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PERANCANGAN SISTEM INVENTORY RUANG KELAS DENGAN PENDEKATAN METODE QUALITY CONTROL STATISTICAL SAMPLING BERBASIS WEB STUDI KASUS : INSITUT TEKNOLOGI TELKOM PURWOKERTO Diovianto Putra Rakhmadani; Faisal Dharma Adhinata; Ariq Cahya Wardhana
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 6 No 1 (2021): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v6i1.1620

Abstract

The classroom is the principal place in the implementation of teaching and learning activities. Classroom comfort indirectly affects the learning atmosphere and the comfort level of students in implementing teaching and learning activities. In its operational activities, classrooms have several supporting tools such as blackboards, projectors, air conditioners, chairs, and desks. These objects often experience problems such as minor damage, decreased function, to heavy damage. The existence of these obstacles can make teaching and learning activities less qualified in an academic classroom. Facilities and infrastructure to support quality teaching and learning activities require an inventory information system with quality control methods to ensure the classroom's quality of facilities is maintained. This research uses the Waterfall software development method and produces a web-based computerized system that can be used to monitor the quality of classroom facilities and follow-up. With this system, the quality of facilities and infrastructure in the classroom is maintained.
Perancangan aplikasi pengukuran tingkat kesiapan inovasi menggunakan user experience lifecycle Wardhana, Ariq Cahya; Fitriana, Gita Fadila
TEKNOLOGI: Jurnal Ilmiah Sistem Informasi Vol 11, No 1 (2021): January
Publisher : Universitas Pesantren Tinggi Darul 'Ulum (Unipdu) Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/teknologi.v11i1.2067

Abstract

Innovation is a process to generate new ideas and change something of value in meeting user needs. Innovation requires measuring the readiness level of innovation in universities to monitor and carry out the resulting innovations. This research was conducted to design an application for measuring the level of innovation using the User Experience Lifecycle (UXL) method. This application can assist in submitting activities and measuring the level of innovation carried out by lecturers or students. This application is made in four stages, namely, analysis, design, prototype, and evaluation. Analysis of user needs is carried out at the Innovation Unit of the Institut Teknologi Telkom Purwokerto through interviews. The interaction design requirements are generated in the form of design requirements and work activity affinity diagrams with two main tasks, namely proposing innovation measurements and obtaining progress reports. After that, a discussion was held in the form of a design thinking and ideation session with the innovation unit that produces personas, sketches, and scenarios. Furthermore, the design implementation is done by creating a medium-fidelity prototype, and the results are tested using the System Usability Scale (SUS). Of the ten questions that must be answered distributed to lecturers and students, the results of the test by the lecturer got a value of 69.17 or B (Good), and students rated 69.40 or B (Good). Based on these results, the application's medium-fidelity prototype has exceeded the minimum requirements of 67 or C (Enough) so that the prototype can be produced so that it can be delivered to the public or the public.
Sistem Pendukung Keputusan Kelayakan Penerima Hadiah Tahunan Menggunakan Metode Simple Additive Weighting (SAW) Berbasis Android : (Studi Kasus: Koperasi Bunda Gandasari) Anggraini, Nenny; Siti Ummi Masruroh; Muhammad Yusuf Nurpariz; Cahya Wardhana, Ariq
Jurnal E-Komtek (Elektro-Komputer-Teknik) Vol 4 No 2 (2020)
Publisher : Politeknik Dharma Patria Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/e-komtek.v4i2.236

Abstract

Guna mempertahankan dan memotivasi anggota serta menarik non anggota menjadi anggota, koperasi Bunda mempunyai program kerja yaitu pemberian hadiah kepada anggota setiap tahunnya. Penentuan penerima hadiah, koperasi Bunda masih menggunakan cara manual yaitu melakukan pengundian, yang berpotensi terpilihnya anggota yang berkontribusi minimum yang dinilai kurang layak untuk menerima hadiah. Penentuan kelayakan penerima hadiah pengurus koperasi memberikan standar kriteria yaitu besarnya jumlah pinjaman, banyaknya jumlah tabungan, transaksi menabung, lama menjadi anggota dan banyaknya membawa nasabah non anggota. Upaya membantu koperasi menentukan anggota yang layak menerima hadiah, diperlukan sebuah sistem pendukung keputusan. Sistem dirancang mengggunakan metode Simple Additive Weighting (SAW) yang merupakan salah satu metode Multiple Attribute Decision Making (MADM). Hasil penelitian ini menyatakan bahwa dari 10 data sampel anggota koperasi, didapat nilai tertinggi adalah v_10 dengan nilai 0,861, yang artinya anggota koperasi tersebut layak menerima hadiah tahunan dari pihak koperasi.
Peningkatan Kualitas Citra pada Citra Digital Gelap Adhinata, Faisal Dharma; Wardhana, Ariq Cahya; Rakhmadani, Diovianto Putra; Jayadi, Akhmad
Jurnal E-Komtek (Elektro-Komputer-Teknik) Vol 4 No 2 (2020)
Publisher : Politeknik Dharma Patria Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/e-komtek.v4i2.373

Abstract

Salah satu tahap utama dalam pemrosesan citra digital adalah peningkatan kualitas citra. Citra yang berwarna gelap tidak terlihat detail informasi yang terkandung pada citra. Bahkan objek yang tampak pada citra bisa tidak terlihat karena pengambilan citra dilakukan pada pencahayaan kurang. Citra gelap perlu dilakukan peningkatan kualitas citra supaya detail informasi citra dapat terlihat secara visual. Beberapa algoritma peningkatan kualitas citra digital diantaranya negative transformation, log transformation, contrast stretching, bit plane slice, dan histogram equalization. Pada penelitian ini akan dikaji beberapa algoritma peningkatan kualitas citra untuk melihat hasil terbaik dari kasus citra gelap. Berdasarkan hasil percobaan, diperoleh hasil terbaik menggunakan algoritma histogram equalization. Algoritma histogram equalization menghasilkan histogram citra yang tersebar rata sehingga detail informasi citra dapat dilihat secara visual.
Pengembangan Sistem Manajemen Pengetahuan pada Unit Kemahasiswaan : (Studi Kasus: Institut Teknologi Telkom Purwokerto) Andhika Prasetyo Utomo; Ariq Cahya Wardhana; Cepi Ramdani
Jurnal E-Komtek (Elektro-Komputer-Teknik) Vol 4 No 2 (2020)
Publisher : Politeknik Dharma Patria Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/e-komtek.v4i2.400

Abstract

Kemahasiswaan merupakan wadah bagi mahasiswa untuk mengembangkan minat dan bakat mahasiswa baik sesuai dengan bidang keilmuannya atau lintas bidang. Sehingga kemahasiswaan memiliki fokus membahas informasi mengenai program-program yang akan di perguruan tinggi. Masalah yang timbul di Institut Teknologi Telkom Purwokerto adalah pengetahuan yang dimiliki mahasiswa belum terdokumentasi dengan baik sehingga proses berbagi pengetahuan menjadi tidak efektif. Sistem manajemen pengetahuan merupakan salah satu cara untuk menumbuhkan budaya saling berbagi knowledge (sharing knowledge) antar individu maupun organisasi. Salah satu cara pengembangan manajemen pengetahuan adalah dengan membuat aplikasi dengan berbasis web yang nantinya berfungsi untuk mengumpulkan, menyimpan dan membagian pengetahuan yang ada. sistem yang akan dibangun menggunakan metode Knowledge Management System Life Cycle. Dalam perancangannya sistem yang akan dibangun berbasis website dengan menggunaan framework laravel dengan bahasa PHP dan MySQL sebagai database server. Sistem ini memiliki klasifikasi KMS yang berjalan dengan baik yaitu knowledge capture, knowledge sharing, serta knowledge discovery.
Usability Level Evaluation of Village Innovation Applications Using System Usability Scale Ariq Cahya Wardhana; Condro Kartiko; Wahyu Andi Saputra
Operations Research: International Conference Series Vol 3, No 1 (2022)
Publisher : Indonesian Operations Research Association (IORA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47194/orics.v3i1.125

Abstract

Usability is one of the important factors in an application. Village  Innovation Application is a  Knowledge Management System  (KMS)  that provides services to help village managers share innovation management knowledge with other villages.   To that end, the study proposes evaluating the level of useability of applications using the System Usability Scale to see the feasibility of the applications provided for use. The usability scale system has ten statements as an evaluation instrument and three assessment indicators, namely acceptability, grade scale, and adjective rating. Each statement becomes an indicator to see the level of usefulness of the application.  Evaluation of usability Application Innovation village using the System Usability Scale method can be drawn to the conclusion that the village Innovation application is categorized as meeting usability standards evidenced by the value of usability to aspects of acceptability, grade scale, and adjective rating with a final value of 68.3 meaning that the application can already be used directly by village devices
Perancangan aplikasi pengukuran tingkat kesiapan inovasi menggunakan user experience lifecycle Wardhana, Ariq Cahya; Fitriana, Gita Fadila
TEKNOLOGI: Jurnal Ilmiah Sistem Informasi Vol 11, No 1 (2021): January
Publisher : Universitas Pesantren Tinggi Darul 'Ulum (Unipdu) Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/teknologi.v11i1.2067

Abstract

Innovation is a process to generate new ideas and change something of value in meeting user needs. Innovation requires measuring the readiness level of innovation in universities to monitor and carry out the resulting innovations. This research was conducted to design an application for measuring the level of innovation using the User Experience Lifecycle (UXL) method. This application can assist in submitting activities and measuring the level of innovation carried out by lecturers or students. This application is made in four stages, namely, analysis, design, prototype, and evaluation. Analysis of user needs is carried out at the Innovation Unit of the Institut Teknologi Telkom Purwokerto through interviews. The interaction design requirements are generated in the form of design requirements and work activity affinity diagrams with two main tasks, namely proposing innovation measurements and obtaining progress reports. After that, a discussion was held in the form of a design thinking and ideation session with the innovation unit that produces personas, sketches, and scenarios. Furthermore, the design implementation is done by creating a medium-fidelity prototype, and the results are tested using the System Usability Scale (SUS). Of the ten questions that must be answered distributed to lecturers and students, the results of the test by the lecturer got a value of 69.17 or B (Good), and students rated 69.40 or B (Good). Based on these results, the application's medium-fidelity prototype has exceeded the minimum requirements of 67 or C (Enough) so that the prototype can be produced so that it can be delivered to the public or the public.
Requirements Engineering of Village Innovation Application Using Goal-Oriented Requirements Engineering (GORE) Kartiko, Condro; Wardhana, Ariq Cahya; Saputra, Wahyu Andi
JURNAL INFOTEL Vol 13 No 2 (2021): May 2021
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v13i2.602

Abstract

The delay in the absorption of village funds from the central government to the village government is due to the village government's difficulty preparing village development innovation programs. The innovation tradition will grow if the cycle of transformation of knowledge and acceptable practices from one village to another, especially villages with similar conditions and problems, can run smoothly. For the process of exchanging knowledge and experiences between villages to run smoothly, it is necessary to codify best practices in a structured, documented, and disseminated manner. This research aims to design an application that functions as a medium for sharing knowledge about the use of village funds through government innovation narratives. The application is expected to become a reference for villages to carry out innovative practices by conducting replication studies and replicating acceptable practices that other villages have done. Therefore, it is necessary to have a system requirements elicitation method that can explore the village's requirements in sharing knowledge so that the resulting system is of high quality and by the objectives of being developed. There are several Goal-Oriented Requirements Engineering (GORE) methods used, such as Knowledge Acquisition in Automated Specification (KAOS) and requirements engineering based on business processes. In this research, the KAOS method was demonstrated as the elicitation activity of a village innovation system. Then the results were stated in the Goal Tree Model (GTM). Model building begins with discussions with the manager of the village innovation program to produce goals. The goals are then broken down into several sub-goals using the KAOS method. The KAOS method is used for the requirements elicitation process resulting in functional and non-functional requirements. This research is the elicitation of the requirement for the village innovation system so that it can demonstrate the initial steps in determining the requirements of the village innovation system before carrying out the design process and the system creation process. The results of this requirement elicitation can be used further in the software engineering process to produce quality and appropriate village innovation applications.