Claim Missing Document
Check
Articles

Found 6 Documents
Search

Self-Regulated Learning dan Motivasi Belajar dalam Pembelajaran Matematika Secara Online: Systematic Literature Review Veni Saputri; Dadang Juandi; Sari Herlina; Vita Nova Anwar
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 5, No 1 (2022)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v5i1.7208

Abstract

This research aims to explore and create synthesis about Self-Regulated Learning (SRL) and learning motivation in online learning. There is some research related to SRL and learning motivation as well as its impact on students' academic achievement in math learning. The search for relevant data base was conducted in a study published from 2015 to 2021 that examined SRL and learning motivation, especially in the field of mathematics education. The search strategy is done systematically by reviewing articles that have been published on the databases OF ERIC, Scopus, PubMed, Science Direct, and Google Scholar.  Based on the results of a systematic review of the literature, it was produced that SRL and motivation learning are important predictors in online math learning. In addition, SRL and learning motivation have a positive and significant influence on students' academic achievement. As for efforts to improve SRL and student learning motivation in learning can be done by applying learning that can help students develop positive values and realistic expectations for success in mathematics
DEVELOPMENT OF EDUCATIONAL GAME-BASEDLEARNING MEDIA BYCONSTRUCT2 Melati Khairunnisya; Sari Herlina; Lilis Marina Angraini; Suripah
Mathematics Research and Education Journal Vol. 5 No. 2 (2021): October
Publisher : UIR PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (618.107 KB) | DOI: 10.25299/mrej.2021.vol5(2).7561

Abstract

Penelitian ini bertujuan untuk mengetahui hasil validitas dan kepraktisan produk hasil pengembangan media pembelajaran berbasis game edukasi dengan construct 2. Media pembelajaran yang dikembangkan merupakan media pembelajaran interaktif sehingga dapat meningkatkan antusias peserta didik dalam proses pembelajaran. Media pembelajaran ini bisa digunakan dalam proses pembelajaran tatap muka maupun pembelajaran daring selama masa pandemi Covid-19. Penelitian ini merupakan penelitian pengembangan yang mengacu pada model ADDIE, yang terdiri dari 5 tahap yaitu Analyze, Design, Develop, Implement, dan Evaluate. Instrumen penelitian yang digunakan yaitu lembar angket validasi, angket respon guru dan angket respon peserta didik. Pengumpulan data menggunakan skala likert. Objek penelitian ini berupa media pembelajaran dengan construct 2 pada materi bangun ruang sisi datar kelas VIII Sekolah Menengah Pertama atau Sederajat. Media diuji cobakan kepada 25 peserta didik kelas VIII di SMP Babussalam Pekanbaru. Data validasi dan data kepraktisan yang diperoleh dianalisis dengan cara menentukan nilai rata-rata setiap instrumen. Rata-rata nilai validasi yang diperoleh yaitu 91,86% dengan kategori sangat valid. Rata-rata nilai angket respon guru yaitu 100% dengan kategori sangat praktis dan nilai rata-rata angket respon peserta didik adalah 84,27% dengan kategori sangat praktis. Dengan demikian, dapat disimpulkan bahwa media pembelajaran berbasis game edukasi dengan construct 2 teruji kevalidan dan kepraktisannya.
PENDAMPINGAN PEMANFAATAN APLIKASI KAHOOT DAN QUIZIZZ DALAM PEMBELAJARAN DI SMPN 37 PEKANBARU Vita Nova Anwar; Sari Herlina; Dadang Juandi
Kanigara Vol 3 No 1 (2023): Kanigara
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/kanigara.v3i1.6864

Abstract

Kahoot and Quizizz are learning platforms that can be used to view student knowledge based on games. This application can be used as an ice breaker to raise student interest in learning. Quizizz and Kahoot applications can be used for all lessons. So that this mentoring activity aims to make teachers at SMPN 37 Pekanbaru able to take advantage of the Quizizz and Kahoot applications in learning so as to create a learning environment that attracts students' interest in learning and is able to make meaningful assessments for students. The implementation method begins with the delivery of material in a classical manner, followed by a question and answer session and mentoring in making quizzes through the kahoot and quizizz applications that are adapted to the material that the teacher is capable of. As a result of this service activity, teachers at SMPN 37 Pekanbaru as training participants have received assistance in using the Kahoot and Quizizz applications in learning. In this training the teachers have made quizzes and exercises using the Kahoot and Quizizz applications to be tested in their respective classes. In this training, teachers are very interested in preparing interactive technology-based learning tools.
DESKRIPSI KEMAMPUAN LITERASI NUMERASI PEKERJA MIGRAN INDONESIA DI HONG KONG SEBAGAI DAMPAK PEMBELAJARAN PENDEKATAN MASALAH Ratu Sarah Fauziah Iskandar; Sari Herlina; Endang Istiqomah
SIGMA DIDAKTIKA: Jurnal Pendidikan Matematika Vol 9, No 1 (2021)
Publisher : SIGMA DIDAKTIKA: Jurnal Pendidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/sigmadidaktika.v9i1.48419

Abstract

Banyaknya Pekerja Kerja Indonesia (PMI) di Hongkong yang berpendidikan minimal dan belum memenuhi wajib belajar 12 tahun. Tujuan dari penelitian ini adalah untuk mendeskripsikan kemampuan literasi numerasi dengan pembelajaran pendekatan masalah bagi PMI di Hong Kong. Penelitian ini merupakan penelitian kuantitatif berupa tes sebanyak 15 soal. Persentase siswa yang memperoleh nilai di atas rata-rata sebanyak 23 siswa atau sekitar 36,5%, dan 40 siswa atau sekitar 63,5% yang memperoleh nilai di bawah rata-rata, hal ini berarti sebagian besar tingkat literasi numerasi peserta didik masih rendah. Bentuk desain penelitian yang dipilih adalah uji-t satu sampel. Uji-t digunakan untuk mengetahui apakah sampel memiliki nilai rata-rata yang berbeda dengan rata-rata referensi. Berdasarkan perhitungan uji-t satu sampel, nilai rata-rata literasi numerik 63 siswa adalah 58,73, ini lebih kecil dari nilai rata-rata ketuntasan siswa 60. Nilai Sig.2-tailed adalah 0,001 yang berarti lebih kecil dari nilai dari = 0,05 maka dapat disimpulkan bahwa dengan menerima H0, maka terdapat perbedaan rata-rata kemampuan literasi matematika siswa.
EVALUASI LINGKUNGAN BELAJAR ONLINE DALAM PEMBELAJARAN MATEMATIKA MENGGUNAKAN MODEL CIPP Veni Saputri; Edi Irawan; Sari Herlina
SIGMA DIDAKTIKA: Jurnal Pendidikan Matematika Vol 9, No 1 (2021)
Publisher : SIGMA DIDAKTIKA: Jurnal Pendidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/sigmadidaktika.v9i1.48416

Abstract

Penelitian ini bertujuan untuk mengevaluasi lingkungan belajar dalam pembelajaran matematika di tingkat SMA yang dilaksanakan melalui program Pembelajaran Jarak Jauh (PJJ) selama masa pandemi Covid-19 di Kabupaten Bekasi. Penelitian ini merupakan jenis penelitian evaluasi dengan menggunakan model Context, Input, Process, dan Product (CIPP) yakni (1) Context terdiri dari latar belakang program (2) Input terdiri dari akses elearning, dukungan sarana dan prasarana (3) Process terdiri dari interaksi pembelajaran, dukungan guru, equity, dan investigasi, dan (4) Product terdiri dari motivasi pembelajaran dan pemahaman materi ajar. Responden dalam penelitian ini berjumlah 258 siswa yang tersebar di 13 SMA di Kabupaten Bekasi. Instrumen yang digunakan adalah kuesioner Online Classroom Learning Environment Inventory (OCLEI) dan wawancara tidak terstruktur. Validitas instrumen yang digunakan adalah expert judgment. Selanjutnya data dianalisis secara deskriptif dan diinterpretasi untuk memperoleh gambaran konkrit mengenai kondisi faktual di lapangan. Hasil penelitian menunjukkan bahwa lingkungan belajar dalam pembelajaran matematika yang dilaksanakan melalui program PJJ pada SMA di Kabupaten Bekasi perlu dilakukan perbaikan dan peningkatan kualitas dari berbagai aspek diantaranya persiapan, sarana dan prasarana, bahan materi, dan metode pembelajaran yang digunakan dalam upaya mencapai tujuan pembelajaran. Hal tersebut didasarkan pada hasil evaluasi pada komponen context; skor nilai 3.29 dengan kategori Sangat Baik, komponen input; skor nilai 2.94 dengan kategori Baik, komponen process; skor nilai 2.88 dengan kategori Baik, dan komponen product; skor nilai 2.26 dengan kategori Kurang Baik. This study aims to evaluate the learning environment in mathematics at the high school level, carried out through the Pembelajaran Jarak Jauh (PJJ) program during the Covid-19 pandemic in Bekasi Regency. This research is a type of evaluation research using the Context, Input, Process, and Product (CIPP) model, namely (1) Context consists of program background, (2) Input consists of access to e-learning, support for facilities, and infrastructure (3) Process consists of learning interactions, teacher support, equity, and investigation, and (4) Product consists of learning motivation and understanding of teaching materials. The respondents in this study were 258 students spread across 13 high schools in Bekasi Regency. The instruments used were the Online Classroom Learning Environment Inventory (OCLEI) questionnaire and unstructured interviews. The validity of the tool used is expert judgment. Furthermore, the data are analyzed descriptively and interpreted to obtain a concrete picture of factual conditions in the field. The results showed that the learning environment in mathematics is learning through PJJ program in high schools, Bekasi Regency, requires improvement and quality improvement from various aspects, including preparation, facilities and infrastructure, materials, and learning methods used to achieve learning objectives. Based on the results of the evaluation on the context component; a score of 3.29 with the category Excellent, input components; a score of 2.94 with the type Good, process components; a score of 2.88 with the type of Good, and component products; a score of 2.26 with less good category.
ANALISIS KETERAMPILAN MENGAJAR CALON GURU MATEMATIKA PADA MATA KULIAH PEMBELAJARAN MICRO Sarah Inayah; Sari Herlina
SIGMA DIDAKTIKA: Jurnal Pendidikan Matematika Vol 9, No 1 (2021)
Publisher : SIGMA DIDAKTIKA: Jurnal Pendidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/sigmadidaktika.v9i1.51560

Abstract

The main task of the LPTK is to produce high quality teachers. Those who will work in various educational units are prepared to be able to master the competence of teachers. In the teaching and learning process, the teacher plays a role as a director as well as an actor and is a very dominant factor in determining the success of the teaching and learning process in the classroom. Teachers' teaching skills and students' learning motivation are strongly correlated with partial or simultaneous learning outcomes. The Mathematics Education study program at the Faculty of Teacher Training and Education, Suryakancana University has the responsibility to produce skilled teachers in teaching in order to improve student learning outcomes. To be able to carry out these responsibilities through an integrated debriefing process in various courses, initial data is needed. The data contains an overview of the teaching skills of prospective mathematics teachers. Through this data, it can then be considered what steps must be taken to improve it as well as which skills must be improved again. Based on the results of the analysis obtained data that the teaching skills of prospective mathematics teachers in micro learning courses are in good criteria. However, improvements are needed in improving students' skills in managing classes