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Research trend on TPACK through bibliometric analysis (2015-2019) Nadi Suprapto; Sukarmin Sukarmin; Rinie Pratiwi Puspitawati; Erman Erman; Dian Savitri; Chih-Hsiung Ku; Husni Mubarok
International Journal of Evaluation and Research in Education (IJERE) Vol 10, No 4: December 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v10i4.22062

Abstract

This paper aims to analyze the scientific trend of research on Technological Pedagogical Content Knowledge (TPACK) through bibliometric study and explore how the contribution of Indonesian researchers in the Scopus database from 2015 to 2019. The sample was composed of 2075 documents in total. The results revealed that scientific publication on TPACK has been increasing. United States contributed the most documents on TPACK as well as Singapore’s institutions dominated in this area. Meanwhile, Indonesia put its two representative’s institutions: Universitas Sebelas Maret and Universitas Pendidikan Indonesia, among the big ten institutions in the world. All Indonesian documents produced by teacher-producing universities and public universities. United States and Taiwan have also contributed to the most productive authors of TPACK. Then, the visualization of research trend on TPACK resulted in four major clusters: i) TPACK as a system; ii) TPACK in relating to its scale; iii) TPACK in connecting with quantitative parameters; and iv) TPACK under beliefs, intention, and technology acceptance. The research findings could aid related researchers to recognize the trend of TPACK research and recommend directions for further research.
Validitas Strategi Scaffolding IMWR (Inspiring-Modeling-Writing-Reporting) pada Pendekatan Saintifik Nur Wakhidah; Muslimin Ibrahim; Rudiana Agustini; Erman Erman
Edukasi: Jurnal Pendidikan Vol 18, No 1 (2020): Edukasi: Jurnal Pendidikan
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/edukasi.v18i1.1714

Abstract

AbstrakPendekatan saintifik merupakan salah satu pendekatan yang disarankan dalam Kurikulum 2013. Tujuan penelitian adalah untuk menguji validitas dan reliabilitas strategi scaffolding pada pendekatan saintifik. Metode penelitian adalah deskriptif melalui focus group discussion (FGD). FGD dilakukan dalam rangka memvalidasi strategi scaffolding oleh 3 orang pakar pendidikan (dengan kualifikasi minimal doktor) untuk membahas, memberi masukan, dan memberi penilaian terhadap strategi scaffolding IMWR yang dikembangkan. Proses penilaian menggunakan instrumen validasi. Analisis data menggunakan analisis deskriptif dengan cara menghitung skor dari validator untuk mengetahui validitas dan reliabilitas strategi scaffolding. Hasil penelitian menunjukkan bahwa strategi scaffolding IMWR sangat valid (dengan skor 3,79) dan reliabel (dengan skor 0,93) sehingga dapat digunakan untuk membantu menerapkan pendekatan saintifik dalam pembelajaran.  AbstractThe scientific approach is one of the approaches suggested in the 2013 Curriculum. The purpose of the research was to test the validity and reliability of scaffolding strategies in the scientific approach. The research method is descriptive through focus group discussions (FGD). The FGD was conducted in order to validate the scaffolding strategy by 3 education experts (with a minimum doctoral qualification) to discuss, provide input, and provide an assessment of the IMWR scaffolding strategy developed. The assessment process used a validation instrument. Data analysis used descriptive analysis by calculating the score of the validator to determine the validity and reliability of the scaffolding strategy. The results showed that the IMWR scaffolding strategy was very valid (with a score of 3.79) and reliable (with a score of 0.93) so that it could be used to help apply a scientific approach to learning.  
Reflection Online Learning During Pandemic and New Normal: Barriers, Readiness, Solutions, and Teacher Innovation Nur Wakhidah; Erman Erman; Astri widyaningrum; Vera Nur Aini
Jurnal Pendidikan Indonesia Vol 10 No 3 (2021)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (358.832 KB) | DOI: 10.23887/jpi-undiksha.v10i3.31093

Abstract

This study aims to reflect online learning when Covid-19 spread include what happened, how obstacles, teacher readiness, solutions, and teacher innovations to improving learning. The mixed-method research was conducted on 30 SD/MI and SMP/MTs teachers in various fields. Data collection was carried out by survey using google form and interviews. Teacher readiness data is calculated quantitatively using percentages. Qualitative data (constraints, solutions, and innovations) were analyzed qualitatively. The results showed barriers to online learning came from teachers, schools, students, and material content; The percentage in new normal teacher readiness to do online learning is 73,49 (moderate category); Solutions in form of improving online learning infrastructure, providing quotas, teachers not only assigning tasks but activities, improving teacher skills in the field of IT. Teacher innovation is planning blended learning in the new normal and designing learning using internet applications, and empowering teacher working groups. The results of reflection show that online learning which is done suddenly produces many obstacles. Online learning planning needs to be done by improving teacher skills in the internet technology field, providing online learning facilities and infrastructure, understanding the characteristics of the material, and familiarizing students with technology following global demands. For this reason, it is necessary to initiate blended learning, namely a combination of online and face-to-face in facing global challenges.
Using Information Search Strategy to Reconstruct Students' Biology Prior Knowledge Nur Wakhidah; Erman Erman
Jurnal Penelitian dan Pembelajaran IPA Vol 7, No 1 (2021): Available Online in May 2021 (Web of Science Indexed)
Publisher : Department of Science Education, Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jppi.v7i1.9994

Abstract

This study aimed to determine changes in students' prior knowledge of preconception reconstruction results using information-seeking strategies in learning. A total of 26 student-teacher candidates at an Islamic university in Surabaya, East Java, were involved voluntarily in this survey research. At the beginning of the lecture, students take part in the pre-test, learning using information searching strategies for seven weeks, and post-test at the end of the lecture. Data analysis was performed using content analysis and t-test understanding analysis to determine changes in student preconceptions. The results showed that there were very significant differences in students' understanding of science due to conceptual changes after learning using information searching strategies. The percentage of students who maintained correct preconceptions was greater than those with incorrect preconceptions. That is what changes the preconception from false to true. The implication is that information searching can help students make decisions to maintain or change their preconceptions.
Using Comic-Based Socio-Scientific Issues in inquiry learning to increase interest and achievement in science learning Ratna Lestari; Tjipto Haryono; Erman Erman
THABIEA : JOURNAL OF NATURAL SCIENCE TEACHING Vol 4, No 1 (2021): THABIEA : JOURNAL OF NATURAL SCIENCE TEACHING
Publisher : Institut Agama Islam Negeri Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thabiea.v4i1.9919

Abstract

This research aimed to produce science comics products of earth disaster response, described the validity, practicality and effectiveness of comic learning tools based on socioscientific issues (SSI). SSI-based comics combined with guided inquiry models to increase interest and science learning achievement. It used to facilitate students learning in classrooms which mostly have a visual learning style. This research developed using 4-D model and designed using the one-group pretest-posttest design. The research subjects were 120 Grade VII students of Junior High School. The instruments used validation sheets, the implementation of learning, student activities, student responses in the form of modality and interest questionnaires, attitude assessment sheets, and written tests. The data were analyzed descriptively in the form of questionnaires and learning outcomes tests. This questionnaire contains statements and a Likert scale to measure students' learning modalities and interests, while the learning outcomes test is in the form of a multiple choice written test to measure students' cognitive abilities by determining the percentage of n-gain score and the percentage of learning completeness. The results showed that students' interest and learning achievement on earth disaster response material had increased in all classes because of the use of  SSI-based comic teaching materials that helped optimise the process of guided inquiry learning. The stage of guided inquiry also requires students to read a lot and discuss SSI problems in comics. Statistical tests showed that interest in learning affects increasing student learning achievement in Classes VII-B, VII-C, and VII-E because most students have visual learning modalities. But it did not have much impact on grades VII-A and VII-D, which are modality levels visual learning is still relatively low. This is due to the interest in learning which is influenced  by learning modalities, abilities, learning intensity, student attitudes, and student learning environment. So, great interest tends towards senior learning achievement as well, but not all show the influence of attention on it. Student responses were positive. Finally, SSI-based comic teaching materials in guided inquiry learning on earth disaster response materials are appropriate to be used to increase student interest and achievement in science.
PENGARUH PERMAINAN DOMINO DALAM PEMBELAJARAN PEER TEACHING TERHADAP MOTIVASI BELAJAR SISWA PADA MATERI PENCEMARAN AIR Rona Tiara Sajati; Erman Erman; Wahyu Budi Sabtiawan
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 8 No 3 (2020)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (350.668 KB)

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh permainan domino dalam pembelajaran peer teaching (tutor sebaya) terhadap motivasi belajar siswa pada materi pencemaran air. Delapan puluh orang siswa yang sedang mempelajari materi pencemaran air dipilih menjadi sampel. Dengan menggunakan desain kuasi eksperimen: pretest-posttest control group, siswa tersebut dibagi menjadi 2 kelompok, yaitu kelompok eksperimen dan kelompok kontrol. Data motivasi belajar yang dikumpulkan dianalisis dengan menggunakan persentase berdasarkan indikator motivasi ARCS (attention, relevance, confidence, satisfaction) dan pengaruh permainan domino terhadap hasil belajar yaitu data hasil belajar dianalsisis dengan uji-t untuk membandingkan skor gain kedua kelompok. Hasil penelitian menunjukkan bahwa motivasi siswa kelompok eksperimen lebih baik daripada siswa kelompok kontrol. Permainan domino dalam pembelajaran peer teaching (tutor sebaya) lebih efektif meningkatkan hasil belajar siswa daripada tanpa permainan domino dalam pembelajaran peer teaching (tutor sebaya).Kata Kunci: permainan domino, peer teaching, dan motivasi belajar
PEMBELAJARAN MODEL PROBLEM POSING PADA MATERI PEMANASAN GLOBAL UNTUK MENINGKATKAN KETERAMPILAN PROBLEM SOLVING SISWA Dita Andriani; Erman Erman
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 9 No 1 (2021)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (468.343 KB)

Abstract

Penelitian ini bertujuan untuk mendeskripsikan keterlaksanaan pembelajaran, peningkatan keterampilan pemecahan masalah, dan respons siswa setelah diterapkan model Problem Posing. Penelitian ini merupakan penelitian Pre-Experimental Design dengan menggunakan rancangan percobaan One Group Pretest-Posttest Design. Instrument penelitan yang digunakan meliputi Lembar Observasi Aktivitas Guru, Lembar Tes Keterampilan Problem Solving Siswa dan Angket Respon Siswa yang dianalisis secara Deskriptif kuantitatif. Sampel yang digunakan dalam penelitian ini adalah siswa kelas VII-F SMPN 26 Surabaya. Hasil penelitian menunjukkan keterlaksanaan pembelajaran terkait aktivitas guru berlangsung sangat baik dengan skor rata-rata pertemuan I sebesar 3,4 dan pertemuan II sebesar 3,6. Keterampilan pemecahan masalah siswa meningkat dengan kriteria tinggi dengan rata-rata gain score sebesar 0,73. Peningkatan keterampilan Problem Solving terlihat dari hasil gain score ternormalisasi bahwa sebanyak 28 siswa pada kategori tinggi, 9 siswa dalam kategori sedang, sedangkan 1 siswa pada kategori rendah. Siswa memberikan respon positif terhadap penerapan model Problem Posing pada materi pemanasan global dengan persentase sebesar 93,20% dengan kategori baik sekali. Hasil ini menyatakan bahwa penerapan model Problem Posing dapat meningkatkan keterampilan Problem Solving siswa pada materi pemanasan global.Kata kunci: Problem Posing, keterampilan Problem Solving
PENGARUH PERMAINAN DOMINO DALAM PEMBELAJARAN PEER TEACHING TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA Dadang Hafidzulloh; Erman Erman
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 9 No 1 (2021)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (348.315 KB)

Abstract

Tujuan dari penelitian ini adalah untuk mendeskripsikan motivasi dan hasil belajar siswa setelah dilakukan pembelajaran menggunakan permainan domino dalam pembelajaran peer teaching pada materi pencemaran udara. Subjek penelitian yang digunakan adalah siswa kelas VII E sebagi kelas eksperimen dan kelas VII D sebagai kelas kontrol di sekolah yang terletak di kabupaten Lamongan. Desain penelitian yang digunakan adalah desain kuasi eksperimen pretest-posttest control group yang terdiri dari kelompok eksperimen dan kelompok kontrol. Teknik pengumpulan data motivasi siswa melalui angket ARCS dan observasi motivasi siswa yang dianalsis dengan menggunakan persentase indikator motivasi ARCS (attention, relevance, confidence, satisfaction). Hasil belajar siswa diperoleh dari nilai pretest-posttest dan dianalisis menggunakan uji-t independen dengan tujuan untuk membandingkan skor gain kedua kelompok. Hasil yang diperoleh pada motivasi siswa menunjukkan bahwa motivasi siswa pada kelompok eksperimen lebih besar dibandingkan dengan kelompok kontrol. Hasil belajar siswa diperoleh dari nilai pretest-posttest, dengan uji t yang dihasilkan yaitu nilai hasil probabilitas sebesar 0,000 yang menunjukkan bahwa nilai probabilitas lebih kecil dari 0,05 dapat dinyatakan bahwa terdapat perbedaan yang signifikan antara hasil belajar pada kelas eksperimen dan kelas kontrol. Perolehan rata-rata N-gain pada kelas eksperimen sebesar 0,81 dengan kategori tinggi, sedangkan pada kelas kontrol rata-rata N-Gain sebesar 0,44 dengan kategori sedang, sehingga dapat disimpulkan bahwa penggunaan permainan domino dalam pembelajaraan peer teaching efektif digunakan untuk meningkatkan motivasi dan hasil belajar siswa.Kata Kunci: permainan domino, peer teaching, motivasi, hasil belajar
MODEL-MODEL PRAKTIK BERPIKIR REFLEKTIF DALAM PEMBELAJARAN IPA: SEBUAH STUDI PERBANDINGAN Vena Ayu Kartika Dewi; Erman Erman
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 9 No 1 (2021)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (243.736 KB)

Abstract

Penelitian yang telah dilakukan bertujuan untuk mendeskripsikan keefektifan model berpikir reflektif berdasarkan perbedaan dan persamaan model praktik reflektif pada empat model yang berbeda. Penelitian ini menggunakan metode penelitian deskriptif kualitatif melalui studi perbandingan atau comparative study. Objek penelitian dalam penelitian ini yaitu Model Reflektif Rolfe, Model Reflektif Gibbs, Model Reflektif Bain dan Model Reflektif Kolb yang dipilih secara convenience sampling dengan memilih model yang mudah ditemui. Instrumen yang digunakan untuk mengumpulkan data dalam penelitian ini adalah menggunakan lembar pedoman komponen model dan tabel pembanding. Teknik pengumpulan data pada penelitian ini menggunakan studi kepustakaan. Teknik analisis data dalam penelitian ini menggunakan analisis isi. Hasil analisis isi perbandingan komponen pada model menunjukkan bahwa terdapat perbedaan dan persamaan antar empat model. Perbedaan terlihat pada tahap dan proses refleksi di setiap model. Model Reflektif Rolfe terdiri dari 3 tahap, Model Reflektif Gibbs terdiri dari 6 tahap, Model Reflektif Bain terdiri dari 5 tahap, Model Reflektif Kolb teridiri dari 4 tahap dan juga terdapat model dengan proses refleksi yang sederhana yaitu Model Reflektif Rolfe kemudian model dengan proses refleksi yang kompleks yaitu Model Reflektif Gibbs. Sedangkan persamaan pada keempat model tersebut terlihat pada sifat model yaitu retrospeksi,evaluasi diri, dan reorientasi. Kesimpulan dari penelitian ini adalah dengan adanya perbedaan dan persamaan pada model menunjukkan bahwa tidak ada model yang dapat dikatakan efektif.Kata Kunci: berpikir reflektif, praktik reflektif, pemecahan masalah
THE DEVELOPMENT OF STEM (SCIENCE, TECHNOLOGY, ENGINEERING AND MATHEMATICS) BASED INQUIRY LEARNING PACKAGES TO TRAIN STUDENTS CRITICAL THINKING SKILL Maya Fahrudatul Isdianti; Erman Erman; Harun Nasrudin
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 10 No. 2 (2021)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v10n2.p1949-1959

Abstract

This study aimed to develop STEM based inquiry learning packages on simple machines topics to train students critical thinking skill. The type of study is Research and Development (R&D) with 4D development model, which consists of defining, designing, developing and disseminating. Learning packages included syllabus, lesson plans, worksheets, handouts and tests of students critical thinking skill. The research subjects were 28 students of grade VIII in SMPN 1 Pamekasan who were obtained by purposive sampling technique. This research based on validity and practicy. Data were collected using validation sheets, teacher activity observation sheets and student activity observation sheets. The validity data was obtained based on the results of the mode assessment done by 3 validators by validation sheet. Descriptive data were analyzed quantitatively. The results of the 3 validators assessment obtained  4 for mode value which was very valid, and the average of reliabelity Cronbachs Alpha was 0,848 in the reliable category. The result of implementation learning is 92% and student activity is 88% with very good category. This showed that the development of STEM based inquiry learning packages was categorized as valid and reliable for use based validity and practicy.