Claim Missing Document
Check
Articles

Found 4 Documents
Search

Evaluating Global Zakat Game (GZG) Board Game in Enhancing Zakat Education Azman Ab. Rahman; Muhammad Sabri bin Sahrir; Nurkhamimi Zainuddin; Hasanah Abd. Khafidz
Journal of Education and Learning (EduLearn) Vol 12, No 4: November 2018
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (94.897 KB) | DOI: 10.11591/edulearn.v12i4.9688

Abstract

Many educators have chosen to use board games to enhance the way of delivering course contents. A board game will help students understand an education concept quickly through experiential learning, where they manage and solve problems in a real situation. This study is focusing on the evaluation of a board game, namely Global Zakat Game (GZG) as an edutainment tool among various levels of users at learning institutions in Malaysia. The respondents were purposively selected from a Malaysian national competition organized at Islamic Science University of Malaysia (USIM) on 8 November 2017. A questionnaire was distributed among 235 participants from various levels of learning institutions during the national event to evaluate the practical use of GZG as an edutainment tool in increasing their understanding on Zakat theories and practice. The result indicated that the use of GZG as a Zakat edutainment tool has a positive impact on users and players as it helps them to learn more about Zakat theories and practice between high (4.65) and moderate high (3.95) of mean scores. Most of the respondents mentioned that they enjoyed playing GZG as it involves experiential learning and learning by doing.
Transfer Of Character In The Digital Era (Holistic Analysis Of Education Institutions In Indonesia) Syaifulloh Yusuf; Nurkhamimi Zainuddin
TA'DIBUNA: Jurnal Pendidikan Agama Islam Vol 5, No 1 (2022): Educational Issues
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/jpai.5.1.11-20

Abstract

This study aims to reveal the phenomenon of learning in the digital era and examine the steps, obstacles, and results of the transfer of character in educational institutions in Indonesia. This research was conducted at Candirejo Elementary School, Sardonoharjo, Ngaglik, Sleman, Yogyakarta, Indonesia. This research method is qualitative with a phenomenological approach, and the data of this research was analyzed with holistic analysis. The results of this study indicate that the learning phenomenon at Candirejo Elementary School always follows government policy. Currently, the learning is carried out using PTMT (Limited Face-to-face Learning).Furthermore, the transfer of character at Candirejo Elementary School is carried out in several steps, such as sending material through the WhatsApp application, YouTube videos, and playing videos in class. Although the three strategies are still not maximally carried out, the teachers still attempt to provide character education values. The problem is that teachers cannot directly supervise when students study at home, so the role of parents is needed to help students study at home.
Fuzzy Delphi Method Application In The Development Of I-Tourism In Arabic For Specific Purpose Mohammad Najib Jaffar; Azman Ab Rahman; Mohd Nizwan Musling; Nurkhamimi Zainuddin; Mohammad Imran Ahmad; Muhammad Sabri Sahrir
Ijaz Arabi Journal of Arabic Learning Vol 5, No 2 (2022): Ijaz Arabi: Journal Of Arabic Learning
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/ijazarabi.v5i2.16219

Abstract

A study on the development of the i-Tourism smartphone application needs to be carried out to meet the needs of the Islamic and Shariah related tourism sector in Malaysia as well as enhancing the Arabic language as the learning medium and practical use in daily life. This study is conducted to examine the i-Tourism application, whose effectiveness is assessed by experts from the aspects of usability, ease of use, user satisfaction, and the technology of this application by using Fuzzy Delphi method (FDM) analysis. The research findings show that the experts rejected most of the items found in the four aspects, namely application usability, ease of use, user satisfaction, and application techniques. According to experts, the application developed is not too unique, and the information provided can still be accessed through a Google search. Some experts stated that the developed application seems to be still at an early stage because it does not have a lot of information and functions. As for the relation to learning and teaching Arabic, this mobile application is an output product based on research-based analysis which was enhanced and developed from theoretical aspects and phases of Arabic for specific purpose (ASP)
Arabic For Specific Purpose And Systematic Literature Review On The Design Of Islamic Tourism Mobile Application Mohammad Najib Jaffar; Azman Ab Rahman; Mohd Nizwan Musling; Nurkhamimi Zainuddin; Siti Rosilawati Ramlan; Mohammad Imran Ahmad; Ghazali Zainuddin; Muhammad Sabri Sahrir
Ijaz Arabi Journal of Arabic Learning Vol 5, No 1 (2022): Ijaz Arabi: Journal Of Arabic Learning
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/ijazarabi.v5i1.12568

Abstract

Tourism is now a growing trend in the age of technology, whereby all information related to tourism can be easily accessed through smartphones. Malaysia is no exception to being a focused country as a popular Islamic tourism destination. However, there was insufficient tourism-related information, especially on Muslim tourists via smartphone. Hence the present article conducted a systematic literature review on the design and development of Islamic tourism applications via smartphones focusing on the Android platform. This study selected related articles using three databases: EBSCOhost, Mendeley, and Google Scholar. Based on the thematic analysis, this review has five main themes, namely 1) Islamic tourism; 2) technology; 3) mobile application; 4) barriers; and 5) management. The findings prompted the design and development of a smartphone application that addresses all of the needs of tourists, mainly Muslim tourists. This study also contributes to the use of technology and mobile application in teaching and learning Arabic for specific purposes such as tourism.