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Crucial problems in arranged the lesson plan of vocational teacher Muhammad Nurtanto; Nur Kholifah; Alias Masek; Putu Sudira; Achmad Samsudin
International Journal of Evaluation and Research in Education (IJERE) Vol 10, No 1: March 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v10i1.20604

Abstract

This study aimed to explore the implementation of the 2013 curriculum in vocational schools, Banten in terms of the readiness and quality of the learning tools that have been prepared. A total of 957 respondents from 2017 to 2018, consisting of four cities and three districts in Banten Province were involved in the training and mentoring program, namely vocational teachers and vice-principals in the curriculum field. Data were collected using questionnaire sheets, FGD notes, and observation check dates. The data obtained are analyzed and interpreted based on the specified categories. The results showed that: 1) Teacher readiness for learning tools in the components a) Core Competencies (CC) and Basic Competencies (BC) analysis of 45.31%, b) Program mapping of 38.37%, learning plan preparation of 39.45% and c) Learning evaluation of 36.78%; 2) The quality of lesson plan (LP) the science lesson plan analysis instrument (SLPAI) based is divided into two groups. The category "Quality" in the instructional program and instructional plan aspects, and the category "Moderate" in the instructional media and assessment and others aspects; and 3) The difficulty of learning device components, including authentic assessment, use of methods, literacy approaches, and lesson planning. The implementation of training, mentoring, and supervision programs are adjusted to the experience of vocational teachers taking into account the teacher's involvement in the implementation of the curriculum, age, and school readiness.
Nominal group technique application towards design of components and elements of non-digital game framework Siti Khadijah Anis; Alias Masek; Muhammad Nurtanto; Nur Kholifah
International Journal of Evaluation and Research in Education (IJERE) Vol 11, No 1: March 2022
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v11i1.22164

Abstract

Non-digital games are a tool that can help children to build and improve problem solving skills in early mathematics learning. Teachers need to design a learning activity using non-digital games taken account problem solving skills in the learning activities. However, the application of problem-solving skills in early mathematics learning activities is challenging, as there is no specific reference that can be used as a guide in implementing effective learning activities. The nominal group technique (NGT) approach is used to design the main components and elements of ProSkiND non-digital games framework based on the expert validation. A total of 12 experts were selected to validate the proposed main components and elements of the ProSkiND non-digital game using NGT online workshop. There were five main components with 41 elements were proposed: activity objective, teacher’s preparation, teacher’s role, children’s role, and activity evaluation. In this study, experts are asked to evaluate the ProSkiND non-digital games main components and elements based on the percentage value of agreement. The value of percentage of agreement that exceeds 70% (≥70%) is acceptable. The findings in this phase are used to develop main components and elements of the ProSkiND non-digital game framework based on problem solving skills for preschool early mathematics using the interpretive structural modelling (ISM) approach.
Modes of Facilitator Skills for Group Learning Among Design and Technology Teachers in Secondary Schools Norsuhaidah Mohamad; Alias Masek
Indonesian Journal of Teaching in Science Vol 1, No 1 (2021): IJOTIS: March 2021
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1308.847 KB) | DOI: 10.17509/ijotis.v1i1.33580

Abstract

The purpose of this study was to verify the constructs of facilitator skill for a group learning in Design and Technology subjects in secondary schools. The method used descriptive quantitative method. This study covers several tests such as content validity, construct validity, pilot studies and internal reliability test. Sample value that involved in this study was 273. The instrument is based on Heron’s Model (2006) which involves constructs and elements in facilitator skills. The results show that the high mode of facilitation is the hierarchical mode with mean value 4.32. Followed by cooperative (4.14) and autonomous mode (3.96). This is because the facilitator still determines the objectives, learning process, interprets and gives meaning, provide structure and take full responsibility for the decisions making in learning process.
Systematic Literature Review: Work readiness of vocational high school graduates in facing the industrial 4.0 era Ina Nurjanah; A. Ana; Alias Masek
Jurnal Pendidikan Teknologi dan Kejuruan Vol 28, No 2 (2022): (October)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jptk.v28i2.48552

Abstract

The Industrial Era 4.0 requires Vocational High School (SMK) graduates to have high capabilities and competitiveness in facing global job competition. Therefore, every graduate is expected to have Work Readiness that is in accordance with the demands of the industry and the world of work. There are many studies examining aspects of Work Readiness that graduates must possess in the industry 4.0 era. So, it is necessary to review journal papers that discuss the Work Readiness of SMK graduates facing the Industrial 4.0 era. The method used in this study is Systematic Literature Review of journal papers published from 2016-2021. The findings of this study are: first, 13 research focuses were found as a result of mapping journals that are interrelated each other covering topics about graduates, students, dimensions, industry, curriculum, factors, experience, training, workers, skills, employers, employability, and soft skills. Second, 10 Work Readiness that must be possessed by graduates, namely readiness to adopt technology, communication skills, collaboration skills, adaptability, analytical and problem solving skills, critical thinking skills, innovativeness, independence, creativity, and curiosity. Third, the readiness to adopt technology in facing digitalization is the most priority aspect of Work Readiness needed for SMK graduates in the Industrial Revolution 4.0 era. The findings of this study expected to be basic reference on developing SMK Curriculum in the context of Industrial 4.0 era. So that the SMK graduates will have good work readiness that fulfill the demands of Industry. 
Association of Interest, Attitude and Learning Habit in Mathematics Learning Towards Enhancing Students’ Achievement Suhaizal Hashim; Alias Masek; Bismi Nurnazatul Shima Mohd Mahthir; Ana Haziqah A Rashid; Danakorn Nincarean
Indonesian Journal of Science and Technology Vol 6, No 1 (2021): IJOST: VOLUME 6, ISSUE 1, April 2021
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ijost.v6i1.31526

Abstract

Mathematics is fundamentally important for Science and Technology, as well as in engineering. Mathematics is compulsory for students since all engineering subjects were Mathematically oriented. However, the preliminary study found that students’ achievement in Mathematics courses have been associated with three main factors, namely interest, attitude and learning habit, as in the KASH Model (Knowledge, Attitude, Skills and Habits). This Model stipulated that poor performance is not just lacking in knowledge and skills but also including poor attitude and habits. Therefore, this study aims to investigate the students’ level and relationship between interest, attitude and learning habit based on KASH Model. A total of 58 students were selected as a sample of the study, who enrolled in the Thermodynamics, Fluid Mechanics and Solid Mechanics subjects. A set of questionnaires with 21 items was used to collect data; a descriptively analysis was used to find the mean and percentage, as well as correlation index using Pearson. The results; high level of factor of interest, attitude and learning habit, and high correlation between interest, attitude and habit. The implication is that teaching and learning process must equally fostering all these variables to achieve a high level of students’ achievement, especially in Mathematics subjects.
Fuzzy Delphi Method Application Towards Usability Evaluation of Problem Solving Framework: Application in Education Siti Khadijah Anis; Alias Masek
Indonesian Journal of Educational Research and Technology Vol 4, No 1 (2024): (ONLINE FIRST) IJERT: March 2024
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ijert.v4i1.58699

Abstract

Non-digital games are tools that can help children build and improve problem-solving skills. Children need to solve problems using analogies from one situation to another, following the correct steps. To improve these skills, teachers play a role in guiding children so that these skills can be enhanced along with their age and developmental stage. However, the application of problem-solving skills in learning activities has become a challenge for teachers to implement because there are no specific reference sources that can be used as a guide. This is also supported by the findings of a needs analysis where there is a need to develop a problem-solving framework that focuses on problem-solving steps using non-digital games. The problem-solving framework has been developed and needs to be evaluated for its usability in the usability evaluation phase using the Fuzzy Delphi Method. It aims to measure the usability and suitability of the non-digital game-based problem-solving framework that has been developed in the design and development phase. 25 preschool teachers were selected as experts to provide feedback through a questionnaire. The findings show that all experts in this phase agree that all main components, elements in the main components, and the priority flow for each element of the problem-solving framework have achieved an appropriate status and show a high consensus on the usability of the problem-solving framework that has been developed. Therefore, the problem-solving framework can be used by preschool teachers as a specific guide in implementing problem-solving activities using non-digital game.