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Pelatihan Computer Based Test (CBT) Ujian Nasional Untuk Siswa SMK di Lombok Timur Arianti, Baiq Desi Dwi; Kholisho, Yosi Nur; Ismatulloh, Kholida; Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni; Fathoni, Ahmad; Jamaludin, Jamaludin
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1, No 1 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

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Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memberikan pemahaman kepada siswa SMK mengenai proses dan cara kerja aplikasi Ujian Nasional Berbasis Komputer (UNBK), sehingga siswa lebih siap dalam menghadapi UNBK 2017 mendatang. Metode yang digunakan untuk mencapai tujuan tersebut adalah ceramah dan praktik menggunakan aplikasi Computer Based Test (CBT) dengan cara demontrasi aplikasi CBT sebagai simulasi UNBK.  Luaran kegiatan ini adalah siswa mampu mengoprasikan aplikasi UNBK dengan baik, sehingga pada saat pelaksanaan UNBK yang sebenarnya siswa tidak kesulitan; artikel ilmiah (publikasi nasional). Hasil kegiatan yang telah dicapai antara lain memberikan banyak manfaat pada siswa SMK mitra, siswa mampu menguasai dan menggunakan aplikasi UNBK, siswa lebih siap menghadapi UNBK tahun 2017. 
Pengaruh Penggunaan Multimedia Interaktif terhadap Hasil Belajar Interaksi Manusia dan Komputer di Universitas Hamzanwadi Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The aims of this research were to describe and analyze the influence of interactive multimedia-based learning media toward learning outcome of computer human interaction (HCI) course. This research is a survey research with quantitative approach to a research survey. The population and sample in this research is the entire semester III students among them is a class IIIA and IIIB totaling 50 students. The instrument of data collecting in this research is a questioner. The method used for data analysis in this research is descriptive statistics. The results of this research show that the variables X and Y approach the high category with the percentage of successively 71.72%, and 75%. The application of interactive multimedia-based learning media in various learning is one of the solutions to create interesting, innovative, challenging and able to think independently.
Pengembangan Media Pembelajaran Berbasis Android Pada Mata Kuliah Sistem Operasi di Universitas Hamzanwadi Amna, Mustapid; Wirasasmita, Rasyid Hardi; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this study is to find out: (1) Results of Development of Android-Based Learning Media At the Course of Operation System Semester II Informatics Education Study Program Hamzanwadi University, (2) the level of feasibility of learning media developed. This research is a Research and Development research with ADDIE development model, which are: Analisys, Design, Development, Implementation and Evaluation. Instrument used in this research is lift (quisioner) by using likert scale. Sources of research data are 2 media experts, 2 material experts, and 30 students of study program of informatics education. The results of this study are the Development of Android-Based Learning Media with the display of a list of menu pages, Profile, Material, Submenu Matter, Video, submenu Video, RPS, Instructions. Feasibility test results of Media Expert reviewed from 2 aspects included into the category Very Eligible (90%). And the test results from the Master of Materials into the category of Very Eligible (86%). Based on the response of media usage by 30 Students of Second Semester of Informatics Education Study Program is categorized as feasible (78
Pengembangan Media Pembelajaran Berbasis CD Interaktif Pada Materi Simulasi Digital Menggunakan Adobe Flash Nurdiana, Mila; Kholisho, Yosi Nur; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this study is (1) to find out the development of interactive multimedia-based learning media on digital simulation subjects of class X TKJ at SMK 3 Selong; (2) knowing the feasibility of media experts and material experts on interactive multimedia-based learning media products; (3) knowing students responses to interactive multimedia-based learning media. The research method used is the Research and Development (R&D) method. The development model used in the research is Sugiyono's research and development model. Data collection used is observation, interview, and questionnaire. Data analysis techniques use qualitative and quantitative data. The results showed that the interactive multimedia-based learning media developed were very feasible to be used in the learning process. From the feasibility media experts, interactive multimedia-based learning media obtained a feasibility percentage from media experts by 89% with very decent criteria. Meanwhile, the material feasibility experts obtained a percentage of eligibility from material experts by 91% with very feasible criteria. From the students response to media feasibility in product trials obtaining a percentage of student response values by 95% with very high criteria and in the trial of usage obtaining a percentage of student response values by 94% with very high criteria.
Penerapan Model Pembelajaran Kooperatif Tipe Rotating Trio Exchange Berbantu Multimedia Interaktif terhadap Hasil Belajar Hasanah, Mariawati; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 1 (2019): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this study was to implement a rotating cooperative learning model of interactive multimedia trio assisted in improving the learning outcomes of class X students of Siti Technology Vocational High School in the 2017/2018 school year. This research method is quantitative and this type of research is pre-experimental with the pre-test and post-test design. The study population consisted of 21 students consisting of 20 students of class X SitiRaudah Technology Vocational School and 1 KKPI subject teacher. The sample consisted of 21 students. To determine the sample of saturated sample engineering research. The instrument for entering data is currently using a test. Data were analyzed using descriptive statistics. Statistical results of the comparison of interactive multimedia assisted rotating exchange type cooperative learning can improve learning outcomes in SitiRaudah Technology X grade X students, the highest with 47 pre-test and post-test 74 tests. Hypothesis test results using t-test samples are presented as smaller than t table with t count 0.00 and t table 0.05 the meaning of the hypothesis is accepted. Consider the process and results of this study, namely researchers who use cooperative learning in the interactive multimedia type rotating exchange trio that allows in correcting KKPI.
Pengembangan Media Pembelajaran Berbasis Video Tutorial Interaktif Pada Mata Pelajaran Williyana, Baiq Ade Irma; Kholisho, Yosi Nur; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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This research aims to: (1) developing video-based learning media is an interactive tutorial on subjects of engineering animation 2 dimensions with frame animation technique material class XI Multimedia at SMK Negeri 1 Kopang (2) know the feasibility of media interactive video tutorial-based learning. This type of research is a Research and Development (R&D) and the development of procedures: potential and problems, data collection, product design, design validation, product test design, revision, revision products, free trial usage. The software development model used the waterfall model. The feasibility study is judged by media experts, media content and users. Data collection instruments namely documentation and questionnaires. Data analysis the results of the test the feasibility of using the Likert scale. Results of research: (1) media video-based learning, interactive tutorials that were developed in the form of software packaged in the form of an .exe file and interactive CD. (2) a Media-based learning video tutorials worth used in the learning process, based on the results of the validation of media experts earn a percentage of 86.69%, expert of 82.81%, material and product testing of 75.93% and trial usage earn a percentage of 79.89%. Overall the media-based learning, interactive video tutorial earn a percentage of 76.66% eligibility category in the media "very decent".
Perancangan Media Pembelajaran Berbasis Video Tutorial Mendesain Jaringan Lokal/LAN Kelas X TKJ Mapicayanti, Deviana; Jamaludin, Jamaludin; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this study was to find out: (1) The Results of Designing Learning Media Based on Video Tutorials on Material Designing Local / LAN Networks For Class X Students of TKJ at 1 Sakra Vocational High School, (2) the level of feasibility of the developed learning media. This study is Research and Development research with ADDIE development model, namely (1) Analysys, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The assessment instrument for video tutorial-based learning media was in the form of a 5-scale questionnaire. The sources of the research data were 2 media experts, 2 material experts, and 33 students majoring in TKJ. The results of this study are the Design of Learning Media Based on Tutorial Videos on Material Designing Local / LAN Networks in Class X TKJ students at 1 Sakra Vocational High School, with a display in the form of intro, menu page, profile page, KI / KD page, 2 pages submenu material namely theory and videos, subject matter pages, learning goal pages, and quiz pages. Media Expert feasibility test results viewed from 2 aspects are categorized as Very Eligible (87%). And the test results from Material Experts fall into the category of Very Eligible (95%). Based on the response of media usage by 33 students of class X majoring in TKJ, it was categorized as Very Eligible (83%)
Pengaruh Wawasan Kevokasionalan Siswa SMP terhadap Minat Melanjutkan di SMK Fathoni, Ahmad; Ismatullah, Kholida
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The study aims to describe: (1) how much insight into the vocational high school students consists of understanding vocational school as work world education (X1), understanding types of expertise programs (X2), understanding of the work world (X3), and counseling guidance services (X4) towards the interest in continuing in SMK (Y); (2) how much influence is the vocational insight of Grade IX junior high school students consisting of understanding vocational school as work world education (X1), understanding types of expertise programs (X2), understanding of the work world (X3), and counseling guidance service (X4) on interests continue at SMK (Y). Research is a survey research with a quantitative approach. The research sample of 197 students was determined using the proportionate random sampling technique. Data collection used questionnaires, documents, and observations. Data analysis usds descriptive statistics. The results showed that: (1) variables X1, X2, X3, X4 were included in the high category, the variables were good for continuing interest in Vocational Schools; (2) variables X1, X2, X3, X4 have an effect on the variable Y with the correlation coefficient values respectively 0.580, 0.564, 0.479, 0.564 and simultaneous X1, X2, X3, X4 against Y there is an influence with a correlation coefficient of 0.727.
Pengembangan Software Fisika Berbasis Android sebagai Media Belajar pada Materi Asas Black Ismatullah, Kholida; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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               This study aims to determine the influence in the Development of Android-Based Physics Software as a Learning Media in Black Basic Material Against the Achievement of Learning for Middle School Students in Selong District. The research method was used R & D by Sugiyono (2010). The research results used were 4 schools in Selong, there were SMPN 4 Selong, SMPN 1 Selong, SMP Lab. Hamzanwadi, and SMP Rekat Lauq, with a total sample of 175 people. Data collection techniques using questionnaires with Likert scale and data analysis techniques using feasibility tests. The results of this study indicate that android-based physics learning media are feasible to use with a percentage of 81.11%. Data analysis techniques to measure percentages using the calculation of the class average obtained from the pre test before being treated with the average post test after being given treatment, from the results seen an increase in student achievement in the four schools used as research samples. It is seen that the use of android-based learning media in physics lessons has an effect on improving students' physics learning achievements in Selong Junior Hight School.
Penerapan Model Pembelajaran Kooperatif Tipe Rotating Trio Exchange Berbantu Multimedia Interaktif terhadap Hasil Belajar Mariawati Hasanah; Ahmad Fathoni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 1 (2019): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v1i1.931

Abstract

The purpose of this study was to implement a rotating cooperative learning model of interactive multimedia trio assisted in improving the learning outcomes of class X students of Siti Technology Vocational High School in the 2017/2018 school year. This research method is quantitative and this type of research is pre-experimental with the pre-test and post-test design. The study population consisted of 21 students consisting of 20 students of class X SitiRaudah Technology Vocational School and 1 KKPI subject teacher. The sample consisted of 21 students. To determine the sample of saturated sample engineering research. The instrument for entering data is currently using a test. Data were analyzed using descriptive statistics. Statistical results of the comparison of interactive multimedia assisted rotating exchange type cooperative learning can improve learning outcomes in SitiRaudah Technology X grade X students, the highest with 47 pre-test and post-test 74 tests. Hypothesis test results using t-test samples are presented as smaller than t table with t count 0.00 and t table 0.05 the meaning of the hypothesis is accepted. Consider the process and results of this study, namely researchers who use cooperative learning in the interactive multimedia type rotating exchange trio that allows in correcting KKPI.