Santoso, Pandu Dewonoto Laut
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Komputerisasi Pendataan Presensi pada SMK Sasmita Jaya 2 Pamulang dengan Metode Prototype Santoso, Pandu Dewonoto Laut; Riski, Indah; Saifudin, Aries; Mulyati, Sri
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol 4, No 3 (2021): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v4i3.11847

Abstract

Attendance data collection can be said to be a very crucial activity because with all information about the presence of students at an educational institution can make it easier for teachers in the decision-making stage during the assessment process for students, but the attendance data collection which is carried out conventionally is actually faced with various kinds of problems that where some of them are the amount of time required in conventional attendance data collection and the high risk of damage to the attendance data sheet that applies paper as the main medium. Based on these problems, computerization of the attendance data collection process is deemed necessary. The attendance data collection system developed using the prototype. By using this prototype method, the main functions of the system will be developed first. If it is correct, then proceed with the other supporting parts. The attendance data collection system developed can be an appropriate system in solving all kinds of problems encountered in conventional attendance data collection activities. And to meet the satisfaction criteria from the user side, which in this context are the teachers at SMK Sasmita Jaya 2 Pamulang.
Penerapan Artificial Intelligence dalam Aplikasi Chatbot sebagai Media Informasi dan Pembelajaran mengenai Kebudayaan Bangsa Santoso, Pandu Dewonoto Laut; Riski, Indah; Kholik, Nur; Akbar, Muchamad Raffi; Saifudin, Aries; Yulianti, Yulianti
Jurnal Informatika Universitas Pamulang Vol 6, No 3 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i3.11845

Abstract

The nation's culture can be said to be a very meaningful thing because with the existence of culture, a nation has its own specialties and characteristics which can differenciate itself from others, therefore, traditions can be identified as a nation's identity from a particular nation. The awareness of indonesian people towards indonesian culture, in this generation especially the younger ones is decreasing because of the fast growing globalisation era, a lot of young Indonesians are more intrigued in foreign countries culture in comparison  to their own nation's culture, this causes might involved in multiple factors such as limited facilities to educate students about the uniqueness of indonesian culture. Based on these factors, the application of Artificial Intelligence technology in a chatbot application which is intended as a learning infrastructure about national culture is felt to increase the enthusiasm of the young generation and make it easier for them to get information and learn various things about Indonesian culture. Learning about national culture through chatbot applications with AI technology will certainly be more attractive than the application of conventional learning methods, the aspect of flexibility in terms of learning activities will of course also increase along with the use of chatbot applications, because a chatbot can be used anytime and anywhere without requiring any special skills or requirements in its use.