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PENGARUH PENGGUNAAN APE GEOROBOT TERHADAP KEMAMPUAN MENGENAL BENTUK GEOMETRI PADA ANAK USIA 5-6 TAHUN DI PAUD AQEELA KECAMATAN TAMPAN KOTA PEKANBARU Gessi Firdawati; Devi Risma; Yeni Solfiah
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 1 JANUARI-JUNI 2019
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: Based on the results of field observations on the ability to recognize the shape of the geometry of students has not developed optimally. So it is necessary to apply the georobot educational game. The purpose of this study was to examine the effect of using georobot educational game on the ability to recognize geometric shapes of children aged 5-6 years. This research was conducted at PAUD Aqeela Tampan District of Pekanbaru City during September 2018. The research used experimental method with one group pre-test post-test design with 15 samples. The data collection technique used in this research is using observation sheet the ability to recognize the shape of the geometry. Data anlisis technique using t-test by using SPSS program ver 20. From result of data analysis obtained tcount equal to 38,241 bigger than t table = 2,145 with sig 0.000 <0.05. It can be concluded that there are differences in the ability to recognize geometric shapes significantly before and after the application of the georobot educational game. Based on hypothesis test results obtained there is the effect of use georobot educational game to the ability to recognize the geometry of children aged 5-6 years in PAUD Aqeela Tampan District of Pekanbaru City of 62,24%.Keywords: Geometric Shape, Georobot Educational Game.
PENGARUH PERMAINAN KOTAK POS TERHADAP KEMAMPUAN MENGENAL BENTUK-BENTUK GEOMETRI PADA ANAK USIA 5-6 TAHUN DI TK AL-ITTIHAD KECAMATAN RUMBAI PESISIR KOTA PEKANBARU Wita Sari; Daviq Chairilsyah; Yeni Solfiah
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 1 JANUARI-JUNI 2019
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract : This study aims to determine the effect of post box games on the ability to recognize geometric shapes in children aged 5-6 years in TK Al-Ittihad, District of Rumbai Pesisir, Pekanbaru City. The population in this study were children aged 5-6 years in TK Al-Ittihad, District of Rumbai Pesisir, Pekanbaru City, amounting to 20 people, the sample of this study was 20 people. The method used is the One Group Pre-test-Post-test design to see the influence of the variable postbox play on the ability to recognize geometric shapes. Data collection techniques used are observation. Data analysis techniques using linearity test, homogeneity test, normality test, correlation test and hypothesis testing with SPSS for Windows Ver. 17. Based on the results of the hypothesis test obtained there is a positive and significant influence between the postbox game on the ability to recognize geometric shapes in children aged 5-6 years in TK Al-Ittihad, Rumbai District, coastal city of Pekanbaru. This can be seen from the hypothesis value of t = 35,396 and the significance level of 0.00 <0.05. The effect of post box play on the ability to recognize geometric shapes in children is included in the medium category with the value of the centralized gain generated at 57.66%, meaning that the postbox game has an effect of 57.66% on the ability to recognize geometric shapes.Keywords: Geometry Form, Post box Game
PENGARUH PERMAINAN LAGU DENGAN TEMA BINATANG TERHADAP PENGEMBANGAN KECERDASAN KINESTETIK ANAK USIA 5-6 TAHUN DI TK NEGERI PEMBINA KECAMATAN PANGEAN KABUPATEN KUANTAN SINGINGI Elsa Yonanda Hasibuan; Daviq Chairilsyah; Yeni Solfiah
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: The research is to know the the effect of games theme song with animals to kinesthetic Intelligence development 5-6 years old children in pembina kindergarten district pangean Kuantan singingi regency. The sample of population in this research is 5-6 years old to amount to 21 person’s. to collect the data is observasion technis. To analysis data used in this research is test-t. the result of research is obtained from the correlation r2=0,370 and the value of significance is 0,000. Because 0,370>0,05 then Ho rejected. The means of research the effect of games theme song with animals to kinesthetic intelligencedevelopment 5-6 years old children’s. the receive or reject hypothesis based on SPSS data windows for version 17 then can be seen from a comparison t value and t table is calculation of the test-t, seen that result t value -17,714 from the partiesof absolutely price, so the minus (-) price canot be used (Sugiyono, 2010). Then value 17,714. Dk=38 and the fault stage 5%=2,101, it can be seen the t price count greaterthan t table the first fault 5% (17,714>2,101). The mean Ho= were rejected and Ha=accepted. From the research I have conclusion that the games theme song with animals is be alternative to the teacher kinesthetic intelligence. Games theme song with animals to kinesthetic Intelligence development 5-6 years old children in pembina kindergarten district pangean Kuantan singingi regency the effect as big as 37% . which can be defined that developing a kinesthetic child intelligence be affected be other factors.Keyword: Kinesthetic Intelligence, Games Theme Song With Animals
HUBUNGAN KEKERASAN VERBAL ORANG TUA DENGAN DISFUNGSI KELUARGA DI KECAMATAN KANDIS KABUPATEN SIAK Vera Nita Simangunsong; Ria Novianti; Yeni Solfiah
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 5: Edisi 2 Juli-Desember 2018
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: Based on temporary observations related to verbal abuse with family dysfunctions in Kandis Sub-District, Siak Regency was found, such as: Some parents in Kandis demeaning children and saying harshly, some parents labeling their children, some parents often compare their children to others, some Mother in Kandis works as the head of the household,, some mothers act as responsible for economic needs, and some mothers in Kandis play social responsibility. And based on linearity test it can be seen that the significance value in linearity is 0.003. Because the significance is less than 0.05, it can be concluded that the variables of the parents verbal violence with family dysfunction have a close relationship. From the results of a simple correlation analysis (r) is 0.352 with a probability value of 0.000. Therefore the probability <0.05 (0.000 <0.05) then Ho is rejected this indicates that there is a strong relationship of verbal abuse of parents with family dysfunction. While the direction of the relationship is positive, meaning that the higher the verbal violence of parents, the higher the family dysfunction. The resulting coefficient of determination is equal to r2 = 0.352 with p = 0.003 (p <0.05) so it can be seen that the verbal violence of parents gives a 35.2% influence on family dysfunction.Keywords: Verbal violence, family dysfunction
PENGARUH GAME BOARD TERHADAP KEMAMPUAN MENGENAL KONSEP BILANGAN ANAK USIA 4-5 TAHUN DI TK TUNAS KEMUNING DESA KEMUNING MUDA KECAMATAN BUNGARAYA KABUPATEN SIAK Desi Rahmawati; Zulkifli N; Yeni Solfiah
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 2 JULI - DESEMBER 2019
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: Based on the results of field observations on the ability to recognize the concept of number of students have not developed optimally. So it is necessary to apply Game Board. The purpose of this study was to examine the effect of Game Board on the abilityto recognize concept number of children aged 4-5 years. The research was conducted at TK Tunas Kemuning Desa Kemuning Muda of Siak district. The research used experimental method with one group pre-Test post-Test design with 15 samples. The data collection technique used is an observation sheet to record about the activities occurring during the treatment given. Data analisis technique using t-test by using the SPSS program of Windows ver. 20 from the results of data analysis obtained t count of 12.773 bigger than t table = 2.145 with sig 0.000 < 0.05. It can be concluded that there are differences in the ability to recognize concept of significant numbers before and after the Game Board implementation. Based on the hypothesis test results obtained there is the influence of Game Board on the ability to recognize the concept of number of children aged 4-5 years at 57.82 %Key Words : Know the Concepts of Numbers, Game Board
ANALISIS KEMANDIRIAN ANAK USIA 5-6 TAHUN DI PAUD ASHOFA KOTO TUO KECAMATAN XIII KOTO KAMPAR KABUPATEN KAMPAR Elvi Susanti; Isjoni Isjoni; Yeni Solfiah
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study aimed to analyze the re-independence of children aged 4-5 years in In Early Childhood Education Ashofa Xiii Koto Koto Tuo District Kampar Regency Of Kampar. This study was conducted from March to June of the school year 2015/2016. In this study the author uses descriptive research method. The sample in this research were 27 people with engineering samples of Saturated. Data collection techniques make use observation techniques. Quantitative data analysis in this research is observational data that is devoted to the category of self-reliance and the percentage of children aged 5-6 years in early childhood Ashofa Koto Tuo. The observation data is processed in the form of numbers that are then incorporated into the arithmetic formula. independence of children aged 5-6 years in early childhood Ashofa Koto Tuo District XIII Koto Kampar Kampar regency's 27 children categorized as "Good" with an average percentage of 83.02%. Although there are two children who are categorized as "Enough", in fact there are three children who are categorized as "less" self-sufficient, but overall when averaged result that the independence of children aged 5-6 years in In Early Childhood Education Ashofa Xiii Koto Koto Tuo District Kampar Regency Of Kampar in the category "Good"Keywords: Independence
MENINGKATKAN KEMAMPUAN MOTORIK HALUS MELALUI KEGIATAN MELIPAT KERTAS ANAK USIA 4-5 TAHUN DI KB TUNAS HARAPAN DESA KOTO PERAMBAHAN KECAMATAN KAMPAR TIMUR KABUPATEN KAMPAR Nurhidayah Nurhidayah; Isjoni Isjoni; Yeni Solfiah
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study aims to determine the increase fine motor skills in children aged 4-5 years through paper folding activity in KB Tunas Harapan village Koto Perambahan Kampar District Kampar Regency East. This study is je nis studies using action research or (PTK) is conducted in two cycles. Each cycle consists of planning, action planning, observation / evaluation and reflection. Subject empirically n are children aged 4-5 years, amounting to 15 children at KB Tunas Harapan. The research data obtained through observation and data analysis was done by using quantitative descriptive analysis. The research shows that the activity of folding paper can improve fine motor skills in children aged 4-5 years. It can be seen from the increase in the average percentage of fine motor skills children in the first cycle of 54.86% which is the criteria began to develop (MB) and an increase of 48.61% in the second cycle be 81.53% which is very good at developing criteria (BSB). Thus, activity of folding paper can improve fine motor skills of children aged 4-5 years in KB Tunas Harapan village Encroachment Koto Kampar District Kampar Regency East.Keywords : Fine Motor Skill, Folded Paper activities
PENGARUH MEDIA PERMAINAN BOWLING KATA TERHADAP KEMAMPUAN LITERASI DINI PADA ANAK USIA 5-6 TAHUN DI TK TUNAS HARAPAN GBKP PEKANBARU Riris Febrina Sitorus; Devi Risma; Yeni Solfiah
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 1 JANUARI-JUNI 2019
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Abstract: This research is based on a low of interest in reading and writing (early literacy) in children. Early literacy skills are early reading and writing skills in children. One way to stimulated early literacy skills is with the media game, an example of the game media is word bowling game media. This research is purposed for to know the influence of word bowling games media toward early literation capability of kids 5 to 6 years old in TK Tunas Harapan GBKP Pekanbaru. This research is an experimental study using the design of one group design with pretest and posttest through an observation sheet on early childhood literacy abilities. The sample used in this study was 15 children aged 5-6 years totaling 15 children. File accumulation’s technique that used is observation. Data analysis techniques use the Wilcoxson test using the IBM SPSS Statistics Data 21 Program. Based on the calculation of the Wilcoxson test it is known that Asymp.Sig (2-tailed) is worth 0,000, because the value is smaller than <0,05, it can concluded that “Ha is accepted”. Meaning that there are in early literacy skills for the pretest and posttest. Based on calculation using the Gain formula that is equal to 40.43% in the medium catgory and 59,57% is influenced by other factors, it can be concluded that there is the effect of the word bowling game media on the early literacy skills of children aged 5-6 years at TK Tunas Harapan GBKP Pekanbaru.Key Word: Emergent Literacy Ability, Word Bowling Game Media.
Analisis Kesiapan Belajar Anak di TK Islami An-Nur Bastari Kecamatan Tampan Kota Pekanbaru Selama Pembelajaran Daring Ummi Fadhillah; Ria Novianti; Yeni Solfiah; Enda Puspitasari
Lectura : Jurnal Pendidikan Vol. 12 No. 1 (2021): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/lectura.v12i1.5872

Abstract

Kesiapan belajar anak adanya pemberlakuan sistem pembelajaran daring sangatlah penting karena adanya perubahan yang sangat spontan terjadi dari sistem luring menjadi daring. Kesiapan belajar anak usia dini yang kurang akan mempengaruhi proses interaksi dan kegiatan belajar. Sehingga, semakin siap anak dalam belajar akan semakin baik proses pembelajaran yang berlangsung. Tujuan penelitian ini adalah untuk mengetahui kesiapan belajar belajar anak TK Islam An-Nur Bastari Kecamatan Tampan Kota Pekanbaru selama pembelajaran daring. Metode penelitian ini adalah deskriptif kuantitatif yang dilaksanakan di TK Islam An-Nur Bastari Pekanbaru. Populasi dalam penelitian ini adalah 20 orang tua anak TK Islam An-Nur Bastari Pekanbaru dengan teknik pengambilan sampel sensus sehingga semua anggota populasi dijadikan sampel. Penelitian ini menggunakan kuesioner kesiapan belajar anak dengan skala likert. Hasil penelitian ini menunjukkan bahwa kesiapan belajar anak selama pembelajaran daring di TK Islam An-Nur Bastari Kecamatan Tampan Kota Pekanbaru sebanyak 45% berada pada kategori “sedang”. Penelitian ini memberikan rekomendasi kepada orang tua untuk meningkatkan perhatian dan pengawasan serta pendampingan dalam kebutuhan anak khususnya dalam proses belajar mengajar, baik saat pembelajaran daring maupun tidak.
Analisis Kemampuan Literasi Digital Orang Tua Anak Usia Dini di Kecamatan Tampan Kota Pekanbaru Riau Nur Ain; Ria Novianti; Yeni Solfiah; Enda Puspitasari
Lectura : Jurnal Pendidikan Vol. 12 No. 1 (2021): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/lectura.v12i1.6073

Abstract

Literasi Digital suatu kemampuan yang perlu dimiliki oleh orang tua, untuk memahami dan menggunakan informasi dari berbagai sumber digital yang ada. Pada masa pandemi seperti saat ini, keharusan anak untuk melakukan pembelajaran dari rumah mau tidak mau mengharuskan orang tua untuk ikut terjun langsung dalam proses belajar mengajar anak-anaknya dirumah, namun pada kenyataanya tidak semua orang tua memiliki kemampuan literasi digital yang baik, bahkan beberapa diantaranya mengakui bahwa anak lebih bisa menggunakan teknologi digital terutama gadget selangkah lebih maju dari orang tua. Penelitian ini bertujuan untuk mengetahui kemampuan literasi digital orang tua anak usia dini di Kecamatan Tampan Kota Pekanbaru Riau. Metode penelitian ini adalah deskriptif kuantitatif yang dilaksanakan di Kecamatan Tampan Kota Pekanbaru Riau. Populasi dalam penelitian ini adalah sebanyak 40 orang tua yang memiliki anak usia dini di Kecamatan Tampan Kota Pekanbaru yang dipilih secara acak. Penelitian ini menggunakan kuesioner kemampuan literasi digital orang tua dengan menggunakan Teori Instant Digital Competence Assessment (Idca) sebagai instrumen yang dapat diukur dengan menggunakan skala likert. Hasil penelitian ini menunjukkan bahwa kemampuan literasi digital orang tua anak usia dini di Kecamatan Tampan Kota Pekanbaru Provinsi Riau berada pada kategori “Rendah” yaitu dengan persentase 31%. Penelitian ini memberikan rekomendasi kepada orang tua agar dapat lebih memperhatikan betapa pentingnya kemampuan literasi digital bagi diri sendiri maupun orang lain terutama anak usia dini di zaman modern ini.