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STUDI DESKRIPTIF PROGRAM TAHSIN AL-QUR’AN METODE TASHILI DI LEMBAGA PENGEMBANGAN DAKWAH (LPD) AL-BAHJAH KABUPATEN CIREBON Ridwan, Taufik
Syntax Idea Vol 1 No 3 (2019): Jurnal Syntax Idea
Publisher : Syntax Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36418/syntax-idea.v1i3.29

Abstract

Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan tahsin Al-Qur’an dengan menggunakan metode Tashili di LPD Al-Bahjah Cirebon, berkaitan dengan materi, langkah-langkah, metode, pendekatan, dan evaluasi pembelajarannya. Penelitian ini merupakan bentuk penelitian lapangan dengan mengambil tempat penelitian di LPD Al-Bahjah yang berada di kelurahan Sendang kecamatan Sumber Kabupaten Cirebon provinsi Jawa Barat. Pengumpulan data dilakukan dengan cara observasi, dokumentasi dan wawancara mendalam dengan beberapa narasumber. Analisis data dilakukan dengan cara mereduksi data, lalu penyajian data, dan akhirnya data yang sudah terkumpul dapat ditarik kesimpulan. Pemeriksaan keabsahan data dilakukan dengan menggunakan triangulasi. Hasil penelitian menunjukkan bahwa pembelajaran tahsin Al-Qur’an dengan menggunakan metode Tashili terdiri dari 5 jilid, yaitu jilid 1, jilid 2, jilid 3, jilid 4, dan jilid 5. Pendekatan yang dilakukan dengan menggunakan pendekatan Individual, Klasikal Individual, Kalsikal Baca Simak, Klasikal Baca Simak Murni, Dan Klasikal Baca Simak Menirukan. Tahapan pembelajaran dilakukan dengan 7 hal, yaitu infitah, Gali, Tanam, Siram, Subur, Panen, dan Penutup. Evaluasi yang digunakan adalah tes masuk atau placement test, tes harian, dan tes kenaikan jilid.
Ensuring CT With Three-Dimentional Integrated Assessment Hikmawan, Rizki; Suherman, Ayi; Majid, Nuurwachid Abdul; Ridwan, Taufik
International Conference on Elementary Education Vol. 2 No. 1 (2020): Proceedings The 2nd International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (533.584 KB)

Abstract

Computational Thinking (CT) is one of the fundamental abilities in the 21st century, while assessment is one of the most important activities in the learning process. Unfortunately, until now there are still a few assessment instruments that ensuring student CT capability, particularly for elementary grade. Based on several previous studies, we conclude the most effective way to design assessments for CT is by Three-Dimensional Integrated Assessment (TDIA) framework. TDIA has two objectives, that is integration between 3 important components in the assessment (direct, open, and process based) and 4 components of CT, that consist of abstraction, decomposition, pattern recognition, and algorithm. The research is done by Development Research. We hope the results will show types of assessment instrument which are expected to accurately measure student CT skills. In addition, also increase CT recognition as knowledge and skills that must be possessed by Science, Technology, Engineering, and Mathematics educators and practitioners
Digital Literacy as a Media to Introduce Technology for Elementary School Children Fauzi, Ahmad; Ridwan, Taufik; Sholihah, Primanita
International Conference on Elementary Education Vol. 2 No. 1 (2020): Proceedings The 2nd International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (463.648 KB)

Abstract

The development of science and technology has changed the world as industry revolution change the world. The industrial revolution 4.0 has changed the economy, employment and even society itself. Educational challenges in the era of the industrial revolution 4.0 in the form of changes in the way of learning, thinking patterns and ways of acting society, especially students in developing creative innovations in various fields. The characteristics that emerge in the 21st century digital world include the academic community must always explore the technological footprint, share in creating ideas and knowledge that will be created, interact and collaborate in social matters by looking at various aspects that will be applied. Primary school-age children must have an understanding in expressing themselves in the field of digital literacy and using media wisely. From the results of research found that children have begun to be familiar with digital devices such as television and gadgets. Not infrequently they also began to get used to spending time in front of these digital devices. This study aims to carry out physical development of motoric, socio-emotional, religious community of young children and elementary school, regarding digital literacy. The result is elementary school children can be directed to be able to think critically, think creatively, collaboratively and communicatively in using Information and Communication Technology
Research on the Development of Edu Games as Learning Media for Geometry and Arithmetic in Elementary School Children Ridwan, Taufik; Hidayat, Endang; Hikmawan, Rizki; Andrian, Rian; Yasin, Aldi
International Conference on Elementary Education Vol. 3 No. 1 (2021): Proceedings The 3rd International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1836.185 KB)

Abstract

Mathematics is a discipline science that has many influences on the theoretic in the classroom and the practice in everyday life. Some of the branches of mathematics that are important in elementary school are geometry and arithmetic. Along with the development of information and communication technology, the development of mathematics learning has also developed. This research tries to discuss and analyze the development of Edu games that can be used for learning geometry and arithmetic. The research method used in this research is the descriptive analysis method. As a result, educational games for geometry and arithmetic developed from conventional games (played through movements) and games in digital form. Digital games are also growing, starting from using computers, smartphones, to adding augmented reality
STUDI DESKRIPTIF PROGRAM TAHSIN AL-QUR’AN METODE TASHILI DI LEMBAGA PENGEMBANGAN DAKWAH (LPD) AL-BAHJAH KABUPATEN CIREBON Ridwan, Taufik
Syntax Idea Vol 1 No 3 (2019): Syntax Idea
Publisher : Ridwan Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36418/syntax-idea.v1i3.29

Abstract

Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan tahsin Al-Qur’an dengan menggunakan metode Tashili di LPD Al-Bahjah Cirebon, berkaitan dengan materi, langkah-langkah, metode, pendekatan, dan evaluasi pembelajarannya. Penelitian ini merupakan bentuk penelitian lapangan dengan mengambil tempat penelitian di LPD Al-Bahjah yang berada di kelurahan Sendang kecamatan Sumber Kabupaten Cirebon provinsi Jawa Barat. Pengumpulan data dilakukan dengan cara observasi, dokumentasi dan wawancara mendalam dengan beberapa narasumber. Analisis data dilakukan dengan cara mereduksi data, lalu penyajian data, dan akhirnya data yang sudah terkumpul dapat ditarik kesimpulan. Pemeriksaan keabsahan data dilakukan dengan menggunakan triangulasi. Hasil penelitian menunjukkan bahwa pembelajaran tahsin Al-Qur’an dengan menggunakan metode Tashili terdiri dari 5 jilid, yaitu jilid 1, jilid 2, jilid 3, jilid 4, dan jilid 5. Pendekatan yang dilakukan dengan menggunakan pendekatan Individual, Klasikal Individual, Kalsikal Baca Simak, Klasikal Baca Simak Murni, Dan Klasikal Baca Simak Menirukan. Tahapan pembelajaran dilakukan dengan 7 hal, yaitu infitah, Gali, Tanam, Siram, Subur, Panen, dan Penutup. Evaluasi yang digunakan adalah tes masuk atau placement test, tes harian, dan tes kenaikan jilid.
Review of utilizing the speech identification system for spoken queries in the Qur'an Taufik Ridwan; Nuur Wachid Abdul Majid
Jurnal Taman Vokasi Vol 6 No 2 (2018)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1217.22 KB) | DOI: 10.30738/jtv.v6i2.4147

Abstract

The speech recognition system will produce a transcription text from the sound being tested — some speech recognition systems at the Al-Qur'an show quite good accuracy. There is a big possibility to use the speech recognition system to be an input to other systems. The use of sound as input to the system to do searches in data in a text representation is called spoken query. This paper tries to conduct a discussion on the use of speech recognition systems to become spoken queries in the Qur'an data. As a result, the speech recognition system can be used as input to the Qur'anic verse retrieval system and the tajwid checking system.
STUDI DESKRIPTIF PROGRAM TAHSIN AL-QUR’AN METODE TASHILI DI LEMBAGA PENGEMBANGAN DAKWAH (LPD) AL-BAHJAH KABUPATEN CIREBON Taufik Ridwan
Syntax Idea Vol 1 No 3 (2019): Syntax Idea
Publisher : Ridwan Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/syntax-idea.v1i3.29

Abstract

Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan tahsin Al-Qur’an dengan menggunakan metode Tashili di LPD Al-Bahjah Cirebon, berkaitan dengan materi, langkah-langkah, metode, pendekatan, dan evaluasi pembelajarannya. Penelitian ini merupakan bentuk penelitian lapangan dengan mengambil tempat penelitian di LPD Al-Bahjah yang berada di kelurahan Sendang kecamatan Sumber Kabupaten Cirebon provinsi Jawa Barat. Pengumpulan data dilakukan dengan cara observasi, dokumentasi dan wawancara mendalam dengan beberapa narasumber. Analisis data dilakukan dengan cara mereduksi data, lalu penyajian data, dan akhirnya data yang sudah terkumpul dapat ditarik kesimpulan. Pemeriksaan keabsahan data dilakukan dengan menggunakan triangulasi. Hasil penelitian menunjukkan bahwa pembelajaran tahsin Al-Qur’an dengan menggunakan metode Tashili terdiri dari 5 jilid, yaitu jilid 1, jilid 2, jilid 3, jilid 4, dan jilid 5. Pendekatan yang dilakukan dengan menggunakan pendekatan Individual, Klasikal Individual, Kalsikal Baca Simak, Klasikal Baca Simak Murni, Dan Klasikal Baca Simak Menirukan. Tahapan pembelajaran dilakukan dengan 7 hal, yaitu infitah, Gali, Tanam, Siram, Subur, Panen, dan Penutup. Evaluasi yang digunakan adalah tes masuk atau placement test, tes harian, dan tes kenaikan jilid.
Development of the traditional digital games for strengthening childhood’s verbal skill Nuur Wachid Abdul Majid; Taufik Ridwan
Jurnal Pendidikan Vokasi Vol 9, No 1 (2019): February
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v9i1.22802

Abstract

The aims of this research was to: (1) know the portability aspect of the Traditional Digital Games application as a medium for early childhood learning; and (2) know the usability aspect of the Traditional Digital Games applications as a medium for early childhood learning. The method used in this study is Research and Development (R D). The stages through which the waterfall will be useful to be able to produce reliable and effective software. The waterfall flowchart consists of: analysis, design, implementation, testing, and improvement. The results of this study were: (1) the results of testing from the portability aspect using a different smartphone, it can be concluded that traditional digital game applications have entered into a very good category; and (2) the results of testing usability aspects averaged over 70%, so that in both aspects the test was considered feasible and good. Although in the aspect of learning games the score shows 70.83% so it needs an increase.
Pengembangan Best-Practices Pembelajaran Kompetensi Merancang Jaringan Akses Telekomunikasi Menggunakan Software Simulasi Opnet (Riverbed Academic Edition) Ahmad Fauzi; Taufik Ridwan; Rian Andrian; Rizki Hikmawan
SYNTAX Jurnal Informatika Vol 8 No 1: Mei 2019
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (408.146 KB) | DOI: 10.35706/syji.v8i1.2036

Abstract

Jaringan telekomunikasi merupakan bidang ilmu yang dinamis berkembang seiring perkembangan teknologinya. Dinamika ini juga berimplikasi terhadap pengembangan media dalam pembelajaran terkait hal ini, baik di perguruan tinggi, sekolah menengah kejuruan bahkan juga di lembaga pendidikan informal. Dengan demikian, perlu kiranya dibuatkan suatu pengamatan dan penelitian terhadap hal ini. Penelitian dikembangkan dengan mengadaptasi perkembangan teknologi jaringan telekomunikasi yang ada, kemudian memanfaatkannya untuk diterapkan dalam aplikasi simulasi. Aplikasi yang digunakan adalah Opnet  (riverbed academic edition) yang dapat mensimulasikan jaringan telekomunikasi dengan mendekati kondisi aslinya. Hasilnya, diperoleh pengembangan media pembelajaran untuk merancang jaringan telekomunikasi.
STEM BASED EDUCATION FOR FUTURE LEARNING: CASE STUDY IN SMK UNGGULAN TERPADU PGII BANDUNG Nuur Wachid Abdul Majid; Ahmad Fauzi; Taufik Ridwan; Rizki Hikmawan; Dian Permata Sari; Suprih Widodo
VANOS Journal of Mechanical Engineering Education Vol 3, No 1 (2018)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/vanos.v3i1.3371

Abstract

This research aims to investigate of implementation STEM education in SMK Unggulan Terpadu PGII Bandung. The research used the qualitative case study approach. This research took place at SMK Unggulan Terpadu PGII Bandung. The informants in this research were the Vice Principal of the curriculum field in SMK Unggulan PGII and Lecture of Informatics Engineering. The data were collected through observations, in-depth interviews, and documentation. The technical analysis of the data referred to the analysis of Miles & Huberman interactive model, including data collection, data condensation, data display, and drawing and verifying conclusions. The result shows that STEM Education leads students to be able to solve problems, innovative, logical thinking, and insightful technology. So STEM will be implemented through: (1) Scientific-based learning; and (2) Achievement of Learning through Sustainable Learning.