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Pengembangan Media Pembelajaran Youtube Berbasis Cloud Computing Untuk Mata Kuliah Membaca Intensif Materi Puisi Untuk Mahasiswa Prodi Pendidikan Bahasa dan Sastra Daerah Dena Latif Setiawan; Heti Triwahyuni; Opah Ropiah
Jurnal Sains Indonesia Vol 2 No 1 (2021): Volume 2, Nomor 1, 2021 (Maret)
Publisher : PUSAT SAINS INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59897/jsi.v2i1.37

Abstract

enelitian ini bertujuan (1) Menghasilkan video pembelajaran youtube berbasis cloud computing untuk mata mata kuliah membaca intensif materi membaca sajak yang layak untuk diterapkan sebagai media pembelajaran pada mahasiswa Prodi Pendidikan Bahasa dan sastra Daerah (PBSD) . (2) Mengetahui kelayakan video pembelajaran yang dihasilkan. Metode penelitian yang digunakan yaitu Research & Development. Penelitian ini menggunakan metode milik Allesi and Trollip, yang meliputi 3 langkah pengembangan, yaitu (1) planning: menentukan kebutuhan dan tujuan, mengumpulkan sumber, dan menghasilkan gagasan. (2) design: membuat flowchart, storyboard, dan mempersiapkan skrip. (3) development: memproduksi video dan audio, memprogram materi, menyiapkan komponen pendukung, mengevaluasi dan merevisi. Validasi dilakukan oleh ahli materi, ahli media, dan dosen pengampu matakuliah. Media yang dikembangkan diujicobakan kepada, 4 Mahasiswa saat uji coba kelompok kecil, dan 8 Mahasiswa saat uji coba kelompok besar. Hasil penelitian menunjukkan video storytelling “Layak” digunakan sebagai media pembelajaran. Penilaian dari ahli materi “Sangat Baik” dengan skor rata-rata 4,73. Penilaian dari ahli media “Baik” dengan skor rata-rata 3,85. Penilaian dari tentor “Sangat Baik” dengan skor rata-rata 4,84. Respon dari Mahasiswa saat uji coba kelompok kecil “Sangat Baik” dengan skor rata-rata 4,04. Respon dari Mahasiswa saat uji coba kelompok besar “Baik” dengan skor rata-rata 3,85.
Sistem pengelolaan nilai rapor menggunakan aplikasi microsoft excel berbasis VBA (visual basic for application) di SMKN 1 Palasah Asep Mahpudin; Dena Latif Setiawan; Idha Kartika
Jurnal Sains Indonesia Vol 2 No 3 (2021): Volume 2, Nomor 3, 2021 (November)
Publisher : PUSAT SAINS INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59897/jsi.v2i3.73

Abstract

Report Value Management System Using Microsoft Excel Application based on VBA (Visual Basic for Applications) at SMKN 1 Palasah. This study aims to: (1) Know the report card value management system using Microsoft Excel based on VBA (Visual Basic for Applications) at SMKN 1 Palasah; (2) Know the quality of the report card value management system software using Microsoft Excel-based on VBA (Visual Basic for Applications). ) at SMKN 1 Palasah based on functionality and usability in software quality testing. The research was conducted using the Research and Development (R&D) method, using the Waterfall Model development model. Product testing is based on the objectives to be achieved focuses on testing aspects of functionality and usability. The results obtained in this study are: (1) The research produces an information system for managing report cards using a Microsoft Excel application based on VBA (Visual Basic for Applications), making it easier for homeroom teachers to process student reports cards; (2) The calculation results show that the report card value management system is included in the "Success" criteria in the functionality test, and the usability calculation results get 91.9%, so that it is included in the very feasible category. It can be concluded that the developed student report card processing information system is easy to use and valuable for users so that the research objectives are achieved.
Pelatihan Pembuatan Media Pembelajaran Matematika Berbasis Flash Menggunakan Adobe Animate bagi Guru SMP di Kabupaten Kuningan Uba Umbara; Abdul Rosyid; Dena Latif Setiawan
Jurnal Pengabdian Pada Masyarakat Vol 4 No 1 (2019)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (861.031 KB) | DOI: 10.30653/002.201941.84

Abstract

TRAINING FOR MAKING FLASH-BASED MATHEMATICS LEARNING MEDIA USING ANIMATE ADOBE FOR SECONDARY SCHOOL TEACHERS IN KUNINGAN DISTRICT. The purpose of the community partnership program for MGMP teachers at the Kuningan Cluster and Luragung Clusters in Kuningan Regency is to improve teacher competency in creating, developing and implementing flash-based mathematics learning media using Adobe Animate. The problem faced by partners is in implementing mathematics learning in schools that are still dominated through the use of textbooks, so that the teacher’s ability to demonstrate mathematical concepts in learning is still lacking. This was allegedly due to the limited ability of teachers to use learning media, especially ICT-based media. Mathematical MGMP SMP Kuningan cluster and Luragung cluster in Kuningan Regency have a sufficient number of teacher members, but in terms of competence still needs improvement. Understanding of computer-based learning is still very minimal because mathematics teachers have not received specific training on ICT-based mathematics learning. To overcome this condition an activity was packaged in the form of training on the development of flash-based mathematics learning devices using adobe animate for the mathematics MGMP of the Brass Cluster and Luragung Group. This activity was carried out through the following stages: 1) the provision of flash-based mathematics learning and development workshops using adobe animate; 2) mentoring in making flash-based mathematics learning devices using adobe animate; 3) mentoring implementation of flash-based mathematics learning devices using adobe animate; and 4) evaluation and replication.
PENGEMBANGAN MEDIA PEMBELAJARAN AKSARA SUNDA BERBASIS FLASH SISWA KELAS IV SDN 1 GARAWANGI Heti Triwahyuni; Dena Latif Setiawan
JALADRI : Jurnal Ilmiah Program Studi Bahasa Sunda Vol 3 No 2 (2017): Jaladri
Publisher : Prodi Pendidikan Bahasa dan Sastra Daerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (185.039 KB) | DOI: 10.33222/jaladri.v4i2.1462

Abstract

Penelitian ini dilakukan karean ada nya permasalahan dalam pemebelajaran aksara Sunda dalam materi membaca dan menulis aksara Sunda siswa sulit memahami aksara Sunda dan guru kurang menguasi materi menulis aksara Sunda ,karena kurangnya media pembelajaran aksara Sunda. Adapun tujuan dai penelitian ini yaitumengasislkan media pembelajaran berbasis flash untuk siswa kelas IV Sekolah Dasar. Metode yang digunakan adalah research and development. Hasil Penelitian tahap validasi oleh ahli materi nilai 79,5% dengan kategori sangat baik. validitas ahli media nilai 106% dengan kriteria valid/ baik epektif dan media ini diuji cobakan pada subjekpenelitian yaitu siswa SDN 1 Garawangi dengan nilai 79%. Berdasarkan hasil uji coba tersebut maka dapat disimpulkan media pembelajaran berbasis flash memenuhi kriteria untuk dijadikan media dalam proses pemebelajaran.