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PIRANTI LUNAK PERHITUNGAN DH-MODEL UNTUK MENDUKUNG PROSES PEMBELAJARAN MATA KULIAH ROBOTIKA Aribowo, Arnold; Ciayadi, Alvent; S.M. Nababan, S.M. Nababan
Proceedings of KNASTIK 2009
Publisher : Duta Wacana Christian University

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Abstract

Sistem Perhitungan DH-Model adalah piranti lunak yang mendapatkan parameter Denavit-Hartenberg untukmemperoleh matriks transformasi lengkap robot. Untuk mendapatkan DH parameter pertama-tama dideklarasikan framereference dan basic reference dari base. Sebelum memperoleh DH parameter dari frame reference, harus dipahami dulutranslasi dari joint pertama ke joint berikutnya.Sistem yang dibuat dibangun dengan Microsoft Visual Basic 6.0, perhitungan matriks dan penggambaran 3dimensi dilakukan dengan Matlab 7.0. Sistem tersebut dapat digunakan untuk merancang robot dengan maksimum 5 jointdan 6 link berdasarkan input user mengenai panjang link, joint pertama, kedua, dan seterusnya. Input data digunakan olehprogram untuk menghitung DH parameter, dan dapat juga menghitung DH matrix untuk masing-masing joint. Setelahmemperoleh DH matrix untuk masing-masing joint, program juga dapat menghitung matriks transformasi total untuk sistemkeseluruhan pada robot untuk memperoleh koordinat pada masing-masing link dan end effector. Setelah memperolehkoordinat, sistem menggunakan matlab untuk menggambar robot dalam 3 dimensi.Program yang dibuat telah dapat mencapai tujuan untuk membantu pengguna dalam menghitung DH parameters, DH matrix,koordinat masing-masing link, end effector dan robot 3 dimensi.
PENELITIAN AWAL PERANCANGAN SISTEM SMART HAND WASH ASSISTANT MENGGUNAKAN APLIKASI TINKERCAD Putra, Alfa Satya; Aribowo, Arnold

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Abstract

One of the policies implemented by the government of Indonesia in order to reduce the spread of Covid-19 pandemic is the hand washing protocol. The Smart Hand Wash Assistant is designed to make use of various components that can guide the user through the hand washing procedure as described in the protocol. System design in this initial research is done in Tinkercad, which is a web-based application that can create and simulate electronic circuit designs. Testing result for ping sensor, LCD, motor and buzzer components has the success rate of 100%. Testing of the overall system shows that the Smart Hand Wash Assistant system works well in guiding the user to follow the steps of the hand washing protocol
Towards Adaptive Sensor-cloud for Internet of Things I Made Murwantara; Hendra Tjahyadi; Pujianto Yugopuspito; Arnold Aribowo; Irene A. Lazarusli
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 16, No 6: December 2018
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v16i6.11557

Abstract

The emerge of the Internet of Things (IoT) data as a commodity to optimize public services such as Fishing Locator has made sensor-cloud an important object. When sensors that are members of multiple IoT gateways can inter-operate at the same time for more than one application, it will reduce cost to deploy IoT infrastructure. However, reliability has also developed as the most important aspect for real-time data collection that should be streamed constantly. Due to uncertainty factors sensors failure is potentially occurred, then an adaptive approach should be addressed into this as to guarantee the flow of streaming data. This paper proposed an adaptive sensor-cloud mechanism to manage the reliability by using a runtime model approach where a transition model and dynamic software product line engineering will take place to weaving the system. Our technique is comparable to other approaches and can be implemented in many types of Cloud-based services.
Solving Pixel Puzzle Using Rule-Based Techniques and Best First Search Dina Stefani; Arnold Aribowo; Kie Van Ivanky Saputra; Samuel Lukas
International Conference on Engineering and Technology Development (ICETD) 2012: 1st ICETD 2012
Publisher : Bandar Lampung University (UBL)

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Abstract

Pixel puzzle is a logic puzzle which consists of a blank grid with clues on the left of every row and on the top of every column. The objective is to paint blocks in each row and column so their length and sequence corresponds to the clues, and there is at least one empty square between adjacent blocks. There are many possible solutions to paint blocks in each row and column. Solving the puzzle manually gives the possibility to fill cells yield erroneously. Therefore an attempt to solve the puzzle with the aid of computer software is performed.In this paper, rule–based techniques and best-first search are utilized to solve the puzzle. According to experiments have been conducted, it can be concluded that rule-based techniques and best-first search are able to solve the Pixel Puzzle. The result also indicates that the larger size of pixel puzzle, the longer average time to solve is needed. Moreover, the average time to solve one cell of pixel puzzle depends on the size itself except for the 10 × 10 and 15 × 15 pixels. 
Minimum System Design Of Android Based PSTN Phone Deo Kiatama; Fransiscus Ati Halim; Arnold Aribowo
International Conference on Engineering and Technology Development (ICETD) 2014: 3rd ICETD 2014
Publisher : Bandar Lampung University (UBL)

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Abstract

PSTN phone is static. However, with the development of Android based device, wireless computer network and minimum system, it is possible to make a PSTN phone mobile. To add the mobility behavior in PSTN phone, a research to develop Android based PSTN phone is needed. Android based device will act as a remote control for the PSTN phone and can be used to make and accept a call from distance.This paper elaborates the Android based PSTN phone design. To test the system performance, two parts of testing are performed. First is testing the Android based PSTN phone remote control system and second is testing the digital voice streaming system between Android device and minimum system using UDP protocol over wireless computer network. PSTN phone remote control system is tested for its functionality while digital voice streaming system is tested for its quality by giving a sinusoidal signal to the system and comparing the input signal with output signal using oscilloscope.According to the test, Android based PSTN phone prototype is able to make a connection and disconnection of Android device (as client) with microcontroller (as server), make a connection with auto server discovery system, make a call, receive a call, and use redial and hold functions with 100% success rate in certain condition. However, it is shown that the quality of voice sent from Android phone to Arduino module is poor due to the limited size of buffer in Arduino, but on the other way around the quality of voice sent from Arduino to Android phone is good.
Minimum System Design of Android Based PSTN Phone Deo Kiatama; Fransiscus Ati Halim; Arnold Aribowo
International Conference on Engineering and Technology Development (ICETD) 2014: 3rd ICETD 2014
Publisher : Bandar Lampung University (UBL)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (754.837 KB)

Abstract

PSTN phone is static. However, with the development of Android based device, wireless computer network and minimum system, it is possible to make a PSTN phone mobile. To add the mobility behavior in PSTN phone, a research to develop Android based PSTN phone is needed. Android based device will act as a remote control for the PSTN phone and can be used to make and accept a call from distance.This paper elaborates the Android based PSTN phone design. To test the system performance, two parts of testing are performed. First is testing the Android based PSTN phone remote control system and second is testing the digital voice streaming system between Android device and minimum system using UDP protocol over wireless computer network. PSTN phone remote control system is tested for its functionality while digital voice streaming system is tested for its quality by giving a sinusoidal signal to the system and comparing the input signal with output signal using oscilloscope.According to the test, Android based PSTN phone prototype is able to make a connection and disconnection of Android device (as client) with microcontroller (as server), make a connection with auto server discovery system, make a call, receive a call, and use redial and hold functions with 100% success rate in certain condition. However, it is shown that the quality of voice sent from Android phone to Arduino module is poor due to the limited size of buffer in Arduino, but on the other way around the quality of voice sent from Arduino to Android phone is good.
Penerapan Algoritma Genetika Pada Penentuan Komposisi Pakan Ayam Petelur Arnold Aribowo; Samuel Lukas; Martin Gunawan
Seminar Nasional Aplikasi Teknologi Informasi (SNATI) 2008
Publisher : Jurusan Teknik Informatika, Fakultas Teknologi Industri, Universitas Islam Indonesia

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Abstract

Ada banyak kemungkinan kombinasi makanan yang dapat digunakan untuk meningkatkan produksi dan kualitas ayam. Namun demikian, tidak semua kombinasi makanan akan memberikan solusi terbaik. Agar solusi terbaik dapat dicapai, penelitian untuk menentukan komposisi makanan ayam perlu dilakukan. Untuk mempermudah proses penentuan komposisi tersebut, dilakukanlah pembuatan piranti lunak. Algoritma genetika yang memiliki kehandalan dalam menghasilkan output yang optimal dapat dimanfaatkan untuk memecahkan masalah tersebut dengan bantuan piranti lunak. Pada piranti lunak yang dibuat, terdapat beberapa input yang dibutuhkan, yaitu jumlah kromosom awal, jumlah generasi, probabilitas crossover dan probabilitas mutasi. Hasil pemrosesan merupakan kombinasi makanan yang merepresentasikan penyelesaian masalah ini. Hanya kromosom terbaik yang akan diberikan sebagai hasil. Melalui piranti lunak yang dibuat, penentuan komposisi makanan diharapkan dapat dilakukan dengan lebih baik dan dapat meningkatkan produksi dan kualitas telur. Berdasarkan penelitian yang telah dilakukan, digunakan 30 jenis makanan yang akan digunakan pada pengujian. Dari jenis makanan tersebut, dipilih 20 jenis makanan. Melalui pengujian yang telah dilakukan dengan parameter algoritma genetika yang bervariasi, hasil yang optimum diperoleh pada pengujian dengan jumlah gen 20, jumlah kromosom 1000, probabilitas crossover 0.5, probabilitas mutasi 0.1, dan jumlah generasi 4000 dengan nilai fitness 0.92. Keywords: Algoritma Genetika, Optimisasi Komposisi Bahan Pangan.
Simulasi Kecepatan Kendaraan Dengan Menggunakan Logika Fuzzy Samuel Lukas; Arnold Aribowo; Yogih Suharta Tjia
Seminar Nasional Aplikasi Teknologi Informasi (SNATI) 2008
Publisher : Jurusan Teknik Informatika, Fakultas Teknologi Industri, Universitas Islam Indonesia

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Abstract

Artificial intelligence has been implemented widely. Many of household products are designed based on artificial intellegence concept. One of them is fuzzy logic system. This paper describes on how a fuzzy logic system can also be implemented in controling the speed of a car in the road.  The fuzzy inference system was designed according to Tsukamoto inferencing method and for the defuzzyfication method is used weighted average method. There are three inputs for the system. The are distance between controled car and the car infront of the controled car, distance between controled car and turning point in front of the car and the last is the current speed of the controled car. The output of the system is the next speed of the controled car.  For every inputs, three predicates fuzzy are used. Therefore, there are 27 ruler of inference.  From the experiment, it can be concluded that the system works well. The performance of the system closely relates with the membership function of each variabel.  Keywords: Fuzzy logic, Fuzzy inference, Defuzzyfication
Piranti Lunak Pembuktian Pernyataan Logika Proposisi dengan Metode Resolusi Menggunakan Bahasa Pemrograman Prosedural Arnold Aribowo; Kristian Frits Harris; Budi Berlinton Sitorus
Seminar Nasional Aplikasi Teknologi Informasi (SNATI) 2008
Publisher : Jurusan Teknik Informatika, Fakultas Teknologi Industri, Universitas Islam Indonesia

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Abstract

Proving by resolution method is one of methods which can be used to prove the logical statementaccording to given statements. To automate the proving process and to support the teaching-learning process ofdiscrete mathematics course in the university, this proving can be done with the aid of computer software. Toenable the effective use of software, the error handler facilities are added. They help users to overcomeerroneous inputs and therefore facilitate the use of software.In this paper, several possibilities of mistaken input performed by users are elaborated. By analyzingthem, the error handler facilities are added in the software for proving the propositional logic statement byusing resolution method. According to the testing which was performed, the error handler facilities can beapplied in the software.Keywords: Resolution, Conjunctive Normal Form, Automated Reasoning, Handling Errors.
Penerapan Ant Colony System untuk Penyelesaian Vehicle Routing Problem Samuel Lukas; Arnold Aribowo; Hadinata Hadinata
Seminar Nasional Aplikasi Teknologi Informasi (SNATI) 2007
Publisher : Jurusan Teknik Informatika, Fakultas Teknologi Industri, Universitas Islam Indonesia

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Abstract

Many researchs have been conducted relating to optimization problems. This reseach proposes anotheralgorithm to solve optimation problem by implementing ant algorithm to Vehicle Routing Problem (VRP). TheVRP is an algorithm that works for multiple Traveling Salesmen Problems (TSP). The ant algorithm is analgorithm that simulating on how the behaviour of ant colony can find the shorthest path from one place toanother.There are some parameters to deal with this ant algorithm. To know the behaviour of these parameters,some experiments were conducted to know how good the parameters should be set to solve the given problem.Finally, the results of all experiments are also be reported.Keywords: Vehicle Routing Problem, ant Algorithm, Traveling salesmen Problem.