Claim Missing Document
Check
Articles

Found 18 Documents
Search

READING AND COUNTING INTERACTIVE MEDIA FOR CHILDREN WITH AUTISM SPECTRUM DISORDER (ASD) Riza, Lala Septem; Solihat, Syifa; Fitriasari, Novi Sofia; Homdijah, Oom Siti; Nurhayati, Ai Siti; Hidayat, Topik
Jurnal Pengajaran MIPA Vol 23, No 1 (2018): JPMIPA: Volume 23, Issue 1, 2018
Publisher : Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18269/jpmipa.v23i1.13908

Abstract

Learning for children with autism spectrum disorder (ASD) must specifically cater to their specific characteristics, but learning media specifically tailored for children with ASD is unfortunately still limited. We designed and implemented interactive multimedia adopting the syntax of PECS for reading and counting in children with ASD. Students’ improvement was evaluated after learning and their behavior while learning was documented. Results showed some improvement in students' learning achievement, and all students showed an improvement in terms of behavior when learning.
MODEL KNOWLEDGE MANAGEMENT SYSTEM DI PROGRAM STUDI SISTEM INFOMASI KELAUTAN Novi Sofia Fitriasari; Dhea Rahma Azhari; Muhammad Ghifari Shafa; Amien Rais; Taufiq Ejaz Ahmad
Jurnal Kemaritiman: Indonesian Journal of Maritime Vol 1, No 2 (2020): Desember 2020
Publisher : Universitas Pendidikan Indonesia (UPI) Kamous Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Instansi Pendidikan sebagai Learning Organization dituntut untuk memiliki kemampuan didalam mendapatkan, menciptakan dan mentransfer pengetahuan dengan memanfaatkan teknologi informasi dan komunikasi (TIK) serta menggunakannya untuk mendukung dalam pengambilan keputusan. Keberhasilan penerapan TIK tidak hanya dilihat dari teknologi yang digunakan tetapi harus memperhatikan komponen sistem yang lain. Oleh karena itu penelitian ini bertujuan mengidentifikasikan model Knowledge Management System (KMS) di  Program Studi Sistem Informasi Kelautan dengan menerapkan lima elemen subsistem yaitu organisasi, Tim Knowledge Management(KM), Proses KM, Teknologi KM dan Artefak Pengetahuan. Penerapan elemen Organisasi menghasilkan visi, misi, strategi dan tujuan, elemen Tim KM menghasilkan knowledge worker yang terdiri dari Ketua Kelompok Bidang Keahlian, Koordinator matakuliah, Ketua Program Studi, Staf IT, Dosen, mahasiswa dan Instansi di luar lingkup Program Studi yang mendukung kegiatan Tridharma Perguruan Tinggi, elemen proses KM melibatkan aktivitas pembelajaran, penelitian yang mendukung social ecological system dan pengabdian pada masyarakat yang berpusat pada logic ecological knowledge, serta peningkatan kompetensi yang melibatkan dosen dan mahasiswa. Elemen Teknologi KM menghasilkan aplikasi sistem manajemen pengetahuan (ASMAPE) dan Elemen artefak pengetahuan menghasilkan pengetahuan eksplisit dari knowledge worker, pengetahuan tersebut terdiri dari domain Sistem Informasi, Perikanan, Sistem Informasi Geografis, Penginderaan Jauh Kelautan dan Ilmu Kelautan.
Perancangan Sistem Informasi Business Intelegence Lulusan dengan Menerapkan Metode Olap Novi Sofia Fitriasari
Seminar Nasional Aplikasi Teknologi Informasi (SNATI) 2008
Publisher : Jurusan Teknik Informatika, Fakultas Teknologi Industri, Universitas Islam Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Business Intelligence yang didasarkan pada sistem informasi masih merupakan hal yang baru bagi suatuinstansi pendidikan. Umumnya Business Intelligence(BI) dilakukan oleh para pelaku bisnis/perusahaan sebagaialat bantu yang mampu mengolah data-data transaksi yang dimilikinya menjadi informasi yang bernilai lebihdan tidak hanya terpaku pada angka-angka mati. OLAP(On-Line Analytical Processing)merupakan salah satumetode yang dapat membantu penerapan Business Intelligence. OLAP berfungsi untuk melakukan analisis dataterhadap data (data warehouse) dan kemudian membuat laporannya sesuai dengan permintaan user. Untukmerealisasikan Businees Intelligence di Jurusan Teknik Informatika, maka dibuatlah rancangan sisteminformasi Business Intelligence lulusan. Dengan menerapkan lulusan sebagai objek maka akan diperolehinformasi yang dapat digunakan untuk membantu Jurusan dalam mempersiapkan mahasiswa untuk mudahmendapatkan pekerjaan. Permasalahan yang ada sekarang ini adalah belum terdapatnya data warehouselulusan sehingga diperlukan perancangan data warehouse dengan tahapan sebagai berikut mengumpulkandata-data yang berhubungan dengan lulusan, melakukan analisis data dengan membentuk cubes, dan kemudianmerancang sistem informasi Business Intelligence lulusan yang dapat digunakan sebagai dasar untukpembuatan aplikasi Business Intelligence lulusan.Keywords: Data warehouse, OLAP , Perancangan, Business Intelligence, Lulusan
Desain dan Implementasi Aplikasi Self Assessment Novi Sofia Fitriasari
Seminar Nasional Aplikasi Teknologi Informasi (SNATI) 2007
Publisher : Jurusan Teknik Informatika, Fakultas Teknologi Industri, Universitas Islam Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Aplikasi Self Assessment merupakan salah satu contoh media pendidikan berbasis web yang digunakanuntuk menyediakan proses test atau pengujian terhadap materi pengajaran yang telah diberikan. Test yangdiberikan memiliki sistem leveling yang dapat dijadikan sebagai ukuran kemampuan mahasiswa dalammemahami materi pengajaran. Aplikasi ini dapat digunakan oleh para pengajar untuk memberikan tes awalpada mahasiswa sebelum dimulai praktek di Laboratorium Komputer. Tahap-tahap didalam pembuatan aplikasiSelf Assessment ini dimulai dengan penentuan kebutuhan pengguna, melakukan analisa, memodelkan fungsifungsiyang akan diterapkan, perancangan sistem dengan menggunakan metode Unified Modeling Language(UML) dan Implementasi.Kata kunci: Self Assessment, UML, Leveling, Web.
Geographical influence on Tsunami Predictions in Pandeglang Regency, West Java, Indonesia Lestari, Della Ayu; Fitriasari, Novi Sofia; Ahmad, Taufiq Ejaz; Rais, Amien; Azhari, Dhea Rahma
Forum Geografi Vol 35, No 1 (2021): July 2021
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/forgeo.v35i1.12367

Abstract

Pandeglang Regency is an area that has a large potential level of Tsunamis. This is based on the fact that Geographically Pandeglang Regency located near the Krakatau Anak Volcano and plate subduction path of Indo-Australia in the Sunda Strait cause Pandeglang Regency to become one of the regions that has a tsunami potential. Therefore, it is necessary to mitigate from an early age in order to overcome and prevent large losses. One of the steps that can be taken is to identify the potential coverage area of the inundation. The results of the calculations from these data are then entered into the Tsunami scenario modeling. Which in this case is divided into 3 scenarios, for Pandeglang Regency, the first scenario with a 100-year period the maximum tsunami height from the coastline is 7.5 meters. For the second scenario with a 2000-year period with a predicted maximum height of 15 meters and the last scenario with a period of 2500 years with a predicted height of 20 meters. The results show that in the Tsunami wave modeling 7.5 m of the widest inundation occurs in Panimbang District this is due to land cover consisting of ponds, rice fields, irrigation, plantations and gentle slopes. The conditions that occur in the well-sphere cause this area to become a flooded area with the highest area at the tsunami wave modeling of 15 m. Sumur Sub-district is also the area with the largest inundation at the 20 m tsunami wave modeling.
Pembelajaran Kolaboratif Berbasis Online Fitriasari, Novi Sofia; Apriansyah, Muhamad Renaldi; Antika, Risma Nur
Inspiration: Jurnal Teknologi Informasi dan Komunikasi Vol 10, No 1 (2020): Jurnal Inspiration Volume 10 Issue 1
Publisher : STMIK AKBA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35585/inspir.v10i1.2564

Abstract

Pembelajaran kolaboratif adalah pembelajaran yang dilakukan oleh dua orang atau lebih untuk belajar secara bersama-sama. Salah satu tujuan pembelajaran kolaboratif adalah memberikan kesempatan kepada siswa untuk berpartisipasi secara aktif dalam proses pembelajaran atau yang dikenal dengan istilah student center. Permasalahan yang ada pada masa apademi Covid-19 mengakibatkan pembelajaran kolaboratif sulit dilakukan karena adanya social distancing, yang mengharuskan pembelajaran dilakukan dari rumah. Salah satu melakukan pembelajaran kolaboratif secara online. Aplikasi kolaboratif online yang dibahas pada penelitian ini adalah MOOCs APTIKOM, Google Classroom dan Aplikasi Sistem Manajemen Pengetahuan. Partisipan atau student yang memanfaatkan course di MOOCs tersebut masih dibawah 100 dan MOOCs APTIKOM memberikan layanan materi bidang informatika dan komputer yang dapat diakses secara bebas. Aplikasi google classroom yang merupakan aplikasi Web 2.0 dan aplikasi sistem manajemen pengetahuan(Asmape) dapat dimanfaatkan untuk pembelajaran kolaboratif secara online hal ini dibuktikan dengan telah diimplementasikannya google classroom pada mata kuliah evaluasi pembelajaran dan aplikasi Asmape telah dimanfaatkan pada mata kuliah basis data terutama untuk tugas kelompok membuat artikel ilmiah.
Website E-Commerce sebagai Media Promosi Penjualan Pengolahan Hasil Laut Kelompok Istri-Istri Nelayan di Karangantu Novi Sofia Fitriasari; Ayang Armelita Rosalia; Luthfi Anzani; Della Ayu Lestari; Kukuh Widiyanto; Wildan Aprizal Arifin; Denta Tirtana; Fawaz Fawaz; Cakra Rahardjo
Jurnal Pengabdian Pada Masyarakat Vol 5 No 4 (2020)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/002.202054.669

Abstract

E-COMMERCE WEBSITE AS A MEDIA FOR PROMOTING SALES OF FISHERMEN’S WIFE GROUP SEAFOOD PROCESSING IN KARANGANTU. Currently fish caught from husbands who work as fishermen can only be marketed fresh, and if they are not sold, they will be discarded or used as animal feed. Fish product development processing is being carried out by agencies for groups of fishermen’s wives. We carried out community service by marketing team that can help increase fishermen household income. Marketing strategy is by creating a website. The objectives of community service through this activity are as follows: (a) Introducing fishermen’s wives to information media for sales, (b) Creating Banten Bahari E-Commerce Website (BAHARI) which later can be used as marketing media by fisherman wives. Method to achieve the first goal is by community education, and for online we use the Waterfall method. The socialization of online media introduction for marketing marine products in Karangantu was well responded by fishermen’s wives. Making the BAHARI website is one of promotional media that fishermen’s wives can use in the future.
Analisis Kesalahan Siswa Kelas IV SDN Serang 8 dalam Menyelesaikan Soal Cerita pada Materi Pengukuran Damayanti, Intan Shella; Tiurlina, Tiurlina; Fitriasari, Novi Sofia
Didaktika Vol 1, No 1 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (246.211 KB) | DOI: 10.17509/didaktika.v1i1.32598

Abstract

This research described the students' errors in solving story qustions in grade IV SDN Serang 8. Most students find it difficult to interpret the purpose of the calculation questions in the form of stories and often get less scores because of the errors students make when students answer calculation questions in story form. This study aimed to find out what are the causes and errors made by students, then find out how the solutions can be given and carried out by students or teachers. This research used a qualitative approach with the descriptive type of research. By using content analysis methods, namely research by examining the text of documents or books to draw conclusions based on the context of their use. The data collection procedure was carried out by giving several research instruments in the form of 4 mathematical story questions about measurement and conducting interviews to produce oral data from participants. The findings of this study indicate that there are several facts that cause this occurrence of students’ errors. They are students did not understand the concept, students made calculation errors, some students did not answer correctly, and students did not answer in a complete way until the final answer. Researcher produced data on the level of ability of grade IV SDN 8 students. There are 3 students who have high ability level, 10 students have medium ability level, and 7 students have low ability level. This research was expected to help to provide solutions so that students are able to solve story problems correctly and according to the procedure for solving them.
Penerapan Metode Latis dalam Menghitung Operasi Perkalian di Kelas IV Sekolah Dasar Rif’ah, Siti; Tiurlina, Tiurlina; Fitriasari, Novi Sofia
Didaktika Vol 1, No 2 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (223.095 KB) | DOI: 10.17509/didaktika.v1i1.32615

Abstract

The operation of multiplication counting is one of the difficult calculation operations, especially when students were working on calculating the operation of more than two or more numbers. In completing this issue, there were constraints in which because students have not memorized multiplication of 1 to 10. A technical error on working on the multiplication operation with conventional methods (stacking) students use that has been learned while sitting in grade of III. It can be done by providing new methods that can facilitate students in working with the math problem. There are many alternative methods to overcome students' difficulties. One of them is a Lattice method, a multiplication method that uses a grid to multiply two multi-digit numbers, and can reduce the level of difficulty and error. The purpose of this study was to provide an overview the influence from the use the Lattice method for calculating multiplication operations to reduce students' difficulties in solving problems. The study used a qualitative non-interactive research approach. The method used in this researcher was a literature study that collects several previous journals and researches to answer the influence of the use of the Lattice method of calculating multiplication operations against reducing students' difficulties in resolving the problems. In this study there were 14 literature studied from several journals and previous research. The results of the study there was an influence of the Lattice method of improving the learning results of mathematics, and can reduce the hardship of students in solving the trouble.
PENGARUH MULTIMEDIA INTERAKTIF POWTOON TERHADAP KEMAMPUAN BERFIKIR KREATIF SISWA PADA MATERI BANGUN RUANG KELAS V SDN 02 MUARA CIUJUNG TIMUR RANGKASBITUNG Fajar, Muhamad; Hanif, Muhammad; Fitriasari, Novi Sofia
Didaktika Vol 1, No 1 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (183.438 KB) | DOI: 10.17509/didaktika.v1i1.33715

Abstract

The essence of education is a process in an effort to build people who can know themselves and explore their potential, whether from a local, national, or global scope though. One of the subjects in elementary school teaching is mathematics which is one of the studies that is always interesting to discuss because of differences in characteristics, especially between the nature of children and the nature of mathematics. For this reason, it is necessary to have a bridge that can neutralize these differences or conflicts. This research was conducted to determine the effect of Powtoon interactive multimedia on students' creative thinking ability in Solid Figure material. This study used interactive multimedia in the form of a video from the Powtoon application along with 10 essay questions. This research is a Quasi-Experimental Design in the form of a Non-Equivalent Control Group Design. The number of samples taken consisted of class V A totaling 36 students as the experimental class and class V B, totaling 36 students as the control class. The data analysis technique consisted of prerequisite tests including normality test, homogeneity test, and independent sample t-test. The results of the data from the Independent Sample T-test on the pre-test and post-test data are the sig. (2-tailed) of 0.000 0.05. Hence, it can be concluded that there are differences in the creative thinking abilities of mathematics students between the experimental class using interactive multimedia Powtoon and the control class using only conventional methods, namely power point in class V Public Elementary School 02 Muara Ciujung Timur Rangkasbitung.