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OPTIMALISASI SUMBER DAYA KOMPUTER DENGAN VIRTUALISASI SERVER MENGGUNAKAN PROXMOX VE Soni Soni; Abdurrahman Abdurrahman; Afdhil Hafid
JURNAL FASILKOM (teknologi inFormASi dan ILmu KOMputer) Vol 9 No 2 (2019): Jurnal Ilmu Komputer
Publisher : Fakultas Ilmu Komputer, Unversitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (550.611 KB) | DOI: 10.37859/jf.v9i2.1394

Abstract

Virtualization technology is a topic that began to be scrutinized by researchers. This is inseparable from the technology's ability to reduce the cost of providing infrastructure and operations independently for each service to be served. With server virtualization, we can make several computers into one, which used to be possible for server computers to have three physical computers that can be used as one for the three server computers which in fact the resources on a single physical server computer will not use all the resources in one single physical computer. The existence of proxmox, then all servers can be connected in a network together so that they are able to streamline time. In addition, Proxmox has a web console that can be used for various purposes in server virtualization and maintenance. In this study, the performance of server virtualization using ProxmoxVE will be examined. This study is intended to determine the load of memory usage, load the CPU when running all the servers in Proxmox, and examine the Throughput, PacketLoss, Delay and Jitter on the server. Keyword: Proxmox, Virtualization, Resources, Server, Operating System
RANCANG BANGUN APLIKASI REKOMENDASI AKOMODASI DAN INFORMASI PARIWISATA BERBASIS ANDROID DI KOTA PEKANBARU Rama Putra; Afdhil Hafid; Edo Arribe; Harun Mukhtar
JURNAL FASILKOM (teknologi inFormASi dan ILmu KOMputer) Vol 9 No 3 (2019): Jurnal Fasilkom
Publisher : Fakultas Ilmu Komputer, Unversitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (711.143 KB) | DOI: 10.37859/jf.v9i3.1668

Abstract

Abstract Pekanbaru City is the capital of Riau Province which has considerable tourism potential. In addition, the number of accommodation and occupancy rates of tourists in Pekanbaru City have the highest level in Riau Province. Tourists who come have a variety of purposes, namely entertainment, meetings, business and others. The many advantages possessed by the city of Pekanbaru cannot be separated from problems, namely the limited information technology that is owned by the city of Pekanbaru. To help the city of Pekanbaru in developing its existing potential, an android-based application was built that can recommend accommodation and offer tourism information around the accommodation. The results obtained from the implementation of this application are recommendations for accommodation around the user's destination and tourism information that exists around the accommodation, as well as a map of the direction to accommodation and tourism locations Keywords: application, recommendations, accommodation, tourism, android Abstrak Kota Pekanbaru merupakan ibukota Provinsi Riau yang memiliki potensi pariwisata yang cukup besar. Selain itu, jumlah akomodasi dan tingkat penghunian wisatawan di Kota Pekanbaru memiliki tingkat tertinggi di Provinsi Riau. Wisatawan yang datang mempunyai beragam tujuan yaitu hiburan, pertemuan, bisnis dan lain – lain. Banyaknya keunggulan yang dimiliki Kota Pekanbaru tidak lepas dari masalah, yaitu terbatasnya teknologi informasi yang yang dimiliki Kota Pekanbaru. Untuk membantu Kota Pekanbaru dalam mengembangkan potensi yang ada, dibangunlah aplikasi berbasis android yang dapat merekomendasikan akomodasi dan menawarkan informasi pariwisata yang ada disekitaran akomodasi tersebut. Hasil yang diperoleh dari implementasi aplikasi ini adalah rekomendasi akomodasi disekitaran lokasi tujuan pengguna dan informasi pariwisata yang ada disekitaran akomodasi tersebut, serta peta petunjuh arah ke lokasi akomodasi maupun pariwisata. Kata kunci: aplikasi, rekomendasi, akomodasi, pariwisata, android
Optimalisasi Penggunaan Google Classroom, E-Learning & Blended Learning sebagai Media Pembelajaran Bagi Guru dan Siswa di SMK Negeri 1 Bangkinang Soni Soni; Afdhil Hafid; Regiolina Hayami; Yulia Fatma; Febby Apri Wenando; Januar Al Amien; Evans Fuad; Mitra Unik; Harun Mukhtar; Hasanuddin Hasanuddin
Jurnal Pengabdian UntukMu NegeRI Vol 2 No 1 (2018): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1821.732 KB) | DOI: 10.37859/jpumri.v2i1.361

Abstract

Perkembangan teknologi informasi dan internet dewasa ini sangat pesat sehingga, bukan hanya mempengaruhi produduk elektronik aja , melainkan juga dalam dunia pendidikan terutama dalam metode pembelajaran. Salah satu metode pembelajaran online yang saat ini sedang berkembang dan mulai digunakan adalah google classroom. Google classroom adalah aplikasi yang dikhususkan untuk media pembelajaran online atau istilahnya adalah kelas online sehingga dapat memudahkan guru dalam membuat, membagikan serta mengelompokkan setiap tugas tanpa menggunakan kertas lagi. Hal ini tentunya akan membuat pembelelajaran menjadi lebih efektif terlebih lagi guru dan siswa bisa setiap saat bertatap muka melalui kelas online google classroom. Dan juga siswa nantinya dapat belajar, menyimak, membaca, mengirim tugas, dari jarak jauh. Pengabdian masyarakat ini bertujuan untuk memberikan edukasi pembelajaran serta wrokshop tentang optimalisasi dalam penggunaan google classroom di lingkungan SMK Negeri 1 Bangkinang. Dengan adanya pengabdian masyarakat ini diharapkan dapat membantu majelis guru dalam memanfaatkan dan menerapkan google classroom sebagai media pembelajaran di SMK Negeri 1 Bangkinang.
Optimalisasi Leadership dan Sarana Belajar Sebagai Pilar Pendidikan Sekolah Alam Melalui Inisiasi Outbound di Sekolah Alam Rumbai Pekanbaru Berry Kurnia Vilmala; Afdhil Hafid; Defrizal Hamka
Jurnal Pengabdian UntukMu NegeRI Vol 4 No 1 (2020): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (992.326 KB) | DOI: 10.37859/jpumri.v4i1.1647

Abstract

One of the shortcomings in the implementation of education in schools is the lack of a forum that can facilitate student leadership which is integrated with learning in the Classroom. In general, Leadership is carried out in extracurricular activities in schools. The implementation of Leadership training has limited time in its implementation and is felt to be less than optimal. Leadership is separate from student learning activities. UMRI has experts in the field of Science (IPA) and Education under the auspices of the Faculty of Teacher Training and Education and the field of Technology Design under the auspices of the Faculty of Computer Science who can contribute their knowledge to the Leadership optimization program and the means of learning together with nature through outbound initiation at the Rumbai Nature School. The main activity that would be carried out in this program is to design and create an integrated outbound facility with the Natural Joint Learning facilities in the Sekolah Alam Rumbai environment. The output that is expected to be generated from this activity is the availability of integrated outbound facilities to support Leadership through outbound and scientific logic through Student Learning Together Nature can be optimized.
Pengembangan Mobile Learning Berbasis Android (Studi Kasus pada Mata KuliahAnalisisPerancanganSistem) Afdhil Hafid; Efrizon Efrizon; Muhammad Adri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3298

Abstract

Indonesian society more 'technological literacy' at the moment, along with a high need for information and supported by sophisticated IT devices like PCs, gadgets or smartphones. IT devices not only use by business environment but also at education. People who really need the information today would make the smartphone cannot be separated from day life. This makes students want a mobile device can be present in a class. In education environment it is known as mobile learning.It can also be a solution to the limitation of resources in education in order to access learning materials anywhere, anytime.Design Instructional is used to build applications, including construction and structure of teaching materials in a ‘mind map’ that will be given to students. Content provided in m-learning include the material in the form of text, images and simulation quiz. The application of mobile learning in the Android smartphone application form can be mobile learning systems integrated. Applications are made in an environment of learning Android using the Eclipse IDE for Jav.,Simulations quiz can also be applied to mobile applications in order to improve the understanding and the quality of learning. Selected engineering system development is the Waterfall model. Object-oriented design using UML modeling tools (Unified Modeling Language). The creation of mobile learning applications based on Android subjects Design Analysis Systems .At last, the creation of mobile learning applications based on Android subjects Design Analysis System can be m-learning resources based on Android system design analysis courses on informatics engineering education courses. It also can support class learning by using applications. Keywords: android, app, education,eclipse, information, interactive, java, mobile learning, platforms, resources, smartphones, technology, text.