Gormantara, Alfredo
Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar

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Perancangan Sistem Tata Kelola Keuangan Berbasis Anggaran Universitas Atma Jaya Makassar Gormantara, Alfredo
TEMATIKA, Journal of Informatics and Information Systems Vol 5, No 2 (2017)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar

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Abstract

This thesis focuses on the development of financial management system of budgeting and financing that is integrated and connected. To achieve these objectives, it is necessary to develop to integrate previously created systems into one large and integrated system part so that systems that can support the budgeting, financing and management processes of university finance that include the principles of SNPT are accountability and transparency. The authors hope the financial system of budgeting and financing can help to manage finance, budgeting and financing are integrated and comprehensive and provide transparency in financial management at Atma Jaya University of Makassar. Keywords: : Accountability, Finance, Management, Transparency, University.
Visualization System For Sentiment Analysis Using Textblob On Twitter Alfredo Gormantara
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 9 Nomor 1 (Maret 2021)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35129/tematika.v9i1.116

Abstract

Sentiment analysis is the classification of texts in several categories, usually positive, negative, happy or sad. In recent years, this technique has been used to analyze online product reviews, online news, general elections, disasters, stock markets, and social media, especially twitter. The results of the sentiment analysis can be used as one of the decisions making considerations. In helping to analyze the results of sentiments, visual analytics are used that can help to navigate data, compare various data sets, and explore data distribution. This research aims to analyze sentiment in Bahasa Indonesia using Tweepy and TextBlob as a python library to access and classify Tweets and with the help of visual analytics to explore and observe the distribution of Tweets based on geographical location, especially in provinces in Indonesia. In addition, this research also provides a comparison of the results of the validation of TextBlob using the Naïve Bayes and SVM algorithms with the results of each accuracy of 62.26% and 69.18% which are higher accuracy compared to SentiWordNet.
Enterprise Architecture Planning Using TOGAF-ADM at Scoob Telur Company Alfredo Gormantara; Andi Wahju Rahardjo Emanuel
INTENSIF: Jurnal Ilmiah Penelitian dan Penerapan Teknologi Sistem Informasi Vol 4 No 1 (2020): February 2020
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (326.812 KB) | DOI: 10.29407/intensif.v4i1.13197

Abstract

Scoob Telur is a company that operates in the distribution of eggs in the Province of East Java, especially in the capital city of Surabaya. Unfortunately, business processes ranging from sales, expenses and report generation are still not supported by the use of IS / IT and the absence of strategic information systems planning or mature enterprise architecture. Besides, based on the results of observations and interviews, it was found that there is no information system that can manage financial processes systematically and there are no applications that can help the company's business processes. Based on these, an information system and information technology are needed that can be used to manage the financial process and also control and monitor the company so that it can advance the performance and service of the Scoob Telur company. Enterprise architecture design uses TOGAF ADM, which is a detailed framework used to design, evaluate and build architecture enterprise. The results of this research provide a design that determines business architecture, data architecture, application architecture, technology architecture, and opportunities and solutions and also includes application system design proposals so that it can support business processes as well as making reports that occur on Scoob Telur.
Klasifikasi Kategori Dan Pelabelan Berita Bahasa Indonesia Menggunakan Mutual Information Dan K-Nearest Neighbors Alfredo Gormantara; Dominikus Boli Watomakin
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 8 Nomor 2 (September 2020)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35129/tematika.v8i2.109

Abstract

Along with the increasing development of the internet, the growth of textual information on the internet continues to increase. Increased dissemination of information causes the news released every day to increase. The large number of news, especially those in online media, raises problems in categorizing existing news topics. So we need a system that can categorize every news topic that is in online media and also labeling sentiment on a news. This aims to be able to monitor a situation such as political, social or economic from online news by utilizing classifications and also sentiment labeling so that it can predict steps that can be taken in the future. The method used in this research is feature selection and the KNN classification algorithm with Manhattan distance. In this study, there are two main functions of the system, namely news categorization and also news sentiment labeling. The research stages began with data collection, preprocessing, mutual information feature selection and classification. The results of this study show positive results because it can recognize news categorization and news sentiment labeling.
Perancangan Sistem Tata Kelola Keuangan Berbasis Anggaran Universitas Atma Jaya Makassar Alfredo Gormantara
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 5 Nomor 2 (September 2017)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This thesis focuses on the development of financial management system of budgeting and financing that is integrated and connected. To achieve these objectives, it is necessary to develop to integrate previously created systems into one large and integrated system part so that systems that can support the budgeting, financing and management processes of university finance that include the principles of SNPT are accountability and transparency. The authors hope the financial system of budgeting and financing can help to manage finance, budgeting and financing are integrated and comprehensive and provide transparency in financial management at Atma Jaya University of Makassar.
Penerapan Gamification dalam Bidang Pendidikan Formal dan Nonformal: Survey Paper Ridnaldy Yunior Carolus; A Gormantara
KONSTELASI: Konvergensi Teknologi dan Sistem Informasi Vol. 2 No. 2 (2022): Desember 2022
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (578.554 KB) | DOI: 10.24002/konstelasi.v2i2.5369

Abstract

Pendidikan merupakan pondasi utama dalam meningkatkan kualitas sumber daya manusia (SDM), dengan meningkatnya SDM maka suatu negara dapat berkembang dan maju dengan didasari pendidikan baik secara formal ataupun non-formal. Gamifikasi merupakan alternatif dalam sebagai inovasi dalam pendidikan. Gamifikasi merupakan teknik desain permainan untuk menghasilkan hal yang dianggap sebagai hal yang membosankan menjadi menarik layaknya sebuah game. Mechanics Dynamics Aesthetics (MDA) merupakan model utama dalam menerapkan sebuah gamifikasi. MDA berfungsi untuk memetakan komponen-komponen agar menjadi sebuah kesatuan dalam merancang sebuah game, belajar merupakan salah satu bagian dalam pendidikan, untuk merancang sebuah gamifikasi pada pembelajaran maka diperlukan model gamifikasi yang tepat yaitu The Dynamical Model for Gamification Learning (DMGL) dan Attention Relevance Confidence Satisfaction (ARCS) kedua model gamifikasi ini menerapkan MDA sebagai dasar dalam gamifikasi dan menambahkan komponen yang dapat memotivasi siswa dalam belajar. Tujuan dari penelitian ini adalah memetakan literatur untuk lebih memahami penerapan model gamifikasi pada pendidikan secara formal dan juga non-formal
Implementasi Naive Bayes pada Analisis Sentimen Opini Masyarakat di Twitter Terhadap Kondisi New Normal di Indonesia Erick Alfons Lisangan; Alfredo Gormantara; Ridnaldy Yunior Carolus
KONSTELASI: Konvergensi Teknologi dan Sistem Informasi Vol. 2 No. 1 (2022): Juni 2022
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (395.029 KB) | DOI: 10.24002/konstelasi.v2i1.5609

Abstract

Pandemi yang melanda dunia saat ini menyebabkan masyarakat perlu beradaptasi dalam melaksanakan aktivitas sehari-hari atau yang dikenal dengan istilah kondisi “New Normal”. Analisis sentimen dibutuhkan agar pemerintah dapat mengetahui respon masyarakat terhadap kebijakan yang dikeluarkan dalam menanggulangi penularan Covid-19. Pada penelitian ini akan diimplementasikan algoritma Naive Bayes dan dipadukan dengan metode stemming Sastrawi. Terdapat beberapa proses yang dilalui dimulai dari data crawling untuk mengumpulkan dataset. Setelah dataset terkumpul kemudian melalui proses data preprocessing, feature extraction, dan klasifikasi menggunakan Naive Bayes. Pengujian algoritma menggunakan confussion matrix dengan memperhatikan nilai akurasi, precision, dan recall. Hasil pengujian terhadap ratio data training dan testing diperoleh ratio terbaik 70% dan 30% dengan nilai accuracy, precision, dan recall secara berturut-turut sebesar 94.55%, 93.55%, dan 93.55%.