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RANCANG BANGUN BRANKAS MENGGUNAKAN TWO WAY AUTHENTICATION Ibrahim Risjad; Almasri Almasri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 2 (2018): Juli - Desember 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i2.102161

Abstract

Perancangan Penyemprot Handsanitizer Otomatis Berbasis Arduino dengan Komunikasi SMS Gateway Rajes Suganda; Almasri Almasri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 2 (2021): Vol. 9, No 2, Juni 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i2.112592

Abstract

Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) yang lebih dikenal dengan nama virus Corona yang menular melalui pernafasan, percikan dahak (droplet) mendorong masyarakat untuk selalu menjaga kesehatan dan kebersihan dengan cara memakai masker dan mencuci tangan. Salah satu cara mencuci tangan yang praktis adalah menggunakan cairan handsanitizer. Pada saat ini sudah banyak sekali handsanitizers yang disediakan di tempat umum yang bisa digunakan bersama oleh masyarakat. Pembuatan alat ini bertujuan menghasilkan hardware dan software penyemprot handsanitizer otomatis menggunakan sensor berat, sensor jarak dan arduino nano sebagai pusat kendali. Alat ini dibuat untuk mengoptimalkan pengguna handsanitizer dalam kehidupan sehari-hari. Proses pembuatan dimulai dengan pemasangan perangkat keras yang terdiri dari masukan, pemroses, keluaran. Pada bagian masukan digunakan sensor jarak yang digunakan untuk mendeteksi tangan pengguna handsanitizer dan sensor berat untuk mendeteksi pengurangan dan penambahan cairan handsanitizer. Pada bagian pemrosesan digunakan arduino nano untuk mengatur seluruh kerja system. Sedangkan pada bagian keluaran digunakan motor servo untuk menggerakan kepala botol handsanitizer untuk mengeluarkan cairan handsanitizer ke tangan pengguna. Serta pompa yang digunakan sebagai pengisi botol handsanitizer dengan cara memindahkan cairan handsanitizer dari tabung besar cairan handsanitizer ke botol semprot handsanitizer. Hasil pembuatan alat ini adalah terciptanya alat penyemprot handsanitizer otomatis berbasis arduino dengan komunikasi SMS gateway. Setelah melakukan percobaan dinyatakan bahwa penyemprot handsanitizer otomatis berbasis arduino ini bekerja sesuai rancangan   Kata kunci: Arduino nano, Corona Virus, Sensor Berat, Sensor Jarak, Handsanitizer Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), better known as the Corona virus, which is transmitted through breathing, sputum splashes (doplets) encourage people to always maintain health and cleanliness by wearing masks and washing hands. One of the practical ways to wash your hands is to use handsanitizer liquid. At this time, there are a lot of handsanitizers provided in public places that can be shared by the community. The manufacture of this tool aims to produce hardware and software for automatic handsanitizer spraying using a weight sensor, proximity sensor and arnuino nano as a control center. This tool was created to optimize handsanitizer users in everyday life. The manufacturing process begins with the installation of hardware consisting of inputs, processors, outputs. In the input section, a proximity sensor is used to detect the hands of the handsanitizer user and a weight sensor to detect the reduction and addition of the handsanitiser fluid. In the processing section, Arduino nano is used to regulate the entire system work. Meanwhile, in the output section, a servo motor is used to move the head of the handsanitiser bottle to remove the handsanitizer liquid into the user's hand. As well as a pump that is used as a filler for the handsanitizer bottle by moving the handsanitizer liquid from the large tube of the handsanitizer liquid to the handsanitizer spray bottle. The result of this tool is the creation of an Arduino based automatic handsanitizer sprayer with SMS gateway communication. After conducting the experiment it was stated that the Arduino based automatic handsanitizer sprayer worked according to designAn abstract is a summary of the research that has been made.Keywords: Arduino nano, Corona virus, Weight Sensor, Proximity Sensor, Hand Sanitizer
KONTRIBUSI MOTIVASI DAN LINGKUNGAN BELAJAR TERHADAP HASIL BELAJAR PADA MATA PELAJARAN TEKNIK ELEKTRONIKA DASAR SISWA KELAS X JURUSAN TEKNIK AUDIO VIDEO DI SMKN 2 SOLOK Deri Harsan Jhoni; Hanesman Hanesman; Almasri Almasri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 5, No 1 (2017): Januari - Juni 2017
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v5i1.6528

Abstract

The purpose of this study is to reveal how much the presence Contributionsmotivation and learning environment on learning outcomes in basic electronicsengineering subjects in class X student engineering audio video Di SMKN 2 Solok.This research is a descriptive correlational. The type of data needed in the researchis the primary data and secondary data. The primary data is data obtained directly fromrespondents regarding Contributions motivation and learning environment, whilesecondary data is student learning outcomes obtained from subject teachers basicelectronics engineering. The population in this study is a Class XI student at SMKN 2Solok TAV as many as 56 students. While the sampling technique of this study is a random(Simple random sampling).Data were analyzed using Microsof Excel and SPSS (Statistical Product andService Solution) version 22.0. From the results, motivation and learning environmentjointly contribute significantly to student learning outcomes SMKN 2 Solok amounted to32.08%, (2) learning motivation contribution significantly to student learning outcomesSMKN 2 Solok amounted to 22.89%, (3) the learning environment contribute significant tostudent learning outcomes SMKN 2 Solok amounted to 23.40%. So it can be concluded thatthe Learning Motivation and Learning Environment Contribution To Student LearningOutcomes in SMKN 2 Solok, the better the motivation to learn and learning environment,the higher the learning outcomes.Keywords: Motivation, Learning Environment, Learning Outcomes.
Alat Keamanan Kotak Amal Untuk Mengatasi Pencurian Berbasis GSM Arip Nugroho; Almasri Almasri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 3 (2021): Vol. 9, No 3, September 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i3.113081

Abstract

Tujuan dari pembuatan alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm adalah dapat merancang dan membuatan hardware alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm memudahkan takmir masjid untuk mengatasi pencurian kotak amal, merancang dan membuatan program dengan praktis dan unjuk kerja alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm. Metode pada alat ini menggunakan Arduino UNO sebagai pengolahan data dari sensor dan NANO digunakan untuk pengolah data penerima dari NRF, menggunakan modul GSM sebagai penerima dan pengirim data ke Smartphone berupa telepon, Modul NRF24l01 sebagai pengirim dan penerima data perintah untuk mengaktifkan alarm. Menggunakan tigah buah sensor ultrasonik sebagai pendeteksi jarak, sensor MC 38 sebagai sensor buka tutup pada penutup kotak amal dan sensor Getar SW 420 berfungsi mendeteksi getaran pada kotak amal. Hasil dari unjuk kerja alat keamanan kotak amal untuk mengatasi pencurian berbasis gsm sudah sesuai dengan yang diharapkan. Mampu mengirim perintah saat salah satu sensor aktif berupa telepon menggunakan GSM SIM800L dan mengirim perintah untuk mengaktifkan alarm menggunakan NRF24l01 namun sering terjadi gegagalan mengirim antara NRF24l01 pengirim dan NRF24l01 penerima di sebabkan Arduino terlalu panas.Kata kunci : Ultrasonik, Mc 38, Sw 420, Gsm sim800l, Arduino uno.  The purpose of making charity box security tools to overcome gsm based theft is to be able to design and manufacture charity box security hardware tools to overcome gsm based theft making it easier for mosque takmir to overcome charity box theft, design and create programs with practical and performance charity box security tools for overcome gsm based theft. The method in this tool uses Arduino UNO as data processing from sensors and NANO is used for processing receiver data from NRF, using GSM module as receiver and sender of data to Smartphone in the form of telephone, NRF24l01 module as sender and receiver of command data to activate alarm. Using three ultrasonic sensors as distance detectors, the MC 38 sensor as an open and close sensor on the cover of the charity box and the SW 420 Vibration sensor functions to detect vibrations in the charity box. The results of the performance of the charity box security tool to overcome gsm-based theft are as expected. Able to send commands when one of the sensors is active in the form of a telephone using a GSM SIM800L and send commands to activate an alarm using NRF24l01 but often there is a failure to send between the sending NRF24l01 and the receiver NRF24l01 because the Arduino is too hot.Keywords: Ultrasonic, Mc 38, Sw, 420, Gsm sim800l, Arduino uno.
Pengembangan Modul Kerja Bengkel dan Gambar Teknik Berbasis Model Problem Based Learning Irna Aulia; Almasri Almasri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 2 (2021): Vol. 9, No 2, Juni 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i2.111555

Abstract

Penelitian ini bertujuan untuk membuat modul pembelajaran Kerja Bengkel dan gambar teknik berbasis Problem Based Learning. Metode penelitian yang dipakai untuk pengembangan modul ini adalah Research and Development versi Borg dan Gall yang disederhanakan oleh Anik Ghufron. Model pengembangan Borg dan Gall yang disederhanakan Anik Ghufron memiliki empat langkah: 1) Penelitian Awal, 2) Pengembangan, 3) Pengujian Lapangan, 4) Penyebaran Produk. Penelitian ini menggunakan satu cara pengumpulan data dalam bentuk kuesioner validasi. Hasil penelitian menunjukkan bahwa modul yang dikembangkan dinyatakan layak dengan nilai validitas Materi 3.16 dan Media 3.67. Data yang diperoleh menunjukkan bahwa modul pembelajaran Kerja Bengkel dan Gambar Teknik berbasis problem based learning yang dihasilkan layak.Kata kunci : Modul Pembelajaran, Research and development, Validitas, Problem Based LearningThe purpose of this research is to create Workshop Work learning modules and Problem Based Learning-based engineering drawings. The research method used to develop this module is the Research and Development version of Borg and Gall simplified by Anik Ghufron. Anik Ghufron's simplified Borg and Gall development model has four steps: 1) Preliminary Research, 2) Development, 3) Field Testing, 4) Product Deployment. This study uses one way of collecting data in the form of validation questionnaires. The results showed that the module developed was declared feasible with the validity value of Materials Specialist 3.16 and Media Expert 3.67. The data obtained shows that workshop work learning modules and resulting problem-based learning images can be executed.Keywords: Learning Module, Research and development, Validity, Problem Based Learning
Pelatihan Perawatan dan Service Kelistrikan Sepeda Motor Bagi pemuda Panti Sosial Asuhan Anak Binaan Remaja (PSAABR) Budi Utama Lubuk Alung Kabupaten Padang Pariaman Syamsuarnis Syamsuarnis; Bahrul Amin; Oriza Candra; Hendri Hendri; Ahyanuardi Ahyanuardi; Hambali Hambali; Almasri Almasri
Jurnal Teknik Elektro Indonesia Vol 2 No 1 (2021): JTEIN: Jurnal Teknik Elektro Indonesia
Publisher : Jurusan Teknik Elektro Fakultas Teknik Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtein.v2i1.132

Abstract

Pengangguran bagi penduduk usia 15 tahun ke atas adalah pertarungan yang tidak pernah berakhir meskipun semakin tahun masih ada penurunan namun penurunan tersebut sangat signifikan apabila dibandingkan menggunakan lapangan pekerjaan yang digeluti oleh angkatan kerja tersebut. Indonesia, dari data BPS, dalam tahun 2010 taraf pengangguran terbuka sebanyak 7,41% sedangkan dalam tahun 2012 tercatat sebanyak 6,32% dari total angkatan kerja usia pada atas 15 tahun. Besarnya taraf pengangguran terbuka memiliki akibat sosial yg sangat rawan dan luas terhadap kehidupan masyarakat, lantaran mereka belum bekerja dan belum memiliki pendapatan. Semakin tinggi taraf pengangguran terbuka meningkat taraf kerawanan sosial, bahkan bisa mengakibatkan taraf kriminalitas sebagai semakin tinggi. Sebaliknya, apabila taraf pengangguran terbuka bisa ditekan dan diperkecil, maka kerawanan sosial akan berkurang dan bahkan meningkatkan pencerahan sosial yang tinggi menjadi dampak berdasarkan taraf kemakmuran yang semakin merata. Pelaksanaaan pelatihan perawatan dan service kelistrikan sepeda motor dilakukan bagi pemuda Panti Sosial Asuhan Anak Binaan Remaja (PSAABR) Budi Utama Lubuk Alung Kabupaten Padang Pariaman dengan cara pemberian materi berupa pengetahuan dasar-dasar dan melaksanakan praktik. Pelaksanaan pelatihan dilakukan dalam beberapa sesi selama 3 hari dengan jumlah peserta 15 orang. Ujian dilakukan dilakukan diawal pelaksanaan pelatihan dan diakhir pelatihan. Hasil yang di peroleh setelah pelatihan adalah menambah wawasan pemuda putus sekolah mengenai teknik perawatan dan service kelistrikan sepeda motor, keahlian meningkat di lihat dari post test.
DIGITAL MARKETING SEBAGAI METODA ALTERNATIF WIRAUSAHA BAGI MAHASISWA DI UNIVERSITAS NEGERI PADANG Muhammad Adri; Hanesman Hanesman; Titi Sriwahyuni; Almasri Almasri
Jurnal Teknologi Informasi dan Pendidikan Vol 12 No 2 (2019): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v12i2.241

Abstract

Digital technology and the internet have opened opportunities for people to develop social interaction through this technology, with the birth of web technology, media and social networks, which led to the industrial revolution 4.0. This technology presents a new trend in building a business called Digital Marketing (DM). DM provides new opportunities for anyone to do entrepreneurship without being limited by time, place and region. More than a decade of entrepreneurship has become the focus of attention of the government in Education, as one of the ways to reduce national unemployment. Universitas Negeri Padang (UNP) answers the entrepreneurship education policy by making Entrepreneurship as a compulsory subject, promoting entrepreneurial student programs and integrated service units for career guidance and entrepreneurship. This paper examines more deeply how DM can be used as an alternative method of entrepreneurship for UNP students, which has direct touching student life as a millennial generation. The experimental method is used to see of improvement the knowledge and skills of students in DM through DM Training and Development of DM eLearning Resources (DMLR). To measure the success of the program, instruments were developed before and after training, as well as a questionnaire to assess the results of the DMLR development. The results of this study showed an increase in student knowledge and skills in DM and a good assessment of the developed DMLR.
PENGARUH PEMANFAATAN FASILITAS WI-FI TERHADAPSIKAP BELAJAR MAHASISWA DAN KONTRIBUSINYA TERHADAP INDEKS PRESTASI MAHASISWA PROGRAM STUDI PENDIDIKAN TEKNIK ELEKTRONIKA UNIVERSITAS NEGERI PADANG Renol Fitria Asdi; Almasri Almasri; Sukaya Sukaya
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 4, No 1 (2016): Januari - Juni 2016
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v4i1.6017

Abstract

The background of this research problem is not the maximum grade students of Electronics Engineering Education UNP. This research is a correlational study. The research objective is to reveal how much contribution the use of Wi-Fi and students' attitudes toward student achievement index. The study population numbered 337 people and the sample amounted to 72 students Prodi Electronics Engineering Education at the Department of Electronics Engineering FT-UNP. The sampling technique is done nonprobability Sampling Design withdrawal technique is by incidental sampling technique. Data on student achievement index obtained from students Prodi Electronics Engineering Education at the Department of Electronics Engineering FT-UNP. While data Utilization Wi-Fi facilities and students' learning attitudes collected through questionnaires distributed to students by using a Likert scale has been tested for validity and reliability. The result showed that (1) the use of facilities WI-Fi Influential significantly influence the attitude of students' study program Engineering Education Elktronika UNP 11.32%, (2) use of WI-Fi facilities contribute significantly to the achievement index of Technical Education Study Program UNP Elktronika of 15.14%, (3) the attitude of student learning contribute significantly to the achievement index mahsiswa Education Study program Electrical Engineering UNP by 20.07%. So it can be concluded that the use of the facilities WI-Fi and Attitude of Student Learning Contribute to the achievement index mahsiswa Engineering Education Study program Elktronika UNP, the increasing use of Wi-Fi and the higher the students' learning attitude, the higher the grade the student%. KeyWord :       students motivation, management of the class by the teacher, learning outcomes.
PENGARUH PENGGUNAAN METODE PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) PADA MATA PELAJARAN TEKNIK LISTRIK TERHADAP HASIL BELAJAR SISWA KELAS X DI SMK N 1 PADANG Randi Winanda; Hanesman Hanesman; Almasri Almasri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 3, No 1 (2015): Januari - Juni 2015
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v3i1.5181

Abstract

This research is aimed to know the difference between Contextual Teaching and Learning model  and Cooperative model in learning ouput in Teknik Listrik for grade X Electronic Engineering of SMKN 1 Padang on entire semester, academic year 2014/2015. This type of research is quasi experimental. Participant were slected by non-probability sampling technique with purposive sampling. 30 students from Class X AVB, which served as a controling class, used Cooperative model. 30 students from Class X AVA, which served as experimental class, used student cooperative type Contextual Teaching and Learning model. Data is collected from the final test then was analyzed for homogeneity testing, normality and hypothesis testing. The result indicates that experimental class has mean 79,6, while controlling class has mean 77,4. The result of hypothessis testing on significant level α=0,05 is 2,01 > 1,70 and the percentage effect 2.84 %. Since the tcount is higher than the t table, then Ho is rejected and Ha is accepted. It can be inferred that Contextual Teaching and Learning model is better than Cooperative  model. Keywords: Contextual Teaching and Learning model, Cooperative  model, Learning outcomes
PENGARUH PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN TEKNIK ELEKTRONIKA DASAR KELAS X JURUSAN TEKNIK ELEKTRONIKA DI SMK NEGERI 1 SUMATERA BARAT Risqi Fajril; Almasri Almasri; Andris Syukur
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 3, No 1 (2015): Januari - Juni 2015
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v3i1.5182

Abstract

AbstractThis research is aimed to know the difference between Team Games Tournament model  and Cooperative model in learning ouput in Teknik Elektronika Dasar for grade X Electronic Engineering of SMKN 1 Sumatera Barat on entire semester, academic year 2014/2015. This type of research is quasi experimental. Participant were slected by non-probability sampling technique with purposive sampling. 24 students from Class X TAV, which served as a controling class, used Cooperative model. 28 students from Class X Mechatronic, which served as experimental class, used student cooperative type Team Games Tournament model. Data is collected from the final test then was analyzed for homogeneity testing, normality and hypothesis testing. The result indicates that experimental class has mean 79,29, while controlling class has mean 70,17. The result of hypothessis testing on significant level α=0,05 is 4,583 > 1,676 and the percentage effect 12.997 %. Since the tcount is higher than the t table, then Ho is rejected and Ha is accepted. It can be inferred that Team Games Tournament model is better than Cooperative  model. Keywords: Team Games Tournament model, Cooperative  model, Learning outcomes