UPI YPTK nantinya akan meluluskan mahasiswanya sebagai seorang guru. Untuk menjadi seorang guru mahasiswa harus memiliki keterampilan mengajar, salah satu upaya yang dilakukan adalah dengan pelaksanaan Praktek Lapangan Kependidikan (PLK). Dalam praktek lapangan kependidikan nantinya mahasiswa harus memiliki keterampilan mengajar sebagai seorang guru agar dapat melaksanakan tugas mengajar secara efektif, efisien dan professional. Mahasiswa Praktek lapangan kependidikan nantinya akan melaksanakan kegiatan pelatihan untuk menerapkan berbagai ilmu pengetahuan, sikap, keterampilan yang diperoleh pada saat perkuliahan. Praktek lapangan kependidikan juga membentuk dan menghasilkan tenaga guru yang berpotensi, berjiwa Pancasila, bertaqwa, dan menjunjung tinggi UUD 1945. Pendidik yang berkualitas bukan hanya memiliki pengetahuan, sikap dan keterampilan yang memadai tetapi juga harus memiliki pengalaman dalam proses belajar dan mengajar di dalam kelas.
Seminar MBKM Untuk Kesiapan Mahasiswa PLI FKIP UPI Yptk Padang Popi Radyuli; Rini Sefriani; Linda Fitria
Jurnal Pustaka Mitra (Pusat Akses Kajian Mengabdi Terhadap Masyarakat) Vol 2 No 1 (2022): Jurnal Pustaka Mitra (Pusat Akses Kajian Mengabdi Terhadap Masyarakat)
Publisher : Pustaka Galeri Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (505.939 KB) | DOI: 10.55382/jurnalpustakamitra.v2i1.106

Abstract

Ilmu dan kompetensi berubah dengan sangat cepat seperti selama pandemic covid-19 ini, kebijakan yang dilakukan harus siap dengan perubahan setiap saat. Dinamika dibutuhkan untuk bisa fleksibel dan kreatif dalam menghadapi perubahan. Oleh karena itu mahasiswa harus mempunyai kapasitas baru untuk menjadi SDM di masa depan yang siap untuk berpengalaman hari ini dan merancang di hari esok. Kita tidak bisa hanya mengacu pada text book cara belajar kita selama ini. Oleh karena itu, kita perlu menyiapkan SDM unggul yang menguasai berbagai bidang keilmuan, siap berkolaborasi lintas disiplin keilmuan, dan siap jadi penyelesai berbagai permasalahan yang kompleks. Merealisasikan salah satu bentuk kegiatan pembelajaran di luar program studi, berdasarkan Permendikbud No 3 Tahun 2020 Pasal 15 ayat (1) yaitu magang atau praktek kerja. Program ini dapat dilakukan selama 1-2 semester sehingga memberikan pengalaman yang cukup kepada mahasiswa, pembelajaran langsung di tempat kerja (experiential learning). Fakultas Keguruan dan Ilmu Pendidikan (FKIP) adalah salah satu fakultas yang ada di Universitas Putra Indonesia YPTK yang memiliki program kependidikan. FKIP UPI YPTK yang memiliki progran praktek lapangan industri/magang. Praktek Lapangan Industri (PLI) bertujuan untuk penerapan dan pengembangan ilmu pengetahuan dan keterampilan mahasiswa didunia kerja/ dunia industri Praktek Lapangan Industri ini nantinya diarahkan dan merupakan salah satu bentuk realisasi dari kampus merdeka.
Efektivitas Pembelajaran Online di Masa Pandemi Covid-19 Rini Sefriani; Rina Sepriana; Indra Wijaya; Menrisal Menrisal
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 3, No 6 (2021): December Pages 3500-5500
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (814.944 KB) | DOI: 10.31004/edukatif.v3i6.1430

Abstract

Pemberlakuan pembelajaran online oleh pemerintah Indonesia melalui kebijakan Kementrian pendidikan dan kebudayaan riset dan teknologi  terhadap semua instansi pendidikan baik formal maupun nonformal, telah membuka celah baru dalam pelaksanaan system pembelajaran. Penelitian ini bertujuann untuk mengetahui efektivitas pembelajaran online di tingkat perguruan tinggi mahasiswa Jurusan Pendidikan Teknik Informatika Universitas Putra Indonesia Yptk Padang. Jenis penelitian ini adalah Kuantitatif dengan pendekatan eksperimen semu dengan melihat perbandingan nilai hasil pembelajaran online. Sampel dalam penelitian ini berjumlah tiga puluh tiga orang mahasiswa yang terdaftar dalam perkuliahann fisika terapan.Teknik pengambilan sampel yaitu purposive sampling dan instrument yang digunakan berupa soal ujian. Hasil penelitian menunjukkan bahwa pembelajaran online dengan menggunakan learning managements system (LMS) Edmodo memberikan dampak yang lebih baik terhadap nilai pembelajaran fisika terapan mahasiswa, yang dibuktikan dengan nilai N-gain yang diperoleh yaitu skor N-gain sebesar 0,25 yang bermakna efektif pembelajaran online dilakukan dengan memanfaatkan Learning Managements System Edmodo pada perkuliahann secara online mata kuliah fisika terapan. Maka dapat disimpulkan bahwa LMS sangat mendukung pembelajaran online di tingkat perguruan tinggi yang dapat mengoptimalkan pembelajaran online di masa pandemic covid 19.
PEMBELAJARAN INQUIRY MENGGUNAKAN GOOGLE FORM TERHADAP HASIL BELAJAR SIMULASI DAN KOMUNIKASI DIGITAL Popi Radyuli; Rini Sefriani Sefriani; Nurul Qomariah
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 1, No 2 (2019): August Pages 56-96
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (638.964 KB) | DOI: 10.31004/edukatif.v1i2.6

Abstract

This study aims to determine whether there is influence of Inquiry learning model using Google Form on the learning outcomes of class X digital communication and simulation subjects based on research conducted at SMK Negeri 9 Padang, Jl. Bundo Kanduang No. 18 West Padang class X Culinary department in odd semester 2018/2019 academic year, obtained the final average value in the experimental class given learning with the Inquiry model of 88.78 and the control class given learning using the conventional method of 77.19. The test results t_count ^ = 8.5221, for ttable ^ = 2.338 so that it is obtained t_count ^> t table ^ (8.5221> 2.338. Thus H0 is rejected and H1 is accepted, which means that there is a positive effect of applying Inquiry learning models using Google Form against learning outcomes of class X digital simulation and communication subjects at SMK Negeri 9 Padang in the odd semester of the 2018/2019 academic year.