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PENINGKATAN KEMAMPUAN GURU SEKOLAH DASAR DALAM PEMBUATAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA Rizkayeni Marta; Vera Irma Delianti; Yeka Hendriyani
Jurnal Teknologi Informasi dan Pendidikan Vol 12 No 2 (2019): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v12i2.232

Abstract

The purpose of this article is to find out the improvement of ability of elemenatry school teachers in Gugus 01 Baringin Anam Kecamatan Baso kabupaten Agam to create multimedia based on learning media by using Macromedia Director aplication. The improvement of ability is measured by using pre-test and post-test. The pre-test result that given to 20 teachers gained an average of 46.6 and the post-test result gained an average of 71. Based on the data, the increased percentage of elementary school teacher's ability was 52.36%. Thus, it can be concluded that there is an increase in the ability of elementary school teachers in Gugus 01 Baringin Anam Kecamatan Baso Kabupaten Agam.
EVALUASI IMPLEMENTASI PEMBELAJARAN KETERAMPILAN KOMPUTER DAN PENGOLAHAN INFORMASI (KKPI) KPI BERBASIS E-LEARNING Rizkayeni Marta
Jurnal Teknologi Informasi dan Pendidikan Vol 11 No 1 (2018): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v11i1.96

Abstract

Penelitian ini bertujuan untuk mengevaluasi komponen konteks, masukan, proses, dan hasil pada implementasi pembelajaran Keterampilan Komputer dan Pengolahan Informasi (KKPI) berbasis e-learning di SMK Negeri 1 Lubuk Sikaping. Jenis penelitian adalah penelitian evaluasi dengan model evaluasi CIPP (Context, Input, Process, Product). Metode yang digunakan yaitu Mixed Method dengan pendekatan kuantitatif dan kualitatif secara urutan pembuktian (sequential explanatory). Penelitian ini dicirikan dengan pengumpulan data dan analisis kuantitatif pada tahap pertama dan diikuti dengan pengumpulan dan analisis kualitatif pada tahap kedua untuk memperkuat hasil temuan pada pendekatan kuantitatif. Hasil yang diperoleh dari penelitian ini dapat disimpulkan bahwa komponen konteks, masukan, proses dan hasil pada implementasi pembelajaran KKPI berbasis e-learning di SMK Negeri 1 Lubuk Sikaping berada pada kategori cukup
PENGEMBANGAN BAHAN AJAR MATA KULIAH PEMROGRAMAN VISUAL DENGAN MENGGUNAKAN PROJECT BASED LEARNING Vera Irma Delianti; Yeka Hendriyani; Rizkayeni Marta
Jurnal Teknologi Informasi dan Pendidikan Vol 11 No 2 (2018): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v11i2.141

Abstract

This study aims to produce products that are teaching material that are learning modules for students who take the Visual Programming course. So that later students will carry out lectures with more ease and direction. The research methods used are development research methods (research and development), with the development designs chosen are using the Project Based Learning model. The steps of learning model Project Based Learning are as follows: (1) start with the big question, (2) design a plan for the project, (3) create a schedule, (4) monestudents and the progress of the project, (5) assess the outcome, and (6) evaluate the experience. The teaching materials for students and students are expected to be able to help students for more understanding of lectures Visual Programming. Over a period of time, it increased the students' learning outcomes that took the Visual Programming course
Validity of Women's Clothing Patterns Learning Video With Cad Pattern Making Reni Fitria; Rizkayeni Marta; Puji Hujria Suci; Ernawati Ernawati
JURNAL PENDIDIKAN DAN KELUARGA Vol 13 No 02 (2021): Jurnal Pendidikan dan Keluarga
Publisher : Fakultas Pariwisata dan Perhotelan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpk/vol13-iss02/983

Abstract

This research discusses the Validity of Women's Clothing Pattern Making Videos in the Fashion Pattern Construction Course. Online lectures require a media that can present and demonstrate the stages of making the basic pattern of women's clothing digitally so that students can observe the lecture material and can rewind if they don't understand without having to be disturbed by the signal/out of the internet data packets. This study uses the R&D (Research & Development) method with a 4D (four-D) model. The research stages consist of defining, designing, develop and disseminating. The production process of Women's Fashion Pattern Making Videos was designed with the CAD Pattern Making application and recorded with the Bandicam application. The results of the research are in the form of valid learning videos so that they can be used in the process of lecturing on Fashion Pattern Construction at IKK FPP UNP.
Pengembangan E-Modul Berbantuan Android Pada Materi Instalasi Sistem Operasi Rizkayeni Marta; Ika Parma Dewi; Daniel Rinaldi; Anggi Aprianto; Resti Rahmi Khairati Costa
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 10, No 3 (2022): Vol. 10, No 3, September 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v10i3.119258

Abstract

Hasil analisis penelitian pendahuluan yang peneliti lakukan di SMK Negeri 2 Padang menyatakan bahwa mata pelajaran komputer dan jaringan dasar pada materi Instalasi Sistem Operasi kesulitan memahami materi dikarenakan materi yang diberikan bersifat abstrak dan monoton. Sehingga sebanyak 92% siswa membutuhkan bahan ajar yang praktis dan menarik. Pendidik dapat memanfaatkan sarana media pembelajaran yang sanggup memberikan pemahaman bagi siswa pada sesuatu materi yang dipelajari. Salah satu media pembelajaran yang mengkombinasikan teknologi biasanya dipakai merupakan e- modul. Tujuan dari penelitian adalah menghasilkan produk berupa e-modul instalasi sistem operasi yang valid, dan praktis sebagai bahan ajar untuk guru dan sumber belajar untuk siswa kelas X teknik komputer jaringan. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model 4-D. Model 4-D merupakan model pengembangan dengan tahapan define (pendefinisian masalah), design (perancangan), development (pengembangan) dan dessiminate (penyebaran).. Hasil penelitian menyimpulkan bahwa: e-modul berbasis android yang dikembangkan memenuhi standar valid dan layak digunakan dengan rata-rata sebesar 83% dengan kategori sangat valid. Nilai praktikalitas e-modul dilihat dari respon guru dan siswa, dimana didapatkan nilai praktikalitas e-modul berbasis android sebesar 86,57% dengant kategori praktis. Selanjutnya uji pratkikalitas dilakukan terhadap siswa didapat hasil sebesar 86,23% yang apabila diinterpretasikan dengan taraf kepraktisan, maka dapat dikatakan media ini sangat praktis.Kata kunci: Android, E-Modul, Instalasi Sistem Operasi, Research and DevelopmentĀ The results of the analysis of the preliminary research conducted by the researchers at SMK Negeri 2 Padang stated that the basic computer and network subjects in the Operating System Installation material had difficulty understanding the material because the material provided was abstract and monotonous. So that as many as 92% of students need practical and interesting teaching materials. Educators can take advantage of learning media facilities that can provide students with an understanding of the material being studied. One of the learning media that combines technology is usually used is an e-module. The purpose of the research is to produce a product in the form of an operating system installation e-module that is valid, and practical as a teaching material for teachers and a learning resource for students of class X computer network engineering. This research is a development research using a 4-D model. The 4-D model is a development model with the stages of define, design, developmentĀ  and dessiminate. The results of the study conclude that: the android-based e-module developed meets valid standards and is suitable for use with an average of 83% with a very valid category. The practicality value of e-modules is seen from the responses of teachers and students, where the practical value of an Android-based e-module is 86.57% with a practical category. Furthermore, the practicality test was carried out on students, the results were 86.23% which, if interpreted with the level of practicality, it can be said that this media is very practical.Keywords: Android, E-Modul, Operating System Installation, Research and DevelopmentĀ