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PERANCANGAN APLIKASI PENCARIAN LOKASI BENGKEL RESMI NASMOCO DI KOTA SEMARANG DENGAN TEKNOLOGI AUGMENTED REALITY BERBASIS ANDROID Kurniawan, Theofilus; Tanone, Radius
Proceedings of KNASTIK 2013
Publisher : Duta Wacana Christian University

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Abstract

Authorized workshops Nasmoco a formal workshop for Toyota cars are scattered in the city of Semarang and Central Java. There are four authorized workshops in Semarang city. The wide of Semarang city andscattered authorized workshops would make it difficult for owners of Toyota cars and people who want to find workshops in search of the nearest authorized workshop. For ease in searching a place needed an location search application that can display directions directly from the user's location to the destination. The system are built using waterfall method as the design of location search application using Augmented Reality technology.The application development using the Wikitude SDK as the Augmented Reality builder and Global Positioning System (GPS). Location search application using Augmented Reality will facilitate user in finding the location of the nearest service station and obtain other information easily.
PERANCANGAN APLIKASI MEDIA PEMBELAJARAN PENGENALAN TOKOH WAYANG KULIT BERBASIS ANDROID Saraswati, Fauzia Puspa; Palekahelu, Dharmaputra T.; Tanone, Radius
Proceedings of KNASTIK 2013
Publisher : Duta Wacana Christian University

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Abstract

The learning process of wayang or puppet that is still manual, minimizing students’ interest in knowing the characters of wayang. Wayang itself is a national heritage of culture that should be preserved. Also, wayang is an honored culture because it can be used to instill philosophical values that are able to shape someone’s characteristic. In this research, an application of learning media of introduction to wayang’s characters in an Android based mobile device which is interesting and interactive is made. This application is made by using the Actionscript programming language and is developed according to the developing procedure of interactive multimedia program for learning. The process and stage is started by the analysis of curriculum, and then the making of flow chart and storyboard, followed by collecting the materials, and finally the finishing process. This application consists of the materials about the characters of wayang and quiz about the materials given, so that it will increase students’ understanding. By the existence of the application, students’ interest in learning the characters of wayang is increasing, which can be proved by students’ marks that have got to the passing grade.
IPTEKS BAGI MASYARAKAT DESA MLATIHARJO MENUJU PENGELOLAAN KOMODITAS DESA BERBASIS DIGITAL Suprihadi Suprihadi; Radius Tanone; Rudy Latuperissa
CCIT Journal Vol 11 No 2 (2018): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (787.506 KB) | DOI: 10.33050/ccit.v11i2.583

Abstract

Mlatiharjo is a village in Demak District, Central Java province, it has been well-known as an innovative village because of their various innovations especially in high quality (supreme) seed varieties of fruit and rice. In order to support the production and cultivation of those commodities, information management has been employed but still in simple ways and doesn’t have any information system yet, therefore it often causes mistake in their production estimation. It will impact to their sales service of their commodities toward the buyer, particularly the customer. Another problem is Mlatiharjo’s farmer group does not have any information exchange medium to interact with other business actors who comes from outside their area, whereas those outsider-business actors will buy their product with a higher price. Mlatiharjo’s IbM Program aims to build an Information System which is able to manage the information of Mlatiharjo’s commodities production, especially in farming production. The method employed for developing the system is Prototyping. Meanwhile, the transfer of technology employs mentoring process for the client of program through conducting focus group discussion, workshop dan training. This Commodity Information System is implemented into two kinds of computer application. Firstly, web application that is used for managing the data center and share it to the public who want to capture the information of the mlatiharjo’s product. Secondly, android based mobile application utilized by the farmer who has become a member of cluster-farming group to input the location area mapping data and progress report of production data and also provide a discussion forum among member of the system. The Web Application is built using PHP and the database used MySQL. Mobile Application is implemented using Java Android. As a result, Tani Mahardika Cluster and KSU Citra Kinaraya – Mlatiharjo have a digital-based system to manage their Commodity in order to encourage and strengthen business-production institution through Commodity Information System
PELAYANAN PRIMA SEBAGAI STRATEGI PEMASARAN JASA DOKUMENTASI, INFORMASI, DAN PERPUSTAKAAN Radius Tanone; Danny Manongga; Johan Tambotoh
BACA: JURNAL DOKUMENTASI DAN INFORMASI Vol 23, No 4 (1998): Desember
Publisher : Pusat Data dan Dokumentasi Ilmiah – Lembaga Ilmu Pengetahuan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (324.458 KB) | DOI: 10.14203/j.baca.v23i4.144

Abstract

Artikel menguraikan konsep pelayanan prima yang diterapkan pada unit dokinfopus agar mampu memuaskan pengguna, meningkatkan daya saing, dan pengakuan dari induk organisasi. Uraian meliputi pengenalan konsep pemasaran, pelayanan prima, dukungan teknologi informasi dan disertai contoh produk pelayanan prima seperti kartu multifungsi elektronik, kios informasi, layanan internet, dan keberadaan petugas yang andal. Dijelaskan etos kerja pustakawan dan cara rekruitmen yang seharusnya dilaksanakan oleh suatu unit dokinfopus.
Analisis Penerapan Single Page Application Menggunakan Teknologi AJAX dan REST API (Studi Kasus :Sistem Informasi Reservasi Wisma Tamu UKSW) Adib Luqman Azhari; Radius - Tanone
Jurnal Teknik Informatika dan Sistem Informasi Vol. 3 No. 1 (2017): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v3i1.658

Abstract

Developments of web for information system today are really popular. We can access the system from anywhere by internet connection. This paper focus on design of the web application that using Single Page Application concept. Using AJAX technology the application will provide an interactive user experience, also the effective and efficiency usage of bandwith also be considered. The result of this paper shows that implement Single Page Application concept still make the web bandwith usage effective and efficient if accessible by user. Keywords— Single Page Application, AJAX, REST API.
Perancangan Aplikasi Usaha Kecil Mikro dan Menengah Berbasis Mobile Android (Studi Kasus : Sentra UMKM Tingkir Lor-Salatiga) Kresna Prasmadewa; Radius - Tanone
Jurnal Teknik Informatika dan Sistem Informasi Vol. 2 No. 3 (2016): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v2i3.639

Abstract

Abstract — Empowerment SME (Small and Medium Enterprise) was a step for Dinas Perindustrian Perdagangan dan Koperasi (Disperindagkop) Salatiga to answer one vision to create empowerment public economics to increase productivity to head a independent and prosperous public in Salatiga. According to data Dinas Perindustrian Perdagangan dan Koperasi (Disperindagkop) Salatiga, in 2016 there are 2730 units SME (Small and Medium Enterprise) registered. There are one of many problems in SMEs there was no media to promote SMEs for public to know and find out the SMEs product in Salatiga. This situation basically happen whole in most region in Indonesia. This research is to design and implement android based applications for promote SMEs in Salatiga. This application is usefull for promote SMEs product in Salatiga with support of LBS (Location Based Service) and Google Cloud Messaging (GCM). 
Aplikasi Penjualan Tiket Kelas Pelatihan Berbasis Mobile menggunakan Flutter Filian Enggar Krisnada; Radius Tanone
Jurnal Teknik Informatika dan Sistem Informasi Vol. 5 No. 3 (2019): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v5i3.1865

Abstract

Abstract — Pincher is an online platform that is useful for assisting in finding and registering for training classes aimed at facilitating users who want to find their identity and channel their talents and inspirations creatively. This pincher application provides information and distributes training classes by selling class tickets. In its development as an online platform, Pincher still uses the website as a means of distributing training classes owned by Pincher, so this tool is less effective and efficient for users because the Pincher website is too complicated to access using a mobile phone or smartphone. Therefore, to help users access the Pincher application using their mobile phones, Pincher applications are made in a simple form that is applied to mobile applications. In addition, Pincher also does not have a feature that can make it easier for customers to determine the class to be chosen. Therefore this mobile application will be equipped with a system that can make it easier for users to choose attractive classes for customers, namely with a recommendation system. Keywords— Ticket Selling Application, Flutter, Mobile Application, Recommendation System.
Analisis Penerapan Code Splitting Library React pada Aplikasi Penjualan Mebel Berbasis Website Daniel Tanudjaja; Radius Tanone
Jurnal Teknik Informatika dan Sistem Informasi Vol. 7 No. 2 (2021): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v7i2.3493

Abstract

Mebel Murah is a shop that sells furniture products located in Semarang, Central Java, Indonesia. Due to Covid-19, the sales revenue have decreased due to limited access for buyers. Therefore, an innovation is needed to overcome this, namely by creating a website that can support especially the marketing and sales of furniture products to the public. The aims of this research is to focus on testing the rendering speed of components through the React Profiler to analyze the comparison of component rendering times on the client side of the code breaking features of the React library. The result of this research is to produce a website by utilizing the code splitting feature to display information content related to products sold by Mebel Murah stores.
Prediksi Not Operational Transaction Menggunakan Logistic Regression pada Bank XYZ di Kota Kupang Radius Tanone; Arnold B Emmanuel
AITI Vol 17 No 1 (2020)
Publisher : Fakultas Teknologi Informasi Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/aiti.v17i1.42-55

Abstract

Bank XYZ is one of the banks in Kupang City, East Nusa Tenggara Province which has several ATM machines and is placed in several merchant locations. The existing ATM machine is one of the goals of customers and non-customers in conducting transactions at the ATM machine. The placement of the ATM machines sometimes makes the machine not used optimally by the customer to transact, causing the disposal of machine resources and a condition called Not Operational Transaction (NOP). With the data consisting of several independent variables with numeric types, it is necessary to know how the classification of the dependent variable is NOP. Machine learning approach with Logistic Regression method is the solution in doing this classification. Some research steps are carried out by collecting data, analyzing using machine learning using python programming and writing reports. The results obtained with this machine learning approach is the resulting prediction value of 0.507 for its classification. This means that in the future XYZ Bank can classify NOP conditions based on the behavior of customers or non-customers in making transactions using Bank XYZ ATM machines.
Implementation of Google Cloud in Business to Business Tanda Tukar Faktur Application Benny Kurniawan; Radius Tanone
JUITA: Jurnal Informatika JUITA Vol. 9 No. 2, November 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/juita.v9i2.10321

Abstract

Alfamart is a company engaged in retail. Companies involved in the retail sector are certainly inseparable from buying and selling products, and every transaction that occurs will be detailed in the invoice exchange. The problem that arises is because Alfamart wants to accommodate the electronic invoice exchange process. Therefore, Alfamart built a B2B TTF application that can accommodate the electronic invoice exchange process and help its accounting management. The application is made using the Research and Development method because it can address urgent needs and has a high validation value. It is built using the Flask framework and is integrated with Google Cloud to overcome application deployment speed problems and be more flexible. In addition, the implementation of Optical Character Recognition using Google Vision is used to validate uploaded invoice files. This study's results are in the form of a B2B TTF application that can make it easier for users to exchange invoices. The results of using Google Vision have a relatively high percentage of 77%. The B2B TTF application uses the Flask framework and is integrated with Google Cloud, which can assist users in the process of exchanging invoices electronically.