Nur Endah Nuffida
Department of Architecture Institut Teknologi Sepuluh Nopember

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Fenomena ‘Entertainment Architecture’ di Indonesia dan Perkembangan dalam Arsitektur Nuffida, Nur Endah
EMARA Indonesian Journal of Architecture Vol 2, No 2 (2016)
Publisher : EMARA Indonesian Journal of Architecture

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1034.97 KB)


The entertainment architecture phenomenon that started in many developed countries in the second half of the 20th century has marked the birth of architectural designs with their primary purpose of providing interactive entertainments for their users. This literature study aims for analyzing a similar phenomenon that grows as an archetype of architectural designs, particularly in Indonesia. The method used in this study is a qualitative research method with naturalistic paradigm. The purpose of this study is to investigate and find the meaning of entertainment architecture, certain characteristics in the form of visual and architectural forms and how these characteristics can be read as a type in the development of architecture. The results of the study is to conclude that the phenomenon of entertainment architecture in Indonesia can be read as the development of new ideas in thinking and making architecture through the figure, looks, and its form, that  is different from the language of pre-existing buildings
Re-interpreting Memory of History by Fragmented Continuum Concept in Museum Design Nisita Hapsari; Nur Endah Nuffida
Jurnal Sains dan Seni ITS Vol 7, No 2 (2018)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM), ITS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j23373520.v7i2.33942


Architecture has always been considered as a carrier of messages. Stories and buildings have been tied up together since the beginning of the conscious formation of space and the first attempts to understand the world around us. Architecture that has been ruined or abandoned is also has the same condition. The 'death' could be a new beginning for buildings. An example that still exists in the present is Kedung Cowek Fort. Kedung Cowek Fort is a witness of history that still exists. The design problem which will be proposed in this final project is how the ruins of architecture could be 'revived'. Architect also responsible to how the space could be an instrument which people could experience the memory of history from the event of the past with universal language which people in the present could understand. By using historicism approach, what already happened in the past become a background for the design and by using meaning in architecture approach, those past events are interpreted to story. The tool to transfer the story into architectural design is narrative method. The building type proposed in this final project is historical museum. By giving the interpretation of historical background, people could try to understand the history from the perspective and story architect creates. In this case, history is defined as a fragmented continuum story.