Moh Iqbal Assyauqi
UIN Antasari Banjarmasin, Banjarmasin, Indonesia

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PENGEMBANGAN MEDIA PADA PEMBELAJARAN KOSA KATA BAHASA ARAB BERBASIS KOMPUTER MENURUT KONSEP TEKNOLOGI PEMBELAJARAN Assyauqi, Moh Iqbal
Jurnal Al Maqoyis Vol 2, No 1 (2014)
Publisher : Jurnal Al Maqoyis

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Abstract

الملخص:وإقامة تطوير الوسائط التعليمية لتعليم مفردات اللغة العربية بمراحل آتية، وهي: تحليل الحاجات، وتصميم التطوير التعليمي، وتطوير المنتج، والمنتج الأول، والتقويم، والمنتج الأخير. وتحليل الحاجات هو خطوة أولى من تطوير الإنتاج يعني جمع المعلومات المناسبة بالإنتاج المتطور. تصميم التطوير التعليمي هو إثبات المهارة، وتنظيم إستراتيجية التعليم، وتطوير المواد التعليمية، وتخطيط التقويم. وفي تطوير المنتج يشمل جزءا من الخطوات، جعل flow chart ، وجمع المواد المدعومة، وجعل story board، وإنتاج المنتج، وتقديم المواد المدعومة. والإنتاج الأول هو نتيجة تطوير المنتج الأول. وفي التقويم هو خطوة حيث إن الإنتاج الأول يقام به التقويم الذي يتكون من خمس خطوات، وهي تحكيم الخبراء في الوسائل، وتحكيم الخبراء في المواد، والتجربة الفردية (فردان)، والتجربة في الفرقة (ستة أفراد)، والتجربة الميدانية (25 فردا). وفي الإنتاج الأخير حيث إنه يجرب وينتج وينشر إلى المجتمع الذين يحتاجون إليه.الكلمات الرئيسية: تطوير الوسائط التعليمية، تعليم المفردات، اللغة العربية
PENGEMBANGAN MEDIA PADA PEMBELAJARAN KOSA KATA BAHASA ARAB BERBASIS KOMPUTER MENURUT KONSEP TEKNOLOGI PEMBELAJARAN Assyauqi, Mohammad Iqbal
Jurnal Al Maqoyis Vol 3, No 1 (2015)
Publisher : IAIN ANTASARI

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Abstract

PENGEMBANGAN MEDIA PADA PEMBELAJARAN KOSA KATA BAHASA ARAB BERBASIS KOMPUTER MENURUT KONSEP TEKNOLOGI PEMBELAJARAN
PENGEMBANGAN MEDIA PADA PEMBELAJARAN KOSA KATA BAHASA ARAB BERBASIS KOMPUTER MENURUT KONSEP TEKNOLOGI PEMBELAJARAN Moh Iqbal Assyauqi
Jurnal Al-Maqoyis Vol 2, No 1 (2014)
Publisher : UIN ANTASARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (372.94 KB) | DOI: 10.18592/jams.v2i1.186

Abstract

??????:?????? ????? ??????? ????????? ?????? ?????? ????? ??????? ?????? ????? ???: ????? ???????? ?????? ??????? ????????? ?????? ??????? ??????? ?????? ????????? ??????? ??????. ?????? ??????? ?? ???? ???? ?? ????? ??????? ???? ??? ????????? ???????? ???????? ???????. ????? ??????? ???????? ?? ????? ???????? ?????? ?????????? ???????? ?????? ?????? ?????????? ?????? ???????. ??? ????? ?????? ???? ???? ?? ???????? ??? flow chart ? ???? ?????? ????????? ???? story board? ?????? ??????? ?????? ?????? ????????. ???????? ????? ?? ????? ????? ?????? ?????. ??? ??????? ?? ???? ??? ?? ??????? ????? ???? ?? ??????? ???? ????? ?? ??? ?????? ??? ????? ??????? ?? ???????? ?????? ??????? ?? ??????? ???????? ??????? (?????)? ???????? ?? ?????? (??? ?????)? ???????? ????????? (25 ????). ??? ??????? ?????? ??? ??? ???? ????? ????? ??? ??????? ????? ??????? ????.??????? ????????: ????? ??????? ?????????? ????? ????????? ????? ???????
PENGEMBANGAN MEDIA PADA PEMBELAJARAN KOSA KATA BAHASA ARAB BERBASIS KOMPUTER MENURUT KONSEP TEKNOLOGI PEMBELAJARAN Mohammad Iqbal Assyauqi
Jurnal Al-Maqoyis Vol 5, No 1 (2018)
Publisher : UIN ANTASARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (835.236 KB) | DOI: 10.18592/jams.v3i1.266

Abstract

PENGEMBANGAN MEDIA PADA PEMBELAJARAN KOSA KATA BAHASA ARAB BERBASIS KOMPUTER MENURUT KONSEP TEKNOLOGI PEMBELAJARAN
Pengembangan Multimedia Pembelajaran Berbasis Augmented Reality Sebagai Upaya Menangkal Paham Radikalisme di Kalangan Pelajar SMA Kota Banjarmasin Murjani Murjani; Moh. Iqbal Assyauqi; Sahari Sahari; Yokke Andini
Jurnal Ilmiah Iqra' Vol 15, No 2 (2021)
Publisher : IAIN Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30984/jii.v15i2.1748

Abstract

Development of Augmented Reality-Based Learning Multimedia as an Effort to Counter Radicalism Among Banjarmasin City Senior High School Students. The flow of radicalism in Indonesia has been followed almost simultaneously with the rapid development of information and communication technology (ICT) over the last two decades. This is certainly a great opportunity for education practitioners to take advantage of ICT-based media in learning to improve the quality of education. The emergence of various media-based learning systems is a tangible form of integration of ICT and learning. Augmented Reality is a technology that combines virtual objects are two-dimensional (2D) / three-dimensional (3D) into a real environment. The use of technology in Augmented Reality is expected to provide a more concrete learning experience about the dangers of radicalism among students. The development model used is the adaptation development model from Dick & Carey, Borg & Gall, and Kemp & Dayton which includes five stages, namely (1) needs analysis, (2) product development planning stages, (3) product development stages, ( 4) product evaluation stage, and (5) final product. The results of the development show that the learning program developed has met the effectiveness of the assessment aspects of the material experts, namely: the content aspect, and the learning / instructional aspect. The results of the material expert evaluation show that this learning product is in the very good category in the content aspect with an average scale of 4.13. The learning / instructional aspect with a mean scale of 4.25 is in the very good category.Augmented Reality-based learning multimedia as an effort to ward off radicalism among high school students have met the feasibility of communication, display design, and program aspects by media experts. The results of the evaluation show that all aspects of the assessment evaluated by media experts fall into the good category, namely the communication aspect with a mean of 4 (good category), the display design aspect with an average scale of 4 (good category), and the program aspects with an average scale of 4 (good category). Broadly speaking, all aspects evaluated by material experts fall into the good category, so Augmented Reality-based learning multimedia as an effort to ward off radicalism among high school students is effective in terms of the media aspect
Reinterpretasi Teks Hukum Potong Tangan Perspektif Hermeneutika Khaled M. Abou El Fadl Nur Danisia Octaviani; Taufik Kurahman; Moh Iqbal Assyauqi
Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Vol 16, No 4: Al Qalam (Juli 2022)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (STIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/aq.v16i4.1155

Abstract

Sebagai agama, Islam mengatur permasalahan hidup manusia dengan hukumnya. Hukum Islam di masa kemunculannya sangat dipengaruhi oleh budaya Arab sebagai tempat di masa Islam itu muncul. Dalam perkembangannya, banyak hukum Islam yang dianggap tidak cocok ketika diterapkan di masa sekarang dan di tempat yang berbeda. Karenanya, banyak ccendikiawan yang mencoba melakukan interpretasi terhadap hukum Islam. Salah satunya adalah Khaled M. Abou El Fadl dengan pendekatan hermeneutikanya. Penelitian ini bertujuan untuk melihat bagaimana hasil reinterpretasi hukum potong tangan (qath’u al-yad) dengan menggunakan hermeneutika Khaled M. Abou El Fadl. Maka, sebelum analisis tersebut dilakukan, pembahasan akan dimulai pada pribadi El Fadl; perjalanan hidup, pendidikan, dan karirnya, serta keunikan teori hermeneutikanya. Teks-teks, baik Alquran mau pun hadis Nabi, yang menjadi dalil hukuman potong tangan merupakan fokus pembahasan selanjutnya, yang dilengkapi dengan penerapan hukuman tersebut dalam lintas sejarah, dimulai dari era Arab pra-Islam hingga era Khulafa al-Rasyidin. Pendekatan yang digunakan di dalam penelitian ini tentunya hermeneutika El Fadl. Hasil dari penelitian adalah bahwa hukuman potong tangan yang berlaku di Jazirah Arab sesuai dengan kondisi sosial dan budaya mereka. Hukuman ini dapat diganti dengan hukuman lainnya yang sesuai dengan kondisi sosial dan budaya masing-masing negara.
PENGEMBANGAN MODUL PEMBELAJARAN PAI BERBASIS DIGITAL UNTUK ANAK USIA DINI Mohammad Iqbal Assyauqi
Tarbiyah Islamiyah: Jurnal Ilmiah Pendidikan Agama Islam Vol 10, No 2 (2020): Desember
Publisher : UIN Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (565.526 KB) | DOI: 10.18592/jtipai.v10i2.4310

Abstract

ABSTRACTMoral damage to children is caused by a lack of religious education in children. Religious education can be a solution to the problem of children's moral decay. With the existence of religious education, it is hoped that children can apply good moral values, manners, norms and ethics in everyday life. As a form of responsibility for education for children from an early age, this paper will try to provide thoughts related to these issues. To overcome this problem, competency-based and production-oriented digital teaching materials were developed that were valid and suitable for use in learning activities and for student independent learning. The methodology used is development with the final product in the form of a digital textbook developed with the ADDIE model. The approach used is a competency-based and production-oriented learning approach. Based on the analysis of the data obtained from the validation questionnaire, the percentage of validation of material experts was 77.6%, media experts were 80.6%, individual trials were 80%, small group trials were 81.9%, field trials were 82, 4%. The overall results indicate that the digital-based Islamic religious education learning module has the feasibility and validity to be used in Islamic Religious Education learning activities.KEYWORDS: Learning Module; Moral; Islamic education; Digital. ABSTRAK Kerusakan moral pada anak disebabkan oleh kurangnya pendidikan agama pada anak. Pendidikan agama dapat menjadi solusi dari permasalahan kerusakan moral anak. Dengan adanya Pendidikan agama, diharapkan anak dapat menerapkan nilai-nilai moral, sopan santun, norma dan etika yang baik dalam kehidupan sehari-hari. Sebagai bentuk tanggung jawab dari pendidikan untuk anak sejak dini maka tulisan ini akan mencoba memberikan pemikiran yang berkaitan dengan persoalan tersebut. Untuk mengatasi permasalahan tersebut dikembangkanlah bahan ajar digital berbasis kompetensi dan berorientasi produksi yang valid dan layak digunakan dalam kegiatan pembelajaran maupun untuk belajar mandiri siswa. Metodelogi yang digunakan adalah  pengembangan dengan produk akhir berupa buku ajar digital yang dikembangkan dengan model ADDIE. Adapun pendekatan yang digunakan adalah pendekatan pembelajaran berbasis kompetensi dan berorientasi pada produksi. Berdasarkan analisis data yang diperoleh dari angket validasi, persentase validasi ahli materi sebesar 77,6%, ahli media sebesar 80,6%, uji coba perorangan sebesar 80%, uji coba kelompok kecil sebesar 81,9%, uji coba lapangan sebesar 82,4%. Hasil keseluruhan tersebut menunjukkan bahwa modul pembelajaran pendidikan agama Islam berbasis digital memiliki kelayakan dan kevalidan untuk digunakan dalam kegiatan pembelajaran Pendidikan Agama Islam.KATA KUNCI: Modul Pembelajaran; Moral; Pendidikan Agama Islam; Digital. 
Pengembangan Multimedia Pembelajaran Berbasis Augmented Reality Sebagai Upaya Menangkal Paham Radikalisme di Kalangan Pelajar SMA Kota Banjarmasin Murjani Murjani; Moh. Iqbal Assyauqi; Sahari Sahari; Yokke Andini
Jurnal Ilmiah Iqra' Vol 15, No 2 (2021)
Publisher : IAIN Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30984/jii.v15i2.1748

Abstract

Development of Augmented Reality-Based Learning Multimedia as an Effort to Counter Radicalism Among Banjarmasin City Senior High School Students. The flow of radicalism in Indonesia has been followed almost simultaneously with the rapid development of information and communication technology (ICT) over the last two decades. This is certainly a great opportunity for education practitioners to take advantage of ICT-based media in learning to improve the quality of education. The emergence of various media-based learning systems is a tangible form of integration of ICT and learning. Augmented Reality is a technology that combines virtual objects are two-dimensional (2D) / three-dimensional (3D) into a real environment. The use of technology in Augmented Reality is expected to provide a more concrete learning experience about the dangers of radicalism among students. The development model used is the adaptation development model from Dick & Carey, Borg & Gall, and Kemp & Dayton which includes five stages, namely (1) needs analysis, (2) product development planning stages, (3) product development stages, ( 4) product evaluation stage, and (5) final product. The results of the development show that the learning program developed has met the effectiveness of the assessment aspects of the material experts, namely: the content aspect, and the learning / instructional aspect. The results of the material expert evaluation show that this learning product is in the very good category in the content aspect with an average scale of 4.13. The learning / instructional aspect with a mean scale of 4.25 is in the very good category.Augmented Reality-based learning multimedia as an effort to ward off radicalism among high school students have met the feasibility of communication, display design, and program aspects by media experts. The results of the evaluation show that all aspects of the assessment evaluated by media experts fall into the good category, namely the communication aspect with a mean of 4 (good category), the display design aspect with an average scale of 4 (good category), and the program aspects with an average scale of 4 (good category). Broadly speaking, all aspects evaluated by material experts fall into the good category, so Augmented Reality-based learning multimedia as an effort to ward off radicalism among high school students is effective in terms of the media aspect