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PENINGKATAN PROFESIONALISME GURU MELALUI PELATIHAN PEMBELAJARAN BERBASIS LEARNING MANAGEMENT SYSTEM (LMS) DENGAN APLIKASI EDMODO BAGI PARA GURU BIDANG KEJURUAN DI SMK MULTI MEKANIK MASMUR PEKANBARU Finanta Okmayura; Noverta Effendi; Adlian Jefiza
Jurnal Pengabdian UntukMu NegeRI Vol 2 No 2 (2018): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3335.441 KB) | DOI: 10.37859/jpumri.v2i2.1095

Abstract

The field mastery of technology, especially in the field of Information and Communication Technology, is one of the obligations for teachers to improve their competence. But at this time the teachers are still applying the conventional teaching model, for example when the teacher stands in front of the class then explains about the subject. This is good for students who pay attention what the material explained by teacher, but if there is the student who can not attend that class they will be missed the lesson. One of some ways to overcome this problem needs for an additional mechanism as an additional learning media as teacher assistants, especially for vocational teachers in SMK Masmur Pekanbaru. The additional learning media is a Learning Management System (LMS) based learning. LMS is a form of web-based computer software, by uploading it to the internet, the e-learning system will be accessible anywhere and anytime. This training is based on LMS where the teachers will use the Edmodo application. By using Edmodo, the teachers have more rights to regulate who can join the group that is created, can control the activities of their students, and can directly assess the tasks. It is expected that LMS-based learning with Edmodo application to be able to improve teachers professionalism and make the learning process in the classroom more efficient than before
Pengembangan Media Pembelajaran Interaktif dengan Lectora Inspire Materi Perakitan Komputer pada Peserta Didik SMK Melly Novalia; Alya Andriani Putri; Noverta Effendi
Jurnal Pendidikan Teknologi Informatika dan Sains Vol 1 No 2 (2019): Journal of Education Informatic Technology and Science (JeITS)
Publisher : Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1289.24 KB)

Abstract

Normally in many schools, the media used as learning media are textbooks. Then educators explain the material with conventional methods. This can be applied to certain conditions. If done continuously without variation, it will make the students bored. Therefore, this study aims to make interactive learning media in the subject of computer assembly with Lectora Inspire. To achieve the research objectives, educational research is used with the type of Research and Development (R&D). Learning media development refers to the ADDIE model. The ADDIE stages are Analysis, Design, Development, Implementation, Evaluations. Data is collected through questionnaires (Likert scale) during the trial. Assessment results from material experts on the feasibility of interactive learning media achieved a mean score of 4.00 with a good category. The assessment results from media experts on the feasibility of interactive learning media achieved an average score of 4.65 in a very good category. Furthermore, the results of the assessment of educators on the feasibility of interactive learning media in the trial reached a mean score of 4.0 which is in a good category, while the assessment results of students on the feasibility of interactive learning media in the trial reached a mean score of 4.00 with a good category. Based on the results of the research carried out, it can be concluded that this interactive learning media is suitable to be used as an interactive learning media for computer assembly subject. Keywords Interactive Learning Media, Computer Assembly, Lectora Inspire.
Perancangan Sistem Penyiraman Tanaman Otomatis Menggunakan Sensor Kelembapan Tanah Berbasis IoT Noverta Effendi; Witri Ramadhani; Fitri Farida
Computer Science and Information Technology Vol 3 No 2 (2022): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v3i2.3923

Abstract

Perkembangan teknologi pada saat ini semakin hari semakin meningkat,manusia selalu ingin menerapkan sebuah alat ataupun teknologi yang dapat membantu pekerjaan manusia,sehinga teknologi menjadi kebutuhan bagi manusia. Air dibutuhkan bagi tanaman untuk pertumbuhan, selain digunakan pada proses fotosintesis, air juga dimanfaatkan oleh tanaman untuk melarutkan mineral yang diserap akar dari tanah sebagai proses perkembangan tamanaman tersebut. Penyiraman tanaman secara rutin dapat menjaga serta merawat tanaman agar dapat tumbuh dengan baik. Penyiraman tanaman secara otomatis menggunakan perangkat NodeMCU ESP8266 memungkinkan user untuk mengontrol dan memonitor alat penyiraman tanaman berbasis IoT. Hasil dari penelitian ini menunjukkan sistem penyiraman tanaman otomatis berbasis IOT bekerja dengan baik. Sistem yang telah dibuat mampu memantau penyiraman otomatis secara realtime dan menampilkan status pompa air untuk 3 kondisi yang di kirimkan oleh sensor kelembapan tanah.Penelitian ini bertujuan Untuk mempermudah proses penyiraman tanaman dan mempermudah para petani dalam mengecek tanaman yang Di jaganya. Sehingga petani terhindar dari Kelalaian dalam menjaga tanaman dan tamanan pun dapat tumbuh Subur dengan asupan air yang diberi secara otomatis. Penelitian ini terdiri dari Mikrokontroler Node MCU ESP8266, Soil Moisture Sensor,Relay,Kabel Jumper dan Pompa. Hasil penelitian menujukkan sistem penyiraman tanaman otomatis berjalan dengan baik dan mampu melakukan monitoring kondisi kadar air dalam tanah dan status pompa air.
PENGEMBANGAN MEDIA PEMBELAJARAN DASAR LISTRIK DAN ELEKTRONIKA BERBASIS LECTORA INSPIRE DI SMK TARUNA PEKANBARU Karnoto; Noverta Effendi; Witri Ramadhani
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol 4 No 1 (2023): Edisi Januari 2023
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/eduteach.v4i1.4499

Abstract

At SMK Taruna Pekanbaru in the Basic Electronics subject, there are several obstacles experienced in learning such as a lack of interest and enthusiasm for student learning, the learning method used still uses the lecture method, and the learning media still fixated on using PowerPoint. The lack of use of varied and interesting learning media makes students feel bored and difficult to understand the basic lessons of electricity and electronics. Based on these problems, this development research aims to produce interactive learning media with Lectora Inspire on basic electricity and electronics material and to describe the feasibility of learning media with Lectora Inspire on basic electricity and electronics materials for class X TAV SMK Taruna Pekanbaru. The method used in this research is research and development (R&D). The development model used in the development of this interactive learning media is ADDIE. This research produces a product in the form of basic electrical electronics learning media for class X TAV students at SMK Taruna Pekanbaru. This basic electronics learning media was developed using the Lectora Inspire application. Learning media for basic electricity and electronics in terms of material aspects and benefits are categorized as good from the validation of material experts to be used as learning media for basic electricity and electronics. Based on the validation of media experts in terms of two aspects, namely the display aspect and the programming aspect, it is categorized as very good for use as a basic learning medium for electricity and electronics. As well as the teacher's assessment of three aspects, namely content quality and learning objectives, technical quality, and instructional quality which are categorized as good.