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The Use of Technology in Capturing Various Traditional Motifs and Ornaments: A Case Study of Batik Fractal, Indonesia and TUDITA-Turkish Digital Textile Archive Olivia Gondoputranto; I Wayan Dibia
Humaniora Vol. 13 No. 1 (2022): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v13i1.7408

Abstract

Technological development and digitalization were often identified as the cause of traditional culture elimination. There was an antithesis when it came to technology and digitalization. Therefore, with these two representative cases, the research aimed to show that these developments did not eliminate existing traditions but could instead preserve the almost gone cultures. The material objects were traditional textile motifs, namely Indonesian batik and Turkish Sumerbank, while a descriptive qualitative method was applied via a collective case study. First, it involved batik fractal by Piksel Indonesia, where the community used an algorithm, and the Turkish Digital Textile Archive (TUDITA) by Izmir Economic University. These two case studies were selected based on the same material object and traditional motifs but using different technological application processes. The data sources were observation and reviews of literature and audiovisuals. At the same time, the analysis of the two cases was described, analyzed, and performed via Contemporary Cultural theory in the digital age perspective, explicitly using the three indicators for viewing cultural perspectives in the digital era by Piliang. Each indicator was applied to analyze the technology implementation for each case and afterward showed the impact of technology implementation for each indicator. Subsequently, the results show that the traditional Indonesian batik and Turkish Sumerbank motifs are successfully preserved by technology. Batik fractal shows that it has been a great help for the batik artisans to recreate the traditional motifs by using Jbatik software. The traditional batik motifs can be preserved and reproduced into other implementations. While TUDITA also shows how the process of digitalization can restore the lost traditional motifs to build a digital archive of traditional motifs and results in more explorative implementation. Furthermore, although both cases use different technological methods, their implementation produces a new form of traditional textile synthesis without eliminating the essence of the local values contained.
PERANCANGAN AKSESORIS TAS DENGAN UPCYCLE LIMBAH BANNER MENGGUNAKAN TEKNIK INTERLOCKING MODULAR UNTUK BRAND NOCTURNE Rani Puspita; Rahayu Budhi Handayani; Olivia Gondoputranto
Moda : The Fashion Journal Vol. 2 No. 2 (2020)
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/moda.v2i2.1492

Abstract

Proses upcycling telah menjadi salah satu pendekatan alternatif dalam praktik fashion yang bersifat ‘sustainable’. Upcycling memungkinkan siklus hidup suatu garmen bisa diperbaharui dan hal itu sangat membantu mengurangi dampak negatif terhadap lingkungan. Salah satu bahan yang sangat potensial untuk di-upcycling adalah limbah banner sisa dari event-event besar yang sudah tidak terpakai lagi. Dari penelitian yang telah dilakukan penulis, teknik interlocking modular adalah teknik yang sangat unik dieksplorasi untuk diaplikasikan pada garmen, terutama limbah banner. Sifatnya yang e sien, bisa dibongkar pasang dan memiliki estetika dalam tekstur, komposisi warna dan bentuknya yang bisa dieksplorasi, teknik ini menjadi teknik pilihan yang digunakan dalam penelitian ini. Implementasi pada fashion yang paling cocok dengan menggunakan limbah banner dan teknik interlocking modular, adalah tas. Dari riset yang telah dilakukan peneliti, tas menjadi salah satu kebutuhan esensial wanita di masa kini, karena peran tas tidak hanya dekoratif sebagai pelengkap penampilan tapi peran sebuah tas juga fungsional dalam hal menampung barang yang dibawa sehari-hari. Dari latar belakang tersebut, tujuan dari penelitian ini adalah menciptakan aksesoris tas berukuran sedang hingga yang bisa dipakai sehari-hari, memakai upcycling limbah banner, dengan menggunakan teknik interlocking modular, dan memanfaatkan prinsip desain gradasi warna dan keharmonisan ditujukan untuk wanita berusia 22 – 30 tahun. Metode penelitian dilakukan secara kuantitatif dan kualitatif, kuantitatif dengan melakukan survey secara online kepada 100 orang, dan kualitatif dengan wawancara expert, extreme user dan studi tipologi. Hasil perancangan dari penelitian ini adalah 10 desain tas dengan menggunakan 2 macam interlocking modular dan setiap desainnya memiliki gradasi warna yang unik.
Wearable Technology Athleisure Fashion dengan LED dan Mikrokontroler Untuk Mendukung Keamanan Pengguna Olivia Gondoputranto; Stephanus Evert Indrawan
JURNAL RUPA Vol 7 No 1 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i1.4825

Abstract

With the Rise of Athleisure Fashion Globally, from the beginning of Pandemic Covid 19 until nowadays, has impacted the current society’s lifestyle. People tend to prefer a functional and easy-to-coordinate style, so the Athleisure concept fits mostly for the busy urban society. Along with Athleisure, there is also another emerging trend that is growing rapidly. It’s a Trend for wearable tech fashion products. Indonesia predicted to be one of the great potential market for wearable technology because the people are very adaptive to technology although they haven’t familiarized with wearable technology in the form of fashion. This research takes the gap to introduce and give awareness about wearable technology in the form of fashion by creating an Athleisure Fashion with Wearable Technology implementation. To enhance its user’s safety factor by designing athleisure clothes that emitting lights using LED Strip and LED Array as signals that can be controlled by microcontroller. Using Fashion Design Method for Wearable Technology to integrate fashion design creative process, and scientific method to create the wearable tech in the form of athleisure fashion. Then conduct interviews with expert and user to gain feedbacks. The result showed that the LED signals emitted from the clothes are easy to understand for most people, and possess aesthetic value for the users. Keywordsarduino, athleisure, fashion, LED, microcontroller, technology, wearable technology
Pemanfaatan Sensor Aktif dalam Perencanaan Interior Kantor Dimasa Pandemi Stephanus Evert Indrawan; Olivia Gondoputranto; Rendy Iswanto
Syntax Literate Jurnal Ilmiah Indonesia
Publisher : Syntax Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (194.087 KB) | DOI: 10.36418/syntax-literate.v7i5.7241

Abstract

Saat ini, dunia sedang mengalami perubahan drastis sejak COVID-19 tersebar luas. Semua aktivitas manusia dan gaya hidup mereka telah berubah sejak pengenalan normal baru. Masyarakat wajib mengikuti protokol kesehatan dengan menjaga jarak interaksi dengan melakukan protokol jarak sosial. Situasi ini menuntut perubahan drastis dalam penataan interior ruang kantor. Kebiasaan sehari-hari tidak mudah diubah; terkadang, setiap pengguna ruang tidak dapat mempertahankan jarak sosial dalam interaksi mereka tanpa menyadari tingkat penularan risiko. Berdasarkan situasi tersebut, perlu adanya dukungan teknis untuk mengingatkan para pekerja kantoran agar menjaga jarak satu sama lain dalam melakukan aktivitas sehari-hari. Salah satu teknologi yang memungkinkan hal tersebut adalah teknologi mikrokontroler. Penelitian ini cenderung merancang sistem kendali dengan konsep Isovist pada tahap awal untuk mengendalikan lingkungan spasial dan Arduino UNO dengan sensor ultrasonik yang dapat merekam jarak objek sesuai jarak sosial dan menginformasikan kepada pengguna melalui (GUI) Graphic User Interface . Unit kontrol ini akan dipasang di setiap bilik kantor sehingga setiap pengguna selalu berada di zona aman saat bekerja.
PERANCANGAN SPECIAL OCCASION WEAR PRIA MENERAPKAN KONSEP GENDER-FLUID DENGAN TEKNIK FABRIC MANIPULATON Natasya Cornelia; Olivia Gondoputranto; Dewa Made Githapradana
Moda : The Fashion Journal Vol. 5 No. 2 (2023): MODA
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/moda.v5i2.4382

Abstract

Stereotip gender menjadi bagian utama masyarakat dan budaya yang berkaitan dengan seksualitas, dengan stigma terhadap pria berbusana feminin yang masih kuat. Namun, semakin luasnya pergeseran budaya memberi lebih banyak kebebasan dalam hidup, salah satunya fashion kontemporer sebagai bentuk ekspresi diri yang tidak terikat dengan identitas gender. Menswear kontemporer telah mengalami perubahan signifikan dalam beberapa tahun terakhir, menggabungkan elemen desain feminin tradisional sebagai bentuk ekspresi gaya. Fenomena ini dimaknai sebagai “gender-fluid” fashion yang menggunakan metode kualitatif mengambil model Design Thinking dengan memperoleh data melalui observasi dan wawancara mendalam terhadap kelompok narasumber ahli dan konsumen. Hasil implementasi pada perancangan menghasilkan koleksi gender-fluid special occasion menswear bergaya avant-garde untuk menentang stereotip menswear dan maskulinitas tradisional dengan siluet inovatif mulai dari detail struktural atau dekoratif hingga warna, kain, dan fabric manipulation. Perancangan koleksi menerapkan konsep tren gender-fluid mampu menjawab permasalahan sosial, seperti kebebasan berekspresi, kepercayaan diri, kreativitas dalam berbusana, serta menentang gagasan tradisional gender dan fashion tanpa menghilangkan hubungan di antara keduanya, tetapi dengan menciptakan persepsi yang lebih multidimensi. Gen Z dan Millennials sebagai generasi terbuka dan perilaku membeli yang materialistis dan instan sesuai dengan target bisnis rental and sales yang sustainable secara ekonomi. Perancangan diungkapkan melalui estetika high fashion yang fluid dan ekspresif.
PERANCANGAN BUSANA WANITA DEWASA DENGAN MENGGUNAKAN KAIN ULOS SUMATRA UTARA DALAM PAKAIAN READY TO WEAR UNTUK BRAND NATHASIA Nathasia Mutiara Pascalia; Olivia Gondoputranto
Jurnal Vicidi Vol. 6 No. 2 (2016): VICIDI
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vicidi.v6i2.1070

Abstract

This design is made to create a fashion brand for women’s clothing with traditional Ulos fabrics origin from northern Sumatra in ready to wear clothes for brand Nathasia to see that the public is less familiar cultures besides Indonesia Batik textiles. For it made a manufacture this fashion brand with traditional Ulos cloth, is one way to introduce and appreciate Indonesian culture and heritage to the wide community, using designs that always up to date with fashion trends. The design is made based on the results of quantitative research to culture and fashion watchers and lovers of Indonesian culture. Results of research suggest that the culture needs to be preserved and developed for Indonesain culture which are now widely taken and maintained by other nations, then made a brand new design that is expected to change the public perception. All the elements that exist in the process of making this brand, always have an important role to determining the community’s assessment for the product.
Perancangan Pakaian Anak Perempuan Dengan Menggunakan Aplikasi Origami Untuk Melatih Kinerja Motorik Tangan Pada Brand "Bluzh!" Brenda Tedjadharma; Olivia Gondoputranto
Jurnal Vicidi Vol. 7 No. 2 (2017): VICIDI
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vicidi.v7i2.1148

Abstract

In the designing process, the designer creates a child wear clothing line that adds positive value in the implication of origami that helps to train the motoric section of hand gestures in children, with young mom that had daughter in the city as the targeted market. The designing process made from qualitative research that based on middle-up segmented. The result of the research was the young moms likes a clothes that have a positive added value with bright colours, comfortable materials, and also a simple silhouette. So, the designing process, the designer used an application that can be moveable with using sew magnet. The designer used origami from fabric that inspired from japanese culture that assemble the butterflies, flowers, and also a propeller. With creating and designing brand “Bluzh!”, the designer hope that a children that wears the clothes can practice the motoric section fo hand gestures and also can be creatives with the origami. Then, it can increase the creativity of a girl