Putri, Dewi Siswanti
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THE APPLICATION OF TEAMS-GAMES-TOURNAMENT (TGT) TO INCREASE STUDENTS’ ACTIVENESS AND LEARNING OUTCOMES Putri, Dewi Siswanti; Mawardi, Mawardi
Jurnal Pendidikan dan Pengajaran Vol 50, No 2 (2017): July 2017
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (589.165 KB) | DOI: 10.23887/jpp.v50i2.11652

Abstract

This study was aimed at improving the activeness and learning outcomes of 5th grade students of SDN Jetak 03 Getasan District of Semarang Regency with the application of Teams-Games-Tournament (TGT) model. This study was applied to 5th graders with 18 students as subject and using spiral model from C. Kemmis & Mc Taggart in 2 cycles. Data collection techniques used was test and non-test techniques. Results show that there was an increase from cycle I and cycle II, in both students’ activeness and student learning outcomes. Therefore, TGT model can be used to increase students’ activeness and learning outcomes.