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Journal : PARENTAS:%20Jurnal%20Mahasiswa%20Pendidikan%20Teknologi%20dan%20Kejuruan

THE APPLICATION OF LEARNING MODEL COOPERATIVE TYPE TGT (T EAMS GAMES TOURNAMENT) ON LEARNING MATERIAL TO IDENTIFY HYDROLIC SYSTEM IN GRADE X MOTORCYCLE ENGINEERING SMK KARSA MULYA PALANGKA RAYA ACADEMIC YEAR 2014/2015 Dedie; Sri Murwantini
PARENTAS: Jurnal Mahasiswa Pendidikan Teknologi dan Kejuruan Vol. 1 No. 1 (2015): Journal Parentas Edisi Januari-Juni 2015
Publisher : Jurusan Pendidikan Teknologi Dan Kejuruan

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Abstract

The instruments used in this study are: a cognitive tests Learning Outcomes, Teacher Activity Observation Sheet, Student Activity Observation Sheet and Student Response Questionnaire, and were analyzed using descriptive techniques. Results of the data analysis based on cognitive learning test on study completeness involving 32 students of Engineering of Motorcycles (TSM) in Vocational School of Karsa Mulya Palangka Raya individually with the teaching model is said to be completed because completeness percentage obtained by 100% (32 students), this indicates that the learning with the implementation of Cooperative Learning Model with type of Teams Games Tournament (TGT) reached the class completeness criteria required that is ?85%.The result after the student learning using cooperative learning model type Teams Games Tournament (TGT) on the material: to identify hydraulic system in class X Engineering of Motorcycles (TSM) SMK Karsa Mulya Palangka Raya with an average mark of 85.09% already meet the standards of KKM which is ?70, done by teachers/researchers was performed well. Based on the above results it can be concluded that the application of learning models Cooperative type Teams Games Tournament (TGT) as one alternative learning model can be used in material: to identify hydraulic systems that has been done well.
THE INTERACTIVE MULTIMEDIA DEVELOPMENT ON THE SUBJECT FUEL ENGINES IN THE TENTH GRADE OF TSM SMK KARSA MULYA PALANGKA RAYA 2014/2015 Ari Supriady; Sri Murwantini
PARENTAS: Jurnal Mahasiswa Pendidikan Teknologi dan Kejuruan Vol. 2 No. 1 (2016): Journal Parentas Edisi Januari-Juni 2016
Publisher : Jurusan Pendidikan Teknologi Dan Kejuruan

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Abstract

Interactive multimedia in the learning process is a learning system that present the subject material as animations, pictures, recorded videos with computer control to the student who is not only listen, watch videos and voices, but also to give active responses that determine the speed and sequence of the presentation. The purposes of this research are: (1) to develop media on the subject material fuel engines in the tenth grade of TSM smk Karsa Mulya Palangka Raya 2014/2015; (2) to describe student study results after the learning using interactive multimedia developed for fuel engines; (3) to describe students response on the learning by using interactive multimedia for subject material fuel engines. This research is a procedural development research in which a development that shows steps to be followed to produce a certain product. In this research a learning tool which is an interactive multimedia is developed for the subject material fuel engines. Instruments to be used are material expert validation sheets, media expert validation sheets, classroom observation sheets, final tests, and students response. Validation sheets are obtained to determine whether the media is good enough to be used as learning media. Based on the research results, it can be concluded: (1) interactive multimedia produced is good and can be used as learning media; (2) from 16 students who join the learning, 14 students passed while 2 students did not pass, based on the KKM that should be ? 75; (3) students response on the learning using interactive multimedia got the score 738 with average 4,61 which means very good. It is then concluded that the interactive multimedia developed in this research can be used as a learning media.
THE INFLUENCE OF LEARNING MODEL USAGE OF TWO-STAY TWO-STRAY TO STUDENT’S LEARNING OUTCOME ON ENGINE AND COMPONENT SUBJECT IN CLASS X TKR SMK NEGERI 1 PALANGKA RAYA AT ACADEMIC YEAR 2015/2016 Sugianto; Sri Murwantini
PARENTAS: Jurnal Mahasiswa Pendidikan Teknologi dan Kejuruan Vol. 2 No. 2 (2016): Journal Parentas Edisi Juli-Desember 2016
Publisher : Jurusan Pendidikan Teknologi Dan Kejuruan

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Abstract

The learning tought by teacher greatly determines the successful learning however many educationalists are still holding the learning process and activity as the ordinary knowledge transfered by teacher to students. It is frequent in which the learning strategy is only giving the information without involving students actively in learning culture. Consequently, many students are inactive in learning and event doing juvenile delinquency at school thus lacking in understanding to learning subjects such as engine and component subject. Therefore, this research posseses a purpose to discover the influence of Two-Stay Two-Stray learning model usage to student’s learning outcome for engine and component subject in class X TKR SMK Negeri 1 Palangka Raya at academic year 2015/2016. Based on the result of research is known that there is the enhancement of student’s learning outcome after applying Two-Stay Two-stray learning model usage in which the average score of posttest for experimental group and control class are respectively at 78,4 and 66,13. By prerequisite analysis test on normality test is that posttest score for experimental class and control class was distributing normally and hypothesis test used t-test was obtained the value thitung> ttabel (7,26 > 1,67). On those values, it can be known that Ho was accepted and Ho rejected. All in all, this can be concluded that there are the effect of Two-Stay Two-stray learning model usage to student’s learning outcome for engine and component subject in class X TKR SMK Negeri 1 Palangka Raya.
THE EFFECT OF WORD SQUARE LEARNING MODEL TOTHE STUDENT’S LEARNING OUTCOME IN EXPLAINATION OF ENERGY CONVERSION MACHINES FOR CLASS X IN SMK NEGERI 1 PALANGKARAYA 2015/2016 ACADEMIC YEAR Edwin; Sri Murwantini
PARENTAS: Jurnal Mahasiswa Pendidikan Teknologi dan Kejuruan Vol. 3 No. 1 (2017): Journal Parentas Edisi Januari-Juni 2017
Publisher : Jurusan Pendidikan Teknologi Dan Kejuruan

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Abstract

In the learning process, the teachers still rely on conventional learning model without making the variation more interesting thus the classroom atmosphere being more conducive and pleasant. Teachers think that students understand the material that has been taught, without trying to repeat or to connect with the students' understanding of the material. This makes the active role of students in learning is not visible, and students tend to be passive in the learning process at school. With these activities, the value of students during the learning to use the lecture method is very low below the average value is 68.45. While the minimum completeness criteria 70 there should be an improvement in the learning activities that increase students' grades. That is by using Word Square student learning model can be active and focus on learning also noticed that students can exchange ideas and information to classmates. The purpose of this study to determine whether there is influence between the learning of students taught by conventional methods in materials Processes Describing Energy Conversion Machines in class X TKR SMK 1 Palangkaraya. Sampling was conducted using random sampling techniques. Samples were first involved 32 students in class TKR as a class experiment using model Word Square and the second sample involved 31 students in class as a class TSM control using conventional learning models that are lectures and research is a kind of experiment. In the present study, the instrument in the form of multiple-choice tests is to collect data of student learning outcomes. Data was analyzed with normality test, homogeneity, and the t-test, the normality test for the Post Test Experiment class is x²hitung <x²tablel, namely 8.61 <11.070. Post Test Normality test grade control x²hitung <x²tablel, namely 8.61 <11.070, to obtain homogeneity test of F = (1.18) <F table (2.53), and otherwise homogeneous. And can we conclude t-test obtained t = 6.4> TTable = 2.000 then Ho and H1 are rejected. H1 = influences of student learning outcomes significantly between learning models that use Word Square, by the use of conventional learning models in class X SMK Negeri 1 Palangkaraya in Academic Year 2015/2016.
THE INFLUENCE OF MEDIA USE ANIMATION TO STUDENT LEARNING OUTCOMES IN A HYDRAULICS SUBJECT Emha Komar Priatna; Sri Murwantini
PARENTAS: Jurnal Mahasiswa Pendidikan Teknologi dan Kejuruan Vol. 4 No. 1 (2018): Journal Parentas Edisi Januari-Juni 2018
Publisher : Jurusan Pendidikan Teknologi Dan Kejuruan

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Abstract

In general, the teaching and learning process in the classroom are using conventional media, in the form of images, as well as the teacher explaining by using lecture method is difficult for students to be understood regarding the engineering courses such as air compressor subject. By using conventional media on subjects Hydraulic System Maintenance and Air Compressors, those subjects are at the average score of students measuring the cognitive condition at about still below KKM 70 or 68. Media animation is one of the options of learning media that can be used to overcome these problems, so that is expected to increase student scores from previous score. The purpose of this study was to know the influence of media use like animation to the learning outcomes of students on the hydraulics subject. This research used experimental research applying True Type Design Posttest - Only Control Design. This research population is all students of class X TSM and TKR at academic year 2016/2017 in SMK Karsa Mulya Palangkaraya. Sample of research is a class X TKR at around 40 students as a class experiment and X TSM A at total of 36 students as the control class. Both samples were taught differently, classroom learning experiment with animation media teaching and control class treatment using the conventional learning media. In this study, it will be assessed there are 3 domains. The division of the realm is cognitive learning outcomes by 50%, 20% for affective aspect and psychomotor at 30%. Instrument on cognitive tests is a matter of learning outcomes, then the affective aspect and psychomotor were using observation sheet. Based on the research and analysis of data, it can be concluded that the results of data normality test students learning outcomes in experimental class and control class have performed the normal distribution and homogeneous term. The hypothesis test using ttest was obtained price for thitung> ttable 6.9> 2.032. Then H0 is rejected followed H1 accepted. This meant that there is the effect of using animation media to student learning outcomes in a hydraulics course subject.