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Pengembangan Interactive Blended Production Based Learning Pada Mata Kuliah Kewirausahaan Marhamat, Fianda; Adri, Muhammad
Jurnal Pendidikan Tambusai Vol. 6 No. 1 (2022): April 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (268.83 KB) | DOI: 10.31004/jptam.v6i1.3032

Abstract

Penelitian ini bertujuan untuk sebagai alat pengontrol pengalaman praktik wirausaha bagi mahasiswa, peneydia konten dan sumber belajar Blended Learning dalam mata kuliah kewirausahaan serta membekali mahasiswa untuk mengembangkan potensinya dalam berdikari sebagai basis starup usaha. Blended Learning ini yaitu sebuah metode yang mengintegrasikan pembelajaran tatap muka dengan dukungan teknologi dimana nantinya di harapkan memberikan pengalaman belajar baru kepada mahasiswa di lapangan dan juga dengan dukungan teknologi atau biasa disebut dengan Online Learning. Nantinya terdapat beberapa konten pembelajaran yang akan di buat seperti modul hypercontent yang nantinya berupa penjelasan lengkap materi dan diserta qr-code sebagai penghubung ke sumber bacaan lain dan media berupa power point sebagai bentuk persentase dari materi tersebut dan dilengkapi juga dengan vidio pendukung yang akan membuat mahasiswa mudah untuk mengakses materi ini nantinya dimanapun dan kapanpun. Dan juga menggunakan pengembangan model pembelajaran dan konten instruksional ADDIE (Analisis, Design, Development, Implementation, Evaluation).
Pengembangan Micro-Learning Pada Mata Kuliah Kewirausahaan di Universitas Negeri Padang Berbasis Media A Rafli, M; Adri, Muhammad
Jurnal Pendidikan Tambusai Vol. 6 No. 1 (2022): April 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (782.626 KB) | DOI: 10.31004/jptam.v6i1.3044

Abstract

Tujuan dari penelitian ini untuk mengakomodasikan gaya belajar mahasiswa kewirausahaan Universitas Negeri Padang dengan mengembangkan konten Micro-Learning, yang memberikan pengetahuan dan pengalaman dalam materi atau pembelajaran matakuliah kewirausahaan melalui konten media belajar Micro-Learning sehingga mahasiswa dapat mengeksplorasi materi KWU secara cepat dan mudah. Dengan mengembangkan konten infografis Micro-Learning pada mata kuliah kewirausahaan. Microlearning adalah salah satu metode E-Learning yang menyajikan informasi secara ringkas dan fokus kepada inti pembelajaran. Metode ini merupakan cara yang ideal untuk menemukan jawaban secara cepat terhadap pertanyaan yang spesifik dengan adanya konten panduan berupa media-media yang sudah di siapkan agar menambah gaya tarik kepada mahasiswa terhadap matakuliah kewirausahaan ini. Nantinya terdapat beberapa konten pembelajaran yang akan di buat seperti Infografis berupa foto yang berisikan materi yang dimana nanti akan di posting melalui sosial media seperti instagram, modul hypercontent yang nantinya berupa penjelasan lengkap materi dan diserta qr-code sebagai penghubung ke sumber bacaan lain dan media berupa power point sebagai bentuk persentase dari materi tersebut dan dilengkapi juga dengan video pendukung. yang akan memudahkan mahasiswa untuk mengakses materi ini dimanapun dan kapanpun.
PENGEMBANGAN MODEL BLENDED LEARNING BERBASIS LEARNING MANAGEMENT SYSTEM DI MTS. MUHAMMADIYAH SANINGBAKAR SOLOK Muhammad Adri; Titi Sriwahyuni; Ika Parma Dewi
Jurnal Teknologi Informasi dan Pendidikan Vol 10 No 3 (2017): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v10i3.25

Abstract

Blended learning is one of model for integration of pedagogic and information and communication technology (ICT) skill of teacher. The community service program aims are to develop an integrated learning environment using Learning Management Sytem and incraasing teacher skill on utilize of ICT as a supporting tool to quality improvement of teaching and learning process at MTs. Muhammadiyah Saningbakar. The ICT skill as well as define on National Curriculum Nasional 2013 become an integrated skill for every teacher. In this programme, two focus activity are defined, first activity is redesign ICT training for teaching and second is development an online learning environment based-on learning management system (LMS) as delivery medium on blended learning. Redesign ICT training including some of main competencies are 1) Course material development, 2) Word Processing, 3) Presentation design, 4) content development, 5) online learning and 6) applied strategic of blended learning. Those skill is needed to fullfill of successfullness requirement of blended learning. Development an online learning management system is using most popular open source course LMS named by Moodle. To achieve development goal some activity is applied as folows : 1) Define an domain name system for MTs. Muhammadiyah Saningbakar, 2) Get a hosting services as online storage for online environment, 3) LMS installation and Configiration, 4) User management, 5) Course and teacher settings and 6) Content uploading and delivery using LMS. Blended learning environment is developed based on MTs. M curriculum, and defined on course setting of LMS into 3 catagories : Islamic, Adaptive, and Subtantive. And each category containing some course which are available on LMS and accessed by student using networking. Keyword: Blended Learning, ICT Skill, Integrated Learning Environment, LMS, Online Learning
HUBUNGAN EFEKTIFITAS PSB SMA ONLINE DAN KINERJA WEBSITE TERHADAP KEPUASAN USER DIWILAYAH DINAS PENDIDIKAN KOTA PADANG Mutia Rafika Afsah; Muhammad Adri; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 3, No 1 (2015): Januari - Juni 2015
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v3i1.5165

Abstract

The growth of  information  technology is  increasing rapidly, the need for  proper  information, fast and accurate is the desire of everyone.  As well as online admission  of  new  students (PSB) is a product of real time software application  services and 100% web-based. However, there is no significant relationship exists between the effectiveness and performance of the website by the user. Seeing these symptoms then  it can defined  problems in this research whether there is a significant correlation between the effectiveness of PSB Online and website performance together with user satisfaction in the area of Department of Education on Padang city.The research hypothesisis that there is a positive and significant influence together between the effectiveness of PSB Online with website performance against user satisfaction.This research using survey research approach with descriptive correlations methods to see a significant correlation between the effectiveness of PSB Online and website performance together with user satisfaction in the area of Department of Education on Padang city. Research population is public senior high school studentsin thearea of Department of Education on Padang cityandsampling technique is simple random sampling so the sample was 100 respondents.From the researchit appears that the effectiveness of online PSB has a positive relationshipby76.10%. Website performance has a positive correlation by86.70%. Effectiveness and performance PSB online websites together has a positive relationship by 90.50%. From the finding research data, it could be seen the level of achievement of the respondents to the effectiveness of online PSB included both categories andals othe website performance in both categories. Keywords: Relationships, effectiveness, performance, website, user
Pengembangan Mobile Learning Berbasis Android (Studi Kasus pada Mata KuliahAnalisisPerancanganSistem) Afdhil Hafid; Efrizon Efrizon; Muhammad Adri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3298

Abstract

Indonesian society more 'technological literacy' at the moment, along with a high need for information and supported by sophisticated IT devices like PCs, gadgets or smartphones. IT devices not only use by business environment but also at education. People who really need the information today would make the smartphone cannot be separated from day life. This makes students want a mobile device can be present in a class. In education environment it is known as mobile learning.It can also be a solution to the limitation of resources in education in order to access learning materials anywhere, anytime.Design Instructional is used to build applications, including construction and structure of teaching materials in a ‘mind map’ that will be given to students. Content provided in m-learning include the material in the form of text, images and simulation quiz. The application of mobile learning in the Android smartphone application form can be mobile learning systems integrated. Applications are made in an environment of learning Android using the Eclipse IDE for Jav.,Simulations quiz can also be applied to mobile applications in order to improve the understanding and the quality of learning. Selected engineering system development is the Waterfall model. Object-oriented design using UML modeling tools (Unified Modeling Language). The creation of mobile learning applications based on Android subjects Design Analysis Systems .At last, the creation of mobile learning applications based on Android subjects Design Analysis System can be m-learning resources based on Android system design analysis courses on informatics engineering education courses. It also can support class learning by using applications. Keywords: android, app, education,eclipse, information, interactive, java, mobile learning, platforms, resources, smartphones, technology, text.
ANALISIS KECEPATAN TRANSFER DATA NIRKABEL PADA LOCAL AREA NETWORK (LAN) DI JURUSAN TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI PADANG Elsi Puspita Sari; Muhammad Adri; Khairi Budayawan
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3303

Abstract

Indoor access point (AP) causes the signal quality is reduced because it is hampered by a wall to access the outdoors. Wi-Fi is available for students only 3 APs, and IP availability is limited so it cannot meet all demand access. In addition, all the AP are connected only through the router without using the AP controller that can cause boottleneck. The lack of rule governing UNP Wi-Fi channel Processing, because the Wi-Fi is adjacent even the Wi-Fi uses the same channel so it can causes interference. The purpose of this study is to determine whether available Wi-Fi can cover areas in blocks of Electronical Engineering Department, to know the quality of the signal with InSSIDer  Software Network Stumbler and, to know the results of the speed of traffic data at any Available Wi-Fi the Department of Electronical Engineering, and find out if an Access Point (AP) which affects the quality of the indoor signal to access the outdoors. This study classified into the descriptive study with a qualitative approaching using descriptive methods. Sampling technique in this study were 95 users whose population are Electronical Engineering and Electrical Engineering from 2009 to 2012 generation. The technique of collecting data was using questionnaires and observation. Data were analyzed by using the formula. The analysis shows that the network quality is good and no signal quality percentage below 50 %. Throughput values ​​for the uplink and downlink speeds are not always the same, regardless of the size of the data is same. Free Space Path Loss value’s depends on the distance of the user and access point. The greater the distance of the user to the AP the greater Multi Router Traffic Grapher (MRTG). It can be concluded that the average daily traffic, weekly, monthly, and yearly are differerent for the next daily, weekly, monthly, yearly trafics because it depends on the users and conditions. The Wi-Fi’s facility has a very important role to help students to fullfil their needs. Keywords : Wi-Fi, LAN, Throughput, Free Space Path Loss , MRTG.
Analisis Persepsi Kemanfaatan Sistem Informasi Portal Akademik STMIK-AMIK Jayanusa Padang berdasarkan Faktor Human,Oorganization, dan Technology Ana Assyukra; Muhammad Adri; Zulhendra Zulhendra
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 1 (2018): Januari - Juni 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i1.10411

Abstract

This study aims to determine the perceptions of benefits about the information system that has been applied in STMIK-AMIK Jayanusa Padang . And to know the contribution of human, organization, and technology users as part factor of human , organization , and technology to the perceived usefullness Portal Information System on STMIK-AMIK Jayanusa Padang . This research was conducted by analyzing the influence of users of portal information system on the perception of expediency , in this case based on factors Human Organization Technology. The result of data analysis shows that human , organization , and technology variables together significantly influence 72% towards perceived usefullnes  information system of Academic portal STMIK-AMIK Jayanusa Padang . So it can be concluded that the factor of human , organization , and technology has contributed to the perception of the system's usefulness . If each variable has a higher correlation it will increase the perception of exposure to Information System Academic Portal STMIK-AMIK Jayanusa Padang. The better human, organization, technology owned by STMIK-AMIK Jayanusa Padang will be the higher the perception of expediency Academic Portal Information System at STMIK-AMIK Jayanusa Padang.  Keywords: Academic Information System Portal, Human, Organization, and Technology, STMIK-AMIK Jayanusa Padang
Rancang Bangun Sistem Pelayanan Kantor Wali Nagari Talang Berbasis Web Syed Abdul Qadir; Muhammad Adri
ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA Vol 6, No 1 (2022): April 2022
Publisher : UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/algoritma.v6i1.11574

Abstract

The office of the Wali Nagari Talang is one of the offices engaged in the government department in Gunung Talang District. The Talang Wali Nagari Office carries out the service process for submitting letters needed by the community by visiting the office and bringing the requirements in accordance with the letter requirements requested. With the development of information technology today is so broad and fast, the use of information technology in an agency is very important, even in an era like today almost all jobs use technology to facilitate the process of public service. Along with the development of information technology, the Office of the Wali Nagari Talang at least has an information system to provide services for filing letters, filing letters, and managing population data. The system to be built uses the prototype method where the stages are analyzing requirements, making designs, testing systems, and evaluating systems. This system is also designed using Use Case Diagrams, Activity Diagrams, and Class Diagrams, Entity Relationship Diagrams and using several programming languages, namely HTML, PHP, CSS using the Laravel framework, MySQL as a DBMS (Database Management System) and Sublime Text as a text editor. . The results of this system will produce a system that can apply for letters anywhere and anytime, archive letters, and manage population data in Nagari Talang. Keywords: Information System, Service, Prototype, PHP, MySQL, Laravel
Pengenalan Kesenian Alat Musik Tradisional Sumatera Barat Dengan Augmented Reality Berbasis Mobile Device Nur Anila; Muhammad Adri
ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA Vol 6, No 1 (2022): April 2022
Publisher : UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/algoritma.v6i1.11575

Abstract

Augmented Reality (AR) is a variant of Virtual Environment (VE) or Virtual Reality (VR). AR combines the real world with the virtual world using media directly, so that three-dimensional objects created through computers can be seen in their entirety. The art of traditional musical instruments is starting to be abandoned because it tends to be more ancient, in the Minangkabau natural culture subject at SDN 01 Pi Lubang there are obstacles in introducing traditional musical instruments, namely the school does not have the facilities and infrastructure of traditional Minangkabau musical instruments. When learning the teacher only explains in the cognitive domain and uses the lecture method so that students do not experience directly the musical experience, which makes students not interested in the learning. This study aims to create a multimedia application that uses Augmented Reality technology and can provide information about traditional West Sumatran musical instruments. The Marker Based Tracking method on Augmented Reality technology is used to display three-dimensional objects on Android Smartphones. Three-dimensional objects of traditional musical instruments are designed using the Blender application. Media design uses Unity and Vuforia applications as image target or marker databases. The results obtained from the implementation of an Augmented Reality application based on a mobile device that can visualize objects of traditional West Sumatran musical instruments in three dimensions. Keywords: Information System, Service, Prototype, PHP, MySQL, Laravel
Rancang Bangun Sistem Informasi Praktek Kerja Industri (Prakerin) Berbasis Web Riska El Fauzi; Muhammad Adri
Jurnal Vokasi Teknik Informatika Vol 1 No 2 (Juni 2021) JAVIT: Jurnal Vokasi Informatika
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v1i2.24

Abstract

SMK Negeri 2 Padang Panjang adalah sekolah kejuruan yang mewajibkan siswanya untuk melakukan kegiatan prakerin sebagai penambah wawasan di dunia usaha / industri dan sebagai salah satu mata pelajaran yang dilakoni. Tujuan penelitian ini, untuk mempermudah pengelolaan praktek kerja industri yang merancang untuk membangun aplikasi berbasis web, yang selama ini masih dilakukan secara manual. Berdasarkan permasalahan tersebut, solusi yang diberikan yaitu Perancangan Sistem Informasi Praktek kerja industri berbasis Web dengan menggunakan bahasa pemograman PHP serta Framework Laravel yang bertujuan untuk memudahkan proses pengelolaan kegiatan Praktek Kerja Industri. Metode pengembangan sistem yang digunakan pada perancangan ini adalah Metode Waterfall, maka aplikasi ini layak dan dapat digunakan untuk pembuatan laporan nilai siswa yang terkomputerisasi sehingga proses pembuatanya menjadi lebih efesien.