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IMPLEMENTATION OF CERTAINTY FACTOR METHOD FOR DIAGNOSE TUBERCULOSIS Wilsen, Wilsen; Wahyuddin, Moh. Iwan; Komalasari, Ratih Titi
Journal of Intelligent Decision Support System (IDSS) Vol 3 No 1, Maret (2020): Exper System, Decision Support System, Datamining
Publisher : Journal of Intelligent Decision Support System (IDSS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1323.309 KB)

Abstract

Tuberculosis is an infectious disease caused by the bacteria mycobacterium tuberculosis. In 2017 Indonesia entered into the third largest number of TB cases in the world. Lack of public knowledge of the dangers of tuberculosis makes this disease is growing rapidly. This is the main reason why it is necessary to create a system that can diagnose the early symptoms of the disease so that it can assist in tackling tuberculosis early. An expert system is one of the techniques in the diagnosis of disease. This research aims to develop applications early diagnosis of tuberculosis disease system is expected to facilitate the public in the early diagnosis of tuberculosis. The system uses the calculation of symptoms / complaints using CF (certainty factor). Results of testing performed by the system and test method validation black box shows that each feature can work with both the application and the content therein can be trusted. In addition, this system is quite powerful in handling more users are accessing the system simultaneously.
Aplikasi Augmented Reality Sebagai Media Informasi Museum Fatahillah Dan Museum Wayang Menggunakan Metode Markerless Farhany, Nadia Muis; Andryana, Septi; Komalasari, Ratih Titi
Jurnal ELTIKOM : Jurnal Teknik Elektro, Teknologi Informasi dan Komputer Vol 3 No 2 (2019)
Publisher : P3M Politeknik Negeri Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (581.106 KB) | DOI: 10.31961/eltikom.v3i2.140

Abstract

Museum Fatahillah dan Museum Wayang merupakan Museum Sejarah yang berada dikawasan kota tua Jakarta. Namun masalah yang terjadi saat ini adalah kurangnya media untuk mengenalkan kembali sejarah dan pengetahuan berdirinya Museum Fatahillah dan Museum Wayang Maka pada penelitian ini, dirancanglah sebuah aplikasi Augmented Reality berbasis Android sebagai media informasi menggunakan metode markerless 3D Object Tracking. Aplikasi Augmented Reality museum ini menyediakan ftur- fitur yang dapat menarik pengguna dalam mencari informasi. Hasil yang didapatkan pada penelitian ini yaitu berupa sebuah 3D object dengan tambahan informasi berupa teks dan video Animasi, yang bertujuan sebagai salah satu pembelajaran alternativ berbasis teknologi.
Designing Information System Evaluation Of Lecturer Teaching Activities As An Implementation Of Internal Quality Guarantee System In The Unas Information System Study Program: Designing Information System Evaluation Of Lecturer Teaching Activities As An Implementation Of Internal Quality Guarantee System In The Unas Information System Study Program Zaman, M Alwi Saepul; Andryana, Septi; Komalasari, Ratih Titi
Jurnal Mantik Vol. 4 No. 1 (2020): May: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

As technology advances fast and offers many conveniences. for humanity to complete good work in the fields of life, business and education. Quality Assurance Unit Unit Penjaminan Mutu (UPM) of Nationa University (UNAS) Information System Programas part of the Quality Assurance Agency Badan Penjaminan Mutu (BPM). UNAS to guarantee the safety activities of lecturers in the UNAS information system study program, in order to guarantee the quality of education. The implementation of an ongoing monitoring process requires a computerized system, with the hope to improve the quality and strengths in the evaluation process of improving lecturer competence. The evaluation process is still manual. The use of this manual system has not been maximized, and this concerns evaluation results that are prone to human error, such as incorrect data entry, the evaluation process and results are relatively longer. Storing information needed to improve lecturers' quality assurance is always late. therefore, an information system is needed that is expected to help the quality assurance unit (UPM). UNAS information system study program. In the data processing supported by the lecturer. The author wants to discuss web-based systems using the PHP framework namely Code Igniter (CI v.3) and MySQL DBMS. By using the method of SDLC design waterfall (waterfall) and system testing using the black-box method.
Rancang Bangun Inventarisasi Barang menggunakan Algoritma Apriori Sebagai Data Mining Prasetya, Aditya; Andriana, Septi; Komalasari, Ratih Titi
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5, No 4 (2021): JTIK
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i4.223

Abstract

Inventory activities become an important thing for business progress, along with the times, inventory activities become easier due to the large number of facilities and infrastructure to support activities, including the Ap Jaya Store which also competes in the modern era, but currently, inventory activities in stores Ap Jaya still uses the manual method, namely by recording inventory activities using a book then recapitulating one by one so that it takes a lot of time, along with these problems an inventory application is needed that can be used to support these activities, this inventory application is made using the a priori algorithm method as data mining and using the programming language PHP and MySQL as a database besides that the a priori algorithm can also be used for item recommendation systems, on testing with 20 transaction data with a minimum support value = 20% and a minimum confidence = 70% also from the results of the transaction. Tests carried out using the apriori algorithm and using applications that are made get the same results according to the requirements for support and confidence values.Keywords:Inventory, Data Mining, Apriori Algorithm
Aplikasi Perbandingan Sistem Perbaikan Citra Digital menggunakan Metode Dekonvolusi Wiener, Lucy Richardson, dan Regularized Darmawan, Dika Rizki; Fauziah, Fauziah; Komalasari, Ratih Titi
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 4, No 2 (2020): JTIK
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v4i2.154

Abstract

Dalam beberapa kasus, terdapat beberapa kerusakan pada suatu citra yang diakibatkan oleh gangguan saat proses pengambilan citra. Kerusakan citra kabur dapat diatasi dengan pengolahan citra digital dekonvolusi. Terdapat berbagai metode dalam  memperbaiki kerusakan citra blur, diantaranya yaitu menggunakan metode dekonvolusi Regularized, Wiener, dan Lucy Richardson. Setiap  metode perbaikan citra kabur menghasilkan hasil debluring pengolahan citra yang berbeda. Aplikasi perbandingan citra dibangun untuk membandingkan kemampuan hasil restorasi citra terhadap suatu citra Motion Blur dengan algoritma-algoritma yang digunakan dalam dekonvolusi. Parameter perbandingan restorasi citra yang digunakan antara lain yaitu dengan menentukan nilai MSE dan PSNR antara citra uji dengan citra hasil dekonvolusi. Hasil pengimplementasian aplikasi perbandingan perbaikan citra Motion Blur terhadap 270 simulasi blur yang terdiri dari 9 tingkat pengaburan citra yang berbeda, didapatkan nilai rata-rata PSNR pada dekonvolusi Wiener = 59,16dB, Lucy Richardson = 26,92dB  dan Regularized = 36,94dB.Kata Kunci:Perbaikan Citra; Lucy Richardson; Motion Blur; Regularized; Wiener.
Algoritma Fisher-Yates sebagai Pengacak Soal pada Game Edukasi: Ruang Geometri Finika, Alma Bryan Fitri; Andryana, Septi; Komalasari, Ratih Titi
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 5, No 1 (2021): JTIK
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v5i1.163

Abstract

The perception of many students that mathematics is known to be difficult has made the experience negative, so that it has a general impact when adjusting to meeting material calculations. One of the basic materials of mathematics is geometry. This material has provided experiences for Elementary School (SD) children at grade 2 (two) to grade 4 (four). So, one solution is to play with Geometry Space. One of the android-based educational games that provides a media for self-adjustment in understanding material from Geometry. This study designed the Fisher-Yates algorithm in an educational game based on android which is named "Ruang Geometri". An algorithm that will help in randomizing the questions on the "Ruang Geometri" quiz. The purpose of this game is to change students' perceptions to be positive about mathematics because it is no longer a scary subject but fun. The results of this study are to recognize flat and space shapes in the form of educational games.Keywords:Mathematic; Educational Game; Fisher-Yates Algorithm.
Aplikasi Pengarsipan Surat Menyurat Berbasis Web menggunakan Metode First Come First Serve dan White Box Testing Nurdin, Muhammad; Fauziah, Fauziah; Komalasari, Ratih Titi
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 6, No 1 (2022): January-March
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v6i1.395

Abstract

The existing mail management or archiving process still uses conventional or manual management with a search process that uses a long time, so researchers create a correspondence archive application that is considered necessary and help the Administration, using FCFS method and program code logic test using white Box Testing. The purpose of making this archival application is to help administrative officers to conduct digital management of mail archives. Black box test results show every design and control function in the application according / valid and white box test results show the calculation of logic flow that produces cyclomatic value, node, predicate node and existing path value produce the same value for page login value Cyclomatic Complexity, Predicate Node (P), and Path-path = 2, while for testing white box in the mail transaction section produces the same value that is for the value of Cyclomatic Complexity, Predicate Node (P), and Path-path = 3, so it can be concluded that the logic flow used is appropriate and can be implemented in The Administration.
Rancang Bangun Game IQ Test Preparation dengan Mengimplementasikan Metode FSM Raditya, Muhammad Maheswara; Fauziah, Fauziah; Komalasari, Ratih Titi
JUSTIN (Jurnal Sistem dan Teknologi Informasi) Vol 8, No 1 (2020)
Publisher : Jurusan Informatika Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (977.103 KB) | DOI: 10.26418/justin.v8i1.37941

Abstract

Pada umumnya tes IQ akan menggunakan kertas sebagai medianya, namun sebenarnya hal tersebut dinilai kurang efisien sebab perkembangan teknologi dapat digunakan untuk meminimalisir penggunaan kertas. Metode Finite State Machine (FSM) sesuai dalam penerapan alur sistem dan Construct 2 merupakan tools yang sesuai dalam merancang game quiz. Penelitian ini akan menggunakan metode FSM sebagai metodologi perancangan sistem kontrol yang menggambarkan tingkah laku atau prinsip kerja sistem dengan menggunakan state (keadaan), event (kejadian) dan action (aksi). Dalam state machine sistem menempati satu state (keadaan) dan Construct 2 sebagai tools perancangan aplikasi. Diagram implementasi metode FSM pada penelitian ini dimulai dari q0, adalah state awal dari dimulainya game tes IQ ini. Pengujian dilakukan pada 8 tipe Android yang dimulai dari versi android 4.0 Ice Cream Sandwich hingga android versi 9.0 Pie. Perhitungan pada aplikasi juga telah dibandingkan dengan perhitungan secara manual untuk mengetahui seberapa besar tingkat akurasi yang didapatkan. Hasil dari pengujian yang dilakukan sebanyak 70 kali terhadap 3 range usia didapatkan margin error sebesar 0,45%, maka didapat tingkat akurasi sebesar 99,55%.