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Pengendali Suhu, Kelembaban Udara, Dan Intensitas Cahaya Pada Greenhouse Untuk Tanaman Bawang Merah Menggunakan Internet Of Things (IOT) Marheta Putra, Gardenia; Faiza, Delsina
Jurnal Pendidikan Tambusai Vol. 5 No. 3 (2021): 2021
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Perubahan terhadap suhu dapat berpengaruh terhadap kelembaban udara pada tanaman, dan tentunya diiringi dengan cahaya matahari yang cukup tanaman dapat tumbuh dan berkembang dengan baik. Dengan adanya kemajuan teknologi dengan digunakannya rumah kaca bisa mengatur suhu dan kelembaban udara sesuai dengan kebutuhan tanaman agar mendapatkan hasil perkebunan yang lebih baik. Oleh sebab itu diperlukan suatu alat yang berfungsi layaknya rumah kaca namun dilengkapi dengan sistem pengendali suhu, kelembaban dan intensitas cahaya otomatis dengan penggunaan Internet Of Things yang cukup baru didalam dunia pertanian. Metode pengembangan sistem internet of things menggunakan Prototyping, dengan pendekatan ini dapat mengetahui dengan baik kebutuhan pengguna dan analis hasil pengembangan sistem dengan cepat. perangkat IoT yang digunakan untuk membentuk sistem ini meliputi Arduino Uno R3, sensor cahaya suhu kelembapan udara dan aplikasi blynk. Dengan adanya Internet Of Things kita dapat dengan mudah memantau greenhouse dimanapun dan kapanpun selama masih terkoneksi dengan internet.
Sistem Kontrol Stand mic Pada Mimbar Masjid Berbasis Arduino Uno Firdaus, Nanda; Faiza, Delsina
Jurnal Pendidikan Tambusai Vol. 6 No. 1 (2022): April 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (108.853 KB) | DOI: 10.31004/jptam.v6i1.2995

Abstract

Perancangan sistem kontrol stand mic pada mimbar masjid berbasis Arduino uno ini menggunakan sensor ultrasonik, Arduino uno, motor stepper, motor servo. Pada alat ini ultrasonik digunakan sebagai pendetiksi jarak/tinggi pengguna dan apabila jarak yang ditentukan terditeksi motor stepper akan menggerakan stand mic naik sesuai dengan jarak yang ditentukan hingga sesuai dengan tinggi pengguna, kemdian motor servo akan aktif dan mengatur kemiringan mic supaya kemiringan mic sesuai dengan mulut pengguna. Hasil pengujian menunjukan bahwa semua sistem dapat bekerja dengan baik, seperti sensor ultrasonik dapat menditeksi jarak apabila ada objek yang yang terukur, dan motor stepper dapat berputar sesuai dengan perintah untuk menggerakan stand mic, motor servo dapat berputar mengatur kemiringan mic sehinga posisi mic pas dengan mulut pengguna.
Perancangan dan Pembuatan Alat Penghitung Jumlah Uang Otomatis Terintegrasi Internet of Things Gushardi, Habib; Faiza, Delsina
Jurnal Pendidikan Tambusai Vol. 6 No. 1 (2022): April 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Banyaknya pemakaian kotak amal di Indonesia dikarenakan Indonesia memiliki pengenut agama islam paling banyak. Penghitungan pada kotak amal biasanya dilakukan secara bersama dan manual. Hal ini membuat penghitungan memakan waktu sedikit lama. Dan di Indonesia Virus COVID-19 semakin menyebar luas, sehingga berkumpulnya orang saat menghitung uang akan meningkatkan penyebaran virus. Dengan adanya kemajuan teknologi dapat dibuat mesin penghitung uang otomatis yang terintegrasi internet of things. Dengan memanfaatkan sensor TCS3200 dan sensor LDR sebagai pendeteksi uang. Sensor TCS3200 yang berfungsi sebagai pendeteksi uang kertas, sedangkan sensor LDR untuk mendeteksi uang koin. Dan hasil dari penghitungan dapat dilihat pada aplikasi Telegram selama memiliki jaringan internet yang stabil. Dengan adanya alat ini penghitungan pada kotak amal akan lebih efisien dan dapat menurunkan penyebaran penyebaran virus COVID-19.
Rancang Bangun Simulator Sistem Starter Sepeda Motor Dalam Mengatasi Keterbatasan Media Pembelajaran Irma Yulia Basri; Delsina Faiza; Remon Lapisa; M. Natsir; Hasan Maksum; Giatman Giatman
Jurnal Pendidikan Teknik Elektro Vol 2 No 1 (2021): Jurnal Pendidikan Teknik Elektro
Publisher : Jurusan Teknik Elektro Fakultas Teknik Universitas Negeri Padang

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Abstract

The condition of COVID-19 has changed the living order of all units. The government and the entire community concentrate on the importance of public safety, with the consequence that funds from different units are allocated to COVID-19 disaster management, including the allocation of educational funds. Procurement for SMK education facilities and infrastructure, previously restricted by training facilities, such as a motorcycle auto-study program (TOSM) of SMKN 1 XI Koto Tarusan-Pesisir Selatan, has been affected by changes in funding from the Ministry of Education and Culture. The absence of learning media and the small number of active teachers from TOSM means that the capacity of TOSM students to fulfill the minimum industry requirements, which is shown by only 16% of SMKN 1 XI Koto Tarusan graduates who can be accepted immediately into the world of work. In a workshop on the design of a motorcycle starter device simulator to solve the problem of incomplete learning media, the implementation team helped develop learning media. This activity took place at SMKN 1 XI Koto Tarusan Pesisir Selatan from 25 to 28 September 2020. There were 10 teachers involved in the course. The production for this operation is 2 motorcycle starter system simulators, which can be used in the teaching and learning process as learning media.
Implementasi Pembelajaran Berbasis Produk Dalam Rangka Menyiapkan Lulusan SMK Menjadi Wirausahawan Muda Irma Yulia Basri; Delsina Faiza; M Nasir; Nasrun Nasrun
invotek Vol 19 No 1 (2019): INVOTEK: Jurnal Inovasi, Vokasional, dan Teknologi
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (435.729 KB) | DOI: 10.24036/invotek.v19i1.433

Abstract

Pertumbuhan industri/lapangan kerja tidak sebanding dengan jumlah lulusan SMK menjadikan tingkat persaingan bekerja semakin ketat. Untuk menyiapkan lulusan dan mengurangi angka penganguran di SMKN 1 Tarusan dan SMKN 2 Painan, maka peneliti mencoba meimplemtansikan pembelajaran berbasis produk, untuk membuka wawasan siswa tentang wirausaha. Daerah Pesisir Selatan merupakan satu-satunya daerah yang telah mendapatkan predikat Wisata Shar’I, sehingga menjadi peluang bagus bagi alumni SMK untuk berkreasi menciptakan produk inovatif yang bernilai jual sebagai cendramata wisata daerah Pesisir Selatan. Metode pebelajaran berbasis produk ini menerapkan rancangan penelitian R&D. Produk yang dihasilkan sampel penelitian adalah Lampu Hias dari Stick es Krim. Implementasi pembelajaran berbasis produk telah mampu meningkatkan minat siswa untuk berwirausaha sebesar 44%.
PENGARUH PENGGUNAAN ELECTRONIC COMPONENT TESTER SEBAGAI MEDIA PEMBELAJARAN TERHADAP HASIL BELAJAR SISWA PROGRAM KEAHLIAN TEKNIK AUDIO VIDEO SMKN 1 SUMBAR Delsina Faiza; Thamrin Thamrin; Ahmaddul Hadi
Jurnal Teknologi Informasi dan Pendidikan Vol 10 No 3 (2017): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v10i3.22

Abstract

This study aims to determine the effect of the use of Electronic Component Tester as instructional media to the students' learning outcomes in Audio Video Techniques Program SMK N 1 Sumbar on basic competence classify passive and active components in electrical and electronic circuit. The research method used in this research, especially in the design of Electronic Component Tester is Research and Development (R & D) research, which consists of media design, validation, revision, product manufacture, and testing. After the learning media is validated, experimental research will be conducted where the Electronic Component Tester will be used as a learning medium for the students of Audio Video Technique SMKN 1 Sumbar in basic competence to classify passive and active components in electrical and electronic circuits. Prior to treatment, students were given a pre-test to determine initial ability. After being given the use of Electronic Component Tester as a learning medium, a post-test was done to determine the group's ability improvement. Pre-test results obtained an average value of 50.60, while the post-test results obtained an average value of 61.90. Learning outcomes after applied Electronic Component Tester learning media was Increased by 11.31 point. Result of calculation at significant level α = 0,05 got tcount > ttable that is 2,905> 2,056. It can be concluded there is improvement of student learning outcome after using instructional media Electronic Component Tester in basic competence classify passive and active component in circuit electrical and electronics students Audio Video Technique Program in SMK N 1 Sumbar. Keywords: Electronic Component Tester, Learning Media, Learning Outcomes.
RANCANG BANGUN ALAT PENGADUK BUBUR OTOMATIS MENGGUNAKAN SENSOR SUHU BERBASIS ARDUINO UNO Thamrin Thamrin; Delsina Faiza; Ilmiyati Rahmy Jasril
Jurnal Teknologi Informasi dan Pendidikan Vol 10 No 3 (2017): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v10i3.23

Abstract

The aim of this research is to design and make stirring tool of corn grits with rotation speed of stirring based on temperature rise level detected by temperature sensor. Arduino Uno as reader of input data from temperature sensor and set output in the form of motor rotation stirrer, LCD display and buzzer. The benefits of this research in the field of application of electronics sensors in food processing, especially the effective and efficient corn grits processing. Both in terms of time, cost, energy and safety. Keywords: Designing, Stirring, Corn Grits, Arduino Uno, Sensor
DESAIN SISTEM PEMBELAJARAN JARAK JAUH BERBASIS SMART CLASSROOM MENGGUNAKAN LAYANAN LIVE VIDEO WEBCASTING Yasdinul Huda; Delsina Faiza
Jurnal Teknologi Informasi dan Pendidikan Vol 12 No 1 (2019): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v12i1.173

Abstract

The research aims to provide broad access to education for people in the Industrial Revolution 4.0 through various higher education institutions that actively participate using the Blended Learning model. The long-term goal of this research is to develop innovative and flexible learning models based on Smart Classroom. System design in this study was developed to realize a balance between virtual teaching (virtual class) and face-to-face (physical class) that takes place at the same time using the Live Video Webcasting service. The research method uses a quantitative approach and the type of research is R & D adopting the Thiagarajan 4D development model. This research produces a Smart Classroom system based on Streaming Webcast through several stages, namely: (1) System Design, (2) System Creation, (3) System Testing. This developed system allows interaction in learning in the physical class as well as teaching in a virtual class remotely.Keywords: Revolusi Industri 4.0, Blended Learning, Smart Classroom, Live Video Webcasting.
Designing The Information System for Data Collection of Covid-19 Symptoms for Indonesian Citizens Thamrin Thamrin; Delsina Faiza; Ahmaddul Hadi; Khairi Budayawan; Geovanne Farell; Igor Novid
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 1 (2021): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v14i1.386

Abstract

Information systems are the result of rapidly emerging technological developments because human needs as information users of technology are very strong and rapid. Begin with the very rapid growth of computer technology, computers such as smartphones, tablets, notebooks and others are limited in scale. This small computer device must be connected to the Internet so that it can be used properly. And the information system plays its role as a provider of information that computer users want to access when the computer device is linked to the Internet. The information system developed in this paper is the Citizen Data Collection Information System, this system was created using the YII Framework. The YII framework uses the MVC method which makes it easier to develop a Citizen Data Collection Information System. With this Information System, information about the latest condition of the residents can be easily accessed. So that the Kelurahan, Kecamatan, RW, and RT will have the latest information about their residents and easily anticipate if needed. In the development of this system, it has staged such as literature study, observation, interviews, analysis, design, testing, and implementation. The conclusion is that this information system can carry out the desired function when it is implemented.
Pengembangan Media Pembelajaran Berbasis Video Animasi Pada Mata Pelajaran Dasar Listrik Elektronika An Nuur Defi; Delsina Faiza
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 2 (2021): Vol. 9, No 2, Juni 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i2.112046

Abstract

Penelitian ini bertujuan untuk membantu guru mengatasi kesulitan dalam mencapai hasil yang maksimal pada saat proses mengajar secara online. Jenis penelitian menggunakan metode pengembangan media pembelajaran pada mata pelajaran Dasar Listrik Elektronika berbasis Video Animasi. Hasil dari penelitian ini adalah (1) Uji validitas oleh ahli  materi yaitu dosen didapatkan  persentase skor  90% dan ahli materi yaitu guru didapatkaan persentase skor 92%. (2) Uji validitas oleh ahli media yaitu dosen diperoleh persentase skor 100% dan ahli media yaitu guru didapatkan persentase 91%. (3) Uji praktikalitas dari guru mata pelajaran I diperoleh persentase skor 86% dan guru mata pelajaran II diperoleh persentase skor 93%. Berdasarkan penilaian oleh ahli materi, ahli media dan guru mata pelajaran Dasar Listrik Elektronika dapat disimpulkan bahwa media pembelajaran berbasis video animasi sangat layak untuk digunakan pada mata pelajaran Dasar Listrik Elektronika di Sekolah Menengah Kejuruan.Kata Kunci : Pengembangan, Media Pembelajaran, Video Animasi, Mata Pelajaran Dasar Listrik Elektronika The  study aims to help teacher overcome the difficulties of achieving maximum result during the online teaching process. Research methods use learning media Development methods on animation videos based electronic subjects. The result of this study are (1) The validity test by the material expert teacher got 90% score percentages and that the teacher’s content was 92%. (2)The validity test by media expert is that teacher get a 100% score percentages and a media expert who’s teacher get a percentage of 91%. (3) practical tests from teacher’s subject I obtained an 86% score percentage and a teacher subject II get a percentage of the score 93% by assesments by master of material, media expert and teacher from electronic electricity concluded that the study Based teaching media in perfectly feasible to use on the basic electronic subject in Vocational High School.Keywords : Development, Learning Media, Animation Videos, Basic Electrical Electronics Subject