Widana Putra, I Gusti Ngurah Alit
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Design and Build a Goods Demand Forecasting Application using the Simple Averages Method at PT Cahaya Surya Jaya Sentosa Sugianto, Christananda Manuel; Widana Putra, I Gusti Ngurah Alit; Soebijono, Tony Soebijono S
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 3 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

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Abstract

PT Cahaya Surya Jaya Sentosa Demands for goods (sales) is the driving factor of a company. If the company can meet customer demand well, then the company can run well. The company should be able to provide the goods for sale of the next period. PT Cahaya Surya Jaya Sentosa is a distributor of Lang Balm that provides three kinds of balsam, namely 10gram, 20gram, and 40gram. PT Cahaya Surya Jaya Sentosa serves 1500 stores with detail of 225 wholesalers, 450 semi wholesalers (self-service), and 825 retail. With a considerable demand scale, the company has problems in determining the number of products (goods) for the next period of sales. By using System Development Life Cycle (SDLC) method, it is expected to build an application that can predict the demand for goods at PT Cahaya Surya Jaya Sentosa. The algorithm used in forecasting is the simple averages method. Simple averages use a number of new demand actual data to generate forecast values for future requests". This method is effectively applied if it is assumed that market demand data on the product will remain stable at all times. This method has two special properties, namely to make forcasting require historical data in a certain period of time, the longer the moving average will create a smoother moving average. This study used balsam product data in the period January 2015 to July 2020. So the results obtained for the next month are Rp.62.471.022.0 for balsam products 10gram, Rp. 112.705.696.5 for balsam products 20gram, and Rp. 18.889.530.9 for balsam products 40gram. Keywords: Balsam, Sales, Forecasting 
Penerapan Konsep Gamification Pada Pembelajaran Aksara Jawa SMP Kelas VIII BERBASIS ANDROID Sunaryo, Iqbal Faturohman; Sagirani, Tri; Widana Putra, I Gusti Ngurah Alit
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 4 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

SMP Negeri 20 Surabaya is one of the State Junior High Schools in Surabaya. This school has several subjects, one of which is Javanese which is a local content subject that must be in school. The school has several problems, namely student learning outcomes are unsatisfactory, many students do not meet the Minimum Completeness Criteria (KKM) during exams, students tend to be passive, not a few students do not pay attention when the teaching and learning process takes place. . The solution applied to overcome this problem is to create an Android-Based Android-Based Java Script Learning Application for Middle School VIII with the Gamification Method used to facilitate student learning. The application has 3 users, namely the admin who can operate all the features, the teacher conducts an assessment, uploads material and creates questions, and students answer questions. Based on the test results using the usability scale system, the Grade Scale "B = Excellent" with a score of 82 can be concluded. It can be concluded that the assessment related to the User Interface (UI) and User Experience (UX) system can be categorized as a User Friendly system.