Claim Missing Document
Check
Articles

Found 28 Documents
Search

Post-irradiation osteosarcoma : A case report Hutagalung, Errol U.; Basuki, Achmad; Susworo, R.
Medical Journal of Indonesia Vol 9, No 4 (2000): October-December
Publisher : Faculty of Medicine Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (353.487 KB) | DOI: 10.13181/mji.v9i4.627

Abstract

[no abstract available]
Management of Metastasis Bone Disease basuki, achmad
Indonesian Journal of Cancer Vol 4, No 5 (2010): Workshops 2010
Publisher : "Dharmais" Cancer Center Hospital

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

https://www.scribd.com/doc/43599644/Management-of-Metastasis-Bone-Disease
Terapi Bedah pada Fraktus Patologis Tulang Panjang Ekstremitas Di Rumah Sakit Kanker “Dharmais” Basuki, Achmad
Indonesian Journal of Cancer Vol 1, No 3 (2007): Jul - Sep 2007
Publisher : "Dharmais" Cancer Center Hospital

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1346.017 KB)

Abstract

Fraktur patologis tulang panjang ekstremitas pada pasien kanker metastasis tulang mengakibatkan morbiditas yang sangat serius. Kejadian ini terus meningkat dengan semakin baiknya harapan hidup pasien kanker. Tujuan pengobatan pasien penyakit kanker pada stadium lanjut adalah meningkatnya kualitas hidup yaitu : hilang rasa nyeri, mencegah terjadi fraktur patologis dan memudahkan perawatan medis. Intervensi bedah lebih agresif pada pasien dengan metastasis tulang yang risiko fraktur (impending fracture) dapat mencegah pasien jatuh ke keadaan yang lebih buruk dan pasien dapat melajutkan terapi tambahan.Pada evaluasi, didapat 24 pasien fraktur patologis pada pasien kanker metastasis tulang. 17 pasien dilakukan operasi sisanya 7 pasien tidak dioperasi. Dari 24 pasien, 9 pasien fraktur patologis ekstremitas atas dan 15 pasien fraktur patologis ekstremitas bawah. Paska operasi, pasien dapat mobilisasi dan rasa nyeri hilang. Penatalaksanaan bedah pada fraktur patologis metastasis tulang sebaiknya berpegang pada keadaan umum pasien, bukan pada harapan hidup pasien.Kata kunci: fraktur patologis, kanker, risiko fraktur
Mobile Application to Identify Indonesian Flowers on Android Platform Karlita, Tita; Basuki, Achmad; Makarti, Lakmi
EMITTER International Journal of Engineering Technology Vol 1, No 1 (2013)
Publisher : Politeknik Elektronika Negeri Surabaya (PENS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Although many people love flowers, they do not know their name. Especially, many people do not recognize local flowers. To find the flower image, we can use search engine such as Google, but it does not give much help to find the name of local flower. Sometimes, Google cannotshow the correct name of local flowers. This study proposes an application to identify Indonesian flowers that runs on the Android platform for easy use anywhere. Flower recognition is based on the color features using the Hue-Index, shape feature using Centroid Contour Distance (CCD), and the similarity measurement using Entropy calculations. The outputs of this application are information about inputted flower image including Latinname, local name, description, distribution and ecology. Based on tests performed on 44 types of flowers with 181 images in the database, the best similarity percentage is 97.72%. With this application, people will be expected to know more about Indonesia flowers.Keywords: Indonesian flowers, android, hue-index, CCD, entropy
Semantic Songket Image Search with Cultural Computing of Symbolic Meaning Extraction and Analytical Aggregation of Color and Shape Features Amirullah, Desi; Barakbah, Ali Ridho; Basuki, Achmad
EMITTER International Journal of Engineering Technology Vol 3, No 1 (2015)
Publisher : Politeknik Elektronika Negeri Surabaya (PENS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The term "Songket" comes from the Malay word "Sungkit", which means "to hook" or "to gouge". Every motifs names and variations was derived from plants and animals as source of inspiration to create many patterns of songket. Each of songket patterns have a philosophy in form of rhyme that refers to the nature of the sources of songket patterns and that philosophy reflects to the beliefs and values of Malay culture. In this research, we propose a system to facilitate an understanding of songket and the philosophy as a way to conserve Songket culture. We propose a system which is able to collect information in image songket motif variations based on feature extraction methods. On each image songket motif variations, we extracted philosophy of rhyme into impressions, and extracting color features of songket images using a histogram 3D-Color Vector quantization (3D-CVQ), shape feature extraction songket image using HU Moment invariants. Then, we created an image search based on impressions, and impressions search based on image. We use techniques of search based on color, shape and aggregation (combination of colors and shapes). The experiment using impression as query : 1) Result based on color, the average value of true 7.3, total score 41.9, 2) Result based on shape, the average value of true 3, total score 16.4, 3) Result based on aggregation, the average value of true 3, total score 17.4. While based using Image Query : 1) Result based on color, the average precision 95%, 2) Result based on shape, average precision 43.3%, 3) Based aggregation, the average precision 73.3%. From our experiments, it can be concluded that the best search system using query impression and query image is based on the color.Keyword : Image Search, Philosophy, impression, Songket, cultural computing, Feature Extraction, Analytical aggregation.
Designing and Building of 3D Adventure Game “Tetuko: Childhood of Ghatotkacha” Using Kinect Basuki, Achmad; Nendra Putra, Jabbar
EMITTER International Journal of Engineering Technology Vol 2, No 1 (2014)
Publisher : Politeknik Elektronika Negeri Surabaya (PENS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (9028.441 KB)

Abstract

Nowadays, the young people are not interested in the local culture as a “wayang” puppet. This condition threatens the extinction of some of the local culture that should be a mainstay of the industry entering an era of creative industries. On the other hand, theyare more interested in playing computer games as changing of peoples lifestyles. It becomes our basic idea to produce a game as a creative product. The genre of this game is fighting-adventure. This game depictures a story of fighting between the baby Tetuko and giant Kala Pracona. The game uses Kinect and 3D platform technology to attract more players to feel their adventures. With Kinect technology, the player can control the character with his gesture. Thus, this game will increase the awareness of young people about the culture of Wayang.Keywords : 3D game, kinect,adventure, local culture, creative industry.
Remo Dance Motion Estimation with Markerless Motion Capture Using The Optical Flow Method Kurniati, Neny; Basuki, Achmad; Pramadihanto, Dadet
EMITTER International Journal of Engineering Technology Vol 3, No 1 (2015)
Publisher : Politeknik Elektronika Negeri Surabaya (PENS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Motion capture has been developed and applied in various fields, one of them is dancing. Remo dance is a dance from East Java that tells the struggle of a prince who fought on the battlefield. Remo dancer does not use body-tight costume. He wears a few costume pieces and accessories, so required a motion detection method that can detect limb motion which does not damage the beauty of the costumes and does not interfere motion of the dancer. The method is Markerless Motion Capture. Limbs motions are partial behavior. This means that all limbs do not move simultaneously, but alternately. It required motion tracking to detect parts of the body moving and where the direction of motion. Optical flow is a method that is suitable for the above conditions. Moving body parts will be detected by the bounding box. A bounding box differential value between frames can determine the direction of the motion and how far the object is moving. The optical flow method is simple and does not require a monochrome background. This method does not use complex feature extraction process so it can be applied to real-time motion capture. Performance of motion detection with optical flow method is determined by the value of the ratio between the area of the blob and the area of the bounding box. Estimate coordinates are not necessarily like original coordinates, but if the chart of estimate motion similar to the chart of the original motion, it means motion estimation it can be said to have the same motion with the original.Keywords: Motion Capture, Markerless, Remo Dance, Optical Flow
Semantic Madurese Batik Search with Cultural Computing of Symbolic Impression Extraction and Analytical Aggregation of Color,Shape and Area Features Umam, Khotibul; Barakbah, Ali Ridho; Basuki, Achmad
EMITTER International Journal of Engineering Technology Vol 5, No 1 (2017)
Publisher : Politeknik Elektronika Negeri Surabaya (PENS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (879.588 KB) | DOI: 10.24003/emitter.v5i1.177

Abstract

Lack of information media about Madurese batik Causes low awareness of younger generation to maintain the production of Madurese batik. Actually, Madurese Batik also has a high philosophy, which the motif and colour reflect the character of the Madurese. Madurese Batik has useful motif as a mean of traditional communication in the form of certain cultural symbols. We collected images of Madurese Batik by identifying the impression of Madurese Batik motif taken from several literature books of Madurese Batik and also the results of observation of experts or craftsmen who understand about Madurese Batik. This research proposed a new approach to create on application which can identify Madurese Batik impression by using 3D-CVQ feature extraction methods to extract color features, and used Hu Moment Invariant for feature feature extraction. Application searching of Madurese Batik image has two ways of searching, those are based on the image input Madurese Batik and based on the input of impression Madurese batik. We use 202 madurese batik motifs and use search techniques based on colors, shapes and aggregations (color and shape combinations).  Performance results using based on image queries used: (1) based on color, the average precision 90%, (2) based on shape, the average precision 85%, (3) based on aggregation, the average precision 80%, the conclusion is the color as the best feature in image query. While the performance results using based on the impression query are:  (1) based on color, the average value of true 6.7, total score 40.3, (2) based on shape, the average value of true 4.1, total score 24.1, and (3) based on the aggregation, the average value of true 2.5, the total score is 13.8, the conclusion is the color as the best feature in impression query.
Designing and Building of 3D Adventure Game “Tetuko: Childhood of Ghatotkacha” Using Kinect Basuki, Achmad; Nendra Putra, Jabbar
EMITTER International Journal of Engineering Technology Vol 2, No 1 (2014)
Publisher : Politeknik Elektronika Negeri Surabaya (PENS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (9028.441 KB) | DOI: 10.24003/emitter.v2i1.14

Abstract

Nowadays, the young people are not interested in the local culture as a “wayang” puppet. This condition threatens the extinction of some of the local culture that should be a mainstay of the industry entering an era of creative industries. On the other hand, theyare more interested in playing computer games as changing of peoples lifestyles. It becomes our basic idea to produce a game as a creative product. The genre of this game is fighting-adventure. This game depictures a story of fighting between the baby Tetuko and giant Kala Pracona. The game uses Kinect and 3D platform technology to attract more players to feel their adventures. With Kinect technology, the player can control the character with his gesture. Thus, this game will increase the awareness of young people about the culture of Wayang.Keywords : 3D game, kinect,adventure, local culture, creative industry.
An Augmented Reality Application for the Community Learning about the Risk of Earthquake in a Multi-storey Building Area Pamenang, Muhammad Unggul; Basuki, Achmad; Sigit, Riyanto
EMITTER International Journal of Engineering Technology Vol 5, No 2 (2017)
Publisher : Politeknik Elektronika Negeri Surabaya (PENS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (748.678 KB) | DOI: 10.24003/emitter.v5i2.142

Abstract

The earthquake comes with great risks, especially in urban areas where many multi-storey buildings exist. These risks have not been understood well yet by the people of the urban area. Socialization, simulation, and learning media need to be provided continuously to improve people awareness on the importance of knowledge about the earthquake risks. An interesting learning media is not only contain informations but also a 3D animation and an interaction with the user. For a more immersive interaction, this application is equipped with augmented reality technology that gives more real visual representation like the actual condition. The evaluation result shows that 82% respondent appreciates this application, at first common users do not know the risk of earthquakes on multi-storey building, with this application users can understand the importance of earthquake risk in buildings.