Susanti M. Kuway
STMIK Pontianak

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Sistem Referensi Pemilihan Smartphone Android Dengan Metode Fuzzy C-Means dan TOPSIS Giovan Meidy Susanto; Sandy Kosasi; David David; Gat Gat; Susanti M. Kuway
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 4 No 6 (2020): Desember 2020
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (581.022 KB) | DOI: 10.29207/resti.v4i6.2584

Abstract

Difficulties faced by STMIK Pontianak students while choosing an Android smartphone are the diversity of brands, types, series and specifications makes it hard to choose which is the best. Determine that matches to needs along with an appropriate budget also difficult. This research aims to design a reference system for selecting an Android smartphone to resolve the problem. This system was developed using the Fuzzy C-Means algorithm and TOPSIS. The research method used is survey. Software design uses agile with extreme programming models also White-Box Testing, cluster center testing, and acceptance testing. This research found a method to get an alternative group that matches to the user from existing cluster by Euclidean Distance. This research produces a system that can clustering smartphone data and provide references in the form of alternatives that matches to the user. The test results using White-Box Testing produce all functions running well. Testing the cluster center using MSE gets the central error values ​​C1: 1.8481, C2: 2.5316, and C3: 1.8214. Acceptance tesing results above 70%. Weaknesses in this system do not discuss lifestyle needs in choosing an Android smartphone. The criteria used in this research is still technical and not use non-technical criteria.
Self-Service Technology Berbasis Android Menggunakan RestFul Web Service Pada Bisnis Restoran Yoseph Halim; Sandy Kosasi; Tony Wijaya; Susanti M. Kuway
Journal of Applied Computer Science and Technology Vol 2 No 2 (2021): Desember 2021
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v2i2.174

Abstract

The process of ordering food and beverage menus at the Meatzilla restaurant still uses paper and stationery. Constraints that are often encountered are when restaurant visitors are crowded, but waiters are limited, often mistaken of orders and loss and order of paper orders and various other obstacles. This can cause feelings of disappointment and negative impressions which will certainly result in reduced customer satisfaction. This study aims to produce mobile device software that can support the running of food and beverage ordering systems at Meatzilla Restaurant self-service so that orders arrive quickly and right desires. This system is made using XML and java programming language with android studio tools version 3.5.3. Research in the form of case studies, software design methods using extreme programming models and system modeling tools using Unified Modeling Language (UML). This system is connected to the internet network where the admin, cashier, kitchen and customers are integrated with a restful web service. The final result of this study is a food and beverage ordering system consisting of 4 (four) parts, namely customer and admin software that is accessed by using a smartphone and the cashier and kitchen which is accessed by a PC / laptop. this system is very helpful in facilitating the management of customer orders.