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Pembuatan Graphic User Interface (GUI) untuk Analisis Ayunan Matematis Menggunakan Matlab Nurullaeli Nurullaeli; Irnin Agustina Dwi Astuti
Titian Ilmu: Jurnal Ilmiah Multi Sciences Vol 10 No 2 (2018)
Publisher : Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1249.02 KB) | DOI: 10.30599/jti.v10i2.205

Abstract

Penelitian ini bertujuan untuk membuat Graphic User Interface (GUI) yang digunakan sebagai alat analisis konsep ayunan matematis. Pokok bahasan yang dibahas mengenai ayunan matematis karena materi tersebut berkaitan dengan persamaan deferensial yang membutuhkan ketelitian tinggi dan keahlian dalam perhitungannya. Metode yang digunakan dalam analisis yaitu metode regresi linier, Rungge-Kutta orde 4 (RK4), dan ode45. Metode tersebut ditulis dalam sintak bahasa pemrograman MATLAB dan disajikan dalam bentuk GUI. Metode regresi linier digunakan untuk menghitung percepatan gravitasi, sedangkan metode RK4 dan ode45 digunakan untuk analisis lebih dalam mengenai konsep ayunan matematis. Pada penelitian ini didapatkan hasil perhitungan untuk percepatan gravitasi 9.5549 m/s2. Metode ode45 pada penelitian ini menunjukkan hasil yang lebih teliti dalam analisis konsep ayunan matematis pada rentang waktu yang panjang. Hasil penelitian ini dapat digunakan sebagai media pembelajaran dan alat bantu analisis pada pokok bahasan ayunan matematis untuk meminimalisir kesalahan perhitungan dan menghemat waktu
Inovasi Bahan Ajar Dinamika Gerak dengan Modul Pembelajaran Berbasis Discovery Learning Siti Halimatul Fatihah; Neng Nenden Mulyaningsih; Irnin Agustina Dwi Astuti
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 6 No 2 (2020): Juli-Desember
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v6i2.2064

Abstract

Physics learning with discovery learning approach requires students to be active in learning. In th schools in tangerang area, there is no discovery learning module available. the purpose of this research is to develop a physics learning module based on discovery learning on Motion materials. This research method is research & development with ADDIE model (analyze, design, development, implementetion, evaluation), using research instruments in the form of validation sheets. the data analysis technique used is descriptive analysis. The results of the study showed that discovery learning-based physics learning modules are worth testing and implementing to students. This module has characteristics according to discovery learning syntax and user friendly so that students can learn independently.
Identifikasi Budaya Menjemur Padi “MOE” di Lebak sebagai Sumber Belajar Berbasis Etnofisika Irnin Agustina Dwi Astuti; Yoga Budi Bhakti; Ria Asep Sumarni
NUCLEUS Vol 2 No 1 (2021): NUCLEUS
Publisher : Neolectura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37010/nuc.v2i1.409

Abstract

Kearifan budaya lokal di daerah Lebak sangat beraneka ragam, namun sayangnya hal tersebut jarang dimanfaatkan oleh siswa dan guru untuk digunakan dalam pembelajaran di sekolah. Salah satu kebudayaan lokal di daerah Lebak adalah budaya menjemur padi (MOE). Penelitian ini bertujuan untuk mendeskripsikan dan mengidentifikasi budaya menjemur padi (MOE) yang dapat dijadikan sebagai sumber belajar fisika. Penelitian ini merupakan kajian literatur dengan analisis kualitatif deskriptif dengan teknik pengambilan data melalui observasi dan wawancara. Hasil penelitian menunjukkan bahwa budaya menjemur padi (MOE) dapat dijadikan sebagai sumber belajar fisika yang dinamakan etnofisika. Proses menjemur padi (MOE) dapat dikaji secara fisika dalam materi gerak, kalor, dan usaha. Keberadaan budaya lokal dapat dimanfaatkan secara maksimal. Guru seharusnya memanfaatkan dan menggunakan kearifan budaya lokal yang ada di daerah untuk dibawa ke dalam pembelajaran fisika secara kontekstual sehingga siswa langsung belajar dari fenomena-fenomena dan keadaan yang ada di sekitar lingkungan. Etnofisika budaya menjemur padi di daerah lebak dapat dijadikan sebagai sumber belajar fisika.
Pengembangan Modul Fisika Berbasis Predict-Observe-Explain (POE) dengan Memanfaatkan QR Code dan Video Pembelajaran YouTube Rahman Sidik; Neng Nenden Mulyaningsih; Irnin Agustina Dwi Astuti
NUCLEUS Vol 2 No 2 (2021): NUCLEUS
Publisher : Neolectura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37010/nuc.v2i2.447

Abstract

Most of the students stated that studying Physics using relatively thick textbooks tended to be boring. This has an impact on unsatisfactory learning outcomes. The purpose of this research is to develop a product in the form of a module that is compiled using the Predict-Observe-Explain (POE) learning model with a combination of learning videos from YouTube, and analyze the feasibility level. The research method used is by making a module on temperature and heat material, which includes learning videos in the form of a QR code that can be scanned via a smartphone. The parameters analyzed include the results of the validation of experts who include material experts, media experts, and linguists. Another parameter that was measured as the level of student interest in the module, with a sample of 10 students from SMAN 1 Dramaga, SMA Bumi Sejahtera, and SMA Hanura. The results showed that the assessments of material experts, media experts, and linguists respectively were 3.83, 3.32, and 3.47 with the criteria of "very decent". The attractiveness test results for SMAN 1 Dramaga, SMA Bumi Sejahtera, and SMA Hanura were 3.57, 3.36 with the criteria of "very interesting" and 3.03 with the criteria of "attractive". Thus, it is concluded that the POE-based physics module by utilizing the QR code and YouTube learning videos is very feasible to be used as a learning medium.
The Development of Animation Videos Based Flipped Classroom Learning on Heat and Temperature Topics Ria Asep Sumarni; Yoga Budi Bhakti; Irnin Agustina Dwi Astuti; Dwi Sulisworo; M Toifur
Indonesian Journal of Science and Mathematics Education Vol 3, No 3 (2020): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (287.155 KB) | DOI: 10.24042/ijsme.v3i3.7017

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The ability to solve physics problems is still relatively low. Students more often directly use mathematical equations without performing concept understanding analysis. Therefore, learning strategies and media are suitable for physics learning. The purpose of this research is to develop interactive animated videos combined with flipped classroom learning models. This research uses Research and Development (R and D) methods, with 4D development models. The average validation test results are 90,91%, with a good category. So, the animation physics video can use in a flipped classroom. This physics animation video makes it easier for students to learn temperature materials and their changes without being limited by space and time. These physics learning animation videos are highly interactive and can explain abstract physics concepts and integrate with flipped classrooms.
Peningkatan Kompetensi Guru Melalui Pelatihan Media Pembelajaran Interaktif Berbasis Videoscribe bagi Guru MGMP Fisika Kabupaten Lebak Indica Yona Okyranida; Irnin Agustina Dwi Astuti
Jurnal Pengabdian Pada Masyarakat Vol 5 No 4 (2020)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/002.202054.406

Abstract

IMPROVING TEACHER COMPETENCE THROUGH TRAINING ON VIDEOSCRIBE-BASED INTERACTIVE LEARNING MEDIA FOR TEACHERS OF PHYSICS MGMP IN LEBAK REGENCY. The purpose of this community service is to increase the role of MGMP physics teacher in Lebak District in developing interactive learning media innovation. Media Innovation learning the form of learning media based Videoscribe. The weakness of teachers in making media learning makes a problem to be sought solution. One of the developments in science and technology that can be utilized as an effective and efficient learning media in physics learning is by making interactive learning media based Videoscribe. The method of public service is conducted by interview, observation, socialization, and training. Community service activities in the MGMP Physics district Lebak goes well according to the results of the questionnaire feedback the level of satisfaction of partners in the implementation of devotion to the community who said that partners respond to positive response (95%) With this devotion activity. This activity adds teachers’ skills to create an interactive and innovative learning medium for preparing teaching materials in schools. Media-based Videoscribe learning is one of the latest innovations for teachers in the MGMP Physics of Lebak district.
Pencegahan Tindak Kejahatan Pencurian dengan Alarm Anti Maling Sederhana di Lingkungan Masyarakat Ria Asep Sumarni; Siti Ayu Kumala; Irnin Agustina Dwi Astuti
Jurnal SOLMA Vol. 8 No. 2 (2019)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (536.234 KB) | DOI: 10.29405/solma.v8i2.3037

Abstract

Keamanan dan keyamanan adalah harapan hidup seluruh manusia. Saat ini banyak sekali perumahan-perumahan yang mempunyai sistem keamanan yang sangat bagus. Dilengkapi dengan security, CCTV dan alarm anti maling, dengan harapan untuk meningkatkan keamanan komplek. Akan tetapi, tidak sedikit juga perumahan yang tidak memiliki sistem keamanan yang memadai. Alarm peringatan maling saat ini sangat dbutuhkan untuk sistem keamanan rumah, namuun tidak semua orang dapat membelinyakarena harganya yang relative mahal. Mengangkat permasalahan diatas, maka kami melakukan kegiatan pengabdian masyarakat berupa pelatihan pembuatan alarm anti maling sederhana yang akan di laksanakan di komplek perumahan Pamulang Park Residence. Metode pelaksanaan pengabdian kepada masyarakat adalah sosialisasi dan pelatihan. Hasil produk pelatihan ini dalam bentuk alat alarm anti maling sederhana yang dapat dipasang di rumah masing-masing warga Pamulang Park residence.
Aplikasi KALFIS (Kalkulator Fisika) berbasis matlab untuk membantu analisis eksperimen fisika Ricky Yosua; Ahmad Fauzan; Kistiani Kistiani; Irnin Agustina Dwi Astuti
Navigation Physics : Journal of Physics Education Vol 1, No 2 (2019): Navigation Physics : Journal of Physics Education Vol. 1 No. 2 Tahun 2019
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v1i2.201

Abstract

The purpose of this research is to produce the MATLAB-based physics Calculator application to help analyze physics experiments on the concept of mechanics. With the application of Physics calculator the student will easily analyze the physics experiments quickly and valid. The stage of the implementation consists of the preparation, the research is only in the stage of making the product is a calculator physics application. The results indicated by the KALFIS application can work well proved to be able to analyse and calculate the concepts of mechanics such as GLB, GLBB, and bullet motion.
Desain augmented reality laboratory based implement optical physics sebagai media pembelajaran fisika Dwi Rizki Oktaviani; Salma Masturoh; Diana Devarainy; Riski Nurswandi; Irnin Agustina Dwi Astuti
Navigation Physics : Journal of Physics Education Vol 3, No 1 (2021): Navigation Physics : Journal of Physics Education Vol. 3 No. 1 Tahun 2021
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v3i1.682

Abstract

In the end of 2019, as a new period for the emergence of Corona Virus Disease 2019 (COVID-19) has made the world including Indonesia, limit movement in the social, economic, and even educational spheres. Indonesia has implemented PSBB (Large-Scale Social Restrictions) which resulted in activities such as being stopped working from being a WFH (Work From Home), and study from home. This learning media can help teachers to be more creative in delivering material so that it is not boring. Utilizing used goods as optical tools to make it easier for students to see objects or objects that are not necessarily visible to the eye. The purpose of this research is to develop learning media based on augmented reality, especially in the discussion of physics, namely optical tools that will make it easier for students during a pandemic, where physics practicum activities use used goods as a medium that will be made by students. Because, the pandemic has become an obstacle for students to carry out practical work directly in the laboratory.
Pengembangan media smart powerpoint berbasis animasi dalam pembelajaran fisika Irnin Agustina Dwi Astuti; Maria Dewati; Indica Yona Okyranida; Ria Asep Sumarni
Navigation Physics : Journal of Physics Education Vol 1, No 1 (2019): Navigation Physics : Journal of Physics Education Vol. 1 No. 1 Tahun 2019
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v1i1.191

Abstract

The topic of motion in physics is one material that requires a real explanation so that it is easily understood by students. One of the strategies is to provide powerpoint animation learning media. This study aims to produce learning media that are suitable for use in learning. This research is a development research (R & D) with model of Borg and Gall. The instrument of data collection is a validation questionnaire. Data were analyzed by qualitative descriptive and descriptive statistical analysis. The results of this study indicate the media feasibility of learning aspects of learning, with an average score of 3.11 or 77.75% and included in the criteria "sufficiently valid" to be used in learning at school.