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Augmented Reality Untuk Media Promosi Hasil Penelitian Andrian Wikayanto
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 4 No 3 (2020): Juni 2020
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29207/resti.v4i3.1879

Abstract

Science & Technopark (STP) was built to accelerate the process of transfer technology of research findings that have been discovered by LIPI. The research findings not only in the form of patents or products but also in the form of tools and buildings. To facilitate the understanding of stakeholders in the research findings an innovative media for the promotion of LIPI research findings was made using Augmented Reality (AR) media. This study uses a linear strategy method that combines text, posters, and videos into AR media. The AR application was tested on 25 LIPI stakeholders by distributing questionnaires using a Likert measurement scale. The results obtained are that AR not only effective in promoting commercial products but also very effective in promoting research products that have been found by LIPI at STP and making promotional activities more interesting and interactive.
Unsur-Unsur Budaya Lokal dalam Karya Animasi Indonesia Periode Tahun 2014-2018 Andrian Wikayanto; Banung Grahita; Ruly Darmawan
Rekam: Jurnal Fotografi, Televisi, Animasi Vol 15, No 2 (2019): REKAM: Jurnal Fotografi, Televisi, Animasi
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/rekam.v15i2.3003

Abstract

Identitas budaya lokal pada suatu negara mempengaruhi bagaimana bentuk dari karya animasi di negara tersebut. Jepang sendiri memiliki 14 kategori budaya dan Malaysia memiliki 13 kategori pada karya animasi mereka. Hal tersebut membuat karya animasi mereka memiliki ciri khas dimata penonton animasi. Di Indonesia sendiri hal tersebut masih belum terpetakan secara mendetail hingga saat ini. Oleh karena itu pada penelitian ini meneliti seperti apa unsur-unsur budaya lokal yang ada pada karya animasi Indonesia. Metode yang digunakan adalah menggunakan analisis isi dengan pendekatan budaya sebagai landasan teorinya. Hasil yang didapatkan adalah 17 katagori budaya termasuk 5 kategori yang tidak ada pada kategori budaya pada animasi Jepang dan Malaysia. 17 kategori tersebut tersebar kedalam 375 bentuk-bentuk identitas budaya yang merepresentasikan ciri khas budaya Indonesia.
Augmented Reality Untuk Media Promosi Hasil Penelitian Andrian Wikayanto
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 4 No 3 (2020): Juni 2020
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29207/resti.v4i3.1879

Abstract

Science & Technopark (STP) was built to accelerate the process of transfer technology of research findings that have been discovered by LIPI. The research findings not only in the form of patents or products but also in the form of tools and buildings. To facilitate the understanding of stakeholders in the research findings an innovative media for the promotion of LIPI research findings was made using Augmented Reality (AR) media. This study uses a linear strategy method that combines text, posters, and videos into AR media. The AR application was tested on 25 LIPI stakeholders by distributing questionnaires using a Likert measurement scale. The results obtained are that AR not only effective in promoting commercial products but also very effective in promoting research products that have been found by LIPI at STP and making promotional activities more interesting and interactive.