Muhammad Asyraf bin Khairuddin
Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak, 94300, Malaysia

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Developing Fire Evacuation Simulation Through Emotion-based BDI Methodology Celine Haren Paschal; Cheah Wai Shiang; Sim Keng Wai; Muhammad Asyraf bin Khairuddin
JOIV : International Journal on Informatics Visualization Vol 6, No 1 (2022)
Publisher : Politeknik Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.6.1.854

Abstract

Fire evacuation simulation is a tool to study human behavior in dealing with fire. It has been used for safety policy management studies, building safety analysis, and human safety understanding. To date, modeling the fire evacuation behavior is paying much attention in which works have been done to design and develop building model, fire model, human decision model, and human emotion decision model. As fire evacuation simulation is important, the BDI methodology is introduced by authors to ease modeling and simulation of human behavior in a fire evacuation. Continue the success of capturing and modeling the human behavior in a fire evacuation. This paper presents the influence of human emotion in fire evacuation simulation. In this paper, the emotion-based BDI methodology is presented with a walkthrough example of how emotion can influence the human decision in a fire spreading scenario. The OCEAN model of personality is used to handle the emotional properties in the methodology. Different people have different types of personalities, which can affect both decision-making and emotion in different situations. A fire evacuation simulation is developed by using the Unity3D game engine. The simulation is created based on the emotion-based BDI methodology presented. Hence, the emotion-based BDI methodology can be used to model human behavior and emotional states in a fire evacuation. Overall, the paper introduces a new insight into how to model human behavior in fire evacuation decision-making systematically.
Autonomous Agents in 3D Crowd Simulation Through BDI Architecture Sim Keng Wai; Cheah WaiShiang; Muhammad Asyraf bin Khairuddin; Yanti Rosmunie Binti Bujang; Rahmat Hidayat; Celine Haren Paschal
JOIV : International Journal on Informatics Visualization Vol 5, No 1 (2021)
Publisher : Politeknik Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.5.1.371

Abstract

Agent based simulation (ABS) is a paradigm to modelling systems included of autonomous and interacting agents. ABS has been tremendous growth and used by researchers in the social sciences to study socio-environmental complex systems. To date, various platforms have been introduced for agent-based social simulation. They are rule based in any logic, python based in SPADE and etc. Although those platforms have been introduced, there is still an insufficient to develop a crowd simulation in 3D platform. Having a 3D platform is needed to enabling the crowd simulation for training purposes. However, the current tools and platform still lack features to develop and simulate autonomous agents in the 3D world. This paper introduced a BDI plug in at Unity3D for crowd simulation. BDI is an intelligent agent architecture and it is able to develop autonomous agents in crowd environment. In this paper, we present the BDI plug with a case study of Australia bush fire and discuss a method to support autonomous agents' development in 3D crowd simulation. The tool allows the modeller to develop autonomous agents in 3D world by taking the advantages of Unity3D.