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Reni Widyastuti
AMIK BSI JAKARTA

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Pengembangan Media Pembelajaran Berbasis Game Edukasi Pada MatPel IPA Tematik Kebersihan Lingkungan Reni Widyastuti; Listia Sari Puspita
Paradigma Vol 22, No 1 (2020): Periode Maret 2020
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (426.508 KB) | DOI: 10.31294/p.v22i1.7084

Abstract

Game is one of the interactive multimedia products which is developing rapidly in the world, including Indonesia. Educational games can be used as an alternative interactive learning media that has the goal of supporting the learning process with the concept of "playing while learning". The educational game aims to stimulate students to understand the material provided by the teacher and help teachers provide alternative teaching methods that are fun for students. Environmental cleanliness is a learning theme for grade 1 elementary school presented on Natural Sciences (IPA) subjects. First grade elementary school students are early students who want fun learning so the purpose of this research is to create an educational mobile game application that can be used for learning media for elementary school class I science that can motivate students to learn, understand and apply environmental cleanliness starting from home, school and can distinguish waste that can be recycled or not. In the construction of this game using the version 2 construct application with system development with the waterfall system development method
PENERAPAN SISTEM BERBASIS PENGETAHUAN KARYAWAN PADA MEDIA WEBSITE TRAKINDO.CO.ID Reni Widyastuti
Paradigma Vol 20, No 1 (2018): Periode Maret 2018
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (652.67 KB) | DOI: 10.31294/p.v20i1.2930

Abstract

 Abstract  –  Knowledge sharing is an important stage of knowledge management cycle after the stage of knowledge creation by individuals or groups that interact and connect an organization. Organizations can save and reuse it as an organizational asset through the media website that has characteristics of system quality, service, science / information is good. Employees will be motivated and contribute to the system to share knowledge if it has a conducive organizational culture. This paper investigates the individual behavior of Trakindo employees to be motivated and able to feel the benefits of sharing knowledge. Data was collected by distributing questionnaires to web user respondents ie www.trakindo.co.id with Number of questionnaires 180 packs but questionnaire returned 133 with percentage of 73.88%. Data were analyzed by the Structural Equation Model (SEM) methodology with AMOS software version 24. The results show that knowledge sharing behavior on individuals / employees on the website is influenced by organizational culture dimensions (such as support, management and reward policies, trusts) and system technical characteristics (such as system quality) and knowledge sharing significantly affecting employee personal benefits