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Memprediksi Pola Ban Hero Pada Game Mobile Legends Menggunakan Algoritma Apriori Jordy Lasmana Putra; Syarah Seimahuira
Computer Science (CO-SCIENCE) Vol. 1 No. 2 (2021): Juli 2021
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/coscience.v1i2.512

Abstract

In this digital era, the development of video games is so rapid, from console-based to smartphone devices. One of the trending video game genres is the Multiplayer Online Battle Arena (MOBA) with one of the most popular MOBA games, the Mobile Legends game. In winning a match in a Mobile Legends game, a good game strategy is needed from each team to defend the base and destroy the opponent's base, one of which is by Ban Hero or banning some existing heroes so that they cannot be used both for the opposing team and for the opposing team. own team. Therefore, this study was conducted to predict the pattern of hero tires using the Apriori algorithm which was carried out on 9 attributes of Hero Mobile Legends. From the results it is known that CHOU Hero is more widely used and not banned compared to 8 other Heroes
Deterministic Finite State Automatic Smartphone Sales at Handphone Store Using Vending Machine Fikri Ismaya; Oky Kurniawan; Hafifah Bella Novitasari; Jordy Lasmana Putra; Windu Gata
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol 5, No 2 (2022): Issues January 2022
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v5i2.5489

Abstract

Mobile phones are getting more sophisticated from year to year, and there are many features that have the latest in these cellphones. Mobile phones have the fastest network today with fourth generation technology so it's not slow to watch videos, play games, study online, and so on. Mobile phones sold have variations of Android and Iphone Operating System. The sale of the cellphones is through mall counters, roadside counters, and street vendor counters. Cellphone sales counters still use tables, cell phone holders, brochures to promote cellphones, and others seem boring, there must be something unique to attract customers' attention. This study aims to develop innovation in selling cellphones that are unique and different from other cellphone stores. The research method uses Deterministic Finite State Automata on the Vending Machine. State Diagram design to define features, main view design, and purchase flow. The results of the study using Deterministic Finite State Automata in the Vending Machine design make it easier for buyers to make purchases of cellphones independently and have their own uniqueness to attract customers' attention
Penerapan Finiste State Automata Pada Desain Vending Machine Tiket Pakan Hewan Kebun Binatang M. Iqbal Alifudin; Windu Gata; Achmad Bayhaqy; Eni Heni Hermaliani; Jordy Lasmana Putra
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 7 No. 1 : Tahun 2022
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

A Zoo is a green open space that used to maintain welfare and exhibit animals for the public. Visitors who come to the zoo reach thousands of people a day and some of them are families who want to have recreation. The enthusiasm of visitors can be seen from visitors who want to give food to animals even though it is prohibited because it is dangerous and the animals have a predetermined diet. This study aims to make a vending machine in the form of purchasing tickets for feeding animals at the zoo with the working principle of a vending machine that implements finite state automata. The method used in this study consists of five stages, the first stage is problem identification, the second stage is system design using UML, the third stage is FSA design using state diagrams, the fourth stage is FSA testing using JFLAP, and the last stage is design of vending machine. The conclusion obtained from this study is that the application of the FSA concept to the pet food ticket vending machine can make transactions as many as 6 animal feeding schedules, this can be useful in adding services to the zoo.
Rekonsiliasi Data Keuangan Pemerintah Pasca Penerapan Single Database Sakti Menggunakan Finite State Automata Anjahul Khuluq; Windu Gata; Jordy Lasmana Putra; Hafifah Bella Novitasari
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 1 (2022): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i1.440

Abstract

Reconciliation of government financial data is a process of pairing data between work unit data and State General Treasurer data to be able to produce accountable and credible central government financial reports. The current reconciliation process is carried out by uploading data by the work unit to the e-rekon application, which can be replaced by an automatic process when implementing the single SAKTI database. The use of Finite State Automata in providing validation when the reconciliation process is carried out has proven to be able to help make the Government Financial Data Reconciliation Process effective and efficient
Pelatihan Literasi Digital Dalam Bermedia Sosial Pada Ikatan Remaja Islam Masjid At-Taubah Muhamad Hasan; Jordy Lasmana Putra; Mugi Raharjo; Hani Harafani
Jurnal AbdiMas Nusa Mandiri Vol 4 No 1 (2022): Periode April 2022
Publisher : LPPM Universitas Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/abdimas.v4i01.2998

Abstract

The At-Taubah Mosque Islamic Youth Association (IKRIMA) is an Islamic mosque organization located in the Pancoran area, South Jakarta. The various activities they carry out now include the use of the internet and of course social media as a means of seeking and obtaining information. Social media is something that internet users access the most every day. However, as we know Social Media has two sides, namely positive vibes and negative vibes where it all comes back to each of us in responding to or creating the content. For that we need positive content that is educational in nature so that we can balance the negative side of other content. Not all IKRIMA members are aware that social media actually contains information, identity, and digital traces in it. Currently, social media is still used to only express feelings, sadness, joy, confusion, longing to be poured out there. Therefore, it is necessary to hold counseling in the form of community service activities to fulfill the Tridharma of Higher Education with the aim of providing insight to the At-Taubah Mosque Islamic Youth Association regarding the importance of knowing Digital Information, Digital Identity, and Digital Footprints contained in a Social Media. With the hope, the administrators and members of the Islamic Youth Association of Masjid At-Taubah (IKRIMA) can understand the importance of this in daily activities which incidentally always refers to social media and is wise in using it so that negative things don't happen that we don't want.
Penerapan Finiste State Automata Pada Desain Vending Machine Tiket Pakan Hewan Kebun Binatang M. Iqbal Alifudin; Windu Gata; Achmad Bayhaqy; Eni Heni Hermaliani; Jordy Lasmana Putra
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 7 No. 1 : Tahun 2022
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

A Zoo is a green open space that used to maintain welfare and exhibit animals for the public. Visitors who come to the zoo reach thousands of people a day and some of them are families who want to have recreation. The enthusiasm of visitors can be seen from visitors who want to give food to animals even though it is prohibited because it is dangerous and the animals have a predetermined diet. This study aims to make a vending machine in the form of purchasing tickets for feeding animals at the zoo with the working principle of a vending machine that implements finite state automata. The method used in this study consists of five stages, the first stage is problem identification, the second stage is system design using UML, the third stage is FSA design using state diagrams, the fourth stage is FSA testing using JFLAP, and the last stage is design of vending machine. The conclusion obtained from this study is that the application of the FSA concept to the pet food ticket vending machine can make transactions as many as 6 animal feeding schedules, this can be useful in adding services to the zoo.
Rekonsiliasi Data Keuangan Pemerintah Pasca Penerapan Single Database Sakti Menggunakan Finite State Automata Anjahul Khuluq; Windu Gata; Jordy Lasmana Putra; Hafifah Bella Novitasari
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 1 (2022): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i1.440

Abstract

Reconciliation of government financial data is a process of pairing data between work unit data and State General Treasurer data to be able to produce accountable and credible central government financial reports. The current reconciliation process is carried out by uploading data by the work unit to the e-rekon application, which can be replaced by an automatic process when implementing the single SAKTI database. The use of Finite State Automata in providing validation when the reconciliation process is carried out has proven to be able to help make the Government Financial Data Reconciliation Process effective and efficient
Desain Vending Machine dengan Penerapan Finite State Automata Overview Methods Mahdi Abdullah; Windu Gata; Jordy Lasmana Putra; Hafifah Bella Novitasari; Sri Rahayu
Jurnal Algoritma Vol 19 No 1 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-1.1099

Abstract

Penelitian tentang Vending Machine untuk menghasilkan mesin yang dapat beroperasi sesuai dengan ketentuan dan aturan yang berlaku terus dilakukan sampai dengan saat ini untuk berbagai produk ataupun objek. Beberapa penelitian banyak membahas terkait penereapan finite state automata untuk menghasilkan sistem vending machine agar sesuai dengan spesifikasi awal yang telah ditentukan. Oleh karenanya pada penelitian ini akan dibahas beberapa hasil penelitian yang menggunakan algoritma tersebut terhadap beberapa produk atau objek sehingga menghasilkan sistem sesuai dengan kebutuhannya dengan metode melakukan review pada beberapa jurnal yang berkaitan dengan penerapan finite state automata pada vending machine. Perbandingan penerapan konsep finite state automata saat ini dan melakukan identifikasi pada masing-masing kelemahan pada setiap pemanfaatannya di vending machine yang berbeda penting untuk dilakukan dengan tujuan untuk dapat mengembangkan teknologi mesin penjual otomatis karena penggunaan mesin penjual otomatis telah meningkat dari waktu ke waktu. Terlihat penggunaan algoritma ini dapat membantu dalam penyesuaian sistem vending machine untuk berbagai macam produk/objek yang bervariasi sehingga menghasilkan luaran yang sesuai dengan spesifikasi yang telah ditentukan.
Application Of The Finite State Automata Concept In Applications Fruit Vending Machine Simulation Oky Kurniawan; Fikri Ismaya; Windu Gata; Jordy Lasmana Putra; Fitra Septia Nugraha
Jurnal Mantik Vol. 6 No. 2 (2022): August: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v6i2.2376

Abstract

Fruit as a traditional food has become a global food, but its sales are still traditionally in markets, minimarkets, and currently there are still using mobile carts. Fruit sales that can be developed in a more modern way are fruit vending machines. To deepen the understanding of one of the most basic computational models, the fruit vending machine design will use the finite state automata method of the mealy machine model. With the finite state automata design, this research has resulted in an automatic fruit vending machine design that can accept input and select a combination of several types of fruit as desired, then will produce the expected output. There is also a choice of payment methods for ease of purchase transactions. Fruit products sold with vending machines are automatically expected to increase added value in the form of automation in order to facilitate purchasing, packaging and product hygiene that can attract consumers widely.
Implementasi Finite State Automata pada Mesin Otomatis Es Krim Alda Zevana Putri Widodo; Windu Gata; Sri Rahayu; Jordy Lasmana Putra; Laela Kurniawati
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 6 No 4 (2022): OCTOBER-DECEMBER 2022
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v6i4.522

Abstract

Technology is increasingly developing to help various human activities. The application of technology that has a significant influence in the industrial sector is automatic machines. An automatic machine is a technology chain whose concept is to make manual activities automatic with the aim of carrying out production and making higher quality output. This study uses two methods, namely the analytical method by obtaining information from the relevant literature to analyze previously about the automatic ice cream machine and develop from the old version. The formal method is to analyze the operation of automatic machines starting from reading input to final completion to provide results from automatic machines and designing ice cream machine applications using visual studio applications. The results of this study have passed the JFLAP application testing and can be an option to analyze the automatic ice cream maker machine by recognizing the input patterns given by the user.