Sutrisno Sahari
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PENGEMBANGAN BAHAN AJAR MULTIMEDIA INTERAKTIF PADA PEMBELAJARAN PKN KELAS V SEKOLAH DASAR BERORIENTASI TEKNIK KLARIFIKASI NILAI Kukuh Andri Aka; Sutrisno Sahari
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 3 No 1 (2017): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (289.8 KB)

Abstract

This study aims to develop interactive multimedia on Civic Education learning oriented value clarification techniques that are valid, practical, effective, and interesting for students. Interactive multimedia is selected to maximize available technological facilities, innovate learning and enhance learning attractiveness. Value clarification techniques are used to innovate a series of learning steps on interactive multimedia and can be used to train students to discover, select, analyze, decide, take on their own values ​​of life they want to fight for. The material on this multimedia is about legislation. The models used in this development study are modification of Borg & Gall (1987) and Lee & Owen (2004) models. Through expert validation and product trials, this interactive multimedia is included in valid criteria (4,60), practical (4,53), attractive (4,31), and effective (85,2). For further product development, it should be innovated with strategies or other learning models and different materials. Keywords: interactive multimedia, Civic, value clarification techniques
Pengembangan Media Tata Surya Berbasis Macromedia Flash Sebagai Inovasi Pembelajaran DARING Untuk Siswa SD Sutrisno Sahari; Wahyudi
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 6 No 1 (2020): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v6i1.14711

Abstract

Abstract: Based on the existing problems, during the Covid-19 pandemic, students were required to learn from home by learning online (DARING). Thus the researcher aims to develop innovative and valid learning media for students. The method used in this study is to use the R&D method with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The results showed that the solar system media was suitable for use by elementary school students as evidenced by the results of the validity of the media expert with a validity value of 90% with the feasible category. The validity of media eligibility is based on the suitability of images, colors, fonts, text layout, images, animation and sound. While the validity of material experts reached 83% based on core competence (KI), indicators, suitability with children's cognitive development. Meanwhile, 87% of linguists were categorized as feasible based on the level of language development of students. Thus the solar system media products are valid and suitable for use in learning in elementary schools.
PENINGKATAN KREATIVITAS MAHASISWA DALAM PEMANFAATAN BARANG-BARANG BEKAS PADA MATA KULIAH MEDIA PEMBELAJARAN Alfi Laila; Sutrisno Sahari
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 1 No 2 (2016): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

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Abstract

Abstract: Instructional media course which aims to develop the potential of studentsthrough the concept of learning media (non-ICT), as a medium of learning ICT there is aseparate subject. The use of media in the classroom learning relevant to optimize thelearning process. One of the subjects of learning media competence is to produceinstructional media based on relevance, basic competence, materials and characteristics ofstudents with the use of goods that exist around. This research is a class action that aimsto improve the creativity of students in the use of second-hand goods in the course of nonICT learning media. The subjects of this study were students of the second semester ofthe third level which consists of 40 students. Stages of research include planning, action,observation, and reflection in three cycles. Actions taken in the form of student creativityin the use of second-hand goods in the course of learning media. Data were collectedthrough interviews, observation, test, attitude scale, field notes and documentation.Triangulation data is done to avoid the subjectivity of the observer. The success rate ofthis study when the average observation creativity-average students gain rata ≥ 2,4 oneach indicator with good criterion, which was obtained from each end of a cycle or aquestionnaire if the average gain ≥ 70% with good criteria, derived from each end of thecycle. The results showed that the students' skills in the use of second-hand goods as amedium of learning through aspect 4 P which includes creative personalities, press /impulse, the creativeprocess, and creative products that are more focused on processsteps keratif with stages Preparation, incubation, illumination, and Verification at thecycles 1, 2 and 3 continued to increase. Abstrak: Matakuliah media pembelajaran yang bertujuan mengembangkan potensimahasiswa melalui konsep media pembelajaran (non ICT), karena media pembelajaranICT ada mata kuliah tersendiri. Pemanfaatan media pembelajaran yang relevan dalamkelas dapat mengoptimalkan proses pembelajaran. Salah satu kompetensi matakuliahmedia pembelajaran adalah menghasilkan media pembelajaran berdasarkan relevansi, kompetensi dasar,  materi dan  karakteristik  siswa dengan pemanfaatan barang-barangyang ada disekitar. Penelitian ini merupakan penelitian tindakan kelas yang bertujuanuntuk meningkatkan kreativitas mahasiswa dalam pemanfaatan barang-barang bekas padamata kuliah media pembelajaran non ICT. Subyek penelitian ini adalah mahasiswa tingkatII semester III yang terdiri dari 40 mahasiswa. Tahap-tahap penelitian meliputiperencanaan, tindakan, observasi, dan refleksi dalam tiga siklus. Tindakan yang dilakukanberupa kreativitas mahasiswa dalam pemanfaatan barang-barang bekas pada mata kuliahmedia pembelajaran. Data dikumpulkan melalui wawancara, observasi, tes, skala sikap,catatan lapangan dan dokumentasi. Trianggulasi data dilakukan untuk menghindarisubjektivitas dari observer. Tingkat keberhasilan penelitian ini apabila rata-rata observasikreativitas mahasiswa memperoleh rata-rata ≥ 2,4 pada setiap indikatornya dengan kriteriabaik, yang diperoleh dari tiap akhir siklus atau angket jika memperoleh rata-rata ≥ 70%dengan kriteria baik, yang diperoleh dari tiap akhir siklus. Hasil penelitian menujukkanbahwa keterampilan mahasiswa dalam pemanfaatan barang-barang bekas sebagai mediapembelajaran melalui aspek 4 P yang meliputi pribadi kreatif, press/dorongan, proseskreatif, dan produk kreatif yang lebih difokuskan pada langkah proses keratif dengantahapan Persiapan, inkubasi, iluminasi, dan verifikasi pada siklus 1, 2, dan 3 terusmeningkat.