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ANALISIS PROSES BERPIKIR KREATIF DALAM MEMECAHKAN MASALAH MATEMATIKA DITINJAU DARI TIPE KEPRIBADIANRATIONAL DAN ARTISAN
Hasanah, Uswatun;
Putra, Rizki Wahyu Yunian
Prosiding Seminar Nasional Matematika dan Pendidikan Matematika Vol 1, No 1 (2017): Prosiding Seminar Nasional Matematik dan Pendidikan Matematika 2017
Publisher : Prodi Pendidikan Matematika IAIN Raden Intan Lampung
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Penelitian ini bertujuan untuk menggambarkan proses berpikir kreatif siswa Hasil temuan penelitian menunjukkan bahwa: (1) Proses berpikir kreatif dari tipe kepribadian Rational. (a) Pada tahap persiapan subjek cenderung lebih cepat dalam memahami soal, dapat mengungkapkan informasi yang didapatkannya baik secara lisan maupun secara tulisan, (2) pada tahap inkubasi subjek berhenti sejenak untuk mengendapkan pikirannya sehingga dapat memunculkan ide-ide baru, bahkan sudah dapat memikirkan alternatif lain namun masih bersifat abstrak, (c) pada tahap iluminasi subjek dapat menemukan ide dan membangun gagasan baru sehingga dapat mengembangkan ide dan pikirannya dengan cara-cara yang tidak hanya terpaku pada cara yang pernah diajarkan saja. (d) Pada tahap verifikasi subjek cenderung teliti karena berhasil mengevaluasi solusi dengan cara memeriksa kembali hasil jawaban yang telah diperolehnya. (2) Proses berpikir kreatif dari tipe kepribadian Artisan. (a) Pada tahap persiapan subjek cenderung lama dalam memperoleh informasi, membaca soal secara berulang-ulang untuk memahami soal yang disajikan, subjek kurang bisa menyajikan informasi yang didapatkannya dengan tulisan dan hanya dapat menyajikan informasi secara lisan, serta menjelaskan dengan menggunakan alasan yang kurang logis. (b) Pada tahap inkubasi subjek berhenti sejenak untukmengendapkan pikirannya karena subjek lebih cepat merasa bosan dengan suasana yang menuntutnya terlalu fokus, (c) pada tahap iluminasi subjek dapat membangun solusi masalah dengan benar namun tidak bisa mengembangkan ide dan gagasannya sehingga tidak bisa menerapkan cara lain yang dimaksud pada soal dan (d) pada tahap verifikasi subjek cenderung kurang teliti karena tidak dapat mengevaluasi solusi yang didapatkannya.
Pembelajaran Problem Solving Modifikasi untuk Meningkatkan Kemampuan Pemahaman Konsep Matematis Siswa SMP
Fahrudin, Fahrudin;
Netriwati, Netriwati;
Putra, Rizki Wahyu Yunian
Desimal: Jurnal Matematika Vol 1, No 2 (2018): Desimal : Jurnal Matematika
Publisher : UIN Raden Intan Lampung
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DOI: 10.24042/djm.v1i2.2556
The purpose of this study is to determine the improvement of the ability to understand mathematical concepts with problem-solving learning modification better than the ability to understand mathematical concepts with conventional learning. This research is a quantitative research type of quasi-experiment. Hypothesis test used in this research is t-test. The result of research indicates that the improvement of students mathematical concept comprehension ability using problem-solving learning modification is better than the ability to understand mathematical concept using conventional learning.
Learning Obstacle untuk Siswa SMP Materi Tabung dan Kerucut
Adiwinata, Rulli;
Masykur, Rubhan;
Yunian Putra, Rizki Wahyu
Prosiding Seminar Nasional Matematika dan Pendidikan Matematika Vol 1, No 2 (2018): Prosiding Seminar Nasional Matematika dan Pendidikan Matematika 2018
Publisher : Prodi Pendidikan Matematika UIN Raden Intan Lampung
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The lessons learned in junior high schools that do not take into account the learning obstacles that students experience, in general teachers submit materials referring to the instructional materials in the form of a book or reference books. Therefore it is important to do a study that examines the learning obstacle for junior high school. Learning that is designed based on learning obstacle will create an optimal learning process. The purpose of this research is to analyze the learning obstacle (learning barrier) related to SMP material and its causal factors. The method used in this study using qualitative methods. Based on the research, the conclusion is as follows. about the learning obstacle analysis of junior high school students on tube and cone material. The conclusions obtained are, The difficulties experienced by students in solving the story form is as follows: (1) Difficulty understanding the concept; (2) Difficulty calculation; (3) Difficulty solving the story problem. Researchers suspected the presence of ontogenic obstacles and didactical obstacles. Difficulty in applying the formula to problem solving obtained a percentage of 16% belong to very low criteria. Difficulties in performing arithmetic operations such as addition, subtraction, multiplication, and division operations are 48.8% percentage of sufficient criteria. Difficulty solving story problem obtained percentage equal to 37% belong to low criterion. Most students do not understand the meaning of the given question. Students experience obstacle, obstacle, obstacle and didactical obstacle obstacles in solving problems with indicators applying the concept of tube and cone volumes presented in the story.
The Implementation of Advance Organizer Model on Mathematical Communication Skills in terms of Learning Motivation
Putra, Fredi Ganda;
Widyawati, Santi;
Asyhari, Ardian;
Putra, Rizki Wahyu Yunian
Tadris: Jurnal Keguruan dan Ilmu Tarbiyah Vol 3, No 1 (2018): Tadris: Jurnal Keguruan dan Ilmu Tarbiyah
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/tadris.v3i1.2208
Studentsâ low mathematical communication skill is influenced by several factors such as learning models applied by teachers in the classroom and the studentsâ learning motivation. Advanced organizer Model is appropriate to improve the studentsâ low ability. This study aims to determine whether: (1) there is an influence of advance organizer model toward the mathematical communication skill; (2) there is an influence of learning motivation toward the studentsâ mathematical communication skill, and; (3) there is an interaction between learning model and motivation toward mathematical communication skill. This research employs quasi-experimental design and the statistical analysis used is the two-ways variance with unequal cells. The result of this research shows that: (1) there is an influence of advance organizer model toward mathematical communication skill; (2) there is an influence of learning motivation toward studentsâ mathematical communication skill, and ; (3) there is no interaction between learning model and motivation toward mathematical communication ability.
PENGEMBANGAN BAHAN AJAR BERCIRIKAN ETNOMATEMATIKA SUKU KOMERING MATERI BANGUN DATAR SISWA SEKOLAH DASAR
Nelawati, Nelawati;
Meriyati, Meriyati;
Putra, Rizki Wahyu Yunian;
Simatupang, Adolf Taylor
Prosiding Seminar Nasional Matematika dan Pendidikan Matematika Vol 1, No 2 (2018): Prosiding Seminar Nasional Matematika dan Pendidikan Matematika 2018
Publisher : Prodi Pendidikan Matematika UIN Raden Intan Lampung
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Tujuan penelitian ini adalah untuk mengetahui bagaimana pengembangan bahan ajar bercirikan etnomatematika suku Komering materi bangun datar siswa SD. Jenis penelitian ini adalah penelitian dan pengembangan (R&D) dengan model penelitian 4D yaitu tahap pendefinisian (Define), tahan perancangan (Design), tahan pengembangan (Develop), tahan penyebaran (Disseminate). Pengambilan sampel dilakukan di SDN 1 Terpadu Karang Kemiri dan SDN 2 Karang Kemiri. Hasil penilaian adalah: penilaian ahli materi yang terdiri dari dosen dan pratisi pendidikan memberikan skor 80,78% dikategorikan sangat layak, ahli media memberi skor penilaian 65,47% dikategorikan layak, dan ahli budaya memberikan skor penilaian 80,00% dikategorikan sangat layak. Pada uji coba tahap small group, diperoleh rata-rata 3,18 dengan kategori layak. Kemudian uji coba tahap field test diperoleh rata-rata 3,34 dengan kategori sangat layak. Dapat disimpulkan bahwa pengembangan bahan bercirikan etnomatematika suku Komering materi bangun datar siswa SD dikategorikan sangat layak dan sangat menarik digunakan dalam pembelajaran ditingkat SD sederajat pada materi bangun datar.Kata Kunci: Bahan ajar; Etnomatematika
Pengembangan Bahan Ajar Gamifikasi pada Materi Himpunan
Wirawan, Yosi Marenda;
Putra, Rizki Wahyu Yunian
Desimal: Jurnal Matematika Vol 1, No 3 (2018): Desimal : Jurnal Matematika
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/djm.v1i3.2964
The purpose of this study is to know whether the development of teaching materials gamification for seventh-grade students is feasible and interesting for use in junior high school. The subjects of the experiment were seventh-grade students at SMP Bandar Lampung. This research method is Research and Development (R&D), which a using Borg and Gall development model. The results of the assessment are: the expert assessment of the material giving a scored with an average percentage of 76% is categorized as highly feasible, the media or design experts scored with an average percentage of 71% categorized as feasible and the linguist gave a score with an average percentage of 69% categorized as feasible. In small group trials, an average of 3,6 was obtained with very attractive and feasible categories. In the field trial, it was found that the average of 3,4 was obtained with very attractive and feasible categories and the teachers response to the materials gamifikasi, it was found that the average of 3,3 was obtained with very attractive and feasible categorized. So it can be concluded that the gamification teaching materials on the are categorized very attractive and feasible for use in mathematics learning in junior high school.
Pengembangan Bahan Ajar Gamifikasi pada Materi Himpunan
Wirawan, Yosi Marenda;
Putra, Rizki Wahyu Yunian
Desimal: Jurnal Matematika Vol 1, No 3 (2018): Desimal : Jurnal Matematika
Publisher : Universitas Islam Negeri Raden Intan Lampung
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DOI: 10.24042/djm.v1i3.2964
The purpose of this study is to know whether the development of teaching materials gamification for seventh-grade students is feasible and interesting for use in junior high school. The subjects of the experiment were seventh-grade students at SMP Bandar Lampung. This research method is Research and Development (R&D), which a using Borg and Gall development model. The results of the assessment are: the expert assessment of the material giving a scored with an average percentage of 76% is categorized as highly feasible, the media or design experts scored with an average percentage of 71% categorized as feasible and the linguist gave a score with an average percentage of 69% categorized as feasible. In small group trials, an average of 3,6 was obtained with very attractive and feasible categories. In the field trial, it was found that the average of 3,4 was obtained with very attractive and feasible categories and the teachers response to the materials gamifikasi, it was found that the average of 3,3 was obtained with very attractive and feasible categorized. So it can be concluded that the gamification teaching materials on the are categorized very attractive and feasible for use in mathematics learning in junior high school.
Pengaruh Model Pembelajaran Auditory Intellectually Repetition terhadap Kemampuan Pemahaman Konsep Matematis
Sarniah, Siti;
Anwar, Chairul;
Putra, Rizki Wahyu Yunian
Jurnal Pendidikan Matematika IKIP Veteran Semarang Vol 3 No 1 (2019): Journal of Medives : Journal of Mathematics Education IKIP Veteran Semarang
Publisher : Institut Keguruan dan Ilmu Pendidikan Veteran Semarang
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DOI: 10.31331/medivesveteran.v3i1.709
Penelitian ini bertujuan untuk mengetahui apakah peningkatan kemampuan pemahaman konsep matematis siswa dengan model pembelajaran Auditory Intellectually Repetition (AIR) lebih baik dari pada siswa yang menggunakan model pembelajaran yang biasa digunakan oleh guru. Penelitian ini menggunakan penelitian kuantitatif, dengan metode eksperimen semu. Desain yang digunakan adalah Pretest-Posttest Control Group Design. Populasinya adalah seluruh siswa kelas VIII di salah satu SMP Lampung Selatan. Simple random sampling merupakan teknik dalam pengambilan sampel pada penelitian ini. Kelas VIII A sebagai kelas eksperimen dan kelas VIII B sebagai kelas kontrol. Berdasarkan hasil uji hipotesis N-gain kemampuan pemahaman konsep matematis pada materi relasi dan fungsi diperoleh bahwa kemampuan pemahaman konsep matematis siswa dengan model pembelajaran Auditory Intellectually Repetition (AIR) lebih baik dari pada siswa yang menggunakan model pembelajaran biasa.
Kata kunci: Auditory Intellectually Repetition, pemahaman konsep.
ABSTRACT
This study aims to determine whether the increasing of students mathematical concepts understanding on the class with Auditory Intellectually Repetition (AIR) model is better than on the class with usual learning models. This study is a quantitative research by using the quasi-experimental method. The design is Pretest-Posttest Control Group Design. The population is all of eighth grade students of a Junior High School in South Lampung. Simple random sampling technique is used to get the sample. The VIII A class is the experimental class and VIII B class is the control class. Based on the results of the N-gain hypothesis test of the ability to understand mathematical concepts in relation and function material, the understanding of students' mathematical concepts with the Auditory Intellectually Repetition (AIR) learning model is better than students who use usual learning models.
Keywords: Auditory Intellectually Repetition, concept understanding.
Pengembangan Bahan Ajar Gamifikasi pada Materi Statistika Kelas VIII
Rembulan, Aini;
Putra, Rizki Wahyu Yunian
JMPM: Jurnal Matematika dan Pendidikan Matematika Vol 3, No 2: September 2018 - Februari 2019
Publisher : Universitas Pesantren Tinggi Darul 'Ulum Jombang
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DOI: 10.26594/jmpm.v3i2.1221
Penelitian ini bertujuan untuk menghasilkan bahan ajar gamifikasi pada materi statistika yang layak digunakan dan menarik bagi peserta didik SMP. Metode penelitian ini menggunakan prosedur pengembangan Research and Development (R&D) yang disarankan Borg and Gall dan dikutip oleh Sutopo sampai tahap ke tujuh, diantaranya: potensi masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, dan revisi produk. Subjek penelitian ini adalah peserta didik SMP di Sidomulyo, LamSel. Instrumen yang dilakukan berupa skala penilaian, dianalisis dengan kuantitatif dan kualitatif. Produk yang dihasilkan telah melalui tahap validasi kelayakan oleh ahli materi, ahli media dan ahli bahasa, serta uji coba kelompok kecil dan kelompok besar untuk mengetahui kemenarikan. Berdasarkan hasil penilaian dan tanggapan dari para ahli dan respon peserta didik, disimpulkan bahwa bahan ajar gamifikasi pada materi statistika sangat layak digunakan dan sangat menarik bagi peserta didik SMP.
Pengaruh Pembelajaran Berbasis Masalah dengan Strategi Konflik Kognitif terhadap Kemampuan Berpikir Kritis Siswa Kelas VII SMP PGRI 6 Bandar Lampung
Mardiana, Mardiana;
Putra, Rizki Wahyu Yunian;
Farida, Farida;
Wulandari, Henny
Prosiding Seminar Nasional Matematika dan Pendidikan Matematika Vol 2, No 1 (2019): Prosiding Seminar Nasional Matematika dan Pendidikan Matematika 2019
Publisher : Prodi Pendidikan Matematika UIN Raden Intan Lampung
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This research was based on the background of the lack of critical thinking skills of students in SMP PGRI 6 Bandar Lampung. This is caused by several factors, one of which is the selection of learning models such as conventional learning models that are continuously applied by teachers in the classroom. Efforts to address these problems, researchers aim to determine whether there is the effect of problem-based learning with cognitive conflict strategies towards students' critical thinking skills better than conventional learning. This research is a type of experimental research from Quasi Experimental design. This study uses the Pretest design - Posttest Control Group. The subjects in this study were VII grade students of PGRI 6 SMP Bandar Lampung with a total sample of 62 students. The sampling technique was carried out by means of class random techniques. Instruments used to collect data in tests of critical thinking skills. For the normality test using the Liliefors test, the homogeneity test uses a similarity test of two variances. The hypothesis test used in this study is the t-test on n-gain data. With a sample of 62 students and a significant level of α = 0.005 obtained t table = 2,0002 and the calculation results obtained by tcount = 2.50791, it can be seen that tcount> ttable then H0 is rejected. Thus it can be concluded that whether there is the influence of problem-based learning with cognitive conflict strategies towards students' critical thinking skills better than conventional learning.