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PENINGKATAN SIKAP PERCAYADIRI DAN PRESTASI BELAJAR MATEMATIKA MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SQUARE Sony Irianto
JSSH (Jurnal Sains Sosial dan Humaniora) JSSH (Jurnal Sains Sosial dan Humaniora) Vol. 4 No. 1 Maret 2020
Publisher : Lembaga Publikasi Ilmiah dan Penerbitan (LPIP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (315.259 KB) | DOI: 10.30595/jssh.v4i1.5715

Abstract

ABSTRAK Penelitian di Kelas I D Program Studi PGSD FKIP Universitas Muhammadiyah Purwokerto dilatar belakangi oleh rendahnya sikap percayadiri dan prestasi belajar matematika. Penelitian ini mengintegrasikan hasil Penugasan Dosen Ke-Sekolah (PDS) kedalam perkuliahan Konsep Dasar Matematika. Tujuan penelitian ini untuk meningkatkan sikap percayadiri dan prestasi belajar matematika melalui model pembelajaran Kooperatif tipe Think Pair Square (TPS). Subjek penelitian adalah mahasiswa kelas ID Semester I sebanyak 35 mahasiswa. Penelitian ini menggunakan prosedur penelitian tindakan kelas yang dilaksanakan dalam 2 siklus, setiap siklus terdiri 2 pertemuan. Kegiatan tiap siklus meliputi perencanaan, pelaksanaan, observasi, dan refleksi. Pengumpulan data diperoleh dari angket sikap percayadiri, tes evaluasi, angket pembelajaran mahasiswa, dan jurnal refleksi. Berdasarkan data penelitian tindakan kelas diperoleh hasil bahwa penerapan model pembelajaran kooperatif tipe Think Pair Square dapat meningkatkan sikap percayadiri dan prestasi belajar matematika. Hal ini ditunjukkan pada siklus I diperoleh nilai sikap percaya diri dengan skor rata-rata 2,91 dan siklus II sebesar 3,25 Penelitian ini juga dapat meningkatkan prestasi belajar matematika ditunjukkan pada siklus I diperoleh nilai rata-rata 63,06, dan siklus II sebesar 67,67 Kesimpulan dari hasil penelitian bahwa pembelajaran Konsep Dasar Matematika menggunakan model pembelajaran kooperatif tipe Think Pair Square berhasil meningkatkan sikap percayadiri dan prestasi belajar matematika.
PENGEMBANGAN PERANGKAT PEMBELAJARAN MATEMATIKA KELAS RENDAH BERORIENTASI MODEL PEMBELAJARAN DISKUSI Sony Irianto; Sukristanto Sukristanto
Khazanah Pendidikan Vol I No 1 September 2008
Publisher : Lembaga Publikasi Ilmiah dan Penerbitan (LPIP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/jkp.v1i1.630

Abstract

This development was aimed at creating learning device for low level mathematics to increase the students’ participation and achievement through discussion learning model in Class A of the second semester of the Elementary School Teacher Education Department of Muhammadiyah University of Purwokerto of the academic year 2008/2009. The 49 subject takers was divided into 15 groups of 3 to 4 people. The procedure of developing the device used classroom action research. The action consisted of two cycles and took three months. Each cycle was done depending on the obtained improvement, design and the factor to be developed. The instrument which was used to get the data of participation and students’ response towards the lecture and the learning device was questioner, while he instrument to get data on students learning achievement were essay quiz, mid term test, and the end term test. The result was the device for learning low level mathematics, early-class learning material, students work, and increased learning participation. The learning achievement was still low which was due to their low ability in solving mathematical problem. Key words: Discussion learning model, participation, and mathematics learning achievement.
PENGEMBANGAN PERANGKAT PENILAIAN KONSEP DASAR MATEMATIKA SD BERORIENTASI PEMBELAJARAN KOOPERATIF TIPE TAI Sony Irianto; Ahmad Ahmad
Khazanah Pendidikan Vol I No 2 Maret 2009
Publisher : Lembaga Publikasi Ilmiah dan Penerbitan (LPIP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/jkp.v1i2.623

Abstract

This instrument is aimed at improving studen’ts motivation and achievement of the students in class C of the PGSD Department of UMP. The 47 students was divided into 12 groups of 3-5 members. The development of the instrument was carried out through classroom action research consisting of 4 cycles. This research lasted for four months. Each cycles was done according to the obtained change, design and factor under investigation. To obtain data on students motivation, achievement, and response to the use of cooperative learning tipe TAI, questionaire and individual quizd as well as group assignment were used. The result showed that there was an improvement on those aspect due to the implementation of TAI using the quizes I through IV of the mid term test, individual quiz and group assignment. Key words : Type TAI of cooperative learning, motivation, learning achievement, assessment tool.
THE DEVELOPMENT OF PQ4R STATEGY ORIENTED MATHHEMATIC STUDENTS WORKSHEET (LKS) ON THE SUBJECT MATTER TRAPEZOID AND KITE AREA FOR FIFTH GRADE STUDENTS OF ELEMENTARY SCHOOL Puji Diani Apriliani; Karma Iswata Eka; Sony Irianto
Dinamika Jurnal Ilmiah Pendidikan Dasar Dinamika Volume VI, Nomor 1, Maret 2014
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v6i1.905

Abstract

This study employed research and development design.The aims of this study were to find out : 1) elgibility responses from expert in teacher working group (KKG) of elementary school toward PQ4R strategy oriented student worksheet on the subject matter trapezoid and kite area for fifth grade students of elementary school, 2) students and teacher’s responses toward the learning process by means of PQ4R strategy oriented student worksheet on the subject matter trapezoid and kite area for fifth grade students of elementary school. According to Thiagarajan, the process of development of student worksheet by using 4-D model is through defining (define), designing (design), developing (develop) and desseminatting (desseminat). However, in this study the process was restricted to the development process. This study yielded a PQ4R strategy oriented mathematics student worksheet on the subject mater. The students worksheet is very valid/very good/without revision according to expert (4,27) and validators (4,4), the students mostly gave positive response because have respons student 78,44% with option a, 20,44% with option b and c for 1,11% of the students said that the LKS was interesting/helpful/motivating and ispiring, and the teachers strongly agreed that the LKS was helpful. Based on the result obtained. It is concluded the PQ4R strategy orientated mathematic student worksheet on the subject matter trapezoid and kite area for fifth grade students of elementary school can be used in learning process
DEVELOPMENT OF MEDIA CONGKLAK MATH GAMES FOR SUBMISSION OF MATERIAL MAKING KPK AND FPB CLASS IV IN PRIMARY SCHOOL PENGEMBANGAN MEDIA PERMAINAN CONGKLAK MATEMATIKA UNTUK MENGEFEKTIFKAN PENYAMPAIAN MATERI KPK DAN FPB KELAS IV DI SEKOLAH DASAR Kabut Amrita Nurhayati; Santhy Hawanti; Sony Irianto
Dinamika Jurnal Ilmiah Pendidikan Dasar Dinamika Volume VIII, Nomor 1, Maret 2016
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v8i1.940

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Mathematics is one of the core subjects taught in schools. Media is one of the conditions that help students understand the learning material. This research development research approach. The main objec-tive of this study was to develop a mathematical congklak game media. In addition, this study also aims to determine the feasibility media congklak math game, know the game congklak media influence the effective-ness of mathematics instructional time, knowing the teacher's response to media congklak math games, and knowing students' response to media congklak math game. Stages of this research refers to the model of development of the media by Riyana and Susilana (2011: 28). Data were collected using the test and non-test techniques. The test is given in the form of pretest and posttest, while non-test questionnaire. To deter-mine the influence of mathematics congklak game media on the effectiveness of learning time be tested on a limited scale that is in the fourth grade at two elementary-Cilacap District of Kesugihan involving control class and experimental class. The results showed that the media play a decent congklak used for learning math. Other results showed the use of mathematical congklak media can streamline the delivery of material KPK and FPB in class IV. This can be seen from the results of hypothesis testing using Independent sample T-test is ????ℎ????????= 0,002 Sig (2-tailed) and the final is 0,001< α = 0,05.The results showed that Ho is rejected or there is influence between the experimental class and control class. Results of the teacher's response shows teachers strongly agree with the use of mathematical congklak media is evidenced by an average score of 4.7 teacher response. Other results that student responses with an average score of 3.8 showed the students are happy with the learning using mathematical congklak media.
MATH GAMES DOMINO EFFECT ON THE RESULTS OF THE LEARNING MATH FRACTIONS IN CLASS IV SD NEGERI 1 KALIKABONG Sri Muryaningsih; Sony Irianto
Dinamika Jurnal Ilmiah Pendidikan Dasar Dinamika Volume VII, Nomor 2, September 2015
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v7i2.930

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The purpose of this study was to determine: 1) the influence of mathematical domino game against cognitive aspects of mathematics learning outcomes, 2) the influence of mathematical domino game against affective aspects of mathematics learning outcomes 3) the influence of mathematical domino game against psychomotor aspects of mathematics learning outcomes. The research method using experimental research methods to design randomized control group pretest-posttest design. The samples in this study using cluster random sampling. The population in this study is the fourth grade students of SD Negeri 1 and 2 Kalikabong second semester of academic year 2014 / 2015. The experimental classes will be treated mathematics with math domino game material fractions, while grade control using conventional learning. Instruments cognitive aspects of learning outcomes research using test descriptions, research instruments affective aspects of learning outcomes using a questionnaire, and research instruments psychomotor aspects of learning outcomes using performance assessment sheet. Analysis of survey data using statistical analysis independent sample t test with SPSS program. The results showed: 1) a game of dominoes mathematical better effect on the results of the cognitive aspects of learning mathematics, 2) math domino game better effect on the results of the affective aspects of learning mathematics 3) math domino game better effect on psychomotor aspects of mathematics learning outcomes.
THE LOCAL CONTENT ANALYSIS OF JAVANESE MATERIAL FOR FIFTH GRADERS OF ELEMENTARY SCHOOL Wisda Amalia Putri; Sony Irianto; Cicih Wiarsih
Dinamika Jurnal Ilmiah Pendidikan Dasar Dinamika Volume VI, Nomor 2, September 2014
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v6i2.907

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The aim of this research was to analyze the local content of Javanese language material for fifth graders elementary school by using formative scoring sheet for mterial which were used by teacher of fifth graders of elementary school in North Purwokertp district was Remen Basa Jawi 5. This research was qualitative research with content analysis technique.the data cllection technique was documentary which gotten from Remen Basa Jawi 5 book. The data was analyzed by using compatible result, less compatible, and not compatible. The data presentation was description by using narration. Based on the analysis result, the content appropriateness of Remen Basa Jawi 5 was less compatible with competency standard and basic competence, students’ need, and the reading criterioan, clarity f information, and the conformity of Javanese language theorm. The presentation’s result was less compatible in presentation organization’s criteria, motivation’s giving, and the completeness of information. The result of graphic analysis was less compatible in using font aspect,illustration, and performance design
PENERAPAN MODEL PEMBELAJARN EXAMPLE NON EXAMPLE UNTUK MENINGKATKAN RASA INGIN TAHU DAN PRESTASI BELAJAR PESERTA DIDIK TEMA 7 DI KELAS V SD NEGERI 3 KOTAYASA Riyan Widiya Wati; Dhi Bramasta; Sony Irianto
Wahana Pendidikan Vol 7, No 2 (2020): Agustus
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/wa.v7i2.3757

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ABSTRACTThe learning process in the 2013 curriculum is a student center or learning centered on students, where students are required to be more active in learning, and the task of the teacher in the 2013 curriculum is to become a facilitator. Active in learning shows that students have a high curiosity so that they can answer and express their own ideas. The emergence of high curiosity makes students understand information clearly.This study aims to determine the increase in curiosity and student learning achievement with the Non Non Example learning model on theme 7 (Events in Life) in class V SD Negeri 3 Kotayasa. This type of research uses Classroom Action Research (CAR) conducted in 2 cycles. The research subjects were 21 students. the data collected is curiosity and student learning achievement.The results showed that: first, the application of the Example Non Example learning model can increase students' curiosity as seen from the classical percentage acquisition of cycle I namely 4,5% with the criteria pretty good and has increased to 6,8% in the second cycle with the criteria very good. Secondly, the application of the Example Non Exampe learning model can improve student learning achievement seen from the acquisition of the average value of the first cycle namely 57,15% by completing learning pretty good and increasing to 83,5% by completing learning very good in the second cycle so that indicators of success research reached.Keywords: Curiosity, Learning achievement, Example Non Example learning model.ABSTRAKProses pembelajaran pada Kurikulum 2013 adalah student center atau pembelajaran berpusat pada peserta didik, dimana peserta didik dituntut untuk lebih aktif dalam pembelajaran, dan tugas guru di dalam Kurikulum 2013 adalah menjadi seorang fasilitator. Keaktifan dalam pembelajaran menunjukkan bahwa peserta didik memiliki rasa ingin tahu yang tinggi sehingga dapat menjawab dan mengemukakan gagasannya sendiri. Munculnya rasa ingin tahu yang tinggi membuat peserta didik memahami informasi secara jelas. Penelitian ini bertujuan untuk mengetahui peningkatan rasa ingin tahu dan prestasi belajar peerta didik dengan model pembelajaran Example Non Examplepada tema 7 (Peristiwa dalam Kehidupan) di kelas V SD Negeri 3 Kotayasa. Jenis penelitian ini menggunakan Penelitian Tindakan Kelas (PTK) yang dilakukan dalam 2 siklus. Subjek penelitian berjumlah 21 peserta didik. data yang dikumpulkan adalah rasa ingin tahu dan prestasi belajar peserta didik. Hasil penelitian menunjukkan bahwa: pertama, penerapan model pembelajaran Example Non Exampledapat meningkatkan rasa ingin tahu peserta didik dilihat dari perolehan persentase klasikal siklus I yaitu 4,5% dengan kriteria Cukup Baik dan mengalami peningkatan menjadi 6,8% di siklus II dengan kriteria Sangat Baik. Kedua, penerapan model pembelajaran Example Non Exampedapat meningkatkan prestasi belajar peserta didik dilihat dari perolehan rata-rata nilai siklus I yaitu 57,15% dengan ketuntasa belajar Cukup Baik dan meningkat menjadi 83,5% dengan ketuntasan belajar Sangat Baik pada siklus II sehingga indikator keberhasilan penelitian tercapai.Kata kunci: Rasa ingin tahu, Prestasi belajar, Model pembelajaran Example Non Example.
Pengembangan Media Pembelajaran Matematika Materi Keliling dan Luas Bangun Datar Menggunakan Animasi Powtoon di Kelas IV SD Universitas Muhammadiyah Aprilia Fani Sabilla; Sony Irianto; Badarudin Badarudin
Jurnal Ilmiah Wahana Pendidikan Vol 6 No 3 (2020): JURNAL ILMIAH WAHANA PENDIDIKAN
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (299.347 KB) | DOI: 10.5281/zenodo.3951014

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Learning media that fit the needs of the 21st century today are digital-based learning media, one of them is media in the form of animated videos. Learning animation media for mathematics in grade IV at SD UMP is a media that does not yet exist and needs to be developed. This research method is research and development using the 4D model. The results of the validity of the feasibility of instructional media in this study in terms of media presentation and programming results obtained 46,6 included in the excellent category. Based on the results of research that has been done to get very good student enthusiasm, this is evidenced by the results of student questionnaire data when using animation media. Student questionnaire data obtained by 30 students (83%) included in the excellent category and the results of the teacher's response to the animation learning media in terms of appearance and material obtained 4.53 results included in the very good category. Completeness of student learning outcomes after using powtoon animation-based mathematics learning media, based on data analysis of student learning outcomes obtained results of 21 students reaching KKM, and 7 students not reaching KKM out of 28 students who took the post-test. This means that the completeness of learning outcomes of class IV SD UMP students in classical is 75% included in the high category.
PENGEMBANGAN LKPD MATEMATIKA MATERI KELILING DAN LUAS BANGUN DATAR MENGGUNAKAN KALKULATOR DI KELAS IV SEKOLAH DASAR Sinta Maria Utami; Sony Irianto; Badarudin .
Jurnal Education and Development Vol 8 No 2 (2020): Vol.8.No.2.2020
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1083.931 KB) | DOI: 10.37081/ed.v8i2.1661

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Penelitian ini bertujuan untuk mengembangkan dan mengetahui kualitas LKPD Matematika yang dihasilkan pada materi keliling dan luas bangun datar menggunakan kalkulator. Pelitian ini menggunakan metode pengembangan Research and Development (R&D) yang digunakan untuk menghasilkan produk tertentu yaitu LKPD Matematika materi keliling dan luas bangun datar. Model yang digunakan dalam penelitian ini adalah model pengembangan yang diadopsi oleh Sugiyono yang terdiri dari 10 tahap yaitu potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, ujicoba produk, revisi produk, ujicoba pemakaian, revisi produk, dan produksi masal. Penelitian pengembangan ini melibatkan tiga validator ahli dan sasaran pemakai dari produk ini adalah peserta didik kelas IV SD. Instrumen yang digunakan pada penelitian adalah observasi, angket dan tes. Berdasarkan penilaian ahli diperoleh bahwa kualitas LKPD Matematika mendapatkan kriteria sangat valid dengan presentase 92%. Berdasarkan hasil tes terdapat peningkatan jumlah ketuntasan peserta didik dari pretest sebesar 6% menjadi 100% pada posttest. Oleh karena itu, LKPD Matematika materi keliling dan luas bangun datar menggunakan kalkulator di kelas IV SD UMP dikatakan layak dan dapat memfasiliatasi kemampuan pemahaman konsep dan keterampilan penggunaan kalkulator.