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MATH GAMES DOMINO EFFECT ON THE RESULTS OF THE LEARNING MATH FRACTIONS IN CLASS IV SD NEGERI 1 KALIKABONG Muryaningsih, Sri; Irianto, Sony
Dinamika Dinamika Volume VII, Nomor 2, September 2015
Publisher : Universitas Muhammadiyah Purwokerto

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Abstract. The purpose of this study was to determine: 1) the influence of mathematical domino game against cognitive aspects of mathematics learning outcomes, 2) the influence of mathematical domino game against affective aspects of mathematics learning outcomes 3) the influence of mathematical domino game against psychomotor aspects of mathematics learning outcomes. The research method using experimental research methods to design randomized control group pretest-posttest design. The samples in this study using cluster random sampling. The population in this study is the fourth grade students of SD Negeri 1 and 2 Kalikabong second semester of academic year 2014 / 2015. The experimental classes will be treated mathematics with math domino game material fractions, while grade control using conventional learning. Instruments cognitive aspects of learning outcomes research using test descriptions, research instruments affective aspects of learning outcomes using a questionnaire, and research instruments psychomotor aspects of learning outcomes using performance assessment sheet. Analysis of survey data using statistical analysis independent sample t test with SPSS program. The results showed: 1) a game of dominoes mathematical better effect on the results of the cognitive aspects of learning mathematics, 2) math domino game better effect on the results of the affective aspects of learning mathematics 3) math domino game better effect on psychomotor aspects of mathematics learning outcomes.Keywords: domino mathematical, cognitive, affective, psychomotor Abstrak. Tujuan dari penelitian ini adalah untuk mengetahui: 1) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek kognitif, 2) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek afektif 3) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek psikomotor. Metode penelitian menggunakan metode penelitian eksperimen dengan desain Randomized Control Group Pretest-Postest Design. Pengambilan sampel dalam penelitian ini menggunakan Cluster Random Sampling. Adapun populasi dalam penelitian ini adalah siswa kelas IV SD Negeri 1 dan 2 Kalikabong semester genap tahun pelajaran 2014/ 2015. Kelas eksperimen akan diberi perlakuan pembelajaran matematika dengan permainan domino matematika materi pecahan, sedangkan kelas kontrol menggunakan pembelajaran konvensional. Instrumen penelitian hasil belajar aspek kognitif menggunakan tes uraian, instrumen penelitian hasil belajar aspek afektif menggunakan angket, dan instrumen penelitian hasil belajar aspek psikomotor menggunakan lembar penilaian unjuk kerja. Analisis data hasil penelitian menggunakan analisis statistik independent sample t test dengan program SPSS. Hasil penelitian menunjukkan: 1) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek kognitif, 2) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek afektif 3) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek psikomotor.    Kata kunci : domino matematika, kognitif, afektif, psikomotor
THE DEVELOPMENT OF PQ4R STATEGY ORIENTED MATHHEMATIC STUDENTS WORKSHEET (LKS) ON THE SUBJECT MATTER TRAPEZOID AND KITE AREA FOR FIFTH GRADE STUDENTS OF ELEMENTARY SCHOOL Apriliani, Puji Diana; Eka, Karma Iswasta; Irianto, Sony
Dinamika Dinamika Volume VI, Nomor 1, Maret 2014
Publisher : Universitas Muhammadiyah Purwokerto

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This study employed research and development design.The aims of this study were to find out : 1) elgibility responses from expert in teacher working group (KKG) of elementary school toward PQ4R strategy oriented student worksheet on the subject matter trapezoid and kite area for fifth grade students of elementary school, 2) students and teacher’s responses toward the learning process by means of PQ4R strategy oriented student worksheet on the subject matter trapezoid and kite area for fifth grade students of elementary school. According to Thiagarajan, the process of development of student worksheet by using 4-D model is through defining (define), designing (design), developing (develop) and desseminatting (desseminat). However, in this study the process was restricted to the development process. This study yielded a PQ4R strategy oriented mathematics student worksheet on the subject mater. The students worksheet is very valid/very good/without revision according to expert (4,27) and validators (4,4), the students mostly gave positive response because have respons student 78,44% with option a, 20,44% with option b and c for 1,11% of the students said that the LKS was interesting/helpful/motivating and ispiring, and the teachers strongly agreed that the LKS was helpful. Basedon the result obtained. It is concluded the PQ4R strategy orientated mathematic student worksheet on the subject matter trapezoid and kite area for fifth grade students of elementary school can be used in learning process.Keywords :student worksheet (LKS), PQ4R strategy, research and development
THE LOCAL CONTENT ANALYSIS OF JAVANESE MATERIAL FOR FIFTH GRADERS OF ELEMENTARY SCHOOL Putri, Wisda Amalia; Irianto, Sony; Wiarsih, Cicih
Dinamika Dinamika Volume VI, Nomor 2, September 2014
Publisher : Universitas Muhammadiyah Purwokerto

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The aim of this research was to analyze the local content of Javanese language material for fifth graders elementary school by using formative scoring sheet for mterial which were used by  teacher of fifth graders of elementary school in North Purwokertp district was Remen Basa Jawi 5. This research was qualitative research with content analysis technique.the data cllection technique was documentary which gotten from Remen Basa Jawi 5 book. The data was analyzed by using compatible result, less compatible, and not compatible. The data presentation was description by using narration. Based on the analysis result, the content appropriateness of Remen Basa Jawi 5 was less compatible with competency standard and basic competence, students’ need, and the reading criterioan, clarity f information, and the conformity of Javanese language theorm. The presentation’s result was less compatible in presentation organization’s criteria, motivation’s giving, and the completeness of information. The result of graphic analysis was less compatible in using font aspect,illustration, and performance design.Keywords : Analysis, Material, Local Content, Javanese Language
PELATIHAN ALAT PERAGA DEKAK-DEKAK UNTUK MENINGKATKAN PEMAHAMAN KONSEP OPERASI BILANGAN BULAT Muryaningsih, Sri; Irianto, Sony
Proceeding Seminar LPPM UMP 2015: Buku II Bidang Ilmu Pendidikan dan Sosial Humaniora, Proceeding Seminar Nasional LPPM 2015, 2
Publisher : Proceeding Seminar LPPM UMP

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Kegiatan ini bertujuan untuk : 1) Memberikan pengetahuan alat peraga dekak-dekak pada guru SD Negeri 1 Tamansari, 2) Memberikan keterampilan penggunaan alat peraga dekak-dekak untuk menanamkan konsep operasi bilangan bulat. Hasil akhir pelatihan guru mampu melakukan proses pembelajaran matematika operasi bilangan bulat dengan alat peraga dekak-dekak dan melatih peserta didik sehingga dapat memahami konsep operasi bilangan bulat. Untuk mengetahui hasil pelatihan penggunaan alat peraga dekak-dekak dalam menanamkan konsep operasi hitung bilangan bulat maka dilakukan evaluasi menggunakan pre tes dan pos tes, daftar hadir peserta, serta angket respon peserta. Berdasarkan rekapitulasi hasil pre tes dan pos tes pada terlihat bahwa setelah kegiatan pelatihan dalam bentuk penyajian materi pelatihan penggunaan alat peraga dekak-dekak untuk menanamkan konsep operasi hitung bilangan bulat, terjadi peningkatan pengetahuan dan keterampilan peserta tentang konsep bilangan bulat dan penggunaan alat peraga dekak-dekak. Kata kunci : Dekak-dekak, Pemahaman konsep, Bilangan
IbM KKG SD NEGERI KARANGKEMIRI (WORKSHOP PENGEMBANGAN KEPROFESIAN BERKELANJUTAN BAGI GURU SD NEGERI KARANGKEMIRI) Irianto, Sony; Muryaningsih, Sri
Proceeding Seminar LPPM UMP 2015: Buku II Bidang Ilmu Pendidikan dan Sosial Humaniora, Proceeding Seminar Nasional LPPM 2015, 2
Publisher : Proceeding Seminar LPPM UMP

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Tujuan kegiatan ini adalah untuk meningkatkan pengetahuan dan keterampilan Pengembangan Keprofesian Berkelanjutan (PKB) bagi guru SD Negeri Karangkemiri UPK Karanglewas, Kabupaten Banyumas. Kegiatan ini dilaksanakan tanggal 9 April 2015 sampai tanggal 9 Agustus 2015 di SD Negeri Karangkemiri. Jumlah peserta sebanyak 17 orang guru. Workshop PKB ini menggunakan metode ceramah, demonstrasi, diskusi, dan bimbingan langsung di lapangan. Hasil kegiatan menunjukkan: 1) Target kehadiran peserta pada pelaksanaan penyampaian materi mencapai 100%. 2) Pengetahuan peserta setelah diberi materi pelatihan meningkat. 3) Peserta dapat menyusun dan melaksanakan PKB. Kata Kunci : Pengembangan Keprofesian Berkelanjutan, SD Negeri Karangkemiri
MATH GAMES DOMINO EFFECT ON THE RESULTS OF THE LEARNING MATH FRACTIONS IN CLASS IV SD NEGERI 1 KALIKABONG Muryaningsih, Sri; Irianto, Sony
Dinamika Dinamika Volume VII, Nomor 2, September 2015
Publisher : Universitas Muhammadiyah Purwokerto

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Abstract

Abstract. The purpose of this study was to determine: 1) the influence of mathematical domino game against cognitive aspects of mathematics learning outcomes, 2) the influence of mathematical domino game against affective aspects of mathematics learning outcomes 3) the influence of mathematical domino game against psychomotor aspects of mathematics learning outcomes. The research method using experimental research methods to design randomized control group pretest-posttest design. The samples in this study using cluster random sampling. The population in this study is the fourth grade students of SD Negeri 1 and 2 Kalikabong second semester of academic year 2014 / 2015. The experimental classes will be treated mathematics with math domino game material fractions, while grade control using conventional learning. Instruments cognitive aspects of learning outcomes research using test descriptions, research instruments affective aspects of learning outcomes using a questionnaire, and research instruments psychomotor aspects of learning outcomes using performance assessment sheet. Analysis of survey data using statistical analysis independent sample t test with SPSS program. The results showed: 1) a game of dominoes mathematical better effect on the results of the cognitive aspects of learning mathematics, 2) math domino game better effect on the results of the affective aspects of learning mathematics 3) math domino game better effect on psychomotor aspects of mathematics learning outcomes.Keywords: domino mathematical, cognitive, affective, psychomotor Abstrak. Tujuan dari penelitian ini adalah untuk mengetahui: 1) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek kognitif, 2) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek afektif 3) pengaruh permainan domino matematika terhadap hasil belajar matematika aspek psikomotor. Metode penelitian menggunakan metode penelitian eksperimen dengan desain Randomized Control Group Pretest-Postest Design. Pengambilan sampel dalam penelitian ini menggunakan Cluster Random Sampling. Adapun populasi dalam penelitian ini adalah siswa kelas IV SD Negeri 1 dan 2 Kalikabong semester genap tahun pelajaran 2014/ 2015. Kelas eksperimen akan diberi perlakuan pembelajaran matematika dengan permainan domino matematika materi pecahan, sedangkan kelas kontrol menggunakan pembelajaran konvensional. Instrumen penelitian hasil belajar aspek kognitif menggunakan tes uraian, instrumen penelitian hasil belajar aspek afektif menggunakan angket, dan instrumen penelitian hasil belajar aspek psikomotor menggunakan lembar penilaian unjuk kerja. Analisis data hasil penelitian menggunakan analisis statistik independent sample t test dengan program SPSS. Hasil penelitian menunjukkan: 1) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek kognitif, 2) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek afektif 3) permainan domino matematika berpengaruh lebih baik terhadap hasil belajar matematika aspek psikomotor.    Kata kunci : domino matematika, kognitif, afektif, psikomotor
The Impact of DELIKAN Learning towards Mathematics Achievement in Terms of Students Motivation: An Experiment at the State Elementary Schools of Banyumas, Central Java, Indonesia Irianto, Sony; Eka, Karma Iswasta
EDUCARE Vol 3, No 2 (2011)
Publisher : EDUCARE

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ABSTRACT: This research is aimed at finding out the difference between the Mathematics achievement of the students taught using DELIKAN (Dengar, Lihat, Kerjakan or Listening, Looking, Doing) learning and those taught using Conventional one; the difference in Mathematics due to the difference in the level of motivation; and the interrelationship of Mathematics achievement as caused by DELIKAN learning, conventional learning, and motivation. This research was carried out in State Elementary School of Pasir Wetan and State Elementary School 2 of Kecila in the even semester of the academic year of 2009/2010. The method used was experiment with factorial design of 2 x 2. The population was the fourth year students of both Elementary Schools. Data was collected through multiple choice objective test and questionnaire to measure motivation. The result of the analysis showed that the there was a significant difference in the mathematics achievement of students taught using DELIKAN and those taught with conventional learning; there was not significant difference in mathematics achievement as a result of difference in motivation; and there was not significant interrelationship in mathematics achievement as caused by DELIKAN, conventional learning, and motivation.KEY WORDS: DELIKAN learning, conventional, motivation, Elementary Schools, and Mathematics achievement.  About the Authors: Sony Irianto and Karma Iswasta Eka are the Lecturers at the Faculty of Education and Teacher Training UMP (Muhammadiyah University of Purwokerto), Jalan Raya Dukuhwaluh PO Box 202, Purwokerto 53182, Central Java, Indonesia. They can be reached at: tukiranump@yahoo.comHow to cite this article? Irianto, Sony & Karma Iswasta Eka. (2011). “The Impact of DELIKAN Learning towards Mathematics Achievement in Terms of Students Motivation: An Experiment at the State Elementary Schools of Banyumas, Central Java, Indonesia” in EDUCARE: International Journal for Educational Studies, Vol.3(2) February, pp.187-194. Bandung, Indonesia: Minda Masagi Press owned by ASPENSI in Bandung, West Java; and FKIP UMP in Purwokerto, Central Java, ISSN 1979-7877.Chronicle of the article: Accepted (December 17, 2010); Revised (January 18, 2011); and Published (February 17, 2011).
PENGEMBANGAN LEMBAR KEGIATAN PESERTA DIDIK MATEMATIKA BERBASIS HIGHER ORDER THINKING SKILL UNTUK PENGAYAAN DI KELAS IV SEKOLAH DASAR Azizah, Salma Haya; Irianto, Sony; Bintaro, Tri Yuliansyah
Lentera: Jurnal Ilmiah Kependidikan Vol 12 No 2 (2019): Lentera
Publisher : LPPM STKIP PGRI Bandar Lampung

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This study is a research and development which aimed to 1) the assessment of experts toward student worksheet activity mathematic on enriching of statistic based on higher order thinking skill; 2) the students' response toward student activity sheet mathematic on enriching of statistic based on higher order thinking skill. This research and development use through Thiagarajan, Semmel, dan Semmel (1974: 5-9) research and development method of modifications 4-D. Data collection techniques used four stage Define, Design, Develop, Disseminate. This study, the product test used setting Lesson Study divide into three stage plan, do, see. The average score of expert assessment was 3,80 in valid criteria. The average score of student response was 4,32 in very good response, so it could be concluded that student activity sheet mathematic on enriching of statistic based on higher order thinking skill in the fourth grade of elementary school was able to take step and improve higher order thinking skill of students.
KENDALA GURU DALAM PELAKSANAAN PENILAIAN PORTOFOLIO PADA KURIKULUM 2013 DI SEKOLAH DASAR Romadhon, Nur Latif Gita; Irianto, Sony; Anggoro, Subuh
Lentera: Jurnal Ilmiah Kependidikan Vol 12 No 2 (2019): Lentera
Publisher : LPPM STKIP PGRI Bandar Lampung

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Penelitian ini merupakan penelitian kualitatif deskriptif yang bertujuan untuk mendeskripsikan kendala-kendala yang dialami oleh guru dalam pelaksanaan penilaian portofolio pada kurikulum 2013 di sekolah dasar. Penelitian ini berjenis kualitatif deskriptif. Teknik pengumpulan data yang digunakan yaitu wawancara, observasi dan dokumentasi. Subjek penelitian adalah guru kelas IV di tiga SD yaitu SD Negeri Karangsalam, SD Negeri 1 Beji, dan SD Negeri Karangnangka. Teknik analisis data yang digunakan yaitu deskriptif kualitatif yang terdiri dari reduksi data, display data, dan penarikan kesimpulan. Uji keabsahan data yang digunakan yaitu dengan tirangulasi teknik yang membandingkan hasil observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa: 1) waktu penilaian atau proses portofolio yang cukup panjang; 2) banyaknya aspek yang harus dinilai; 3) keaktifan siswa yang masih rendah; 4) masih adanya siswa yang masa bodoh dengan pembelajaran yang diberikan oleh guru. Kata Kunci: kendala guru, penilaian portofolio, kurikulum 2013
Bahan Ajar Tematik Berbasis Kompetensi Peserta Didik di Abad 21 Afifah Hasna Prilia; Sony Irianto; Sriyanto Sriyanto
Jurnal Ilmiah KONTEKSTUAL Vol. 2 No. 02 (2021): Februari
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhadi Setiabudi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46772/kontekstual.v2i02.399

Abstract

Perkembangan abad 21 menuntut peserta didik untuk lebih aktif dalam berpikir dan memecahkan masalah. Oleh sebab itu, pelaksanaan pembelajaran perlu didukung adanya bahan ajar tematik yang dapat menumbuhkan kompetensi peserta didik di abad 21. Penelitian ini merupakan jenis penelitian pengembangan yang bertujuan untuk mengembangkan bahan ajar tematik berbasis kompetensi peserta didik abad 21 di Kelas V. Penelitian dan pengembangan ini mengacu pada langkah-langkah penelitian dan pengembangan dengan model 4D. Pengumpulan data pada penelitian ini yaitu menggunakan wawancara, analisis dokumen, dan angket yang disebarkan kepada ahli materi, bahasa, dan pembelajaran serta angket respon guru. Hasil penelitian dan pengembangan ini berupa bahan ajar tematik berbasis kompetensi peserta didik abad 21 di kelas V sekolah dasar yang berisi enam tahap kegiatan pembelajaran. Keenam tahapan tersebut yaitu yaitu:1) memprediksikan, 2) berdiskusi I, 3) menjelaskan I, 4) pengamatan, 5) berdiskusi II, 6) menjelaskan II. Bahan ajar tematik pada tahap pertama dinyatakan layak oleh ketiga validator dengan kategori “baik”. Pada tahap kedua bahan ajar tematik dinyatakan layak dengan kategori “sangat baik”. Menurut respon guru dengan kategori “sangat baik”. Dengan demikian bahan ajar tematik tersebut dinyatakan layak digunakan untuk meningkatkan kemampuan empat kompetensi peserta didik abad 21di sekolah dasar.