Halimatus Sa’dyah
Politeknik Elektronika Negeri Surabaya

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RANCANG BANGUN APLIKASI FREE WRITING BERBASIS WEB UNTUK MEMANTAU PERKEMBANGAN PENGUASAAN VOCABULARY Aliv Faizal Muhammad; Halimatus Sa’dyah
Education Journal : Journal Educational Research and Development Vol 2 No 2 (2018)
Publisher : IKIP PGRI Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (746.263 KB)

Abstract

Makalah ini bertujuan untuk menyampaikan hasil penelitian dan pengembangan aplikasi free writing berbasis web untuk memantau perkembangan penguasaan vocabulary. Aplikasi berbasis web yang dikembangakan dalam penelitian ini diharapkan mampu menghitung jumlah kata unik yang digunakan oleh pengguna dalam tulisannya saat menggunakan aplikasi ini untuk menulis secara bebas dalam bahasa Inggris. Pengujian keberhasilan pengembangan aplikasi ini adalah menggunakan pengujian Black Box, yaitu pengujian keseluruhan fitur aplikasi untuk mengetahui apakah masing-masing fitur berjalan dengan baik sehingga mampu menghitung kosa kata unik yang digunakan oleh user. Hasil pengujian menunjukkan bahwa aplikasi ini telah berhasil menghitung jumlah kata unik, namun belum bisa mendeteksi kata yang bukan bahasa Inggris.
Sistem Temu Kembali Citra Untuk E-Commerce Menggunakan Prosedur Pencarian Dua Fase Dengan Fitur Histogram Multi Tekston Nurissaidah Ulinnuha; Halimatus Sa’dyah
Systemic: Information System and Informatics Journal Vol. 1 No. 1 (2015): Agustus
Publisher : Program Studi Sistem Informasi Fakultas Sains dan Teknologi, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (638.996 KB) | DOI: 10.29080/systemic.v1i1.282

Abstract

Bertumbuhnya bisnis e-commerce di internet membuka ranah penelitian baru di bidang sistem temu kembali citra khusus untuk produk-produk yang sedang diperjual belikan secata online. Pada makalah ini, diusulkan sistem temu kembali citra untuk e-commerce dengan prosedur pencarian dua fase menggunakan fitur histogram multi tekston (MTH-2). Pada proses uji coba, sistem ini dibandingkan dengan sistem pencarian satu fase dengan fitur yang sama (MTH-1) dan sistem temu kembali citra yang menggunakan algoritma SIFT. Hasil uji coba menunjukkan bahwa algoritma SIFT menghasilkan presisi rata-rata dan recall rata-rata sebesar 100% dan 42%, MTH-1 menghasilkan presisi rata-rata sebesar 32% dan 63%. Sedangkan sistem MTH-2 menghasilkan nilai presisi dan recall rata-rata 60% dan 63%. Berdasarkan hasil uji coba ini dapat disimpulkan bahwa sistem MTH2 cocok digunakan untuk dataset produk-produk yang dijual secara online.
Implementasi Agile Scrum Pembuatan Game Visual Novel Cerita Asal Usul Kota Surabaya Artiarini Kusuma Nurindiyani; Ashafidz Fauzan Dianta; Halimatus Sa’dyah; Ilham Agung Riyadi
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 4 No 4 (2023): February
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v4i4.277

Abstract

Surabaya is the second largest city in Indonesia after Jakarta. The city of Surabaya has a distinctive designation, namely "the city of heroes" because of the great support from the people of Surabaya in fighting for Indonesian independence. The lack of interest of Indonesia's younger generation in Indonesian folklore and their preference for video games and other advanced technology, does not rule out the possibility that history will be forgotten and slowly extinct because it is only passed down orally. The purpose of this research is to implement the agile-scrum method in making visual novel games as an effort to attract the interest of the younger generation to know and preserve the history of the origins of the city of Surabaya with a modern approach and according to the target audience. The visual elements used in this game are costume details, props, poses and various expressions according to modified references. In addition, the narration/storyline used has also been developed with a story style and choice of words that are relevant to the target user. The method used in this final project is agile-scrum which has 8 stages of development, starting from the stage of exploring problems that can become product ideas to the final testing stage. From the results of the final test, the creation of a visual novel game based on the story of the origins of the city of Surabaya can be used properly by users.
Learning number game with interactive projection for students of Sepuluh Nopember Surabaya Kindergarten Aris Sudaryanto; Achmad Basuki; Artiarini Kusuma Nurindiyani; Farhan Muhammad; Halimatus Sa’dyah; Zulhaydar Fairozal Akbar; Fony Revindasari; Marvel Natanael Suhardiman; Ryan Ramadhan Lazuardy; Ahmad Fauzan Ash Shidiq
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 6, No 4 (2023): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/kacanegara.v6i4.1681

Abstract

Based on a survey by the Association of Indonesian Internet Service Providers (APJII) in 2017, 143.26 million Indonesians used the internet. This condition is exacerbated by the “online learning” during the pandemic which forces children to be exposed to gadgets more than they should, which is more than 2 hours a day. Even though gadgets can affect children's behavior. It is proven that 66 out of 100 children have a high level of gadget addiction. The negative impact of gadgets on children is caused by the one-way communication between children and gadgets. This means that the instructions only come from the gadget while the child absorbs them without any significant response. Based on these problems, we makes a two-way interactive game that can be an alternative game for children. Game Numberpedia is played with a projector, then children can play interactively by touching the image. The Numberpedia game was then donated and played at Sepuluh Nopember Surabaya kindergarten as part of community service activities. The response from the children after playing the Numberpedia game shows that this game has clear and interesting audio visuals, and arouses the enthusiasm of children to play it.