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PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK MATERI KELILING DAN LUAS BANGUN DATAR MENGGUNAKAN KALKULATOR DENGAN PEMBELAJARAN DELIKAN Oktalisa Putri Wardhani; Sony Irianto
JURNAL PENDIDIKAN MATEMATIKA UNIVERSITAS LAMPUNG Vol 9, No 2 (2021): JUNI 2021
Publisher : Universitas Lampung

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This research is a research development (Research and Development) that aims to determine the feasibility of LKPD Mathematics products as well as the supporting and inhibiting factors of using LKPD. This study uses the Borg and Gall development model. The instruments used were tests, interviews, and questionnaires. There are 3 types of questionnaires used, namely expert validation questionnaires, student response questionnaires, and teacher response questionnaires. The results of the validation that have been carried out by the three validators obtained an overall average value of 4.16 with valid criteria. The LKPD trials were carried out by the Delikan learning steps (listen, see, and do). The average score of the students' questionnaire response was 4.58 with very good criteria. The teacher response questionnaire to the mathematics LKPD obtained a result of 4.2 with a good category. The use of LKPD received a very good response from students because the use of calculators was something new, but some students did not understand the concept of multiplication and long division so they needed guidance from the teacher. LKPD Mathematics of the circumference and area of a flat shape using a calculator with Delikan learning in Class IV SD UMP is said to be feasible and can be used as an alternative teaching material to improve skills in calculating the circumference and area of a flat shape using a calculator calculating tool.Keywords: calculator; delikan learning; mathematic; student worksheet activity (LKPD)DOI: http://dx.doi.org/10.23960/mtk/v9i2.pp85-99
IbM KKG SD NEGERI KARANGKEMIRI (WORKSHOP PENGEMBANGAN KEPROFESIAN BERKELANJUTAN BAGI GURU SD NEGERI KARANGKEMIRI) Irianto, Sony; Muryaningsih, Sri
Proceeding Seminar LPPM UMP 2015: Buku II Bidang Ilmu Pendidikan dan Sosial Humaniora, Proceeding Seminar Nasional LPPM 2015, 2
Publisher : Proceeding Seminar LPPM UMP

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Tujuan kegiatan ini adalah untuk meningkatkan pengetahuan dan keterampilan Pengembangan Keprofesian Berkelanjutan (PKB) bagi guru SD Negeri Karangkemiri UPK Karanglewas, Kabupaten Banyumas. Kegiatan ini dilaksanakan tanggal 9 April 2015 sampai tanggal 9 Agustus 2015 di SD Negeri Karangkemiri. Jumlah peserta sebanyak 17 orang guru. Workshop PKB ini menggunakan metode ceramah, demonstrasi, diskusi, dan bimbingan langsung di lapangan. Hasil kegiatan menunjukkan: 1) Target kehadiran peserta pada pelaksanaan penyampaian materi mencapai 100%. 2) Pengetahuan peserta setelah diberi materi pelatihan meningkat. 3) Peserta dapat menyusun dan melaksanakan PKB. Kata Kunci : Pengembangan Keprofesian Berkelanjutan, SD Negeri Karangkemiri
PENGARUH PEMBELAJARAN DELIKAN TERHADAP PRESTASI BELAJAR MATEMATIKA DITINJAU DARI MOTIVASI SISWA SD NEGERI PASIR WETAN BANYUMAS Irianto, Sony; Eka, Karma Iswasta
SAINTEKS Vol 6, No 2 (2010): Jurnal Sainteks Volume VI No 2 Oktober 2010
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH PURWOKERTO

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This watchfulness aims to detect: (1) accomplishment difference learns mathematics that caused by Delikan learning and Conventional learning. (2) accomplishment difference learns mathematics that caused by motivational level difference. (3) accomplishment interaction learns mathematics that caused by Delikan  learning, Conventional learning,  and Motivational level. This watchfulness is carried out at SD Negeri Pasir Wetan and SD Negeri 2 Kecila in semester even school year 2009/2010. Watchfulness method that used experiment method with factorial design 2x2. This watchfulness population entire IVs SD Negeri Pasir Wetan class students and SD Negeri 2 Kecila. Sample taking is done with Purposive random Cluster Sampling and Chosen as watchfulness sample is IV SD Negeri Pasir Wetan class with Delikan learning treatment;  and IV SD Negeri 2 Kecila class  as controls class with conventional learning. Data collecting with instrument shaped result test learns formed double helix test and Motivation inquiry. Data analysis uses Variansis analysis with standard signifikansi  0,05 that cultivated with version SPSSs computer program. Data analysis shows result: (1) there difference significant hit accomplishment learns mathematics that caused by Delikan learning and Conventional learning; (2) there is no difference significant hit accomplishment learns mathematics that caused by motivational level difference; (3) there is no interaction significant accomplishment learns mathematics that caused by Delikan learning, Conventional learning,  and Motivational level.  Key words: delikan  learning, motivational level           
MATH GAMES DOMINO EFFECT ON THE RESULTS OF THE LEARNING MATH FRACTIONS IN CLASS IV SD NEGERI 1 KALIKABONG Muryaningsih, Sri; Irianto, Sony
Dinamika Dinamika Volume VII, Nomor 2, September 2015
Publisher : Universitas Muhammadiyah Purwokerto

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Abstract. The purpose of this study was to determine: 1) the influence of mathematical domino game against cognitive aspects of mathematics learning outcomes, 2) the influence of mathematical domino game against affective aspects of mathematics learning outcomes 3) the influence of mathematical domino game against psychomotor aspects of mathematics learning outcomes. The research method using experimental research methods to design randomized control group pretest-posttest design. The samples in this study using cluster random sampling. The population in this study is the fourth grade students of SD Negeri 1 and 2 Kalikabong second semester of academic year 2014 / 2015. The experimental classes will be treated mathematics with math domino game material fractions, while grade control using conventional learning. Instruments cognitive aspects of learning outcomes research using test descriptions, research instruments affective aspects of learning outcomes using a questionnaire, and research instruments psychomotor aspects of learning outcomes using performance assessment sheet. Analysis of survey data using statistical analysis independent sample t test with SPSS program. The results showed: 1) a game of dominoes mathematical better effect on the results of the cognitive aspects of learning mathematics, 2) math domino game better effect on the results of the affective aspects of learning mathematics 3) math domino game better effect on psychomotor aspects of mathematics learning outcomes.Keywords: domino mathematical, cognitive, affective, psychomotor Abstrak. Tujuan dari penelitian ini adalah untuk mengetahui: 1) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek kognitif, 2) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek afektif 3) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek psikomotor. Metode penelitian menggunakan metode penelitian eksperimen dengan desain Randomized Control Group Pretest-Postest Design. Pengambilan sampel dalam penelitian ini menggunakan Cluster Random Sampling. Adapun populasi dalam penelitian ini adalah siswa kelas IV SD Negeri 1 dan 2 Kalikabong semester genap tahun pelajaran 2014/ 2015. Kelas eksperimen akan diberi perlakuan pembelajaran matematika dengan permainan domino matematika materi pecahan, sedangkan kelas kontrol menggunakan pembelajaran konvensional. Instrumen penelitian hasil belajar aspek kognitif menggunakan tes uraian, instrumen penelitian hasil belajar aspek afektif menggunakan angket, dan instrumen penelitian hasil belajar aspek psikomotor menggunakan lembar penilaian unjuk kerja. Analisis data hasil penelitian menggunakan analisis statistik independent sample t test dengan program SPSS. Hasil penelitian menunjukkan: 1) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek kognitif, 2) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek afektif 3) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek psikomotor.    Kata kunci : domino matematika, kognitif, afektif, psikomotor
THE DEVELOPMENT OF PQ4R STATEGY ORIENTED MATHHEMATIC STUDENTS WORKSHEET (LKS) ON THE SUBJECT MATTER TRAPEZOID AND KITE AREA FOR FIFTH GRADE STUDENTS OF ELEMENTARY SCHOOL Apriliani, Puji Diana; Eka, Karma Iswasta; Irianto, Sony
Dinamika Dinamika Volume VI, Nomor 1, Maret 2014
Publisher : Universitas Muhammadiyah Purwokerto

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This study employed research and development design.The aims of this study were to find out : 1) elgibility responses from expert in teacher working group (KKG) of elementary school toward PQ4R strategy oriented student worksheet on the subject matter trapezoid and kite area for fifth grade students of elementary school, 2) students and teacher’s responses toward the learning process by means of PQ4R strategy oriented student worksheet on the subject matter trapezoid and kite area for fifth grade students of elementary school. According to Thiagarajan, the process of development of student worksheet by using 4-D model is through defining (define), designing (design), developing (develop) and desseminatting (desseminat). However, in this study the process was restricted to the development process. This study yielded a PQ4R strategy oriented mathematics student worksheet on the subject mater. The students worksheet is very valid/very good/without revision according to expert (4,27) and validators (4,4), the students mostly gave positive response because have respons student 78,44% with option a, 20,44% with option b and c for 1,11% of the students said that the LKS was interesting/helpful/motivating and ispiring, and the teachers strongly agreed that the LKS was helpful. Basedon the result obtained. It is concluded the PQ4R strategy orientated mathematic student worksheet on the subject matter trapezoid and kite area for fifth grade students of elementary school can be used in learning process.Keywords :student worksheet (LKS), PQ4R strategy, research and development
THE LOCAL CONTENT ANALYSIS OF JAVANESE MATERIAL FOR FIFTH GRADERS OF ELEMENTARY SCHOOL Putri, Wisda Amalia; Irianto, Sony; Wiarsih, Cicih
Dinamika Dinamika Volume VI, Nomor 2, September 2014
Publisher : Universitas Muhammadiyah Purwokerto

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The aim of this research was to analyze the local content of Javanese language material for fifth graders elementary school by using formative scoring sheet for mterial which were used by  teacher of fifth graders of elementary school in North Purwokertp district was Remen Basa Jawi 5. This research was qualitative research with content analysis technique.the data cllection technique was documentary which gotten from Remen Basa Jawi 5 book. The data was analyzed by using compatible result, less compatible, and not compatible. The data presentation was description by using narration. Based on the analysis result, the content appropriateness of Remen Basa Jawi 5 was less compatible with competency standard and basic competence, students’ need, and the reading criterioan, clarity f information, and the conformity of Javanese language theorm. The presentation’s result was less compatible in presentation organization’s criteria, motivation’s giving, and the completeness of information. The result of graphic analysis was less compatible in using font aspect,illustration, and performance design.Keywords : Analysis, Material, Local Content, Javanese Language
PELATIHAN ALAT PERAGA DEKAK-DEKAK UNTUK MENINGKATKAN PEMAHAMAN KONSEP OPERASI BILANGAN BULAT Muryaningsih, Sri; Irianto, Sony
Proceeding Seminar LPPM UMP 2015: Buku II Bidang Ilmu Pendidikan dan Sosial Humaniora, Proceeding Seminar Nasional LPPM 2015, 2
Publisher : Proceeding Seminar LPPM UMP

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Kegiatan ini bertujuan untuk : 1) Memberikan pengetahuan alat peraga dekak-dekak pada guru SD Negeri 1 Tamansari, 2) Memberikan keterampilan penggunaan alat peraga dekak-dekak untuk menanamkan konsep operasi bilangan bulat. Hasil akhir pelatihan guru mampu melakukan proses pembelajaran matematika operasi bilangan bulat dengan alat peraga dekak-dekak dan melatih peserta didik sehingga dapat memahami konsep operasi bilangan bulat. Untuk mengetahui hasil pelatihan penggunaan alat peraga dekak-dekak dalam menanamkan konsep operasi hitung bilangan bulat maka dilakukan evaluasi menggunakan pre tes dan pos tes, daftar hadir peserta, serta angket respon peserta. Berdasarkan rekapitulasi hasil pre tes dan pos tes pada terlihat bahwa setelah kegiatan pelatihan dalam bentuk penyajian materi pelatihan penggunaan alat peraga dekak-dekak untuk menanamkan konsep operasi hitung bilangan bulat, terjadi peningkatan pengetahuan dan keterampilan peserta tentang konsep bilangan bulat dan penggunaan alat peraga dekak-dekak. Kata kunci : Dekak-dekak, Pemahaman konsep, Bilangan
MATH GAMES DOMINO EFFECT ON THE RESULTS OF THE LEARNING MATH FRACTIONS IN CLASS IV SD NEGERI 1 KALIKABONG Muryaningsih, Sri; Irianto, Sony
Dinamika Dinamika Volume VII, Nomor 2, September 2015
Publisher : Universitas Muhammadiyah Purwokerto

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Abstract

Abstract. The purpose of this study was to determine: 1) the influence of mathematical domino game against cognitive aspects of mathematics learning outcomes, 2) the influence of mathematical domino game against affective aspects of mathematics learning outcomes 3) the influence of mathematical domino game against psychomotor aspects of mathematics learning outcomes. The research method using experimental research methods to design randomized control group pretest-posttest design. The samples in this study using cluster random sampling. The population in this study is the fourth grade students of SD Negeri 1 and 2 Kalikabong second semester of academic year 2014 / 2015. The experimental classes will be treated mathematics with math domino game material fractions, while grade control using conventional learning. Instruments cognitive aspects of learning outcomes research using test descriptions, research instruments affective aspects of learning outcomes using a questionnaire, and research instruments psychomotor aspects of learning outcomes using performance assessment sheet. Analysis of survey data using statistical analysis independent sample t test with SPSS program. The results showed: 1) a game of dominoes mathematical better effect on the results of the cognitive aspects of learning mathematics, 2) math domino game better effect on the results of the affective aspects of learning mathematics 3) math domino game better effect on psychomotor aspects of mathematics learning outcomes.Keywords: domino mathematical, cognitive, affective, psychomotor Abstrak. Tujuan dari penelitian ini adalah untuk mengetahui: 1) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek kognitif, 2) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek afektif 3) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek psikomotor. Metode penelitian menggunakan metode penelitian eksperimen dengan desain Randomized Control Group Pretest-Postest Design. Pengambilan sampel dalam penelitian ini menggunakan Cluster Random Sampling. Adapun populasi dalam penelitian ini adalah siswa kelas IV SD Negeri 1 dan 2 Kalikabong semester genap tahun pelajaran 2014/ 2015. Kelas eksperimen akan diberi perlakuan pembelajaran matematika dengan permainan domino matematika materi pecahan, sedangkan kelas kontrol menggunakan pembelajaran konvensional. Instrumen penelitian hasil belajar aspek kognitif menggunakan tes uraian, instrumen penelitian hasil belajar aspek afektif menggunakan angket, dan instrumen penelitian hasil belajar aspek psikomotor menggunakan lembar penilaian unjuk kerja. Analisis data hasil penelitian menggunakan analisis statistik independent sample t test dengan program SPSS. Hasil penelitian menunjukkan: 1) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek kognitif, 2) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek afektif 3) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek psikomotor.    Kata kunci : domino matematika, kognitif, afektif, psikomotor
PENGEMBANGAN MEDIA ANIMAKER MATERI KELILING DAN LUAS BANGUN DATAR MENGGUNAKAN KALKULATOR DI KELAS IV SD UMP Maharani Ika Fajarwati; Sony Irianto
eL-Muhbib: Jurnal Pemikiran dan Penelitian Pendidikan Dasar Vol 5 No 1 (2021): Juni
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah (PGMI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52266/el-muhbib.v5i1.608

Abstract

Sebagai guru yang berada pada era digitalisasi, guru abad 21 dituntut memiliki berbagai keterampilan. Keterampilan guru abad 21 diantaranya adalah 1) pembelajaran dan keterampilan inovasi, 2) keterampilan literasi digital, dan 3) karir dan kecakapan hidup. Sebagai salah satu bentuk dari keterampilan literasi digital adalah guru mampu membuat media pembelajaran dengan berbasis pada teknologi yang salah satunya adalah media video animasi. Tujuan dari penelitian ini adalah untuk mengetahui pengembangan media, kelayakan media serta respon dari guru dan peserta didik. Penelitian ini menggunakan metode penelitian research and development (R & D) model Borg and Gall dalam Sugiyono (2018). Hasil validitas produk media pembelajaran matematika berbasis animasi animaker pada penelitian ini diperoleh skor dengan rata-rata sebesar 88,4% yang termasuk dalam kategori sangat valid. Sementara pada respon guru dan peserta didik mendapatkan respon yang positif dengan perolehan skor rata-rata dari respon guru sebesar 85% yang termasuk kategori sangat baik dan perolehan skor rata-rata dari respon peserta didik sebesar 98,5% yang termasuk kategori sangat menarik. Berdasarkan analisis dari angket validator dan respon guru dan peserta didik maka media pembelajaran matematika berbasis animasi animaker telah memenuhi kriteria untuk digunakan dalam pembelajaran di kelas.
PENGEMBANGAN LEMBAR KEGIATAN PESERTA DIDIK (LKPD) MATEMATIKA MATERI PENGUKURAN SUDUT BERBASIS MODEL DISCOVERY LEARNING PADA KELAS IV SEKOLAH DASAR Yunia Vindi Anggita; Arifin Muslim; Sony Irianto
Jurnal Elementaria Edukasia Vol 2, No 2 (2019)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v2i2.1485

Abstract

Penelitian ini merupakan penelitian pengembangan atau Research Of Development (R&D) yang bertujuan untuk menghasilkan bahan ajar Lembar Kegiatan Peserta Didik (LKPD) pada pembelajaran matematika materi pengukuran sudut kelas IV sekolah dasar, penelitian ini dilakukan di SD Negeri Ledug, UPK Kembaran, Kabupaten Banyumas dengan jumlah peserta didik sebanyak 26 di kelas IV. Penelitian ini mengacu pada model 4-D menurut Thiagarajan, Semmel, and Semmel yang terdiri dari empat tahapan yaitu: Pendefinisian (define), desain (design), pengembangan (develop), penyebaran (disseminate) dan uji coba produk menggunakan Lesson Study. Teknik Pengumpulan data menggunakan teknik tes dan non tes, yang meliputi tes evaluasi, angket validasi ahli, angket respon guru, dan angket respon peserta didik. Hasil penelitian menunjukkan bahwa penilaian validator terhadap bahan ajar adalah 3,6 memiliki kriteria baik sehingga LKPD materi Pengukuran Sudut menggunakan model discovery learning pada kelas IV dapat dijadikan sebagai bahan ajar yang dapat digunakan untuk melengkapi bahan ajar matematika di sekolah dasar. Respon guru terhadap bahan ajar adalah 4,3 memiliki kriteria baik. Respon siswa terhadap bahan ajar adalah 93.3 dengan kriteria “setuju”. Pengembangan LKPD materi Pengukuran Sudut menggunakan model Discovery learning di kelas IV SD Negeri Ledug dapat digunakan untuk melengkapi bahan ajar matematika, yang dapat digunakan dalam proses pembelajaran di sekolah. Kata kunci: LKPD, Discovery Learning, Sekolah Dasar.